Banjo-Kazooie GameShark Codes

Banjo-Kazooie GameShark Codes

Banjo-Kazooie (U) (V1.0)

Everything Size Mod
8133AAAA xxxx
3F40=Short and Chubby
3F80=Default
3F90=Bulky
3FC0=Come at me bro!
BF80=Trash Compacted!
BFC0=Talon Trot Nightmare Fuel!

Model Glitcher
8033AAC1 00xx
2D=Animal Walk
2E=Flip and Twist
2F=Default

Stretches and Weirdness?
8033AAC3 00xx
05-06=Splits
07=Rotating Torso
09=Splits
0A=Weird Rotation Legs
0C=Insane Seizure
0D-11=Other Singularities
12=Big Singularity
13=Singularity
14=Stretching Legs
15=More Stretching
16=Default
17=That Run,Animal Crouch
19=Cartridge Tilting Quality
1B=Animal Form Weirdness

More Weirdness
8033AACB 00xx
05=Left Half Numb
06=Odd Crouching
07=Default
0A=No Torso,Just Legs (invisible enemies?)
0B=Massive Torso
0D=Massive Torso Leaning Left
0E=T-Stance (no animation)

Body Oddness
8033AAE9 00xx
A0=Twisty Hunchback
A2=Flipping Out
AA=Real Bendy
AE=Bend
B0=Leaning
B4=Default
B6=Rotating

Janky Walk
8033AAEB 00xx
5A=Derpjo
5B=Janky
5C=Default
60=Derpjo
74=Derpjo

Paper Flat Models
8033AAF3 0069
8033AAF7 0069
68=Defaults

Strange Animation
8033AB27 00xx
0C=Strange
0E=Default
0F=Ice Skating

More Strangeness
8033AB28 00xx
Just “bear” with my lack of codename creativity.
02=Default
03=Twisty Leg Flying Away,Growing Kazooie
04=Lowering,Twisty Arm

Just Weird
8033AB29 00xx
00=Default
03=Really Funny
04=Not So Normal
05=Odd,Crouch Posing
07=All Over The Place
08=Explosive
09=Limbs Moved
0A=Stretch Flip T-stance
0B=My sister needs me!,Use Talon Trot for LOLZ
0C=Jerky,Flailing
18=Animal Weird
24=Spazzy Flailing

It Goes Back and Forth
8033AB2D 00xx
14=Less Stretched Machine
18=Stretched Machine?
19=Default

Stiffness Level
8033AB33 00xx
01=Default
02=Partial Stiffness
03=More Stiffness
04-FF=Increasing Stiffness

Movement Style
8033AB37 00xx
02=Combination of Belows
06=Wobbly
08=Moving T-Stance
09=Dispositioned Limbs
0A=More Hilarity
0D=Flatness
0E=Shuffled Walking,Funny
0F=Default
12=Kazooie Looks…FABULOUS!

Model Animation Position?
81287636 xxxx
3F40=Mild
3F80=Default
BF80=Weird
C000=Wild
C080=Crazy

Animation Length
812874EE xxxx
3D80=Shorter
3EC0=Can twerk like in Tooie!
3E80=Shortened
3F80=Default
8001=Instant egg shot and others.

Animation Speeds?
812874FE xxxx
3D4C=Fast
3E4C=Default
3F4C=Slow
BE4C=Exorcist
BF4C=Contort

Instant Actions
80287208 00xx
Talon gets stuck until setting back to 46.
46=Default
66=Instant

Shot Egg Animation Speed
81287ED6 xxxx
3E80=Really Fast
3F60=Fast
3F80=Default
3FC0=Slow
4080=Really Slow
4280=Motionless!

Shot Egg Animation Mode?
80287EEF 00xx
00=None
01=Short and Stop
02=Default
03=None

Gotta Go Fast!
80287068 00xx
46=Default
66=Sanic Fast

Broken Animations
80286FF2 00xx
3E=Stored Animations
3F=Default
BF=Forgot how to Banjo.

Deformation
80286FF4 00xx
46=Default
66=Deform

Not Normal Walking
80286FE7 00xx
30=Default
34=Because this is normal. (walking is funny)

Animation Strength
81286FBA xxxx
0000=Non-existant
3F00=Weaker
3F40=Weak
3F80=Default

Insane Actions
8028791B 00xx
01-03=Insane egg shot and others!
04=Default
05=Insane

Another Insane
80287950 00xx
46=Default
66=Insane

Yet Another Insane
80287958 00xx
45=Default
65=Insane

Yes Insane Again
8028795B 00xx
00-01=Insane
02=Default
03=Insane

More Insanity
8028796C 00xx
46=Default
66=Jittery

Another More Insanity
80287974 00xx
45=Default
65=Jitters

Too Fat Banjo
8028799B 00xx
00=Fast Feathery Flap
01=Default

Odd Animations
8033AC44 00xx
46=Default
66=Odd

Model Spread or Squish
8133AE6E xxxx
3F80=Poltergeist
4180=I like-a,do,the chacha.
4240=Squeezed
4280=Default
4380=Spread T-Stancy
7F80=Maximum T-Stance
BF80=Reverse Poltergeist
C180=Reverse chacha.
C280=Upside-Down Legs
C380=Slanted T-Stance

Scary Feet Seizure
8033AE75 00xx
8E=Default
8F=Freaking DAFUQ Out!

Missing Legs Frames
8033AECC 00xx
44=Default
64=Missing

Choppy Animation
8033AECD 00xx
Mr. Banj and Kazoo!
88=Choppy
89=Default
8A=Jumpy
Now all we need is a code to make Banjo solid black for full game and watch effects.

Dancing Bear
8033AED1 00xx
04=Default
05=Dance Moves!

More Choppy Fun
8033AED2 00xx
71=Choppy
72=Default

Condensed Banjo
8033AFE7 00xx
00,04=Mangled
08=Terrifyingly Mangled
0C=Horrifically Mangled
18=Default
1C=Banjo Ball (use Talon Trot for hilarity)
20=Banjo Pole (needs to be seen)
24=Banjo Bar (not a typo)
30=Banjo Cubed Toy
Remember that most of these codes affect ALL models.

Janked Up
8033AFFF 00xx
26,28=Baynjoh Kuhzuuwhii
30=Default
It begins.

Music Speed
81281842 xxxx
Same as B-T’s code pretty much.

Music Volume
8128184E xxxx
7F00=Max
8000=Negative Sounds (cool)

Instant Music Mod (D-PAD ^V<>)
80281720 007F
D0281250 0008
80281722 0001
D0281250 0008
8128189A 00xx
D0281250 0004
80281722 0001
D0281250 0004
8128189A 00xx
D0281250 0002
80281722 0001
D0281250 0002
8128189A 00xx
D0281250 0001
80281722 0001
D0281250 0001
8128189A 00xx
Try 02,03,04,and 05 in xx as songs.
Mumbo’s Mountain,Freezeezy Peak,Church Opening,and Treasure Trove Cove.
Can sometimes get a full blend of the song.
Music Address was NOT found by me.

Found a new address for Banjo-Kazooie!!!

Use the memory viewer to reach 0x8037BF20 as the address.
Read the value and place it in the address field to find the animation mod data!!!

In Grunty’s Lair,it is usually 0x801664C0 as the location and the animation value is found at 0x801664FA which is an offset of 4A.

Somebody please try to make a working pointer code to make the animation mod work.
Maybe Subdrag or IceMario since they are so good at it.

Instant Actions
802871DB 00xx
19=Instant
F2=Default

Action Animations Strength
81287636 xxxx
3E80=Limited
3F80=Default
BF80=Warped

Hyper Fast Animations
8028769C 00xx
Beak Barge gets stuck,does not revert.
44=Default
64=Hyper

Twitchy Banjo
80287940 00xx
46=Default
66=I *twitch* feel just *twitch* fine. *twitch* Shoots many eggs.

Crazy Egg Shot
80287950 00xx
46=Default
66=Crazy Eggs

Alternate Crazy Egg
80287955 00xx
00=Default
01=Crazy

Another Crazy Egg
80287958 00xx
45=Default
65=Crazy

Another Alt Crazy Egg
8028795B 00xx
01=Crazy
02=Default

Instant Crazy Action Animations/Eggs
8028796C 00xx
46=Default
66=Instant Crazy

May have already found these and posted them in another thread.

Massive Friction
80296D4F 00xx
Cool challenge.
00=Default
04=Friction

Lighting Mod
8029A403 00xx
01=Dark
02=Default
05-0A=Darker
0B=Black
0C=Same As Default
0F=Strobe Light

Creepy Walking
8029AFBC 00xx
46=Default
66=Creepy Walk

Really High
80339F36 00xx
3A=Madness
3B=Default
3C=So High Right Now
3E=Weird Tiny Banjo

Alternate High
80339F2F 00xx
37=High
38=Default

Disoriented Slant
80339F0F 00xx
00=Characters Turned Wrong
30=Mild Offset
B0=Default
C0=Slanted World

Fixed Glitchy
80339EFB 00xx
01=Default
02=Fixed Rotation/Glitchy Models
03=And Spazzy Earthquake
06=All and Invisible Banjo
07=Slightly Different Fixed Glitch

Sinking Feeling
80339EF9 00xx
A6=Default
AA=Sink

Variously Stretched Models
80339E5F 00xx
00=Glitchy Paper Mode
2C=Default
30=Stretched

Tree Of Strechyness
80339E57 00xx
01=Tree Mode
1C=Default

No Animations
80339E13 00xx
01=Like T-Stance
09=Default

Animation Disposition
8033AE53 00xx
04=Default
08=Dispositioned Animations
0C=Slightly More

More Dispo Anims
8033AE5D 00xx
40=Weird
44=Default

Very Odd Anims
8033AE63 00xx
78=T-stance Variety
80=Legs
AC=Sorta Dead
B0=Sadistic Again
B8=Shaky
E4=Very Odd
E7=Sadistic
EC=Default

Possessed By Satan
8033AE65 00xx
86=Default
87=Freaky Legs
89=Limbs Forever
8A=Possessed
8B=Twisted Leg
8C=Legs Up Pants
8D=More Leg Nonsense
8E=Spinning Slowly
8F=Bouncing Off Screen

Getting Scary
8033AE67 00xx
If game freezes,set it to default value to resume gameplay.
23=Default
25=Scary

Hummingbird And Bear
8033AE68 00xx
80-83=Assorted Hummingbird Modes
84=Default
85=Glitch Bird

Breakdancing Nightmare
8033AE6B 00xx
01=Breakdance Nightmare
02=Default
06=Budget Cuts
09=Head Spinning Nightmare
0A=Spazzy/Stiff Arms
0E,12=Freaking Out
16=Really Freaky
1C=Seizure Hummingbird
20=Breakdancing Hummingbird
22=Boogy Banjo
24=Spinning Hummingbird
2B=Flipping In Air
2C=More Breakingbird

Keeping Together Rate?
8133AE6E xxxx
3F80=Explosive Seizure Banjo
4100=Crazy Spinning
4140=Drunk Twist Dance
4180=Twist Dance
41C0=Ball Wad
4200=Compressed Limbs
4240=Squished In Limbs
4280=Default
42C0=Half Splits
4300=More Splits
4340=Even More
43C0=T-stance Effects
C280=Inverted Limbs

Endless Legs
8033AE74 00xx
44=Default
64=Forever Legs

Budget Cut Corrupt
8033AECC 00xx
44=Default
64=Budget Got Cut and Corruption

Black Hole Limbs
8033AF01 00xx
0C=Black Hole
12=Default

Kazooie Limb Spazzing
8033AF03 00xx
80=Spazzing
81=Default
82=Seizure
83=Disappearing
84=Odd
85=Leftward Seizure
86=Clap Feet
87=Split Legs

More Leg Fun
8033AF05 00xx
00=Singularity
02=Spazzy
08=Swingy
0C=Default
0E=Leg Seizure
12=Swinging Legs
16=Crazy seizure

Exorcist Banjo
8033AF50 00xx
C7=Default
E7=Exorcism

Later,go past 0x8033AF70 address.

Exploding Pancake
8133AFE6 ccxx
0000=WTF?
0004=Crushed
0008=From Trash Compactor
000C=Brutally Mangled
0010=Strange Logs?
0014=Pancake
0018=Default
001C=Strange Hats?
0020=Jackhammer
0024=More Logs
0038=T-Stance Mode
007C=Drugged
0080=Curled Up
0084,88,8C,90,94=Various Funny Crushings
0097=Constant Flip T-Stance
0099=Seizure Hat
009F=Unrealistic Handcuffing
00AB=Escaping?
00AC=Packaged
00B2=Crumpled Paper
00B3,B6,B7=WTF?
00BB=Slanted Wad?
00BE=Another Hat
00BF=Strange T-Stance
00C3=Poor Banjo
00EF=Stylish???
00F7=Twisted
0107=Twisted style?
010F=Wrung Towel
015C=Bad Banjo
0160=Fell Onto Self?
0418=Weird Seizure
FFFF=Possessed T-Stance

Creepy Seizures
8033AFE5 00xx
A6=Default
A7=Creepy

Kazooie Always Small Wings
8033AFED 00xx
A4=Default
A6=Small

Breaking Banjo
8033AFEF 00xx
28=Default
2C=Break Head Pieces

Deforming Rotate Banjo
8033AFF7 00xx
48=Small Winged Kazooie
4A=Default
4C=Deformed/Rotate
4D=And Broken Arm
4E=Dancing Paper Torso
4F=Small Winged
50=Disappearing Kazooie

Stretch Forever
8033AFFF 00xx
07=Ahead Of Yourself
0C,10=Melty Cheese
12=Sticky Taffy Mess
26,28=Bayuhnjowe Returns
29=Left Hand
2B=Nose And Left Limbs
2C=All But Left Leg
30=Default
34=Rigged?

Big Agent Banjo
8033B00B 00xx
Note:B00B,LOL!
52=Flat Pants
56=Paper Banjo
5A=Default

Bayuhnjowe’s Cousin
8033B00F 00xx
00=Vertical
04=Almost Worse Than Bayuhnjowe
08=Forever Limbs And Bouncy Torso
0C,10,14=Less Bayuhnjowe-ish
18=Default
1C=Bouncy Rig
32=Evil Nightmare
34=Cursed

Floor Effects
8009608F 00xx
00=Slow Friction
01=Less slow Friction
04=Default
08=Sink Floor
10=Repeater Jump
1C=No Hitbox Ground

Sink through Floors
80096093 00xx
90=Sink
94=Default

Stick To Floor Low Gravity
80096096 00xx
Walk off a ledge to float around,use beak buster to fall faster.
58=Default
6E=Low Sticking

Hard Jumps
8009609B 00xx
Can’t control jumping path,making a new challenge.
00=Hard
01=Default

Floor Effects Two
800960AB 00xx
00,01=Sink
03=Default
07,09=Repeater Jump

Yet Another Repeater Jump
800960C3 00xx
90=Repeat
94=Default

Another Repeater Jump
800960C7 00xx
4C=Repeat
54=Default

Midair Jumps Again
80096123 00xx
Actually technical ground since you slide above slopes.
90=Midair
94=Default

Ground Friction?
8009629F 00xx
00=Locked Speed (You can even slide up hills!)
01=Slow Friction
02=Default
04=Friction
08=Locked Speed

Control Banjo Jump Height
8009AE40 00xx
Holding different directions change height.
44=Default
64=Controlled Jump

Control Talon Jump Height
8009AE6C 00xx
44=Default
64=Controlled Jump

Conquer All Hills
8109AE86 xxxx
No distance sliding and no slowdown.
58F0=Default
5946=Conquer

Better Speed Up Hills
8009AECC 00xx
46=Default
66=Better

Banjo Hill Slowdown Rate
8109AF02 xxxx
0000=No Slowdown
3F80=Fast Upwards
4180=Destroyed Fast
BF80=Default
C080=Backwards

Banjo Hill Sprint
8109AF27 00xx
03=Sprint
06=Default

Banjo Fast Hill
8009AF28 00xx
46=Default
66=Fast

Kazooie Hill Sprint
8009AF2E 00xx
00=No Slowdown
3F=Default
BF=Fast
C2=Decimated

Kazooie Fast Hill
8009AF30 00xx
44=Default
64=Fast

Too Fast
8009AFA8 00xx
This is a really fun code.
44=Default
64=Super Sanic Mode

My intuition was right.

Super Fast Swim
8009B127 00xx
Underwater only,excludes surface.
00=Super Fast
05=Default

Faster Running
8009B5BF 00xx
80=Faster
82=Default
83=Slower

Faster Jumps
8009B6F3 00xx
23=Fast Jump
27=Default

Super Roll and Barge
8109B74E xxxx
Moves faster when using them.
6B82=Super Roll/Barge
6E70=Default

Alt Super Roll n Barge
8009B75F 00xx
08=Super Roll/Barge
0C=Default
10=No Distance

Global Speed Mod
8109B79E xxxx
Reverse can be like MJ’s moonwalk.
3D80=Way Too Slow
3E80=Too Slow
3F40=Super Banjo Looks Normal
3F80=Default
3FC0=Normal Banjo Should Look Super
4000=Fast
4080=Faster
BD80=Slower Reverse
BE80=Slow Reverse
BF80=Reverse

Disoriented Speeds
8009B7A0 00xx
44=Default
64=Disoriented

Walking In Place
8009BD0F 00xx
00=Walk In Place
01=Default

Sprint When Stopping
8009BD13 00xx
Hard to explain.
04=Sprint Stop
08=Default

Gliding Rotate Mode
8009BE54 00xx
Caused by Kazooie’s glide data.
C6=Default
E6=Glide-tation

Weird Gliding Effects
8009BE57 00xx
04=Default
07=Crashing Down/Rotate Wildly
08=Leaning Back
0C=Forward Lean

Mad Glide Rotation
8009BE6C 00xx
C7=Mad Glide-tate
E7=Default

Full Swing On Slopes
8009BE70 00xx
46=Default
66=Full Swinging

Terminal Glidelocity
8009BED9 00xx
00=Terminal Velocity Glide-tate
10=Default

Strange Quicksand Effects
8009C158 00xx
You are locked at one height visually while capable of slowly going up slopes and visually through them.
C5=Default
E5=Strange

Terminal Drill Spin
8009C3C4 00xx
C7=Terminal Velocity
E7=Default

Turn and Tilt
8009C544 00xx
C5=Default
E5=Turn Tilt

Instant Turning
8009C7F8 00xx
Also instant change in directional force,such as rolling,and it prevents slip turning.
46=Default
66=Instant

Locked Rotation
8009C89B 00xx
Use crouch to change rotation lock position.
00=Locked
01=Default

Turn Around Rate
8009C8AB 00xx
04=Half?
08=Default

Turn Around Speed
8109C8AE xxxx
422F=Slowly
442F=Default
C42F=Shaky Reverse Oddity

Forced Turning
8009C90F 00xx
04=Forced
08=Default

Forced Turn On Crouch
8009C91C 00xx
44=Default
64=Forced Crouch-turn

Instant Turning Again
8009C98B 00xx
04=Instant
08=Default

Combined Action Physics?
8009CAA9 00xx
It also stops loading zones and objects,but not death pits.
60=Default
61=Combined?

Extended Control Freedom
8009CC6B 00xx
Allows you to control the character when using the warp pads,plus even Banjo and Kazooie! (rejoin issue though)
EC=Freedom
F0=Default
You can revert it to default to make rejoining possible again.

Better Freedom
8009CD07 00xx
Now you can rejoin while both are moving.
EC=Free
F0=Default

Stable Freedom
8009CF13 00xx
Only player in focus can swap on pads,but both controlled and can rejoin from either side.
EC=Free
F0=Default

Later at 0x8009D000 address.

Can Always Turn
8009D0BB 00xx
Even both from swap pad!
04=Turn Always (excludes backflip)
08=Default

Slanted Walking
8009D31F 00xx
30=Left Slant
34=Default
38=Forward/Back Slant

Slope Slant
8009D336 00xx
43=Default
44=Forward

Talon Plant
8009D34F 00xx
30=Face Plant
34=Default
38=Sideways

Global Talon Slope Rotation
8109D3B6 xxxx
3F80=Default
4080=Upside Down
4280=Underground Seizure
BF80=Inverted
C080=Inv. Upside Down
C280=Inv. Underground Seizures

810C6042 xxxx
Turns out it has specific heights.
4094=Thresh Hold?
4194=High
4294=Higher
4494=Real High
4694=Infinite (recommended when HONEYKING enabled)
BF94=Below Thresh Hold?
C294=Low
C394=Lower
C494=Really Low
C694=Default

Now working in Jolly Roger’s Lagoon from entrance!
BONUS! You can also use Talon Torpedo above land!!!

Walk Underwater
800C6017 00xx
Finally,you can walk along Atlantis!!!
00=Walking Underwater (may sadly freeze after long enough)
01=Default

Code:
How could I have been SO blind!!!
You can even get Kazooie going through nearly ALL of Atlantis thanks to gliding and really high backflipping.
Mind the gap when entering other water rooms,that gap is a doozy.

Alternate ones…

Walk Underwater (alt one)
800C6023 00xx
80=Walking Underwater
8F=Default

Walk Underwater (alt two)
800C6024 00xx
C4=Walking Underwater
E4=Default

Frozen Music
8002398F 00xx
Sounds really dramatic.
01=Frozen
03=Default

Another Frozen Music
80023983 00xx
Let it go! Sorry… (if only I found these before that movie)
D1=Frozen
D3=Default

Broken Music
800239A3 00xx
Things just start falling apart.
D2=Broken
D3=Default

Most Music Missing
800230BF 00xx
Some songs are still completely there while some others just one sound.
D1=Mostly Missing
D2=Partial
D3=Default
D4=Almost No Music

Disable Music
800230C3 00xx
2C=Disabled
30=Default
31=Shaker (Jinjo Village onward)
35=Drum
36=Drum n Birds
37=Wind Instruments n Shaker
39=Odd Remix

Mute Music
800230C7 00xx
00=Muted (keeps playing internally)
01=Default

Mixed Music
800230EB 00xx
Music stops at first,pause for a few seconds and resume to hear the remix.
11=Remix
15=Default

Corrupted Music
80023171 00xx
FINALLY!!! A music corruption that nearly reaches SM64 standards!
0B=Default
0D=Corrupted
Warning:So bad it may kill sound and/or crash with error.

Better Corrupted Music
800232AB 00xx
No loss,and less crash prone. (Running shoes sound kinda like Super Adventure Island!!!)
90=Corrupted (avoid swimming cuz crash,also use Gold Feathers to avoid level entrance themes,as they also cause crashing)
94=Default

More Corrupt
800232A9 00xx
Not crashing so far.
B9=Default
BB=Machine Noises?

Fixed Better Corrupt
800232AA 00xx
00=Default
01=Corrupt

Creepy Music
800232AF 00xx
02=Bass Guitar Beat (visit the mine)
11=Scary
13=Twisted
16=Nightmarish (Mayahem)
17=Goofy
1A=Silly
1B=More Silly
1C=Funny
1E=Evil
1F=Good Noises
21=Really Low Pitch
24=Whimsical?
26=RUN!!! (red death)
33=Mysterious
36=Fresh Beat
3A=Banjo DJ
3D=Thunderous?
3E=Club Music?
62=Kooky
66=Criminal
69=It got 69’d
6C=Wondercar (use WonderWing)
6F=Low Pitch Lock
71=The College Humor Sound/Epic Clockwork
7B=DOOMed
80=High Pitch
88=Some Original Instrument Pitch?!?
93=Neat Sounding
A3=Less Corrupt But Insane
AB=Scary Low
AE=Horrifying
B3=Low Pitch Beat
C2=Funky
C6=Lower Pitch Lock
CB=Cool
CC=Weird
CE=Creepy Corrupt
D1=Corrupt (less ear-rape highs)
D2=Default
D3=Creepy (much like sm64)
DB=Strange
DE=Odd
DF=Multi-pitched
FF=Interesting

Misguided Pitch Music
80023307 00xx
A4=Just Bad
AC=Default
B0=Back from the pub.

Offtune Music
800236D8 00xx
C7=Default
E7=Bad Tune

Low Volume Music
8002385A 00xx
00=Default
01=Low
02=None

Missing Music Parts
8002385B 00xx
90=Missing
94=Default

Altered Music
8002385F 00xx
05=Unfiltered (clearer sounding)
0D=Default
12=Missing Instruments
15=One Lead Instrument
18=Barely Audible Music
1B=Imbalanced
22=Another One Lead
23=Powerful Lead
27=Riff Lead?
32=Air and Drums

Short Music Sounds
8002396C 00xx
10=Default
11=Short

Mini Firework Music
8002258A 00xx
00=Mini Fireworks Replace Music
01=Default

Better Cartridge Tilt
80031BAD 00xx
02=Tilt
04=Default

Cartridge Tilt Simulation
80031BAF 00xx
The game freezes and the music glitches out just like a real cartridge tilt!
04=Tilt Simulator
08=Default

Shaky HUD
800321A0 00xx
44=Default
64=Shaking

Cartridge Tilted Music
80033366 00xx
00=Default
01-06=Various Tilts

Cartridge Tilt-esque Music
80033367 00xx
PLAYABLE!!!
00,04.08,0C,10,14=Tilt Songs
17=Strongest
18=Default (can even fix tilted audio)
1C=Another Tilt
20,24,…,3C=Even More (each adds four)
40=Another Strong
44,48,…8C=Still More (each adds four)

Stronger Cartridge Tilt
800333A3 00xx
Freezes game.
E8=Default
EC=Full Tilt

Continue at 0x80033400 address.

Break The Game
80033ACF 00xx
Switch back to default value to resume with the glitches.
04=Default
08=Breaking

Break The Game 2
80033AD3 00xx
00=Default
04=Breaking

Flickering Transparency
80034097 00xx
04=Flickering
08=Default

Banjo-Tooie DS
80034223 00xx
04=Micro Screen
08=Overstretched
0C=Tiny Screen
14=Small Screen
28=Larger Border
2C=Banjo Dualscreen
30=Default
34=Bottom Border?

More Banjo-Tooie DS
800342CF 00xx
04=More DS
08=Default

Game Width
8103F502 xxxx
0100=Too Wide
0200=Default
0300=Squished To Left

Game Height
8103F50E xxxx
0100=Returns?
0200=Really Stretched
0300=Stretched
0400=Default
0500=Squished
0600=Really Squished
0F00=Most Squished
1000=Returns?

Instrument List Corruption
81041CD0 xxxx
3F80=Default
3F7F=Corrupt

Instrument Pitch Distortion
81041CD2 xxxx
0000=Lowest Bad
00EF=Mismatched Pitch
11EF=Lower Tuned
12EF=Default
13EF=Higher Tuned
22EF=Bad
44EF=Worse
FFFF=Highest Bad

Global Audio Pitch
81041CD6 xxxx
Too low or high for long enough duration may freeze the game.
0000-DA27=Lower Pitch
C028=Stable Low
DA28=Default
DA29-FFFF=Higher Pitch
EA28=Stable High

Global High Pitch Audio?
80041DB0 00xx
3E=High Pitch
3F=Default

Chiptune Nostalgia
80042070 00xx
00=Default
40=Medium
7F=Max

Alien Satelite?
80042072 00xx
00=Default
01=Aliens
7F=Spooky Aliens
80=Scary Phones
FF=Ambulance and Dialup (on grass)

Radio Distortion
80042073 00xx
00=Crackling and Popping (enjoyable)
01=Crackle Pop and Normalish Audio
02-1A=Less and Less
20=Default
24=Distorted Slightly
26=Coolish
27=Nice
28-53=Meh and more cool ones.
54=Amazing
FF=Cartridge Tilt Audio!!!

Fully Distorted Audio!
81042078 xxxx
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Volume Limit?
8104207A xxxx
0000=Extremely Low
44FF=Mixed
7FFF=Default
8000=Ear Rape
80FF=Microphone Feedback (LOUD!)
9CFF=Inaudible/Less Music
F0FF=Odd Remix

I found a huge library’s worth of audio glitching addresses.

AAAAAAGHHHH!!! SOOOO MAAAAANY FOOOUND!!!

It is going to take me DAYS maybe even weeks or months to get all of them named and posted.

Loud and Low
80042023 00xx
3C=Default
40=Loudnot
44=Cartridge Tilt

Surrounded
80042027 00xx
84=Default
88=Surround Sound Influence
8C=Vibrating

Running Cartridge Tilt
80042029 00xx
Playable!
6C=Default
70=Tilt

Static In Music
8004202B 00xx
20=Default
24=Static

Hanging Audio Simulation
8004202D 00xx
A8=Default
AC=Hanged Audio (can revert to default to fix)

Tap Dancer
80042032 00xx
13=Default
15=Tap Dancing
16=Alternate

Short Notes
80042033 00xx
10=Default
14=Short Notes In Small Room

Full Cartridge Tilt
80042037 00xx
E4=Default
E8=Best Tilt Ever
EC=Another Awesome Tilt

Disable 3D Audio Effects
80042038 00xx
1F=Default
20=No Effects

Very Low Volume
80042039 00xx
B0=Default
B4=Low

Singing Robots
8004203B 00xx
00=Maximum
50=Robots
58=Default

Metallic
80042040 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
80042042 00xx
0F=Default
77=Robots

Audio Distortion
80042049 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Treble
80042050 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
8004205F 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy’s Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

80042060-8004206F=Painful sounds/not worth it.

Appliance Sounds
80042075 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music

Epic Music
80042076 00xx
08=Default
7F=Twang

Low Rate
80042081 00xx
01=Default
02=Neat Sounding (low bitrate style)

Screen Mode
80079727 00xx
00=Cutscene Widescreen
02=Wumba’s Wigwam?
05=Main?
06=Jinjo Village

Improved Surround Sound
8007EA33 00xx
00=Improved?
01=Default

Forced High Pitch
80278BA0 00xx
3F=Default
3E=High Pitch

One Distorted Instrument
80278C01 00xx
7F=Distorted
80=Default
81=Distorted

Global Audio Pitch
81278C06 xxxx
CA28=Lower Pitch
DA28=Default
EA28=Higher Pitch

Loud and Low
80278E83 00xx
A0=Default
A4=Loudnot
A8=Cartridge Tilt

Surrounded
80278E87 00xx
68=Default
6C=Distorted Surround

Running Cartridge Tilt
80278E89 00xx
Playable!
CC=Default
D0=Tilt

Static In Music
80278E8B 00xx
F0=Default
F4=Static

Hanging Audio Simulation
80278E8D 00xx
0C=Default
10=Hanged Audio (fixable with default)

Tap Dancing
80278E92 00xx
12=Default
14=Tap Dancer
15=Alternate

Full Cartridge Tilt
80278E97 00xx
4C=Default
50=Best Tilt Ever
54=Another Awesome Tilt
58=A Third One

Singing Robots
80278E9B 00xx
80=Maximum?
D0=Robots
D8=Default

Metallic
80278EA0 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
80278EA2 00xx
0F=Default
77=Robot

Audio Distortion
80278EA9 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Trebble
80278EB0 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
80278EBF 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy’s Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Chiptune Nostalgia
80278ED0 00xx
00=Default
40=Medium
7F=Maximum

Alien Satelite?
80278ED2 00xx
Don’t be a dumbo go see Mumbo.
00=Default
01=Aliens
7F=Spooky Aliens
80=Gameboy Sounds? (electric guitar at Mumbo’s)
FF=Ambulance and Dialup (on grass)

Radio Distortion
80278ED3 00xx
00=Crackling and Popping (enjoyable)
01=Crackle Pop and Normalish Audio
02-1A=Less and Less
20=Default
24=Distorted Slightly
26=Coolish
27=Nice
28-53=Meh and more cool ones.
54=Amazing
FF=Cartridge Tilt Audio!!!

Appliance Sounds
80278ED5 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music

Epic Music
80278ED6 00xx
08=Default
7F=Twang

Fully Distorted Audio!
81278ED8 xxxx
0001=Toolset?
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Volume Limit?
81278EDA xxxx
0000=Extremely Low
44FF=Mixed
7FFF=Default
8000=Radiation
80FF=More Radiation
9CFF=Inaudible/Less Music
F0FF=Odd Remix

Low Rate
80278EE1 00xx
01=Default
02=Neat Sounding (low bitrate style)

Visuals:
BowLegged Flat
80278BB9 00xx
C5=Default
D5=Bow-legged and Zooming

Trippin Out
80278BC9 00xx
29=Default
C9=Trippin

Fast Fat Flat
81278BD0 xxxx
3EC5=Default
3FA5=Fat Squishy Sprint

Higher Crazy Water
80278BD9 00xx
D0=Nearly Motionless Higher
D4=Default
D8=Crazy and Higher
DC=Insane

Glitchy Water Waves
80278BDB 00xx
00-20=Broken Water Waves
30=Default
3D-FF=More Broken Water Waves

Weird Giant Trippin
80278C18 00xx
BE=Big and Fast
BF=Default

Strange Little Trippin
80278C19 00xx
C5=Default
D5=Small and Slow

View Height
80278CE1 00xx
8D=Lower
8E=Default
8F=Higher

Banjo-Kazooie (U) (V1.0)

Special Pause
81378540 4D45
81378542 5252
81378544 5920
81378546 4348
81378548 5249
8137854A 5354
8137854C 4D41
8037854E 0053
81378568 4652
8137856A 4F4D
8037856D 0052
8137856E 2E20
81378570 4245
80378572 004E
Just pause the game to reveal the surprize.

Auto Tuned Audio
802401A7 0000
01=Default

Velcro Audio
8124036A xxxx
0000=Velcro
0050=Stronger Reverb
0100=Cool Reverb
0200=Default
Sometimes low pitch old basic atari style sounding music.

High Pitched All Sounds
802434A3 00E4

No Echo Sounds
80243773 003A
3E=Default

Distant Echo Sounds
80243787 0007
03=Default

Thunderous Sounds
80244343 0008
Gets REALLY loud! The beast lurks.

Later past 0x80244500 address.

Lower Pitched Sounds
80244997 0032
Some sounds lower pitched.

Warped Views
802459D3 00xx
0C=Twisty Slant
10=Ceiling Void
1C=Left Void
20=Default
21=Too Distant
22=Slanty Distance
24=Floor Void

Scanline Madness
80245A2B 0004
Banjo is scanlines and walls are broken.

Shrinky Shakey Banjo
81245A7E xxxx
3F80=Crazy
4000=Scary
4040=Creepy
4080=Teeny
40C0=Squished
40FF=Way Off Placed
4100=Janky
4140=Shrunk Shakey
4180=Spazzy
419F=More Off Place
41DF=Off Place
4200=Terrified
4280=Shakey
4780=Default

Honey Bear-Breegull Simulator
80245A8B 00xx
10=World Has Seizure Fit
1C=Shaking World
20=Default
21=Glitches
22=Floors Misplaced
24=Floors Insanity

Wide Stance Dance
80245A97 00xx
04=Dance (can’t move)
08=Default
0C=Crazy Mess
10=Even Worse
Can’t seem to move,when disabled,use a savestate to load and place yourself with the code enabled.

Large Beast
80245A9B 00FB
So strange and lankish.

Towering Mess
80245AA0 00E4

Weird Karate Stance
80245AB4 0066

Weird Stance (2019)
80245AB6 0055

Bojna Gedan
80245ABB 00xx
08=Nausia Warning
10=Default
11=Worse Than Gedan
12=Oh Boy
14=Ah Geeze
18=Wow!

Bow Legged Flat Mode
80245AC4 0064

Stubby Limbs High Mode
80245AC8 0064

Forever Tall
80245ACD 0084

Fastest Gun In The Mountain
80245AD1 00xx
00=Fastest Gun
04=Default
05=Flat Stuff
06=Happy Bear
Depending where you face changes the look.

What A Niiiice Ceiling
80245AD5 0009

Saggy Face
80245ADB 00FB

Demented Mode
80245AEB 00F4

That Right Foot
80245AED 00AA
All limbs are smooshed but the one foot “stands” out.

Got Somethin To Say To Me
80245AF3 00F4
Banjo moves his head around like that when idle.

Bange No
80245AF8 00E4
Missing most of his limbs and body.

Polygone
80245B19 0084
Various pieces disappear and appear again.

Kaspookie
80245B35 00F5
Kazooie herd u liek da scawee.

I Dream Of Banjo
80245B40 00E4
Stuck visual position.

Escaping Torso
80245B69 0000

Shake and Stretch
80245B73 00FB

Freakish Limbs
80245B79 002C

Ground Plant
80245B81 000F

Mangle Joe
80245B8B 00FC

Outstretched
80245BC5 0064
One turn makes you look not so normal.

Trippy Upside Down Camera
802460E0 0066

Closer Camera
802460EC 0066

Visually Torn
802462E0 00E7

Lag Maker
80246EE7 00xx
03=Default

07=Music Lag
0B=Video Lag (looks great with no frameskip code)

Scratchy and Distorted Audio
8024702B 0010
Slightly distorted.

Alt No Frameskip
8024C03B 00DC
Try D9,DA,or DB as well if it has issues with the other value.

Hopefully this does not crash with Treasure Trove Cove on other emulators like Mupen64Plus.
It is crashless on PJ64 1.7.0.50b23 version.

Another No Frameskip
8024C03F 0004
Might be more stable,01 also works.

Extra No Frameskip
8024C04A 00D4

Bonus No Frameskip
8024C077 0004
Value 01 also works.

Other No Frameskip
8024C079 0044

Super Fast Game
8024C187 0004
00=Default
Values 01,02,and 03 also work,also causes no frameskip as noticed when changing back to 00.

Alt Super Fast
8024C363 0004
Combined with the other code results in no frameskip at normal rate.

Strobe Light Mode
8024CEAB 0000

Skybox Size
8124D1BA xxxx
3D80=Worst
BD80=Worse
BE80=Bad
BF80=Default
C280=Strong

Rise and Fall Visuals
8024DA04 00E4
Depends on camera zoom level.

Drifting Visuals
8024DA38 00E4
Depends on camera rotation.

No Controller
8024F14D 0064
Please insert a controller into slot 1 to continue. (can still play game,just aesthetic)

Music Trigger Mixup
8024F79F 00xx
0A-14=Maybe Awesome (freezes game in Mumbo’s Mountain)
15=Nifty
16=Default
17=Good
18=Great
19=Cool
1A=Triggered Music Fun
1B=Neat
1C=Nice
Rear egg shot and collect turns on various music.
Pause the game on 1A for gameboy remix tune!!!

Later past 0x8024F800 address.

8bit Chance
8024FFC7 0007
You have to force it with rear egg re-collecting as I first experienced with Spiral Mountain’s theme.
Sadly unreliable. 🙁 (value 04 or 0B may work better) Possibly caused after WonderWing usage.

Mixed Themes
802502D3 0004
802502D7 0015
Even mixes Spiral Mountain with underwater version!
Treasure Trove Cove sounds amazing!!!

Alt Mixed
802502E3 001A
One line version,even going underwater has extra music instead of just the water tune.

Another Alt Mix
802502E7 0010

Stronger Mix
80250314 0066
8025031C 00C4
Even makes Freezeezy Peaks water track play.

Fadeless Theme Transition
80250320 0066
What it would sound like without Grant’s smooth fade transition.

Drum Solo
802505E3 0000
Only the drums of the main theme play,other themes are mute as a result.

Theme Combiner
802505E2 00xx
01=Default
02=Combination (broken water theme)
03=Combination (working water theme)

Later past 0x80250900 address.

Flat Stuff
802513C5 0001
Flat from width.

Alt Flat Stuff
802513CF 0004

Rubberband Limbs
802513D5 0013
12=Default

Crushed Flat
802513D9 0001

Strange Flat Injury
802513DD 0001

Drugged Flat
802513E0 00C4
Freaky and weird.

Extra Terrestrial
802513FC 00C4
It actually kinda looks like E.T. too!

Gangsta Negotiation
8025140C 00C4
Nothing else fits as a title.

Small Top Half
80251413 0004
Feet look big as a result.

Long Nose and Kazooie
8025141D 0001
Funny looking and repositions with camera.

Bayunjoh Emerges
80251431 0013
Yes,another one.

Floating Talljo
80251435 0001

High Low Talljo
80251451 0033
Even messes up beak buster detection on objects,eggs still destroy tutorial rocks.

High Low Shortjo
8025145C 00C4
Camera zoom changes height this time,look at a Bottles mound when height changes.

Stiff and Squishy
802515F3 0002

Funny T-Stance
80251620 0066
Crouch to see why.

Flat and Burly
80251637 0014

Assless T-Stance
80251640 0066

Another T-Stance
8025167B 00D4
First one in this session posted in an open discussion thread.

Flipper Limbs
80251687 0008
Aquatic Banjo lifeform.

Yet Another T-Stance
80251693 0004

Banjo Cube
80251695 0003
Condensed Banjo fun,Mumbo becomes the chair. (art worthy)

Bathead Banjo
802516BF 0010
Kazooie’s wings make his head look like a bat.

Missing Torso and Segments
802516D3 0004

Stringed Banjo
802516D7 00C4
Strings everywhere.

Twisty Feet
80251AA0 0066

Missing Polygons
80251AD4 00E4
Almost none left.

Broken Size Stat Mod
81251B1E xxxx
3E80=Weird Broken
3F40=Strange Broken
3F80=Default
3FC0=Mildly Broken
4080=Huge and Broken

Twitching and Twirling
80251BF4 00C4

Flipped Vertical
80251BF8 00E4
Less and less names.

Raise the Bear
80251C00 00C4

Outstretched Monster
80251C08 00C4
Ow Banjo’s neck.

Forever Thigh
80251C0C 00E4
One big thigh and a foot to stand on.

Banjo Gedanie
80251C94 00E4
Crouching looks like a sad Q*Bert.

Different Gedan
80251C98 0066
Arms spin around like crazy on either when idle.

Look Up and Tics
80251CA0 00C7
Magical Kazooie emerges on Talon-Trot and levitates.

Upside Down Curling
80251CA4 00E7

Showoffy Spellcaster
80251CAC 00C7
Spit eggs for Banjo to cast them.

Stiff Back
80251CB7 00D4
Eugheugh?

Odd Poses?
80251CBB 0004
Shoot egg from behind and watch Banjo. (what if that is beta Kazooie Alone remnants from full Banjo-Kazooie concept?)

Maximum-mumumum Gedan
80251CBC 00E7
Seizure warning:The rapid changes may cause seizures.

Banjo Does The Splits
80251CE8 0066

Egyptian Legs and Weird Trot
80251D2C 0066

Depressed Banjo
80251D3C 00E4
Why so sad?

Different Style
80251D6F 0004
Rolling and backflip animations are altered along with egg shot behind.

Face One Side
80251D90 0066
Some actions force it while egg from behind brings back normal turning.

Spiraling Out Of Control
80251DAC 0066
Look at the Mumbo Mountain cloud sky. Everything is going crazy though.

Tilted Slanted Physically
80251E2C 00E4
Objects and the exit pads are actually physically changed.

Alternate Physical Tilt
80251E34 0066
Different positions.

Flailing Gedanjo
80251E9C 00E4

Funny Moving T-Stance
80251EA8 00C7

Half Numb and On Side
80251EF8 0066

Side Leaning
80251F08 00E4

Later past 0x80252000 address.

Broken Flat Large
802521CC 0064
Many things are flat and some look large while things like tree tops have massive platform space where it is not meant to be!

Large Shadow and Effects
802521D3 00D4
Rotating jiggy fade,Gruntilda’s rock prison is really small physically!

Squishy Effects
802521DF 0004
Collisions are a little broken.

Lanky Limbs and Flat Stuff
802521E8 00E4
Look at Conga and Chimpy!

Split and Fused
802521EC 0066
Longest limbs and combined talons!

Flat Gruntilda Rock
802521FF 0004
Of course she needs to already be defeated,probably other stuff too.

Flipped Pancakes
80252204 00E4
Collision is out of place too.

Taller Trees
80252208 0066
Other things too.

Flipped Crazy
80252218 00E4
Off axis trees.

Stubby Limbs
80252230 00E4
And flat stuff.

Invisible Eggs and Effects
80252337 00D4

Displaced Effects
8025233B 0004
Eggs also.

Where’s Banjo?
8025235C 00E4
All interactions are glitched out visually and physically,even removing object collision and making Banjo invisible.

No Enemy or Object Collision
80252368 00C7
You can still grab items and get hurt by thrown oranges,but you need beak buster or maybe eggs to defeat enemies.

High and Low Collision
8025236C 00E4
Where it has no business compared to the related object,needs levitate,infinite health,and skilled tactics in order to enter levels and survive!

No Object Collision
80252383 0010
Enemies still work.

Multiple Collision Floors
80252428 00C4
You can stand on air spots near trees.

Bayunjoh’s World
802529BC 0066
Disorienting views with Bayunjoh and friends.

Stretch Taffy
80252A20 0066
Yeah…

Invisible Terrain
80252B7B 000E
0A=Default

Spinning Stuff
80252B84 00E4
Affects Banjo,objects,enemies,and NPCs! (acts just like the Banjo-Tooie code)

Big and Small Visual
80252BB0 0066
Visually big trees and shadows,and small Gruntilda rock.

Clippable Objects
80252C40 00E5
You glitch about trees and other things.

Low Object Collision
80252C64 00E7
You react oddly at objects,mash A and B an’ hold forward when entering a level to prevent it from kicking you back out.
If you get stuck,try talon jumps.

Slippery Low Collision
80252C8F 000E
No need to mash on entry.

I’m really bummed out from a Conker crash issue on the cheat-fixed build of Mupen64Plus AE,preventing me from testing my many codes and what makes it so much worse is the forum for Mupen64Plus AE is down. 🙁

Later past 0x80252D00 address.

retroben     10th June 2015 08:40 PM
Edit:Feeling better now,should not have ate that many dried coconut slices before chocolate muffins after home-cooked tacos.

retroben     11th June 2015 08:48 PM
Noclip Trees
80252D14 0066

Half Collision Objects
80252D24 00E5
Mash A and/or B to prevent getting kicked out,you can go right through them but glitch around standing in them.

Pushy Collisions
80252D4C 0066

Object Collision Mod (D-pad ^/v)
D0285914 0008
80252D67 0000
D0285914 0004
80252D67 0004
Up for no collision,down to restore collision,can’t even be harmed by enemies! (thrown oranges still hurt)
You can only defeat enemies with beak buster when collision is gone.

Alt Collision Mod Address
80252D68 0046/0066

Forced Point Sample Mode
8025440B 00xx
04=Half?
08=Point Sampled
How does this even exist?!? Ineffective if filter enabled on GFX plugin,noticable on Jabo 1.6.1 with filter disabled.
Needs to be switched between 04 and 08 to make it stick on 08.

Point Sampled Mode
80254423 0004
Works better.

Glitchy Graphics
8025443B 0004
(2019) edit: Dyslexia is a bitch.

More Glitchy
80254447 00F4

Spazzy Movement
80255DA7 0007
Hardly though.

Barely Exist
80256038 00E4
Eggs from behind fall through floors,rendering distance weak.

Crazy Existance
80256039 00AA
Rear eggs bounce really high! If you can see at all.

Warping Objects and Enemies (D-pad up)
D0285914 0008
8025606C 00E4
D2285914 0008
8025606C 00C4
A crazy code,the toggle is for reaching the exit pad via levitate since there’s no collision when enabled.

Warpy Banjo (D-pad Up/Down On/Off)
D0285914 0008
80256070 00E4
D0285914 0004
80256070 00C4
The camera acts odd,you teleport about,and the object collision is off in the duration.

Mean Object Collision
80256074 0066
You can collide with objects,but can’t stand on them.

Later past 0x80256100 address.

retroben     12th June 2015 08:31 PM
Mean Collision Mod (D-pad Left/Right on/off)
D0285914 0002
80256170 00E4
D0285914 0001
80256170 00C4
Yay! Activation version!

Weird Floor Collision
80256190 00E4
Random spots have odd floors near objects and glitch about.

Level Polygon Breaker (D-pad up)
D0285914 0008
812563C0 E4C2
D2285914 0008
812563C0 C4A2
Press and release as needed for fun,this makes various massive pieces stretch out of the level,causing holes in the level as well.
Use levitate to survive.

Another Polygon Breaker (D-pad down)
D0285914 0004
812563C0 E4CC
D2285914 0004
812563C0 C4AC
Different results?

Enemies Can’t Reach You
8025690B 0054

Alt Enemies Can’t
8025690C 0066

Immobile Enemies
80256948 00E4
Oddly dispositions some HUD items too.

Disappearing Enemies
8025694C 00E4
Some HUD elements gone.

Fast Enemy Disappear
80256950 00E4
Notes in the beak-bustable hut things also disappear!

Later past 0x80256E00 address.

retroben     14th June 2015 10:48 PM
Skip Door Walk
80257B20 00E7
Skips animation of entering and exiting other areas,camera acts odd,and rotation is weird.

Cosmic Banjo
80257B40 00E7
Entering a level stops your visibility prematurely,causing a cosmic see-through effect,weird rotation also.

Reversed Massive Visual Effects
80257BE8 0066
Massive shadows,reversed rotation,animation oddities,cosmic Banjo,etc. Go try out Mumbo.

Split Visuals
80257BF3 0004
08=Default
Kinda like physical scanlines.

Slow Walking Animations
80257C08 00E7
Banjo feet and Kazooie talons.

Fast Banjo Walk Animation
80257C1C 0066

Slow Walking Speed
80257C50 0066
46=Default

Really Fast Walk Speed
80257C55 000D
0C=Default
Creepy eyes,should work on all animals as well.

Banjo Eyes Closed
80257C57 0006
02=Default

Rear Egg Bounce Gravity
81257DC6 xxxx
0000=Nowhere
3F80=Heavy Back and Forth
3FC0=Distant Back and Forth
4000=High Velocity
4280=Really Fast
BD80=Heavy
BF80=Default
BFC0=Light
C280=Craziness
FFFF=Quickly Done
Only changes once,exploit savestates to reload a different value.
Weird chance of Banjo randomly falling through the floor.

Rear Egg Bounce Strength?
81257DD6 xxxx
3F00=Weaker
3F80=Weak
4000=Default
4080=High
C100=Rolling Eggs
C200=Low Rocket
FFFF=Through Floor
Can be changed in same session.

Methjo Kadruggy
80257EE0 00E7
Insanely fast walk/run animations,rotation/positions get stuck visually,and swimming is broken.
Even climbing is affected? (also don’t dive)

Odd Slow Walk
80257EFC 0065
Same as ^ code,but slow animation.

Endless Rotating Insanity
80257F00 0066
Can’t swim properly.

Spazzy Rotation
80258128 00E4

Flippy Rotation
80258138 0066

No Rotation
8025814B 0004
00=Default
You stand straight on slopes when talon-trotting.

Spider Slopes
80258160 0065
You slide without moving,and you can scale slopes with this when facing forward.

Lingering Spit Eggs
80258328 0065
They don’t break,just disappear after a while.

Alt Linger Eggs
8025832F 0000
01=Default

Vertical Free Roam
80258548 00E4
Use levitate to go OOB into nothingness for example in Spiral Mountain,can still get respawned at any horizontal end,so be careful.

Alt Vert Freedom
80258554 0066

Some Sticky Actions
802588DD 00xx
0C=Default
0D=Quick
0E=Sticky
Beak Barge gets stuck,so don’t use it.

Different Sticky
802588E8 0066
Eggs can climb walls instead of bouncing off,Beak Barge can be super charged if you hold a direction the entire time.

Distorted Sliding Sounds
802588F4 0066

Instant Anim Trans
80258904 0066
Also instantly slide when hitting slopes.

Sticky Animations
80258910 0066
Also no sliding on slopes,beak barge safely works.

Jumpy Animations and Small Eggs
8025891C 0066
Can walk your way up slopes.

Store Animations
80258928 0066

Later past 0x80258930 address.

retroben     15th June 2015 07:34 PM
Found out that in the past week there’s been teasing via twitter of several beta carts of Rare games,mainly Project Dream for both SNES and N64!

Hopefully Tim Stamper will get these dumped and leaked so everyone can see the awesomeness.
For now,I hope he can at least show what Dream looks like on SNES.

Codes resumed…

Altered Physics
80258B8C 0064
Rotations wrong and spit eggs stick on or ricochet off walls.

Vertical Side Rotate
80258C3C 00E7

Crazy Eggs
80258C48 00E4
Eggs fly about when shot,camera is weird too.

Floating Gravity (D-pad up/down on/off)
D0285914 0008
80258C84 00E4
D0285914 0004
80258C84 00C4
Eggs and camera react to it and you can get stuck in air but escape by d-pad down.

Beak Buster Moves Enemies
802593B4 00E4

Bust All Enemies Anywhere
802593D4 0066
802593D8 0066
802593DC 0066
Every last enemy dies all at once,Beak Barge also works.

Bust All Enemies Anywhere Two
802593E0 0066
Works better as it only needs one line.

Alt Bust All Enemies
802593EC 0065

Clipped Music
8025C3B0 0066
All sounds in music are a little shorter,making a different sound.

Snazzy Sound
8025C3C0 0066

Audio Pace
8125C712 xxxx
3FE0=Default
4060=Slow
4080=Slower
40A0=Delayed
40C0=Really Delayed
C040=Fast
C050=Faster
C060=Frantic
The pace of music and sounds like items collected are changed globally excluding voice clips.

Fast Forward Simulation
8025CED1 00E7
Fast parts plus stop and go?

Syncless Audio
8025CEDF 0004

Later past 0x8025D100 address.

retroben     16th June 2015 08:20 PM
Minor Music
8025DA47 00F4
Just the main chorus with some sounds.

Wrong Instruments!
8025DA4B 00xx
09=Nice
0B=Wrong
0C=Creepy
0D=Strange
0E=More Wrong
0F=Default
Yay! A Banjo-Kazooie version! Unfortunately alt themes fade out all music. 🙁

Secluded Music
8025DACB 0004
8025DACF 0034

Another Instr. Change
8025DB4F 00xx
F0=Drum Solo
F1=Cool
F3=Also Cool
FB=Bad?
FD=Changed
FE=Minor Change?
FF=Default
Instant results.

Wrong Pitched Audio
8025DBF3 00xx
00=Higher
01=Lowest
02=High
03=Mixed
04=Default
05=Starnge High
0A=High and Low
0C=Low Mixed

Offtuned Audio
8025DBF7 00xx
00-04=Various Off-Tune Pitches
05=Default
06-0F=More Various Off Pitched

Creepy Tune
8025DBFD 00xx
03=Yipe
0B=Strange
0C=Creepy
0D=Scary
0F=Default

More Strange Tuning
8025DC05 00xx
0D=Strange
0E=Default
0F=Eek!

Outlandish Tune
8025DC20 00C6

Music Pitch
8125DD52 xxxx
3B80=Barely Audible
3C80=Lowest
3D80=Super Low
3E00=So Low
3E80=Really Lower
3EC0=Cool Lower
3F00=Lower
3F40=Low
3F80=Default
3FC0=High
4000=Higher

Clicky Music
8025DE93 00C0
Sounds pretty neat.

Loony Music
8025E36B 00xx
00=Birds and Fun
04=Interesting
08=Painful Bees and Mumbo
0C=Default
10=Loony
14=Goofy (Mumbo’s Lair)
18=Silly (swim underwater for burps and farts and see Bertilda)
1C=Violin and Distortion (water sounds cool)
20=Weird
24=Cool
28=Neat
2C=Guh Huh and Distorted Water (hard to name when multiple differences in areas)
30=Electric Water/Gassy Lair (may cause errors) 🙁
34=Cool Water at least
38=Awesome (Grunty’s 8bit Lair?)
3C=Noisy
40=Construction and Such
4C=Simple or Loud (underwater 8bit)
58=Great (may crash,haven’t tested)
5C=Nice and Trumpet (random DMA,dammit!)
Treasure Trove Cove intro sounds really good on 10 and 14.

Too Rapid Instruments
8025ED87 007E
Crazy music.

Spooky 8bit Music
8025EFE7 0005
YAY! I love this code!!!
Gruntilda’s Lair has organ at first,exit to Spiral and re-enter to fix it and hear the 8bit music.
When it gets really noisy,pause and unpause to fix it.

One Pitch Combos
8025EFFF 0005

Unfiltered Music
8025FF02 0001
No depth but louder music.

Audio Distortion
8025FF63 0005

Random Static
8025FFBD 00xx
07=Loud
0F=Haircut?
14=Loud Buzzing
15=Default
19=Peaceful Static

Metallic Music
8025FFBE 00xx
3F=Metallic Music
44=Default
C4=Really Metallic

Later past 0x80260000 address.

retroben     17th June 2015 08:24 PM
Cool Dynamic Effects
8026008B 00xx
01=Powerful?
04=Small Room
08=Alternate
0A=Ballroom?
0B=Weird
0C=Default
0D=Mild Echo
10=Echo
11=Distortion
15=Flat
17=Fluctuating Echo
19=Reverb
1D=Echo and Reverb
20=Strong Echo (awesome)
2B=Playing With Volume?
48=Like Twenty
58=Nice
Music has a cool echo to it,this code is so amazing!

Influenced Music
80260D37 0001
Instruments change to sounds that were made! Must exploit a loaded savestate and memory viewer byte change beforehand. 🙁
I hate how hard this is.

Badly Tuned Music
80260E54 00C6

Random Pitch Voice
802610BC 00C6

Corrupt Techno Robot
80262F83 0000

Bear and Bird
80262FEB 0020
Game and Watch style sound,pretty loud. Sounds like the ambulance sounds code.
Mumbo is still rockin’ with the electric guitar remix!

Bassless Sounds
80263223 0024
1C=Another Ambulance
20=Default
24=Bassless

Alternate Ambulance
8026322A 007F
Sounds thinner and less noisy.

Ambulance Combination
8026322F 0014
Sounds like both combined for awesome mix.

Another Good One
8026323D 00E5
Different sounding.

Robotic Sound
802632AF 00xx
00=Slower
0F=Default
FF=Robotic Fast

Later past 0x80263400 address.

retroben     18th June 2015 08:54 PM
Alarm Clock Audio
80263567 0060
5C=Default

Robotic Audio
8026368B 00xx
70=Default
74=Robotic
7C=More Robotic

Doppled Audio
8026370E 0042
Not full doppler effect.

Distorted Pitch Shift
8126379A xxxx
4200=Creepypasta
4280=Scary
4300=Neat
4400=Bass Sounds
4500=Whoa
4600=Cool
4640=Real Low
4680=Lower
46C0=Low
4700=Default
4740=High

Flubber Audio
802637A0 00E5
C5=Default
Just listen to Banjo’s jump sounds.

Pinball Bonus Sounds
802637A1 0000
04=Default
Sounds near EXACTLY like that Windows 3D pinball game.
Combine with “flubber” above to make a party mix!

Twisted Legs
80264003 00DF
Yeah,the transition to physical stuff has begun!
FF=Default

Freaky Limbs
80264034 0066
Physics act out randomly,slinging you back fast.

More Freaky
80264038 0066

Freaky Hunching
80264040 0066

Forward Tilted
8026404C 0066

Boasting Bear
80264064 0066
A bear that boasts the most.

Audio Speed
812641B2 xxxx
3E00=Really Low
3E80=Real Low
3EC0=Little Lower
3F00=Lower
3F40=Low
3F80=Default
3F90=Slightly High
3FC0=High
4000=Higher
Changes pitch and voice tempo.

Skybox Limits
80265203 00xx
00=Right Half
01=Sky Top
You can’t see as much around you.

Size Change Oddity
8026546C 0066

Another Size Oddity
80265484 0066

Items Under HUD
8026657C 00E7
Item images are behind the number amount.

Later past 0x80266900 address.

retroben     19th June 2015 08:44 PM
Learning The Songs
80267D17 00C0
Music plays at an unsteady pace like someone is learning to play it.

FOV Distance
81275D20 xxxx
4200=Closer
4220=Default
4260=Wider

Screen Width
81275D24 xxxx
3EAD=Wider
3FAD=Default
3FCD=Thinner

Twist Factor
81276578 xxxx
3A8E=Stiff
3B8E=Stiff/Flippy
3C8E=Default
3D8E=Shimmy
3E8E=Twisty
3F8E=Twisted
BC8E=Inverted
BD8E-BF8E=Invert Equivalents

Twirl Factor
8127657C xxxx
3C8E=Default
3D8E=Splits
3E8E=Exercise
3F8E=Twirling
BC8E=Inverted
BD8E-BF8E=Invert Equivalent

Later past 0x80277160 address.

DAMN FRIDAYS!

retroben     28th June 2015 09:28 PM
Audio Tempo
802783DB 00xx
22=Slower
2A=Slow
2E=Default
32=Fast
3A=Faster

Alt Audio Tempo
8027DD25 00xx
8127DD26 xxxx
000080=Brokenly Fast (stresses it)
0025EE=Faster
0035EE=Fast
0055EE=Default
0095EE=Slow
00D5EE=Slower
0155EE=Even Slower

Some Wild Animation Speeds
80287081 00xx
01=Turbo (Don’t visit Conga!)
02=Default
04=Slow
08=Motionless

Super Fast Actions
80287202 0002

Silly Fast Actions
8028725C 0066

Alt Fast Actions
802872B8 0066

Later past 0x80287300 address.

Stupid headaches!

retroben     29th June 2015 09:16 PM
Different Instant Actions
802877CC 00E4
Some animations are stiff.

Another No Eggs
80287D25 0064
Actually has fart sound,first egg is stiff and no more after one destroyed,still drains egg count.

FINALLY found unique piece size conditions!!!

It kinda matches the one for too,so it also has a fixer code!

Stubborn Code Fixer (Press R)
D0281251 0010
80289B83 0024
D2281251 0010
80289B83 0028
Press and release R to refresh the two codes below.

Banjo Head Size
80289B8B 00xx
00=Big
01=Big
02,03=No Head
04=Normal
07=Default
0B=Tiny
0C=Tiny

Kazooie Stuff Size
80289C1B 00xx
01=Big Head
08=Big Wings
0F=No Wings
11=One Wing

Slide Walk
8028B360 0064
Constant slide stutters when attempting to walk.

Alt Intangible
8028BCAF 00xx
00=Intangible
08=Default
Enemies can’t hurt you,and you can’t get Jinjos,health,or the orange.

Intangible
8028BCB3 00xx
00=Intangible
01=Default

Lethal Banjo
8028BD2F 0074
You are invincible and enemies die with contact as if WonderWing was used. (Note:Find “Rainbow Banjo” and combine)
Obiously still hurt by fall damage,but also hurt by floor elements. (Only invincible to enemies including Conga)
You can even kill enemies in animal transformations!

Later past 0x8028BE00 address.

retroben     30th June 2015 11:50 PM
Audience Always Boos Health
8028C88B 000A
0E=Default
Every time you grab a honeycomb.

Health Sound Mod
8028C88F 00xx
Even works on full songs.
Code:
00=Learn
01=Final Boss Song
02=Mumbo’s Mountain
03=Freezeezy Peak
04=Church Door
05=Treasure Trove Cove
06=BubbleGloop Swamp
07=Clinker Mutants
08=Concert Intro
09=Musical Note
0A=Jinjo Tune
0B=Red Feather
0C=Egg
0D=Jiggy
0E=Wind
0F=Mad Monster Mansion
10=Spiral Mountain
11=TTC Heights
12=Crustacean Brain
13=TTC Shell
14=Gold Feather
15=Extra Life
16=Default
17=Extra Honeycomb
18=Completed Extra Honeycomb
19=Beta Item Sound
1A=Death Tune
1B=Tinker Tower
1C=Clinker’s Cavern
1D=Mumbo Transform
1E=Grunty’s Lair
1F=Inside Clinker
20=Gobi’s Valley
21=The Mansion
22=Churchyard
23=Inside Church
24=Gobi Interiors
25=WonderWing
26=Sandybutt
27=Snake Charming
28=Sandcastle
29=ClickClock Wood (Summer)
2A=CCW (Winter)
2B=Correct
2C=Wrong
2D=Victory
2E=CCW (Autumn)
2F=Whipcrack Room
30=Jinjos Completed
31=Game Over
32=Main Intro
33=Rusty Bucket Bay
34=Snacker
35=Inside Rusty Engine (includes water track)
36=All Notes
37=Beta Item Stock (used in Tooie)
38=Missed Church Door
39=Advent
3A=FP Sled Race
3B=Won Match
3C=Lost Match
3D=Jiggy Appeared
3E=Beta Timer Expired (used in Tooie)
3F=Rising Carpet
40=Lowering Carpet
41=Mumbo’s Skull
42=Accomplishment
43=Endless Magic Sound
44=Nabnut’s House
45=CCW Beehive
46=Whipcrack Room?
47=Inside Tanktup
48=CCW Beta 1
49=CCW Beta 2
4A=RBB Interiors
4B=Bee Fight
4C=Inside Rusty Bucket
4D=Mumbo’s Raindance Beta
4E=JiggyIn
4F=JiggyOut
50=GrLa (Dripping)
51=GrLa (Cove)
52=GrLa (Swamp)
53=GrLa (Peak)
54=GrLa (Valley)
55=Yumblies Eating Challenge
56=Lair’s Bridge
57=Turbo Shoes
58=Swamp Boots
59=GrLa (Peak again?)
5A=Sad Boggy’s
5B=Happy Boggy’s
5C=Beta Game Over
5D=GrLa (Mansion)
5E=GrLa (Mansion and Bay Puzzles)
5F=CCW (Spring)
60=Nabnut’s Storage
61=Christmas Tree Lights
62=Big Boom Box Boss
63=GrLa (Pad to Tootie)
64=Level Unlocked
65=Level Puzzle Solved
66=Walrus Cave
67=Puzzle Piece Placed
68=Twinkly Munchers
69=Enter Tootie Pad
6A=MMM Ouijia Shed
6B=Walrus Cave
6C=Story Theme
6D=Gnawty Beaver’s House
6E=File Select
6F=Pause Menu
70=Septic Tank
71=Furnace of Fun
72=Gold Flibbit Fight
73=Gameboy Theme
74=Lair Depths
75=Big Red Feather
76=Big Gold Feather
77=Big Blue Egg
78=Final Puzzle Solved?
79=Cheato
7A=Brentilda
7B=Deadly Tile
7C=Grunty Tile
7D=BK Tile
7E=Joker Tile
7F=Tile?
80=Final Room
81=Brentilda Appears
82=Remove Puzzle Piece
83=Secret Egg
84=Secret Bay Egg
85=Ice Key
86=Secret Mansion Egg
87=Secret Egg
88=Secret Egg Collected
89=Jinjonator Charge
8A=Turbo Shoe Sound
8B=Brentilda Hides
8C=Jinjonator Long Charge
8D=Climatic Moment
8E=Credits
8F=Grunty’s Defeat
90=Grunty Fanfare?
91=Grunty Falling
92=Grunty Spell Charge
93=Air Loss
94=Bottles’ Moving Picture Game
95=Enter Picture Game
96=Grab Piece
97=Release Piece
98=Scattered Puzzle
99=Mumbo BBQ Scene
9A-A2=Jinjonator Hits (Grunty’s Defeat)
A3=Last Jinjonator Hit (Grunty’s Defeat)
A4-A7=Shocked
A8=Grunty Theme Tuba
A9=Tootie Found
AA=Paradise Secrets
AB=Grunty Trapped
AC=Game Ending Riff
Honey Add Mod
8028C8EB 00xx
Causes items to be increased instead of giving health.
0C=Musical Note Total (dangerous)
0D=Eggs
0E=Jiggies (dangerous)
0F=Red Feathers
10=Gold Feathers
11=Nothing?
12=Random Jinjo?
13=Extra Honeycomb Piece
14=Default
16=Lives
17=Air?!?
18=Gold Bars
19=Orange
1A=Crocodile Banjo
1B=Mr. Vile
1C=Mumbo Tokens
1D=Green Yumbly
1E=Red Yumbly
1F=Green Presents
20=Blue Presents
21=Red Presents
22=Worms
23=Acorns
24=Twinklies
25=Mumbo Tokens?
26=Held Jiggies
27=Joker Cards
2B=Held Jiggies?

Audience Always Boos Extra Lives
8028CD6F 000A

Later past 0x8028D000 address.

retroben     1st July 2015 09:22 PM
Infinitely Collectable Notes
8028D12F 0009
Dangerous,allows 1,000 and maybe even much higher,maxes to 255 as long as you hit that number dead-on.

Disappearing Objects Enemies NPCs
8028D48B 00xx
11=Disappear
15=Default
You have to touch the core of an enemy after getting hurt,Mumbo disappears as well.

Fall Through Some Floors
8028D6ED 00xx
61=Default
65=Fall
Use activators to prevent getting stuck.

Deadly Contact
8028D847 0034
Enemies rapidly drain your health while not causing knockback.

Alt Deadly Contact (2019)
8128D848 1000

Bounce On Any Hit Enemy
8028D84B 0011
0D=Default
Even hitting the purple guy bounces you away like when hitting the bull.

No Bouncing
8028D85B 000B
Even when hitting the bull. (you can normally bounce enemies by jumping directly on them)

Invincible
8028D863 0001
No damage or bounce from touching enemies,except the exploding mine.

Bounce Mod
8028D8E3 00xx
00=No Bounce
01=Default
02=Damage

Bounce and Damage Stat Mod
8028D8F3 00xx
11=Refill Health
15=Default

Bounce and Damage Item Maxer
8028D8F3 0011
8028D8F7 00xx
0D=Eggs
0F=Red Feathers
10=Gold Feathers
14=Default (health)
16=Lives
18=Gold Bars
Using Jiggy or Music Notes could be extremely dangerous,looks like a debugger for enemy status,as it falls once an enemy is defeated.

Later past 0x8028DA00 address.

Banjo-Tooie (U) Bonus!

Skipless FPS
800154E3 0001
Works on CF=2,how did I miss this version!!!
Goes 60fps normally while value in 0x8007913F never changes!

retroben     2nd July 2015 09:05 PM
Immortal Enemies
8028DB6F 00FF
Unable to damage with physical attacks or even WonderWing,can still defeat them with eggs.

Beak Buster Strength Type
8028DBB7 00xx
00=Useless (you get hurt)
01=Default
02=Beak Barge
03=Stronger (one hit bull k.o)
04=Weak Punch
05=Ratta-tat Rap
06=WonderWing
07=Roll
08=Useless
0A=Bounce Off

Beak Barge Strength Type
8028DBD3 00xx
00=Useless (you get hurt)
01=Beak Buster
02=Default
03=Stronger (one hit bull k.o)
04=Weak Punch
05=Ratta-tat Rap
06=WonderWing
07=Roll
08=Useless
0A=Bounce Off

Idle Punch Strength Type
8028DC37 00xx
00=Useless (you get hurt)
01=Beak Buster
02=Beak Barge
03=Stronger (one hit bull k.o)
04=Default
05=Ratta-tat Rap
06=WonderWing
07=Roll
08=Useless
0A=Bounce Off

Frequent Punch Hits
8028DC4B 0045
Can decimate the bull sometimes.

Ratta-tat Rap Strength Type
8028DC8F 00xx
00=Useless (you get hurt)
01=Beak Buster
02=Beak Barge
03=Stronger (one hit bull k.o)
04=Weak Punch (easier combo)
05=Default
06=WonderWing
07=Roll
08=Useless
0A=Bounce Off

WonderWing Strength Type
8028DC9F 00xx
00=Useless (you get hurt)
01=Beak Buster
02=Beak Barge
03=Stronger (one hit bull k.o)
04=Weak Punch (easier combo)
05=Ratta-tat Rap
06=Default
07=Roll
08=Useless
0A=Bounce Off

Roll Attack Strength Type
8028DCB3 00xx
00=Useless (you get hurt)
01=Beak Buster
02=Beak Barge
03=Stronger (one hit bull k.o)
04=Weak Punch
05=Ratta-tat Rap
06=WonderWing
07=Default
08=Useless
0A=Bounce Off

Bouncing Off Type
8028DD0F 00xx
00=Useless (you get hurt)
01=Beak Buster
02=Beak Barge
03=Stronger (one hit bull k.o)
04=Weak Punch
05=Ratta-tat Rap
06=WonderWing
07=Roll
08=Useless
0A=Default
You can even destroy honey farms by jumping on them!

Crazy Spawning

Odd Spawn
8028E103 0084
No walking in,odd camera,and turned weird.

Walkless Spawn
8028E10F 0064
Walking in place actually.

Broken Spawn Point
8028E113 0004
Requires levitate to prevent falling endlessly.

Another Broken Spawn
8028E130 00C7

High and Low Spawns
8028E139 0094

Travel Spawn
8028E14B 0004
Zooms a distance from doors.

Instant Door Walk
8028E3CA 003A
You can move much sooner after entering another room.

Single Spawn Point
8028E521 00C4
Regardless of what door you come from,you always end up in that one spot.
TTC starts you on top of the lighthouse!

Inactive Enemies
8128E92C 2400
0C0A=Default
Jinjos also act strange while Conga doesn’t throw oranges,some dead enemies stay as corpses.

No Music Theme Change
8028EB5B 0024
Almost none at all.

Displaced Themes
8028EB5C 0066
Various ones in the area will switch out randomly.

Alt Invincible
8128EC0C 2400
0C0A=Default
No lost health from mine enemy and some enemies walk in place,and you can’t lose air.
You can’t interact with the molehills though and you can’t pause.

Pseudo Swim
8028EEA7 0020
1C=Default
Allows infinite time underwater but the camera is wrong and 1st person rises you back up.

Underwater Standing
8028EEB3 0001
8028EED7 0004
The game thinks you are underwater when standing still,fake water.

Always Fake Water
8028EEB3 0000
8028EEE7 0000
04=2nd line’s Default
This goes against the animal form conditions when on the last bubble.

Inactive Enemies
8028F0BB 0000
04=Default
Enemies like the purple guys stay after defeated,and they even blink their eyes.
The bull can be knocked around endlessly and doesn’t get back up.

Alt Inactive Enemies
8028F0BF 0000
01=Default

Bounce Status Mod
8028F447 00xx
00=Nothing
04=Hurts
05=Bounce
07=Stuck Duration
08=Stuck Standing
09=Get Jiggy and Win (if all)
0A=Transform Into Nothing
0B=Hurts
0C=Teleport?
0D=Sidle Pose?
0F=Lose
11=Surfacing Water
12=Holding Item
13=Death
14=Jump (footstool)
15=Landing?
16=Throw Item
17=Eating a Yumblie!
18-1C=Something???
1D,1E=Kazooie Looks
1F=Piranha Water
20=Damage
21=Normal Damage
23=Other Bounce
24=Default
26=Out Of Bounds Trigger? (-1 life)
27=Gets Stuck
28=No Bounce
2A=Lose Again
2C=Pit Death?
2D=Another Bounce
2E=Another Damage
2F=Down the Drain
30=Loser (-1 life)
31=Damage
33=Another Damage
34=Blast to Entrance (can get stuck in levels if no door has been entered)
35=Dance and Bow (takes damage first)
36=Blast Off (avoid indoor places as it never ends)
37=Magically Disappear (invisible afterward,exits levels)

Other Bounce?
8028F47B 00xx
23=Default
Rarely used at all.

Another Bounce?
8028F4EF 00xx
2D=Default
Don’t know where to test these two.

Harmful Floor and Cactus Status
8028F51B 00xx
Piranhas,sand,and the cactus.
00=Invincible To
13=Immediate Death
14=Jump
1F=Default
24=Bounce
2C=Instant Death

Normal Damage Status
8028F57B 00xx
00=Unharmed (constant smoke)
13=One Hit Kill
14=Forced Jump
21=Default
24=Bounce Harmlessly
2C=Instant Death

Can’t Climb Trees
8128F748 2400

No Transforming
8128FBB0 2400
0C0A=Default
You still act like it but it fails with failure sound,use activators to prevent losing any form when Mumbo’s power runs out.

Mumbo Transform Status
8028FBBF 00xx
0A=Default
Any other value prevents transforming.

Item Throw Status
8028FC6B 00xx
16=Default

Disable Camera Angle Change
802902D3 0000
01=Default

Odd Camera Angles
812903A0 2400

Weird Angles
802903A7 0014

No Water Bubbles
80280764 00E4
No bubbles coming out of mouth when underwater.

Constant Water Bubbles
802907A7 0040
Switches between them.

Constant Bubbles
802907AB 0004
Same as previous.

Both Constant Bubbles
802907CC 00E4

Alt No Bubbles
802907E0 00C4

Later past 0x80290D00 address.
retroben     7th July 2015 08:34 PM
Automatic Running Shoes
802916D8 00E4
Using Talon-trot plus moving makes them active,stopping or jumping makes them end.

Always Wearing Running Shoes
802916F7 0000
01=Default
Aesthetic and animation,but without speed boost or purple sparkles.
Side-effect: Swamp Boots are infinite on pickup even when a time-out happens,maybe same for running pickup,using 1st person can get rid of them.

Banjo Doh Swamp Boots
8029170D 00CB
Pressing down on analog has constant dohs when wearing boots.

Kazooie Can’t Slopes
802917EF 00A4

Alt Kazooie Can’t Slopes
8029188C 00E4

Moon Trot
802919F7 00EB
E7=Default
Backwards Talon-trot.

Full Moonwalk
802919FF 0001
02=Default
03=Moon Trot

One Way Banjo
80291A17 000E
Use Talon-trot to change his turn position.

One Way Kazooie
80291A3C 00C4

Alt One Way Banjo
80291A4C 00C4

Banjo’s Model Height
81291B3E xxxx
Actually affects hitbox,eggs are useful.
4000=Default
4200=Floating
4280=Higher
4300=Pretty High
C240=Half Banjo (like the SM64 code)
C300=Underground
C340=More Under (enemies can’t reach)
C400=Far Under

Banjo Shade Color
80291B77 00xx
50=Default
53=Red
54=Green and Red

More Shade Colors
80291B87 00xx
38=Default
50=Solid Black
51=Red
55=Sepia

T-Stance
81291BF0 2400

Invisible Kazooie
81291BF8 2400

Translucent Banjo
80291C07 00xx
E1=More Translucent
E2=Translucent
E3=Less Translucent
E6=Default
EA=Invisible

Banjo Priority
80291C4B 00xx
00=Seen through
01=Default
02=See Through (minus walls)

Size Changing Banjo
80291CB8 00E4
All smaller sizes.

Uninteractable Stuff
80291DAB 0004
Enemies and items.

Invisible Banjo
80291DFF 0000
Completely,even the shadow.

Banjo Size Mod
81291E12 xxxx
3E80=Small
3F80=Default
4000=Big

Rise and Sink Banjo Model
80291F20 00E4
80291F28 00C4
Extra line for smoothness.

Eyeless Banjo
80291FB7 00E0
And invisible Kazooie.

Door Entrance and Exit Type
80292697 00xx
01=Default
04=Transform
05=BK Pad
06=Bk Exit (weird things happen)

Instant Transformation Mod!
802926CF 0004
D1281250 0800
8037C2D3 0001
D1281250 0800
8037D188 0001
D1281250 0400
8037C2D3 0002
D1281250 0400
8037D188 0002
D1281250 0200
8037C2D3 0003
D1281250 0200
8037D188 0003
D1281250 0100
8037C2D3 0004
D1281250 0100
8037D188 0004
D1281250 0820
8037C2D3 0005
D1281250 0820
8037D188 0005
D1281250 0420
8037C2D3 0006
D1281250 0420
8037D188 0006
D1281250 0220
8037C2D3 0000
D1281250 0220
8037D188 0000
Press a D-pad direction or L plus a D-pad direction for the last few then use 1st person to transform into your choice.
Animal addresses are credited to Zapdos then SubDrag,Animal so thank them as well.
Edit: Last choice is an alternate Banjo somehow which acts like a transformation since Mumbo speaks up,it also acts like WishyWashy Banjo since piranha infested waters don’t harm you in this form.

Other: Washing Machine (gets stuck)
D1281250 0220
8037C2D3 0007
D1281250 0220
8037D188 0007

Later past 0x80292700 address.

retroben     8th July 2015 11:07 PM
Egg Shards Image Mod
81292B66 xxxx
Too many shots can mess/eventually freeze the game.
98% of values are credited to the original “Banjo Image Mod” code creator,I found missing values and some names are corrected while others are personal changes like plural to match relation to the code’s results.

Code:
02D1=Hut Bricks
02D2=Oranges
02D3=Conga’s Tree
02D4=Tree Shadow
02D5=Blue Present (eyeless)
02D6=Tartan Present
02D7=Tree Wrapping Present
02DA=Palm Trees
02DB=Grey Toxic Barrel
02DC=Yellow Toxic Barrel
02DD=Shockspring Pad
02DF=Light Crate
02E0=Dark Crate
02E1=Another Crate
02E3=RBB Pipe Opening
02E4=RBB Pipe Opening
02E5=Beehive Piece
02E6=Ju-Ju Totem
02E7=Beehive Wood Chip
02E8=Fly Pad
02E9=Orange Splat
02EB=Orange Blocks
02ED=Trash Can
02EE=Mumbo Vacation Sign
02F1=Glass Tumbler
02F4=Brown Leaf
02F5=Green BK Beta Flagpole
02F6=Blue Flagpole
02F7=Tree Branch
02F8=R.I.P. Stone
02F9=Red Flagpole
02FB=Green Leaf
02FC=Grave Plot
02FF=Mountain Tree
0300=Jinxy Head
0301-0305=Mumbo Token Signs (5,10,15,20,25)
0306=Grey Platform
0308=Blue Hoop
0309=Clanker Tooth
030A=Clanker Other Tooth
030D=Lily Pad
030E=Wood Lump
0311=Corncob
0312=Basket
0318=Melons!
0322=Present Platform
0323=Another Present Platform
0324=Long Present Platform
0325=Ice Crystal?
0326=Ice Crystal
0329=Present Pile Platforms
032D=Shadow
032E=Banjo’s Pillow
032F=Cobweb
0330=Banjo’s Armchair
0331=Tea Towel Holder
0332=Swamp Log
0333=Flower Pot
0334=Palm Tree
0335=Cat Tail Pole
0336=Drawers
0337=Stove
0338=Table With Radio
0339=Winter Tree
033A=Fire Torch
033B=Parasol
033C=GV Pot
033D=Sarcopphagus
033E=Weird Boulder
033F=Weird Block
0340=Beauty Machine Chamber
0341=Machine Console
0342=Tree Stump
0343=Picture of Tooty
0344=Wood Block
0345=Gold Block
0346=Very Transparent Ice
0347=Machine Room Door
0348=Leaf
034A=Cobweb
034B=Banjo’s Bed
034C=Furnace Fun Podium
034D=Banjo (High-res)
034E=Banjo (Low-res)
034F=Termite Banjo
0350=Ticker Termite
0351=TTC Oyster
0352=FP Sled
0353=Big Butt (bull)
0354=Concert Bull
0355=Concert Banjo/Kazooie
0356=Washing Machine Banjo
0358=Crab (enemy)
0359=Walrus Banjo
035A=Concert Tootie
035B=Tootie
035C=Conga
035D=Chimpy
035E=Jiggy Podiums
035F=Jiggies
0360=Default
0361=Extra Hcombs
0362=Bee Banjos!
0363=Honeycombs
0364=Bee Hives
0366=Swamp Boots
0367=Running Shoes
0369=Concert Frogs
036B=Goldfishes (enemy)
036F=Pumpkin Banjos
0370=Cap’n Blubbers
0371=Jig Slappas
0372=Gloops
0373=Mr. Viles
0374=Crocodile Banjos
0375=Flibbits
0376=Slappas
0377=Mr. Frosties
0378=Snowballs
0379=Snowman Hats
037A=Snow Cubes?
037B=Ice Shards?
037C=Clams (enemy)
037D=Eyeballs!
037E=Clam Bits
037F=White Particles?
0380=Big Magenta Smash Egg
0381=Smash Egg 2
0382=Smash Egg 3
0383=Smash Egg 4
0384=Smash Egg 5
0385=Gold Flibbits
0387=Bottles
0388=Bottles’ Mound
0389=Slappa Segment
038A=Boggy on his Sled
038B=Nothing?
038C=Crab Claws
038D=Crab Bits
038E=Crab Heads
038F=Mutant Crabs
0390=Mutant Heads
0391=Mutant Segments
0392=Mutant Claws
0393=Ticker Termite Legs
0394=Ticker Heads
0395=Ticker “Hearts”
0396=Ticker Eyes
0397=Crocodile Building!
0398=Red Spider
03A6=Nintendo Cubes
03A7=Rareware Logos
03A8=Brown Fragments
03A9=Palm Tree
03AD=Fire Sparkles
03AE=Cemetery Pot
03AF=Green Plank
03B0=Snacker
03B1=Concert Mumbo
03B2=Two Poles
03B3=Mumbo Huts
03BB=Yellow Jinjos
03BC=Orange Jinjos
03BD=Lighthouse Body
03BE=Lighthouse
03BF=Shadows
03C0=Blue Jinjos
03C1=Purple Jinjos
03C2=Green Jinjos
03C5=Mtn. Grublins
03C6=Mumbos
03C7=Blubber’s Gold
03C8=Chimpy Tree Stumps
03CA=Mansion Bats
03CB=Phantoms
03CC=Barrel Lids (1881)
03CD=Big Door
03CE=Front Door
03CF=Cellar Door
03D0=Locked Gate
03D1=Another Gate
03D2=Ship Hatch
03D3=Church Door
03D4=Lock-up Chest
03D5=Nipper’s Shell
03D6=Lighthouse Door
03D7=Star Switch
03D8=Jinxy’s Banjo Door
03D9=Kazooie Door
03DA=Sun Door
03DB=Star Hatch
03DC=Magic Carpets
03DD=Rubee
03DE=Histup
03DF=Trunker (how’s your nust bark breath)
03E0=Gobis
03E1=GV Pots
03E2=Kazooie Target
03E3=Bamboo
03E4=Jinxy’s Legs?
03E5=Hand Shadows
03E6=Jinxy Feeders
03E7=Square Shadows
03E8=Ancient Ones
03E9=Red Arrows
03EA=Red X
03EB=Red Question Mark
03EC=Mine (enemy)
03ED=Dragonfly (enemy)
03EE=Tank-Tup
03EF=Tank-Tup’s Feet
03F0-03F3=Tank-Tup’s Feet
03F5=Green Jiggy Switch
03F6=Red Yumblies
03F7=White Yumblies
03F8=Tip-Tup
03F9=Choir Member (no shell)
03FF=Sun Door
0400=Sun Switch
0451=Grunty
0452=Grunty’s Arms
0453=Dingpot Prop
0457=Grunty on Broomstick
045B=Kazooie in Backpack Stand
0460=Kazooie’s Lost Feathers
0462=Pink Nabnut Doll?
0468=Sexy Grunty
0469=Ugly Tooty
046A=Klungo
0470=Inside Banjo’s House
0474=BBQ Cooker
0479=Melon Lady!
0484=Baby Eyrie
0487=Big Eyrie
0488=Christmas Tree
048F=Gnawty
0494=Wozza
04BE=Cracked Door
0502=Nabnut
0539=Brentilda
053D=Gruntilda
054F=Cheato
0551=Jinjonator
055F=Washing Machine Prize
0560=Grunty Doll Prize
0565=Banjo Hands
056E=Entire Beach Ending
@nihon24: You can make it where Kazooie shoots eggs and Jiggies appear out of them!

Not all values above 0400 listed because that’s a LOT of values.

Egg Shards Size Mods
81292B86 xxxx
81292B96 xxxx
3F4C,3F80=Defaults

Egg Shards Rotation Speed?
81292B9A xxxx
81292BA2 xxxx
43C8,4448=Defaults

Motionless Egg Shards
80292BB7 0004
Great with the image mod.

Windswept Egg Shards
80292BFF 00A4

Suspended Egg Shards
80292C07 0004

Egg Shard Count
80292C67 00xx
00=None
01=One (useful for image mod stability)
02-04=Two-Four
05=Default
06-0F=Six-Fifteen (risk of crashing)

Bonus code!

WishyWashy Prize Banjo
81298652 055F
Replaces Washing Machine Banjo model with the Furnace Fun prize Washer.

retroben     9th July 2015 02:13 AM
No Eyes Banjo
80292D30 0064

Rapid Eye Blinking
80292F6F 0024

Closed Eyes
80292F73 0004
08=Default

No Blinking
80292F80 0066
Excludes idle head punishment.

Keep Eyes Shut
80292F9F 0000

Angry Twitchy Eyes
80292FBC 00E6

Spazzy Blinking
80292FC8 0066

More Spazzy
80292FCC 0066

Made another post because of major edit strain.

Stiff Glitchy Mode
8029302F 0000
Some effects stiff/broken,air attack endless until landing,fall while talon trotting for jackhammer Kazooie.

Torturing Banjo Again
8029308F 00xx
00,01=Half when red max,otherwise one hit.
02=Damageless
06=Default
08=No High Falling
0A=Damageless

Fall Damage Start Point
802930AB 00xx
04=Default
0C=Higher
14=Even Higher
24=No fall slam damage,even on the highest CCW point. (reached via levitate code)

Fall Damage Height
812930B2 xxxx
0000=Easy Damage
03E8=Default
23E8=Maybe high enough for none at max CCW height.

No High Fall
802931A4 00E4

Instant Tree Top
8029345F 001C
These may also work on pipes and poles.

Bottom Tree
80293460 00E4

Space Tree
80293464 00E7
Instant OOB.

Manual Tree
8029347C 00C4
Jump it yourself.

Troll Tree
80293484 0066
Try climbing all the way up.

Random Holes and Floors
8029353B 0004
Fun to explore.

Stand/Swim In Air
D0281250 0008
81293548 2400
D0281250 0004
81293548 0C0C
D-pad up and down as usual,swim is only at picked water height and some are limited to the original water floor.

Sticky Floors
802935BC 00C6
E6=Default

Normal Walk Through Walls
D0281250 0002
802936AB 00FC
D0281250 0001
802936AB 00F8
No midair jumps,press d-pad left/right.

Later past 0x80293700 address.
retroben     20th August 2015 02:53 AM
Slow Falling Gravity
802941E3 0024
20=Default

Odd Friction Wall Gliding
8029426B 007D
79=Default
Hug walls to glide accross them.

Midair Beak Buster
81294328 2400
0C09=Default

Broken Water Physics
8129450C 2400
0C0C=Default

Darker Banjo
812946B4 2400
0C0C=Default

No Sliding On Slopes
802949D8 00E4
Yay! Even works on Termite slopes.

Alternate No Slidings:
81294BE4 2400 or 80294BF0 00C7 or 81294BF4 2400

Later past 0x80294A00 address.
Code:
No Sliding (1.1 Port)
80293818 00E4
Odd effects in Ticker’s Tower,trot first then ratta-tat rap above the next to be Banjo the
rest of the way. Must be from the ledges being hardcoded to fix that skip.
Edit: Better code.

Better No Sliding
81293A24 2400
Bypasses the hardcoded floors.

retroben     20th August 2015 10:37 PM
Extended Slope Timer
80294C3B 0015
Longer before sliding.

Negated Sliding
80294C8E 00BF
Inverted slide timer makes it really large.

Another No Sliding
80294CA0 00C7

Yet Another No Slide
81294D14 2400

Again No Sliding
80294D2C 00E4

Slope Stamina
80294D36 00xx
3D=No Sliding?
3F=Default
42=Slow Stamina
BF=No Sliding
Instead of sliding,you just slow to a stop but can jump your way up.

Slow Slope Walk
81294D3C 2400
No sliding but slow the way up.

Even More No Slides
80294D4B 00E0 or 80294D4F 0001 or 80294D50 00C4 or 80294D64 00E4

Staying Input
802954E3 0000
Talon-trot stays when not holding any button,all jumps are always max height,will stick in WonderWing.

Enter With Swamp Boots
81295A94 2400
0C0A=Default

Eggshell Freezer
81295CCC xxxx
Use an activator of the D0281250 address.
0C0A=Default
2400=Frozen

Sorta Invincible
81295D14 2400
May get hit once randomly.

Heh,Another No Sliding
81295D1C 2400

Free Roam
80295E22 004F
80295E2E 00CF
80295E3A 004F
Finally!!! A full version of this for all height and distance.
Use 802A317B 0024 to fly,backflip and use beak buster afterward to instantly start flying.
If the game freezes,try 23 as a value for taking flight instead.

Later past 0x80296000 address.

retroben     24th August 2015 02:59 AM
Walk During Cutscenes
81296AA0 2400
Try moving when the sand castle is loaded after patching leaky.

Ultra Speed Friction
80296EDC 0064
Crazy fast movement and really slippery friction,you can stand idle while moving and even set up a moonwalk!

Odd Global Movement Speed
81296F6A xxxx
3F80=Default
4080=Really Fast

Outer Door Bounds
8029760C 0065
No walking makes it possible to reach out of bounds in some areas.

Challenging Climbing
8029794F 0001
Jump to gain height.

Stuck Floor Actions
802979A8 00C4
Use levitate to get around,can rapidly repeat ground actions.

Rapid Vertical Swim
81297D44 2400
Laser precision.

Later past 0x80297100 address.

retroben     24th August 2015 11:07 PM
Fast Knockback
802987D0 00E5
Falls down faster from damage or bouncing,bad things can be done to the bull.

Turn Rotation
80298D44 00E4

On Display
80298FE0 0066
80298FF4 00E4
80298FF8 0066
80298FFC 0066
Endless circling Banjo like the car selection screens in some games,actually affects gameplay like when shooting eggs.

Better On Display (2019)
80298FE2 0000
80298FF4 00E4
80298FFA 0000
80298FFE 0000
More stable.

The Many Jumps Of Banjo
80299BB7 0070
Different sounds for so long.

Kazooie Start Sound Mod
81299BEA xxxx
0044=Default
012F=Thank You (not swearing)
0130=Gruntilda Falling (echo)
0144=Photo Op?
No time to get other sounds. 🙁

Later past 0x8029A000 address.

retroben     25th August 2015 09:36 PM
Always Bright In Shade
8029A430 0064

Alt Always Bright
8029A440 00E4

Solid Shading Colors
8029A483 00xx
E4=Black
E8=Blue
EC=Green
F0=Default
F4=Yellow Hue
F8=Red
FC=Black

Pink Skin
8029A4A8 0066

Dark Shading
8029A57C 00E4

Boing Walk
8029AB7B 0001
Boing noises with Banjo like the Pumpkin does.

Squishy Feet
8029AC83 0001
Landing sounds like the Bee form’s squish sound.

Zombie Banjo
8029AFC7 0001
Combine with green shading to make perfect. (2019) edit: Better value change.

Mega Talon-Trot
8029AFDB 0010
So much faster!

Animutations (makes one act like another,press C-up to access via 1st person):

Termite address missing. 🙁

Pumpkin Mutation
8029BB33 00xx
00=Termite
01=Default (Pumpkin)
02=Crocodile
03=Walrus
04=Surface Swim (B-K)
05=Submerged Swim (B-K)
06=Banjo and Kazooie
07=Flight (B-K)
08=Talon-trot/Running Shoes
09=Swamp Boots
0A=Sledding Walrus
0B=Bee
0C=Climbing Tree/Pole?
0D=WonderWing?!?

Crocodile Mutation
8029BB43 00xx
02=Default

Sledding Mutation
8029BB5B 00xx
03=Walrus
0A=Default

Sledding Walrus!
8029BB63 00xx
03=Default
0A=Sledding
Actually has the sled and moves faster!

Bee Mutation
8029BB6B 00xx
0B=Default

Banjo Mutation
8029BC1F 00xx
00-03=Termite,Pumpkin,Crocodile,Walrus
06=Default
07=Flight! (stand on the very edge and mash A after pressing C-up)
0A=Sledding Mutant Banjo
0B=Bee
0C=Warp To Last Tree/Pole

Swim Mutation
8029BC43 0005
8029BC4B 00xx
Forces surface swim to trigger it,use this to become the animal of your choice when in water.

Mismatched Animals
8029BFA4 006C
You start wrong with each animal,use 1st person or take damage if you want to fix your form.

Morphed Animals (the second you enter an area or after talking to something,the animal acts different):

Pumpkin Morph
8029BFB3 00xx
01=Banjo
15=Talon-trot/Running Shoes
24=Flight?
26=Swamp Boots
35=Termite
48=Default (Pumpkin)
5E=Crocodile
67=Walrus
85=Bee

Termite Morph
8029BFBB 00xx
35=Default

Crocodile Morph
8029BFC3 00xx
5E=Default

Walrus Morph
8029BFCB 00xx
67=Default
7D=Sledding Walrus! (combine with other code to make stronger)

Bee Morph
8029BFD3 00xx
85=Default

Running Shoes Morph
8029C02B 00xx
15=Default

Banjo Morph
8029C0B3 00xx
In reality,an action mod.
01=Default
23=Take Flight
34=You did it!
3D=Ow!!!

Talon-Trot Morph
8029C0BB 00xx
15=Default
23=Take Flight

Later past 0x8029C100 address.

retroben     27th August 2015 02:06 AM
My internet is being crappy today.

Transform Sound Mod
802B0350 xxxx
003E=Fart
0147=Default
014B=Gruntilda is impressed.

Quasar Transform
802B0534 00E7
Really massive screen-filling light,it even lags really bad,LOL!

Abridged Transform
802B0538 0066

Dark Shrinking Transform
802B054C 00C7

Cool Transform Particles
802B0602 0042

High Normal Jump
802B130C 00E4

Later beyond 0x802B5A00 address.

retroben     27th August 2015 10:51 PM
Okay,it took researching the Tooie code to get this one for Banjo-Kazooie.
It took me over an hour,but I finally found it.

Swim Anywhere (D-pad up/down)
D0281250 0008
8131BEEA xxxx
D0281250 0004
8131BEEA C61C
Use with “free roam” code for extended fun,limited over actual water,also triggers FP water music.
C61C=Default
441C=Low
44CC=Medium
451C=High
459C=Optimal
4604=CCW Max (and winter max)
461C=Really High
464A=CCW Summer/Fall
4680=Normal Max
4F1C=Ludicrously Max

Walk Underwater
8031BEC3 0000
01=Default

Later behind 0x8031B600 and past 0x8031C100 addresses.

retroben     7th September 2015 10:57 PM
Grunty Lockdown
8031C80F 0015
19=Default
Constant scene reload with Gruntilda laughing at you with various scenes,switch to default to continue madness.
(Warning: Save may corrupt)

Instant Area Entrances
8031CC27 0000
It quickly loads the area without using the Jiggy cutout,especially fast with the lag fix code.

Disable Doorways
8031CCC3 0003
07=Default
Use an activator to mess around with it.

Freezeframe Entrances
8031CCE3 0020
24=Default

Alt Freezeframe Entrances
8031CE03 0000
01=Default

Controllable Entrance
8131CE10 2400
0C0A=Default
Can move around while entering doorways.

Mumbo’s Mountain Entrance Mod
8131DE1A xxxx
0205=Default
0704=Treasure Trove Cove

Later past 0x80320200 address.

O_O -_- X_X Uhh…What?!?
8032024F 0000
01=Default
Warning:will corrupt your save!
Use activators,everything is all weird,the fuckin’ tree sprite freezes it!
I want someone to hack the game and remove that freezing tree thing.

What?!? (D-pad up/down=on/off)
D0281250 0008
8032024F 0000
D0281250 0004
8032024F 0001
Quickly enable and disable (d-pad up/down) when timing hitting an enemy to make bulls spawn,stops tree freeze if lucky.
Enter other areas with it active to have a bull invasion then quickly disable it and continue for a lot of Big Butts.
Will corrupt your save,use a savestate when using this code to revert the corruption.

The bull’s name is Big Butt,so you have a lot of Big Butts with this code! 😀

Missing Sounds Oddity
80320247 0000
01=Default

A Lot of Bull
8032024D 0001
02=Default
Much more stable and doesn’t seem to corrupt save data.

Bottles Taunts You
81320460 2400
0C0C=Default
Note scores of 0 everywhere!

Crazy Floors
80320C19 0044
40=Default
Random invisible mid-air and odd floors plus eggs bounce crazily,use 81294BE4 2400 to not slide.
Can freak out in the water,sometimes gets you stuck.

Untouchable
81320EE8 2400
0C0C=Default
Not even the clam item drop can touch you,use eggs to defeat enemies,you can’t grab notes or anything else.

More Bottles Taunting
81321790 2400
0C0C=Default

Always Fabricate Every Level Area
80321923 0004
00=Default

Gobi’s Valley Lobby 30fps
80322433 0019
1B=Default
Not sure how I found this.

Alt Gobi Lobby 30fps
80322437 0002
03=Default

Really Bad Framerate
80322471 00E4

Mumbo’s World
80322647 0005
09=Default
0D=Endless Spiral
Just one song in all areas,and that’s Mumbo’s Mountain with various alternate themes!

Weird Music Mixup
80322699 00xx
9C=Alternate
A0=Default
A4=Weird
Really weird differences,one room may have CCW while another has the Mumbo theme.

Final Boss Bridge
813227C8 2400
0C0C=Default
The bridge plays the final battle music instead of the lair jingle.

Later past 0x80323100 address.

retroben     9th September 2015 09:45 PM
Mostly Invisible Stuff
80325303 0030
2C=Default
Eggs and Musical Notes are visible.

Some Stuff Rotates Oddly
80325324 00E4
C4=Default
TTC is closed from rotation LOL! Get in using levitate to go under the area through a false floor.

Some Things Stiff or Twirl
80325330 00C4
E4=Default

Some Spinning Stuff
80325334 00E4
C4=Default

Broken Grublins
813253B0 2400
0C0C=Default

T-stance Enemies and NPCs
813253D0 2400
0C0A=Default

Randomly Transparent Stuff
803253E7 0020
24=Default
Some stuff completely invisible.

Ghostly Stuff
8032548D 0001
00=Invisible
01=Ghostly
02=Default

Object Enemy NPC Priority
813254B0 2400
0C0C=Default

Angry Apathy Eyes
80325625 0001
01=Angry Apathy
03=Default
04=No Eyes
05=Closed Eyes
Everything has weirdly different eyes,some don’t care while others are angry.

Size Glitches
80325820 00E4
C4=Default
Some things look broken or invisible while others are larger or smaller. (TTC hermit crab and shell are actually small)

Most Stuff Invisible
80325869 0000
04=Default

Layer Priority
813258B8 2400
0C0C=Default
Most enemies can’t touch you,nor you them,also t-stanced.

Giant Floor Glitch
803258FC 00E6
C6=Default
Giant things and a lag-inducing floor overload if you get hit. (may not work on other emulators)

Growing Shrinking Stuff
8032591C 00C7
E7=Default

Later past 0x80326000 address.

retroben     13th September 2015 08:52 PM
Some Enemies Stay When Dead
8032631B 0004
08=Default
Even Jinjos stay above you after being rescued! (zoom out)

Some Enemies Are Ghosts At Death
80326715 0001
02=Default
Jinjos stay as ghosts too.

Some Enemies Dwindle At Death
8032671D 0001
02=Default
Fading six times before disappearing.

Physical Time Stopper (D-pad up/down on/off)
D0281250 0008
803268C3 005C
D0281250 0004
803268C3 0060
Stops several things like enemies and objects,excludes time limits and 2D collectables like eggs,feathers,and notes.
Stuff is invisible if entering a new area with it already activated.
Really fun to mess with! Several combined instances cause a freeze,such as hitting invisible honey hives or frozen timing with teleport cauldrons then entering another area with it frozen.

Poorly Synced Timing
80326903 00FB
FF=Default
Many things get frozen in place and delay resuming time,you can get up to seven oranges thrown at you at once.

Some Activities Frozen Until Closer
8032692B 0038
30=Always Active
34=Default
Makes things stay frozen until approached really closely but some still freeze after interaction,some animations repeat or go stiff.

Alt Physical Time Stop
D0281250 0008
80326981 0010
D0281250 0004
80326981 000C
Possibly more stable.

Different Time Stop
D0281250 0008
80326997 0007
D0281250 0004
80326997 000B
Same buttons to activate,this lets you hit enemies infinitely when activated before entering an area.
Don’t physically attack honey hives,use one egg at a time to avoid overloading the games ram with a crash.
Some already collected objects like extra honeycomb pieces and Mumbo tokens appear once again,some being re-collectable.
Doors also appear again,but you can walk right through them.

Enemy Movement Stopper
D0281250 0008
803269E7 0028
D0281250 0004
803269E7 0024
Same activators,stops all enemies without completely breaking stuff and uniquely needed enemies like Conga or Nipper.

Insane Repeats (D-pad left/right on/off)
D0281250 0002
81326A00 2400
D0281250 0001
81326A00 0C0A
Constant repeating sounds from everything except Banjo,avoid Conga,his Orange throws go insane and overload the game.

Conga’s Orange Massacre
80326A05 0064
Shoot him with eggs to get destroyed by over a dozen oranges every time,he doesn’t throw them when you are on the ground,so it is less crashable.

Invisible Stuff
80326A1F 0023
27=Default
Also some stuff not fully interactable.

Stiff Misc Animations (D-pad up/down on/off)
D0281250 0008
81326A28 2400
D0281250 0004
81326A28 0C0A
Enemies,objects,and other stuff like Jinjos.

Misplaced Object Layout
80326A38 00E6
C6=Default
Everything is like a horrendously bad layout mod,hard time to exit with the exit pad,you need to go out of bounds.
Many things move around randomly according to your position.

Weird Reset To Half-doubled Motion
80326A65 0044
80326A68 0066
Can’t explain what caused this,works via loading a savestate in the lair.

Frozen Item Spawns
80326B97 0000
01=Default
Makes anything freshly spawned stay frozen in place and uncollectable.

Stutter Time Stopper (D-pad up/down on/off)
D0281250 0008
80326B9B 000A
D0281250 0004
80326B9B 0006
Defeating invisible enemies repeatedly makes many honeycombs spawn,honey still moves,but at a stutter.
I made myself invincible by glitching the Chimpy cutscene.

Later past 0x80326C00 address.

retroben     14th September 2015 09:44 PM
1 Attachment(s)
Spawn Count Glitch
80327403 0014
80327405 00F5
Honey hives can get up to 7 honeycombs spawned.

Odd Frozen T-stance Stuff
D0281250 0008
8032742B 0064
D0281250 0004
8032742B 005C
D0281250 0002
8032742B 0060
D0281250 0001
8032742B 0068
Use D-pad up,down,and right to change,and left to revert.
Works better when activated before reaching the next area.

Another Odd Stancer
80327433 0002
06=Default

Weird Stances
80327439 000B
0F=Default
Some things may have different animations in other areas.

Another Misplaced Fun Time
8032744F 0004
00=Default
The entrance doesn’t move around,but is still in hard to reach areas,it even brings back all collected stuff like jiggies!

More Misplaced Fun Time!
80327453 0004
00=Default
YAY!!!

Even More Misplaced Fun
80327473 0000
04=Default
Can’t exit TTC?

Some Stuff Size Mod
81327476 xxxx
Changes Bottles Mounds,honeycombs,freshly spawned stuff,snacker the shark,and possibly other stuffs size.
3E80=Tiny
3F00=Small
3F80=Default
4000=Big
4080=Bigger
4100=Huge
BF80=Flipped

Another Bad Layout
80327497 0004
00=Default
Really fun,may not be able to exit TTC. (use levitate on these codes for out of bounds access to weird exit pad positions)

Wildly Displaced Stuff
803274A0 0066
46=Default
Exit pads are luckily more accessible.

Incorrectly Turned Objects
803274C0 0064

Image Change Madness
803275D3 0004
00=Default
Many objects (including your shadow) get the wrong image and even physically collide like them.
Will crash if you attempt to talon trot up the slope.

Wild Image Changes
803275DF 0001
02=Default
More stable,but really crazy with honey hives and Conga! Attachment is image of Conga with this,but inside a zip.
Don’t worry,it is safe.

Really Strong Draw Distance
8032763F 0001
03=Default
Game sadly crashes out in some instances like crushing the huts,can see stuff from much farther away than usual,excludes musical notes.

Odd Enemy Behaviours
80327657 0004
I LOVE THIS CODE!!!

Later past 0x80327660 address. 😀

retroben     15th September 2015 10:27 PM
Some Stuff Acts Odd
8032786D 0005
09=Default
Can’t explain it without being a large paragraph,but some enemies don’t die and various things are weirdly broken.
Bottles appears again on the top of Spiral Mountain,but Banjo acts strange.
Turn around with Banjo facing away from the camera for a funny result.

Stronger Time Stopper
803278AB 0004
Stops all enemies and NPCs (oddly) excluding Chimpy while enemies don’t die.

Stiff Animations
803279CF 0004
Enemies in T-stance move around and even Banjo’s jump is affected,odd things happen when busting sheds.
Don’t feed Chimpy because it freezes the game oddly.

Animations Various Speed
80327B7B 0004
Gruntilda under the boulder is hitting it faster,honey hives are slow bouncing,and bulls graze faster.

Variously Translucent Things
80327BBB 0004
Some slightly,some invisible,some visible.

Object Priority
80327BE7 0000
Everything is seen through walls and Banjo.

Confused Enemies
80327C6B 0000
01=Default
Enemies turn in circles in levels while some outside levels disobey boundaries,NPCs like Cap’n Blubber also affected.

Unrestricted Enemy Boundaries
80327C6D 0015
19=Default
Cool!!! I made Grublins follow me from Mumbo to Conga! Cap’n Blubber can leave his ship!!!

Alt Unrestricted Enemies
80327C91 000F
0B=Default

Everything T-stanced
80327DCB 0001
05=Default
It excludes Banjo but even bustable sheds are affected.

Another Ghostly Mode
80327DE7 000B
07=Default

Enemy Gravity?
81327F9A xxxx
4120=Their planets need them.
C120=Default

Enemies Are Invincible
80327FBF 0004
00=Default
Really invincible,even eggs and WonderWing don’t work.

Alt Enemy Invincible
80327FCB 0004
00=Default

Enemy Hit Multiplier?
80327FCF 00xx
01=Weaker?
02=Weak
03=Default

Enemy Toughness
80327FD3 00xx
00=Weak (CCW lobby Gruntling dies in one roll)
63=Default
FF=Tough (CCW lobby Gruntling takes 8 rolls to die)

One Hit Kills Enemies
80327FDB 0004
Even the CCW lobby Gruntling dies in one punch.

Object Homing Hijinx
8032808F 00xx
0C=Stable Hijinx? (a shed takes you to space,an enemy wears a shed but don’t kill him/crush sheds because it freezes)
2C=Default
30=Object Hijinx
Jiggy podiums take you to space and exit pads can home in on your location and force you to exit.
Making it to Mumbo’s gets you burned immediately by the torches,avoid crushing honey hives and sheds,may crash randomly.
Avoid killing enemies as it may lead to crashing,amazing things happen in TreasureTrove Cove.

Crazy Object Hijinx
80328099 0015
Even stronger things happen and with less crashing!!! 😀
Don’t hit too many enemies,Conga is really fun!

Insane Object Hijinx
8032809D 0000
08=Default
It even happens unprovoked/not hitting any enemies!!! XD

Repeating Objects Glitch
813282FC 2400
0C0C=Default
Honey is infinitely collectable enemies roam after death,things vanish randomly,really unstable code.

Unstable Objects
8032832B 0046
47=Default
Recollectable stuff,orange splats stay,some things disappear,collected items like tokens and jiggies returned.

Repeat Animation Physics
8032851D 0001
05=Default
Most/some enemies can’t chase you and stay visible at death,sheds are infinitely crushable and loop collectables,you can collect MM’s green Jinjo multiple times from this and spawn multiple Grublins,don’t do it too many times.

Animation Physics Displacement
80328523 0007
03=Default

Weird Animation Physics
80328525 0004
08=Default
A dead Grublin from the shed spins around you oddly.

Broken Animations
80328533 0007
03=Default

Different Misplaced Objects
80328537 000C
10=Default
Smash a shed to see it move to the ledge,it can be infinitely smashed from there.

Fast and Slow Animations
80328593 0010
14=Default
Some look like the matrix.

Instant Animation
8032859B 0000
04=Default
Jinjos zoom upward instantly when rescued.

Stiff Animation
803285AF 0000
01=Default

Lingering Jinjos
80328870 0064
44=Default
Other stuff happens including eggs not working after getting all Jinjos due to glitter effects.

Bleeding Vegetables
80328894 00E7
80328898 0066
8032889C 00E4
Constant sounds happen too,defeat an onion or a carrot to see the bleeding effect.
Avoid Conga and everything else to prevent it from crashing.

Empty Minded Stuff
803288A0 0066
803288A8 0065
Some enemies or others get stuck in a loop?

Alt Empty Minded
80328903 0000
01=Default

Rhythmic Sounds
80328930 0065
45=Default
Listen to the honey hive bounce,Conga throws double oranges too.

More Stuck Animations
80328A1B 0018
14=Default
Jinjo rainbow with all in tow,Conga throws oranges strangely when hit by eggs.

Later past 0x80328A00 address.

retroben     17th September 2015 07:04 PM
Frozen Enemies
81328A8C 2400
0C0C=Default
Sheds are infinitely crushable and stay in place,some things are untouchable,TTC doesn’t like this code so don’t go there.

Some Enemies Can’t Be Stunned
81328AD4 2400
0C0C=Default
The bull endlessly seeks revenge and termites don’t flinch.

Bull Stun Freeze
80328ADB 0000
01=Default
The bull goes stiff after being hit.

Undead Enemies
81328B9C 2400
0C0C=Default
Excludes destructable ones like the cauliflower,termites,and maybe crabs,avoid magic cauldrons.

Careless Termites
80328BF0 00E7
C7=Default
No walking around,just standing there.

Spazzy Termites
80328C04 0065
45=Default

Conga Frequently Beats His Chest
81328C2C 2400
0C0C=Default
Get to the ledge where you shoot eggs at him.

Twirling Enemies
80328DF0 0066
46=Default

Most Enemies Can’t Turn
80328FDC 00C4
E4=Default

Enemies Don’t Chase You
8032911F 0000
04=Default
They look at you and go elsewhere. (OVER 9OOO)

Alt Enemies Don’t Chase
80329123 0000
01=Default

Careless Enemies
803292F3 0018
1C=Default
Excludes termites.

Alt Careless Enemies
803292FF 0007
03=Default

Onlooking Enemies
80329490 0064
44=Default

Alt Onlookers
803294AB 0000
04=Default

Enemy Alarm
803294C8 0064
44=Default
Bulls also shake violently.

Alt Enemy Alarm
803294D7 0000
01=Default

Bull Not Attacking
8132953C 2400
0C0A=Default
Other enemies still chase you.

More Frozen Enemies
8132954C 2400
0C0C=Default

Another Frozen Enemies
8132955C 2400
0C0C=Default

Everything Detects You
80329567 0000
04=Default
Press B to talk to Bottles from anywhere,Conga and Nipper can see you immediately.

Most Completely Undetected
8032956F 0001
02=Default

Alt Undetected
80329573 0000
01=Default

Everybody Do The Flop
803298B7 0010
14=Default
Defeat enemies like Grublins to watch them repeatedly flop on the ground,excludes destructable enemies.

Alt Flop
803298BD 00C4
C0=Default

Frozen Deaths
803298C7 00xx
00=Frozen Deaths
01=Default
02=Flop
Jinjos also stick to you and Conga is odd.

No Jinjo Sparkles
81329910 2400
0C0D=Default

Where Did It Go?
8032A04B 0004
Everything moves to other places after entering and exiting a different room.

Objects Refresh On Room Change
8032A0CB 005C
60=Default
Revealed items disappear while crushed sheds,enemies,event items revive.
Having 2 Oranges causes a sequence break with Chimpy,making Banjo invincible.

Skybox Breaks Respawn
8032A157 0007
03=Default
Sheds respawn while the skybox messes up after switching rooms twice.

Better Object Refresh
8032A405 0014
18=Default
Stuff stays while everything else is restored. (stuff dropped from sheds and health from restored enemies)

Later past 0x8032B100 address. (very hostile address locations now)
retroben     21st September 2015 11:05 PM
Oddly Stronger Enemies
8132B5F4 2400
0C0C=Default
Grumpy rocks and Honey Hives are indestructable.

Unkillable Enemies
8132B600 2400
0C0C=Default
Termites can be killed with two eggs and bulls knocked out with two ratta-tat raps.

Banjo Attack Strength
8132B68E xxxx
00=Worthless?
01=Extremely Weak (100+ ratta-tat raps to kill an onion)
64=Default
007F=Real Strong?
00FF=Stronger?
7F64=Overpowered? (one egg to kill CCW lobby Gruntling)

Unkillable Enemies
8032B695 00AA
AE=Default
Even WonderWing on a grumpy rock for several seconds doesn’t kill it.

Enemy Mystery Hits
8032B69B 0060
64=Default
Some unkillable while others could be one hit only.

Alt Unkillable
8032B6C5 00F5
F9=Default

Many Things Spawn Other Things
8032B6DF 00xx
0B=Default
0F=2 Honeycombs
7F=One Jiggy!!!
Even honey hives spawn the extra 2 while dying weirdly,and Banjo spawns it when taking damage!!!

Again Unkillable
8032B6E3 0060
64=Default

Stronger Knockback
8032B7D3 001C
18=Default

Another Unkillable
8032B87B 0000
04=Default
Honey hives have smoke when hit.

Props and Bulls Spawn Jiggies
8032B89B 0007
03=Default
Defeat the bull to make one spawn every time you defeat it.

Health Drop Modes
8032B8AB 00xx
00=Jump On Enemy (bounce away)
01=Stun
02=Default
03=No Drops?
Only enemies like termites can give health,but only via stunning with punching or an egg.

Sky Honey
8032B8EC 00E5
C5=Default

Honey Drop Object Mod
8032BAAB 00xx
Sadly can’t change in realtime.
00=Five Eggs
01=Nothing?
02=Jinjo (green?)
03=Jiggy
04=Three Honeycombs
05=Extra Life
06-08=Jiggy
09=Shockspring Jump Pad
0A=Five Musical Notes
0B=Jiggy (why so many?)
0C=Extra Honeycomb Piece
0D=One Egg
0E=One Red Feather
0F=Another Jiggy
10=Nothing?
11=Jiggy
12=One Musical Note (egg bounce sound when landing)
13=Honeycomb
14=Jiggy Again
15=Default (Honeycomb)
16=Two Honeycombs (crab beak buster reward)
17=Three Honeycombs (again?)
18-1C=Honeycomb
1D=Jiggy
1E=Extra Honeycomb Piece
1F=Nothing?
20=Giant Ice Cube (can be made infinite,and could crash from overload)
21-25=More Honeycombs
Having trouble finding more values,many from 27-80 are nothing or freeze the game.

Later past 0x8032BAA0 address.

retroben     22nd September 2015 08:56 PM
Enemies Noclipping
8132BFC0 2400
0C0C=Default
Sometimes they can fall into oblivion instead of reaching the top of ledges.

Alt Enemies Noclipping
8032C070 00E6
C6=Default
May randomly teleport around when hitting walls?

Enemies Keep On Against Walls?
8032C233 0001
02=Default
Still chasing you against a wall like the shed tops.

Enemies Can’t Move-ish
8032C424 00E4
C4=Default
Mostly,sometimes they can warp in reverse really fast.

Enemies Orbit You
8032C43F 008C
88=Default
They always get stuck in collisions and give up.

Enemies Can’t Move
8032C458 0064
44=Default
No reversed teleporting.

Enemies Give Up
8032C47C 00E4
C4=Default
Never chasing you and can’t move.

Enemies Fall Through Floors
8132C4F2 xxxx
3D08=Fall
4008=Default
4408=Levitating Enemies?
B008=Instantly Gone

Alt Unrestricted Enemies
8132C7D4 2400
0C0C=Default
They also clip through stuff and can fall to oblivion.

Odd Enemy Status
8032CAE7 00xx
01=Run In Midair/Through Walls
02=Extended Boundaries/Fall To Oblivion
06=Default
0A=Run Faster/Get Confused
0E=Run Really Fast/Get Confused

Float Chase
8032CB1F 00xx
00=Really Fast
04=Default
08=Normal Speed Float
Combine code with 80327C6D 0015 and 80329567 0000 for a crazy experience!

Bouncing Musical Note Animation
8032D057 0001
02=Default
Left and right looped.

Buffering Musical Note Footage
8032D05D 00A0
A4=Default
Insert bad video buffer joke here.

Later past 0x8032D000 address.

retroben     23rd September 2015 07:59 PM
Stiff 2D Object Animations
8032D0BD 0007
03=Default

Budget Cut 2D Animations
8032D0C3 000B
07=Default
Less frames.

Teleporting 2D Objects
8032D0CB 0006
0A=Default

Weird 2D Objects
8032D0DB 0007
03=Default
Randomly small and hard to grab 2D objects.

Invisible Effects
8032D3EF 0054
50=Default
Eggs are also invisible along with your shadow and slide dust.

Alt Invisible Effects
8032D413 0004
00=Default

Crazy Curtains
8032D586 003D
40=Default
Many green walls appear that can be walked past,but make it harder to see.

Tricky Trees
8032D5D7 0000
04=Default
Visible in the wrong spot,some flowers also appear in the wrong places.

Tweaked Trees
8032D697 0084
88=Default
Many trees are skewed out of place visually.

Forgotten Trees
8032D6BF 0007
03=Default
Some have fallen and others tilted or buried.

Alt Forgotten Trees
8032D6C5 000F
0B=Default

Brick Trees
8032D70D 000B
0F=Default
It is actually one small brick from the crushable sheds.

2D Sprite Size Mod
8032D739 00xx
02=Tiny
05=Big
09=Default
0D=Huge etc.
Even giant flowers too.

Crazy 2D Sprite Sizes
8032D75C 0066
46=Default
They change big and small and even negative sizes upside down!

Disable Entrances (D-pad up/down on/off
D0281250 0008
8032E013 0000
D0281250 0004
8032E013 0004
You can even walk “outside” of Banjo’s house!
Excludes warp points like cauldrons and the level exit pads.

Funny Spawn Points
8032E2A7 000C
08=Default
Try entering Mumbo’s Hut in the first level.

Alternate Exit Style
8032E4AD 00E4
E0=Default
Banjo stops in place as time freezes.

Quick Move Entrances
8032E5B9 00E4
Can immediately move after entering rooms. Use with 80275C92 000D and 8031CC27 0000 for instant travel!!!

Later past 0x8032E600 address.

retroben     25th September 2015 12:03 AM
Weird Objects and Enemies
8032F77B 00xx
02=Default
04=Weird
06=Broken

Another Weird One
8032F78B 0010
14=Default
18=Alternately Weird
You can endlessly brawl honeycomb pieces and spawn clones,they actually hurt you!
Enough being spawned makes the earliest ones despawn,so it is completely safe from freezing.

Drugged Enemies
8032FA7F 00BB
BF=Default
All vegetables fly and the cauliflower thinks it is the Ice Key!!!

More Druggy Stuff
8032FA9F 0012
12=Druggy
16=Default
1A=Jinjos act like Jiggies?!?
Eggs act as exit detection? (needed for broken entrances) Some honey hives act like Jiggies!

Unkillable Enemies
8033000B 0001
02=Default
Actual kill phase value,even the cauliflower can’t be killed.

Odd Harmless Stuff
8033001F 00xx
0C=Default
10=Bounce off harmlessly while grabbing it.
1C=Harmful Stuff (you take damage from touching it,weird,nearly everything hurts you)

Untouchable Enemies
80330087 0050
54=Default
Conga also can’t be hurt unfortunately,even works on clams by no longer causing you to drop eggs and feathers.
Can be used with an activator (D0281250 00xx) in realtime to defeat Conga or Nipper.

Enemy Hit Type
80330087 00xx
1C=Mutual Damage (get hurt when defeating an enemy unless eggs are used)
50=Untouchable
54=Default
Could be more values…

Enemy Status?
803300AF 00xx
10=Default
24=Unactive
54=Invincible

Strange Statuses
803300B7 00xx
0C=Enemies die when touched but stay alive when hit,health is useless.
10=Most enemies are unkillable.
1C=Default
30,34=Unkillable Enemies
54=Enemies die without reward but either by hitting or just touching them.
58=Weak enemies,still rewards health if hit.

Touch Status
803300BF 00xx
0C=Enemies can’t hurt you,but you can hurt them! Honey is mutual.
10=Better version than 0C is,but partial “damage” happens,avoid clams.
1C=Same as 10,eggs plow through enemies without breaking,try shooting a bull with just one!
54=Default
58=Similar to 1C value.

Inaction Status
803300CF 00xx
10=Inactive Stuff
24=Default

Image Insanity!!!
803300F3 00xx
EC,F8=Chances
FC=Default
Holy crap! Sucks that it frequently crashes in many instances.

Image Chance
803300F2 00xx
7D=Weird
7E=Epic
7F=Default
Another chance,make a savestate in Grunty’s Lair with it disabled and load the savestate and exit to Spiral Mountain with the code active.

Later past 0x803302A0 address.

BONUS codes!!!

Send The Clones
8033022F 0004
Many objects and enemies are cloned up to three times!!! (avoid TTC 🙁 )

Misplaced Layout Returns
80330293 0004
00=Default

retroben     4th October 2015 09:52 PM
Odd Object Replacement
803302C7 00xx
04=Odd
08=Default
10=It begins (rain everywhere?!?)
Most are gone,but there’s one or two neat objects,and you’ll need to exploit a savestate to visit other levels,also Clanker’s Cavern crashes.
The brown concert bull attacks you on Spiral Mountain!
The 10 has a lot more to offer.

Massive Objects
80330348 0066
46=Default
Attack on _ _ _ _ _.

Microscopic Stuff
80330358 0066
46=Default
Some can’t even be seen in 1st person!

Randomly Sized Stuff
8033035C 0066
46=Default
Once stuff was small,again stuff was jumbo sized,who knows what you’ll get. (TTC glitched out)

Odd Refreshed Jiggies and Tokens
803303E1 0007
03=Default
Enemies are unrestricted and the dynamic camera angles are disabled?

Mumbo Tokens Respawn
8033040B 0006
06=Tokens
0A=Default
0E=Jiggies and Tokens
Exit the level and enter again,and they are back yet again.

Disable Dynamic Cameras
8033040F 0005
09=Default

Harmless Enemies
803309B3 0004
00=Default
Conga’s oranges still hurt and you can’t destroy the salty hippo hatch.

Crazy Interactions
80330B5B 0040
44=Default
Your shadow changes to other objects again while the images of a few things are also changed influentially.

Alt Crazy Interaction
80330B65 0015
19=Default
Less changing of Banjo’s shadow.

Crazy Collisions (D-pad up/down on/off)
D0281250 0008
80330C7F 0040
D0281250 0004
80330C7F 0044
Various invisible walls and odd invisible floors,works in realtime!

More Odd Collision (D-pad up/down)
D0281250 0008
80330CBF 0005
D0281250 0004
80330CBF 0009

Walk Through Objects (D-pad up/down)
D0281250 0008
81330CE4 2400
D0281250 0004
81330CE4 0C0C
A little glitchy.

Later past 0x80330D00 address.

retroben     5th October 2015 09:50 PM
Floor Crazy
80331223 00FB
F7=Default
Eggs hit invisible floors and Banjo is really light shaded,use many eggs to break the floor collision but with a downside of major lag when on crazy floors.

Another Crazy Floor
80331393 00082
86=Default
Randomly different floor types including water.

More Floor Funtimes
80331605 00xx
C0=Default
C1=No Floor Type?
C3=Nice Mix
C4=Funtimes
C8=More Fun
Most make you slide and eggs act the same as before,use 8137C2E4 0000 8137C2E6 0000 to prevent sliding.
You can walk in midair above water from some ledges and beak buster through water to walk under it.
Works in realtime,use D0281250 0008 and D0281250 0004 activators to make it more accessible.

Walk Through Objects
8033167D 0017
13=Default
Can still stand on and interact with them,no idea if this works on uncleared note doors.

Alt Walk Objects
803316AF 0000
01=Default
Can be changed in realtime.

Weird Actor Glitches
803321C1 00xx
06=Odd
0A=Default
0E=Weird
Enemies and objects can always act different,even odd stuff as Mumbo’s Mountain entrance floors acting like a flight pad can happen.
It also has a hit anywhere condition for collectables like Jinjos and other stuff.

Later past 0x80332200 address.

retroben     7th October 2015 03:54 AM
Black Sky
813345F8 2400

Invisible World
8133463C 2400

Invisible Elements
8133472C 2400
Water and some native props.

Invisible Water Splashes
81334764 2400
Bubbles still appear.

Weird Spawn Points
803348D7 00D4
D8=Default
Use “free roam” with levitate code to prevent voiding out.

Later past 0x80334900 address.

retroben     7th October 2015 09:26 PM
Will get to Zelda and others next week… 😉

Banjo-Kazooie (U) (V1.0)

No Visual Effects and No Eggs Shot
81334CC0 2400
0C0C=Default

No Music (first song)
81334E70 2400
0C0C=Default
Powerup music still plays.

Unchanging Music
81334F30 2400
0C0C=Default
No fade to another song in the same area.

Another Freeze Time (D-pad up/down on/off)
D0281250 0008
81334F40 2400
D0281250 0004
81334F40 0C0C
You can still interact with some stuff when frozen before entering a new area.

Banjo Freezer (D-pad left/right on/off)
D0281250 0002
81334F48 2400
D0281250 0001
81334F48 0C0A
Yay! You can freeze Banjo’s current position at any point.

Frozen Visual Effects and Eggs (D-pad up/down)
D0281250 0008
81334FD4 2400
D0281250 0004
81334FD4 0C0C
Stuck in place instead of invisible,you can max out eggs without it crashing,really fun to manipulate.

Camera Freezer (D-pad Left/Right)
D0281250 0002
81334FF4 2400
D0281250 0001
81334FF4 0C0A

Freeze Other Effects (D-pad up/Down)
D0281250 0008
81335034 2400
D0281250 0004
81335034 0C0B
Rock parts and other enemy segments.

Loony Sounds
8033532B 00xx
0000=Cool
0001=Default
0002=Alright
0004=Good
0005=Weird
Try other values for more sound variations,some can get stuck and ruin the sounds.

Aquatic Sounds
80335331 0001
05=Default

No Sounds
8133533C 2400

Loony Enemy Jumps
80335377 00xx
00=Cool
01=Default
02-28=More? (some can linger endlessly)

No Enemy Jump Sound
8133537C 2400

Normal Pitched Sounds
813353A4 2400
For example,it makes the Termite death play as the original RBB trapped dolphin voice,also Banjo and Kazooie sound different.

Extra Loud Main Sounds
813353BE 8000
813353C2 0000
All of your sounds including voice and walking and some other sound effects.

Alt Louder Main Sounds
803353E3 0000
08=Default

Black Visual Effects
80335D7F 0030

Different Visual Effects
80335D9F 0004

Purple Eggs (red dots)
80335DF3 0000

Purple Eggs
80335DF5 0011

Dark Blue Eggs
80335DF5 0011
80335DF9 000E

Red Eggs
80335DF5 0011
80335E01 0015

Green Eggs
80335E01 0015
Now all we need is the ham.

Dark Blue Visual Effects
803363EB 0004

Glitched Visual Effects
80336C33 00xx
08=Alt Glitched
0C=Default
10=Glitched

Freaky Visual Effects
80336CAB 0002

Glitched Eggs
80336CEF 0004

Egg Malfunction
80336D07 0004

Colorful Egg Glitching
80336D37 0004

Low Resolution Eggs
80336D65 00xx
00=Alt Lowres
04=Default
08=Low Resolution

GETTING CLOSE TO THE LEVEL GRAPHICS SCRAMBLING ADDRESS LOCATION!!!

Later past 0x80337000 address.

retroben     8th October 2015 08:34 PM
Big Eggs and Effects
803377B3 0000
803377C3 0002
04,06=Defaults

Spiky Effects
803377D8 0066

Clown Barf
803383F7 001C
20=Default
I knew it was close!!! SEIZURE WARNING!

Weird Water
80338703 0026
22=Default
Some is thicker looking while other water pools are invisible.

Invisible Water and Bridges
8033871F 0020
24=Default
Works in realtime.

Crazy or T-stanced
80338823 00xx
05=T-stance
06=Nightmare-ish (really funny)
08=Moving T-stance
09=Default
0B=Hilarious! (stuff mimics your animations)
13=Less Disturbing than 0b (except for Termite Banjo)
18=You okay?
27=Happy Halloween
28=Janky Dancing
38=Doofy Dance
3A=Banjo’s head when idle!
3F=Their heads when zoomed out!
43=Terrifying
47=Freaky Torso
50=Wiggly T-stance (Kazooie)
54=Rayman T-stance
67=Disturbing T-stance
70=Silly Nose T-stance
87=Really Freaky!
A2=Banjo’s head again!
B8=Wobbly Legs
BB=Pile of Banjo and Kazooie!
C0=Mostly Sideways
D0=Odd
D8=One leg works.
E0=Torsoless Odd
E9=Crazy Leg Kazooie
EA=Kazooie Salutes You
EB=Drugs
F0=Adorable?
FF=Okay…

Some Invisible Stuff
80338837 00F4
F8=Default
Mumbo’s chair is there but no Mumbo in sight.

Escaping Model Polygons (D-pad up/down)
D0281250 0008
81338858 2400
D0281250 0004
81338858 0C09
Really odd looking.

Broken Models
8033888B 0000

Broken Banjo Model
803388CF 008C
90=Default

Another Broken Banjo
803388E7 0004
00=Default

Manfeetla Monster
8033892B 0004

More Broken Models
803389BE 0005
06=Default

Dark Corrupted Models
803389D3 0004

Another Broken Models
803389F3 0000
04=Default

No Body and Weird Kazooie
803389FB 008C
90=Default

Segmented Models
80338A0A 0005

Banjo’s Extra Feet
80338A13 0001
02=Default

More Escaping Polygons (D-pad left/right)
D0281250 0002
81338A24 2400
D0281250 0001
81338A24 0C09
Combnie with the other one for nearly full frozen model placement with some glitches.

More Extra Feet
80338A63 0004

Shiny Banjo
80338BD4 0065

Full Kazooie Trot
80338CF7 000E
Also,Banjo doesn’t feel too good.

Legless Kazooie
80338D39 00E7
E3=Default
Hover bird.

Invisible Level Chunks
80338DDF 0010

Most Level Invisible
803390D7 0000
01=Default

Weird View and Centered Banjo
803391EF 0009
05=Default
Seizure warning from strobe light issue.

Glitched Graphics Everywhere
803395FF 0008
Looks like the craziest of vinesauce corruptions.

Glitched Again
80339613 00xx
1D=Glitched
21=Default
Works in realtime.

Another Glitched
80339617 00xx
00=Default
04=Glitched
Also realtime.

Yes Glitch Again
8033962B 00xx
28=Glitched
2C=Default
Level still visible at some spots.

Golden Glitch
8033963F 0028
Like a Goldeneye corruption with impossible geometry.

Pulsing Objects and Elements
80339654 00E4

Banjo-Kazooie (U) (V1.0)

Random Textures
80339792 00BD
BC=Default

Pretty Textures
803397AB 0004

Colorful Textures
803397B7 0000

Deadly Seizures
803397BE 000A

Striped Textures
813397C4 2400

Rugged Textures
803397CB 00xx
Look at the honey hives.
04=Rugged
08=Default
0C=Cool

Broken Depth Priority
80339893 0001
00=Default

Ghost Mode
8033994F 00xx
10=Ghost
14=Default
18=Inviso Dark

Glitchy Graphics
80339AE7 0004

GreenBlue Shading
80339B11 0007

Black Sky
80339BAF 0001
02=Default

Some Untextured Stuff
80339C8F 0001
02=Default

Frozen Models
80339E13 0005
Can use activators for freezing in any position.
09=Default

Later past 0x8033A000 address.
retroben     24th November 2015 08:48 PM
Broken Object Priority
8033A2DF 0004
Also with enemies while some can’t be touched.
00=Default

Spoopy Mode
8033A38B 0000
01=Default

Missing Elements
8033A45D 0000
04=Default

Broken Kazooie Order
8033A46F 0054
Different parts of her appear than intended,LOL!

Jumpy Bear
8033A8A0 00E6

Skyward Ascent
8033A8A4 0066

Matrix Animations
8033A92B 0004
Physics are wrong.

Animation Quirks
8033A92D 0001

Alt Matrix Anims
8033A947 0004
Still Wrong! 😀

Stiff Animation Rig
8033A96D 0001
05=Default

Disfigured
8033A970 00E4
C4=Default

Fractured Limbs
8033A988 00E4

Hunchback
8033A998 00E4

Stiff Animations
8033AA54 0064
44=Default

Silly Animations
8033AABD 0006
02=Default

Massive Torso
8033AAF4 00E7
C7=Default

Stanky Leg
8033AAF8 00C7

Oddball Animations
8033AB37 00xx
07=Tilt Back
09=Stanced
0A=Rubbing Feet
0E=Dancer
0F=Default

Sad Kazooie
8133AB68 2400
0C0C=Default

Actual Animations
8033AC44 0066
Crouch to disco,eggs to worship,talon-trot to salute,and roll to do E. Honda’s headbutt.

Crazy Anims
8033AD33 0006
02=Default

Robot Breegull
8033AE33 0004
Animation looks like stop-motion.
00=Default

Stop Motion
8033AE6B 00xx
02=Default
06=Stop Motion
0A=Spazzy

Frantic Stance
8033AE7C 0066

Escaping Feet
8033AF04 0066
46=Default

Demonic Banjo
8033AF50 00E7
C7=Default

Trembling
8033AFA7 003C
Seems to change depending on where you are.

Wrong Hit Types
8033D33F 00xx
00=Bounce and Peck
03=Switched (mountain Grublins have snacker attributes and others are different)
04=Default

Lethal Banjo
8033D3EB 0004
Hopefully this one works better.

Later past 0x8033D400 address.

retroben     26th November 2015 12:05 AM
Sorry. 🙁 Late start.

Untouchable Enemies
8033D4CB 0000
Use activators to switch it in realtime so you can hit enemies if you want to.
04=Default

Weird Damage Types
8033D4E1 00xx
On enemies and Banjo,depends on what action you use.
09=Cool
12=Hmm…
14=Weird
18=Default
1C=Odd

Invincible Enemies
8133D50C 2400

Immune To Most Enemies
8133D51C 2400
Dragonflies can still hurt you? Eggs are lethal to enemies,try hitting a bull or a dark Klungo minion with one.

Deadly Enemies
8033D567 0004
Rapid health drain.

Lethal Deadly Enemies
8033D569 0006
Even faster health drain!

Worse Enemies
8033D571 00C4
Extremely fast health drain!!

Poison Touch Enemies
8033D5A1 000A
Defeating enemies with physical attacks causes you to lose two health,use eggs to prevent this.

Tough Enemies
8033D5A9 0006

Weird Honey Spawns
8033D5BB 0007

Missing HUD Numbers
8133D88C 2400
0C0C=Default

You Have Nothing
8033D93F 0001
All items and every number stat is zero visually.
05=Default

Crazy Totals Values
8033D943 0002
A million musical notes and a thousand jiggies.
0A=Default

Normal Nothing
8033D95D 00A6
Amount of zeros match the originals.
A2=Default

Weird Totals
8033D9D3 0004

Digital White Text In Stats and Totals
8033DA57 0004
So cool looking!

Later past 0x8033DD00 address.

retroben     29th November 2015 11:09 PM
Locked Friction
8033DE31 0000
Can’t walk until jumping forward,and keeps momentum.
04=Default

Missing Egg and Slide Effects
8033DE75 0006
Invisible eggs too.

Egg Freezer
8033E1EB 00E4
Use activators to toggle (D0281250 00xx 08,04,02,01=d-pad) in realtime,fun to set them up like props.
E0=Default

Lasting Small Eggs shot
8033E251 00xx
Requires activators to replenish sprite limits.
35=Small
39=Default

Endless Egg
8033E9A7 00D0
Only have one shot per area,it endlessly breaks for maximum entertainment.

Sparkle Shots
8033EA07 00D4
Replaces eggs with endless sparkles,limited use per area.

Moving Sparkles
8133EA1C 2400
Avoid excessive shots,use activators to change in realtime,endless bouncing eggs that actually hurt.
0C0C=Default

Eggshell Farts
8033EA34 00E7
Buggy in some spots.

Random Size Egg Shots
8033EA58 00E7
Realtime,also endless eggs and from behind are small sparkles which can be used excessively.
C7=Default

Weird Water and Other Graphics
8033F6AD 00xx
07=Odd
0B=Default
0F=Weird
Missing bridge piece to Gruntilda’s Lair,Clanker’s Cavern is amazing!

Overly Extended Water Corruption
8033F6B1 0090
Wow! And the bridge piece.

Effect Squares
8033F93B 0024
Alpha removed.

Jet Black Effects
8033F93D 0000

Edit: Heh,420th post as OP.

Later past 0x80340500 address.

retroben     30th November 2015 10:41 PM
420 post it!!!

Ignore the post number,read the topic “replies” count.

Choppy Animation
80330700 0066
Weird camera bugs too.
46=Default

Spazzy Anims
80330708 00E7
Camera sticks in some spots briefly.
C7=Default

Claymation
8033070C 0065
45=Default

Seizure Dance
80330A5B 00F9
Models freak out.
FD=Default

Freakish Animations
One 81330ABA xxxx
Two 81330ACA xxxx
Three 81330ADA xxxx
BFE0,3FE0,3FF8=Defaults

Later past 0x80343000 address. *sigh*

retroben     1st December 2015 11:57 PM
Necro Edit: Sorry,I messed these up horribly with “8033” all this long ago,dammit.

Chimpy’s Curse
8034393C 0064
44=Default

Floating Eggs From Behind
80344F64 00E6
80344F68 00E6

Sky High Eggs
80344F6C 0066

Rising Eggs From Behind
80344F80 00E6

Weird Egg Physics
80344F97 0020

Gliding Eggs From Behind
80344FA0 00E6

Partially Orbit Eggs Behind
80344FB7 000C

Super High Bounce Eggs
80345068 00E6

No Egg Bounce Sound
8034506F 0000
01=Default

Spit Eggs Don’t Break On Walls
813450F4 2400

Alt Spit Not Break
803450FB 000C
They also move along the wall if shot at an angle.

No Slide Dust?
81345158 2400
Might allow more eggs out than normal.

Banjo the Magician
80345254 00C4
E4=Default
He returns,enemies also affected.

Freaky Banjo
8034525C 00C4
E4=Default

Banjo Flips Out
80345260 00E4

Banjo Feels Weird
80345268 00C4

IFB
80345270 00C4
Stands for Identified Flying Banjo,makes other things freaky as well,check out Mumbo!

Horrifically Mangled
80345284 00E4

T-Rex Limbs
80345298 00E4

Stiff Wings
803452AC 00E4

Stiffly Rigged Kazooie
803452B0 0066

Wild Growth Spurts
803452E4 0066

Compact Banjo Gear
803452E8 00E4
C4=Default

Moving T-Stance
803452EC 00E4
C4=Default

Odd Shape
803452F0 00xx
Use as a trigger code for the next few codes.
C4=Default
E4=Odd

Stiff Or Loose
813452FA xxxx
3FFC=Stiff
4000=Default
4008=Loose

Stiffly Rigged Banjo
803452FC 0066
46=Default
May work in realtime on Mupen64Plus AE if it doesn’t freeze.

Later past 0x80345300 address.

ExtremeDude2     2nd December 2015 11:37 PM
Quote:
Originally Posted by retroben (Post 64286)
420 post it!!!
every. 🙂 day. 🙂

retroben     6th December 2015 08:54 PM
Sorry for my absence,I was combatting Dolphin Android’s lack of cheats working,and the fix was simply adding in some missing handler files after several days of trying various other things.
Did I mention I have a Shield TV Pro from the Black Friday sale?

Banjo-Kazooie (U) (V1.0)

Big Doofy Limbs
8034532B 00F4

Distorted and Head Under Ground
8034533C 0066

Squishy Head and Limbs
80345344 0066

Deflating Body
80345350 00C7

Warped Body
8034535C 0066

Retracting Limbs
80345360 00C7

Warped and Retracted
8034536C 00E7

Slanted Limb Growth
80345370 0066

Squishing Sides
80345390 00E7

Bow-legged Banjo
80345394 0066

Creepy and Cute
80345398 0066

Injured Banjo
8034539C 0066
Looks like he has casts holding his limbs up.

Alt Bow-Legged
803453A0 0066

Crushed Flat Limbs
803453A8 0066

Paper Limbs
803453BC 00C4

Wacky Body
803453C0 0066

Adorable Crouching
803453C8 00E7
Oh no! What’ll I do?

Squishy and Adorable
803453CC 0066

Scary Stencil
803453D0 0066
Enemies are inverted and upsidedown.

Stunted Limbs
803453E0 00E7

Nose Crouch
803453E8 00C4
A crouch gone horribly wrong.

Stretched Diva Body
803453EC 00E7

Compressing Body
80345400 0066

Skewing Limbs
80345408 00E7
Slightly oversized and dispositioned at times.

Long Feet Slanted
80345410 0066

Painful Bending T-Stance
80345438 00E4
C4=Default

Flipping Crazy Limbs Torso
8034545C 00E4

Exercising Exorcism
80345480 00E4

Sprawled Limbs Spin
80345A50 00E4

Disco Kazooie and Painful Salute
80345A54 00E4
Crouch means ouch.

Hunched Arms
80345A58 00E4

Banjo Has Seizures
80345A70 0066

Flipped Limb Distance
80345A76 00BF

Cramped Space
80345A7C 0066

Weird Cramped
80345AA4 0066
Don’t ask.

Overly Enthusiastic Animations
80345AB4 0066
That run animation.

Tucked Limbs
80345AC0 0066

Stanced Limbs?
80345AC4 0066

Nightmarish
80345AC8 00C6

Insane Seizures
80345ACC 00E4

Floaty Body
80345AD0 00E4

More Insane Seizures
80345AD4 0066

Freaky Compact Body
80345AD8 0066

Crab Monster
80345ADC 0066

Fused Magician Banjo
80345AE0 00C6
Really cool looking,only correct inside the lair.

Angled Model
80345AE4 00E4

Splits Limbs
80345AF8 00E4

Better Moving T-Stance
80345B00 0066

Swashbuckler Banjo
80345B04 0066
Talon-trot is funny.

Stiff Kazooie
80345BBC 0066

Unturning Kazooie
80345BC4 0066

Stylish Talon Jump
80345BDC 0066
Feathery flap,and it gets weird.

Twisty Kazooie
80345BE0 0066

Twisted Mangled
81345CE0 2400
0C09=Default

Banjo Bows
80345CFC 00E5
C5=Default

Another Wizard
80345D08 00E7
More stable.
C7=Default

Awkward Banjo
81345D0C 2400
0C09=Default

Collapsed Banjo Kazooie Kit
80345D1D 0044
40=Default

Weird Machines
80345D1E 001C
28=Default

Status Ailment
80345FA1 0000
Everything likes to be zero,you die in one hit and die if you defeat enemies,this also grants you infinite lives from glitched programming.

Corrupted Status
80345FB3 0034
Causes a weird health amount and infinite health.

Glitched Status
80345FBF 0034
Gives infinite items and weird un-infinite health,notes can be overly collected from having 99 eggs and collecting notes as the egg count increases when collecting notes.

Stats Don’t Drop
80345FC1 0000
Infinite stuff,but a double-edged sword as values also don’t increase.

Maxed Infinite Powerup Stats
8034609D 0025
Using the related powerup maxes it out,such as shooting one egg sends it to 200,also infinite air.

Drained Stats
803460A3 0000
Easy to get a game over.

Infinite Lives
80346143 0054
Oddly enough.

Cheat Egg Cap
813461A6 xxxx
Choose any amount you’d like these to be capped to.
00C8=Default
03E7=999 Eggs
FFFF=Infinite (triggers current value address to be FF FF FF FF which means it disabled the amount)

Normal Egg Cap
813461AE xxxx
0064=Default
01F4=500 Eggs
FFFF=Infinite

Cheat Red Feathers Cap
813461C6 xxxx
0064=Default
03E7=999 Red Feathers
FFFF=Infinite

Normal Red Feathers Cap
813461CE xxxx
0032=Default
01F4=500 Red Feathers
FFFF=Infinite

Cheat Gold Feathers Cap
813461E6 xxxx
0014=Default
03E7=999 Gold Feathers
FFFF=Infinite

Normal Gold Feathers Cap
813461EA xxxx
000A=Default
01F4=500 Gold Feathers
FFFF=Infinite

Max Infinite Powerups
80346203 0000
Useful for filling up the count to test your custom powerup caps after using the related item.
04=Default

Disable Most of HUD
81346224 2400
Still conveniently there when pausing,lives image and number still appears when you grab honey or get hit.
0C0B=Default

Gold Feathers Are Musical
80346287 0010
This makes your Gold Feather count apply as the level’s musical notes collected count after using the move,so custom value of 255 makes the level record hit 255 if you combine it with the “maximum infinite powerup” code.
0C=Default

No HUD or Stat Loss
813463DC 2400
Nothing decreases,but you also can’t increase anything such as musical note collecting and the like.
0C0D=Default

Always Show Health and Lives
803465FF 0054
50=Default

No Air Loss
8034687F 0001
05=Default

Air Drop Rate
8134689E xxxx
4270=Default
4470=Really Frickin’ Fast!
C270=Infinite Air

RBB Submerged Air Drop Rate
813468F2 xxxx
4270=Default
C270=Heals Your Air (surface still drops slowly)

Later past 0x80346900 address. LOL! 69 😀

retroben     7th December 2015 10:05 PM
Use Powerups When Out
80346C25 00E4
Eggs don’t spawn when at 0,making kazooie appear with nothing,but WonderWing and Flying works.

Out Of Item Sound Mod
81346C46 xxxx
002C=Default
004D=Mumbo’s Raindance

Red Health Cap?
803478DF 00xx
Won’t allow above default,only lower values work.
00=Challenge Mode
01=Hard Mode
02-0F=Less Than Default
10=Default

Refill Health
803478E7 0050
Every entrance fully restores your health.
54=Default

Colorful HUD Icons
8034814B 0004

Colorful Health Images
80348387 0004

Buffer Image Icons?
803488A7 00A1
A5=Default

Later past 0x8034B000 address.

retroben     8th December 2015 11:32 PM
Mind Freaking Polygons?
8034CF63 00xx
00=Walls
04=It Lives (normal looking,but moves around oddly)
05=Striped
06=Melty
07=Shiny
08=Ow
09=Green Ow
0B=Default
0C=Lighting Changes
0D=Sorta Freaky
0F=Freaky
14=Breaking Fabric
EB=Weird Colors
Gruntilda’s Lair mouth looks freaky and other spots are freaky as well.

Colorful Lair Mouth
8134CFB0 2400
8034CFBE 0042
Cool transitions of animated color changes.

Lost too much time.

Later past 0x8034E100 address.

retroben     9th December 2015 09:20 PM
More Broken Water Placement
8034E66B 00xx
Some places sadly unaffected.
00,01=Changes
02=Default
03-FF=More Changes

Wild Rapids
8034E68B 0006

Groovy BlueGreen Water
8034E697 000E

Missing Water
8034E6EF 000A
Some places only,like TTC completely missing water.

Broken Waves
8034EC5F 00xx
00=Default
01=0F=Various

Spazzy Waves
8034EC74 0066
Mumbo’s Mountain water is a quick one to see.

Higher Waved Water
8034EC93 0040

Disable Waved Water?
8134ECB0 2400

Impossible Waves
8034ECC4 00E7
C7=Default

Freaky Waved Water
8034ED13 0010

Torn Fabric Waved Water
8034ED47 0010

Purple Waved Water
8034ED4B 0001

Broken Eggs
80352883 00C3
Shoot from behind after a short slide for egg shells and ammo gain.

Alt Broken Eggs
8035288F 0002

First Egg Small Endless
803528C7 00C5

Disable Egg Spawns
80352A6F 000A
06=Default

Egg Kamikaze
80352A73 00xx
Many eggs spawn out of nowhere,but unfortunately don’t hit enemies.
02=Default
03=Kamikaze (you can use WonderWing for more fun)
07=Odd Eggs?

Endless Tiny Eggs
80352B43 0000

Carry Eggs
80352C29 0000
Turn and it follows in front of you,don’t have it enabled when honey is in the area from it sadly causing crashes.
04=Default

Endless Eggs Realtime
80352C2D 00C0
C4=Default
Finally! Use activators (D0281250 00xx 08,04,02,01=D-pad) to toggle on and off,forward shots oddly stay on you.
Honey does not cause crashing on this one. 🙂

Stuck Eggs?
80352C43 0060
Rear egg intensifies!

Warp Eggs
80352C81 00C0
C4=Default
They take you into the entrance you shot into,enemies are interesting,use an attack when the egg is on the enemy to defeat it.

Dust Fills Screen
80352CBC 0064

No Dust
80352CD4 0066
Useful for “Endless Eggs” to work better.

Alt No Dust
80352D0F 0000
A more simple value.

Later past 0x80352D00 address.

retroben     13th December 2015 07:42 PM
Sorry about the missing Thursday,I went through hell and back on that day and the entire weekend getting a stomach virus.

I got cleaned out as a usual result and I feel better now.

Glitched Dust
80352E63 00xx
03=Feint
06=Thick
08=Black
09=White
0C=Default
0E=Puffy
10=No Alpha

Lowest Dust Count
80352EF3 0000
Tiny amounts appear.

Micro Dust
80352FAC 00E6
C6=Default

Powerful Egg Spits
80353756 003D
80353766 0045
Farther and faster.

Weird Tiny Egg Spit
813537D4 2400

Uncapped Egg Spit Distance (Lair Only)
8035381C 00E7
Bugs out in Mumbo’s Mountain,maybe other places too. 🙁

Egg Spit Sparkle Color
803538E7 00xx
803538F7 00xx
00=Purple
01=Sky Blue (Default one)
02=Green
03=Yellow
04=Orange
05=Red
06=Cyan (Default two)
0A=Pink

Egg Spit Sparkle Size
81353902 xxxx
Inflects colors better.
3E19=Default
4019=Huge

Spit Giant Eggs
803539FE 0043
80353A06 0043

Uncapped Egg Spit
80353A2F 0002

Alt Uncapped Spit
80353A30 0066

Egg Spit Spawn Length
81353A46 xxxx
4000=Default
4100=Long
4200=Longer
4400=Long Enough?

Disable Spit Despawn
81353A64 2400
Maybe it works better.

Reverse Fart Egg Direction
80353B54 00C7

Eggs Behind Gravity
81353C12 xxxx
C4C9=Light
C509=Default
C589=Heavy

Eggs Behind Bounce Velocity?
81353C16 xxxx
C5AB=Floaty
C6AB=Default

Uncapped Eggs Behind Timer
80353CFB 00xx
00=Useless Shells
01=Default
02=Uncapped (until enemy hit or changed to 01 via activators)

Glamour Eggs Behind
80353D07 0003
Mostly only allows one egg,but massive sparkle count.
02=Default

Napalm Egg Behind
80353DB0 00E7
Sparkles are on the ground.

Egg Fart Sparkle Color
80353DF3 00xx
80353E03 00xx
00=Purple
01=Sky Blue (Default one)
02=Green
03=Yellow
04=Orange
05=Red
06=Cyan (Default two)
0A=Pink

Egg Fart Sparkle Size
81353E0E xxxx
Inflects colors better.
3E19=Default
4019=Huge

Useless Behind Eggs
80353E87 0000
01=Default

Behind Eggs Behaviour
80353EBB 00xx
01=Return
02=Vanish
06=Default
09=Growth
18=Endless
20=Breaking Quick
24=Endless Re-collectable
26=Break On Bounce
33=Explosive (constant shells and re-collectable)
34=Alt Explosive

Fart Giant Eggs
80353EFE 0043

Wasted Behind Eggs
81353F18 2400
Instant shells.
0C0C=Default

Uncapped Behind Eggs Timer
80353F27 00xx
00=Uncapped Collectable Sparkles
01=Default
02=Uncapped

Alt Uncapped Behind eggs
80353F38 00E7
Might be better.

Another Uncapped Behind
80353F44 0066

Undying Behind Eggs
81353F84 2400
0C0C=Default

Despawning Behind Eggs
81353F8C 2400
0C0D=Default
No shells.

Egglar Flare
8035421C 00C7

Lightning Eggs
80354240 0066
Massive white flashes.

Rainbow Dust
80379411 006F
6E=Default
Awesome!

Behind Egg Spawn Length
81379448 xxxx
3F06=Instantly Breaks
3FF0=Shorter
4000=Short
4006=Default
4026=Long
4046=Longer
4206=Extremely Long

Ground Stat Mod (D-pad up/down=Air/Ground)
D0281250 0008
8037BF60 0000
D0281250 0004
8037BF60 0001
Hold D-pad down when using Beak Buster to slam immediately before hitting the real ground or D-pad up before landing in Talon-Trot to glide on the ground.

Land Water Stat Mod (D-pad left/right=land/water)
D0281250 0002
8037BF61 0000
D0281250 0001
8037BF61 0001
Causes reactions to opposite realities,can’t think of a good way to make extra activators.

Hit Anywhere (D-pad up/down=on/off)
D0281250 0008
8037BF80 0001
D0281250 0004
8037BF80 0000
Enemies and collectables.

Alt Hit Anywhere (D-pad left/right=on/off)
D0281250 0002
8037BF81 0001
D0281250 0001
8037BF81 0000
Not sure what it is with these.

Deadly Banjo
8037BFA0 0001
Oranges still hurt you,finally found a current status version.

Banjo Existing Mod (D-pad up/down=on/off)
D0281250 0008
8037BFB8 0000
D0281250 0004
8037BFB8 0001
Magically disappear at the press of a button and reappear whenever you want.

Banjo Matrix Freezer (D-pad left/right=on/off)
D0281250 0002
8037BFB9 0001
D0281250 0001
8037BFB9 0000
Fun to use sometimes.

Banjo Size Mod
8137C0EC xxxx
3F80=Default
Already been found possibly.

Jiggy Collector
8137C1D6 0101
You keep getting jiggies?

Enemy Detection Mod (D-pad up/down=no/yes)
D0281250 0008
8037C1D9 0001
D0281250 0004
8037C1D9 0000
Stops enemies from detecting you.

You’re A Loser
8037C1E4 0001

A Winner Is You!
8037C1EA 0001

0x8037C200:Animation address pointer? 😀 (+AA=Current Animation)
All we need now is a nice person who can create the master code for Banjo-Kazooie to access the animation mod.

Stop Time (D-pad up/down=on/off)
D0281250 0008
803835D3 0001
D0281250 0004
803835D3 0002
Freezes Banjo and enemies into place.

Strange memory similar to Conker’s re-allocating RDRAM on 80386400-8038B32F range.

Banjo-Kazooie (U) 1.0

Improved Sixty Frames
8024BD9B 0004
D22808DF 0000
802808DF 0001
8033DD57 0002
81371E20 3F00
Clams no longer jump super high and other enemies are a bit more tame.
Still some desyncs on the intro and demos but even lagfix 80275C92 000D doesn’t speed up the demos like it normally did nearly as much,though demos are more broken from this code.

Alt Improved Sixty
8024BD9B 0004
D22808DF 0000
802808DF 0001
8033DD57 0002
8033DD5F 0001
81371E20 3FC0
Takes a different method to reach the same kind of result.

Edit 2: More B-K codes!

Alternate Sixty Frames
8024BD9B 0004
8024C367 0003

Another Mixed Sixty
8024BD9B 0004
8024C367 0003
8033DD57 0002
81371E20 3F00
Clam fix again.

Edit: Found Banjo-Tooie codes!

Improved? Sixty Frames
80014F53 0004
800154E3 0001
D207913F 0000
8007913F 0001
800D8FAB 0002
81125D18 3C08
Sadly doesn’t fix washing machine warp-drive glitch and the title screen is too fast.

Alternate Improved? Sixty
80014F53 0004
800154E7 0002
800D8FAB 0002
81125D18 3C08

Alternate Sixty Frames
80014F53 0004
800154E7 0003
Yet another way to make it run that smooth.

Banjo-Kazooie (U) (V1.0)

First,here is a list of images,thanks to the strategy wiki for these…

http://strategywiki.org/wiki/Banjo-K…modifier_codes

Bull Actor Swap?
81366090 xxxx
81366092 xxxx
0003/0004=Default
0004/0005=MM Ant (bull replaces ants,they’re actually termites)
0009/000E=Concert Bull

Bull Image Mod
80366094 xxxx
034E=Banjo
0353=Default
0487=Eyrie Big
053D=Gruntilda

Lotta Bulls (older code)
8032024D 0001
02=Default
Player is death prone,use with the image mod for fun,swapping actors makes it lotta other enemies!
More actor mods coming soon!

Concert Bull Swap
813660B4 xxxx
813660B6 xxxx
Must use opposites of each code to make them work.
0003/0004=Blue Bull
0009/000E=Default

Swap Bulls (example code)
81366090 0009
81366092 000E
813660B4 0003
813660B6 0004
Correctly switches them out,may not even work on concert itself,but at least you can fight the small brown bull in-game!

Concert Bull Image Mod
813660B8 xxxx
0350=Ant
0353=Blue Bull
0354=Default

Mumbo Actor Swap
813674E0 xxxx
813674E2 xxxx
0004/0005=Ant
0006/0007=Default

Mumbo Image Mod
813674E4 xxxx
034E=Banjo
03C6=Default
0387=Bottles (Holy SH**!,he loads his own chair!!!)
0451=Grunty

Ant Actor Swap
81372F50 xxxx
81372F52 xxxx
Use to swap bulls for lotta ants to happen,they’re stronger but still killable.
0003/0004=Blue Bull
0004/0005=Default
0009/000E=Concert Bull

Ant Image Mod
81372F54 xxxx
034F=Termite Banjo (imposter!)
0350=Default

Sorry for low code number,started extra late after failing the first hunt,have to wait until tomorrow for more of these gems. 🙁

Edit: While it is fun the way it is,I screwed up a little. All you need is the 2nd lines swapped for correct behaviours,I wonder what using only line 1 would do though?

Bull Swap
81366092 xxxx
0004=Default
0005=Ant

Ant Swap
81372F52 xxxx
0004=Bull
05=Default

Others are self explanatory,enjoy!
BONUS!

Jiggy Type Swap
813662A8 xxxx
0004=Ant
0052=Default

Jiggy Swap
813662AA xxxx
0000=Appears At Spawn Points? (or use over a different object’s actor for it to appear there)
0001=Nowhere?
0002=Appears At Another Point?
0046=Default

Jiggy Image Mod
813662AC xxxx
Sadly doesn’t show changed image when collected.
035F=Default

Ant Type Swap (example)
81372F50 xxxx
Swap with the “Jiggy Type Swap” and touch the ant.
0004=Default
0052=Collected On Contact Like A Jiggy!!! 😀

Banjo-Kazooie (U) (V1.0)

Dropped Gold Feather Size Mod
812D8B9A xxxx
Good for object swap size changes.
3DE6=Tiny
3E66=Smaller
3EE6=Default
3FE6=Big
4066=Huge

Dropped Gold Feather Object Mod
812D8BFA xxxx
80385F73 0009
Eggs can’t have actor mods from the looks of it,at least this code works,includes infinite Gold Feathers for extended use. Some unlisted values may work in certain areas,so visit them to access the objects.
0004=Bull
0005=Ant
0007=Mumbo
0008=Conga (only works in MM)
0009=MM Hut (only MM)
000A=Piranha
000B=Shock Jump Pad
000D=Exploding Wood
000E=Concert Bull
000F=Chimpy
0011=Juju Totem Pole (gets stuck/softlock)
0012=Beehive (health regen!)
0014=Thrown Orange (MM)
0026=Climbable Thing? (MM)
0029=Collectable Orange
002A=Gold Bars (global?)
002C=Running Shoes
002D=Mumbo Token
0046=Jiggy (cheater)
0047=Extra Honeycomb Peice
0049=Extra Life (trophy hoarder)
004A=Beehive Shreds?
004B=Hut Bricks
0050=Honeycomb (heal)
0051=Hut Note (over-collecting)
0052=Blue Egg Drop (hut/oyster)
0056=Mine (explosions!)
005A=Held Jiggy
005E=Yellow Jinjo
005F=Orange Jinjo
0060=Blue Jinjo
0061=Pink Jinjo
0062=Green Jinjo
0065=Wading Boots
0067=Crab
0068=Snacker (crazy)
00BC=Banjo’s Curtains
00BD=Banjo’s Door
00CA=Mini Phantom?
00E4=Flight Pad
00E6=Gloop! (globally works?)
00E7=Gloop Bubble
00F5=Mutie Snippet
0124=Snowman
0125=Snowball
0126=Snowman’s Hat
0129=Red Feather Drop (oyster)
0134=Dragonfly (death gets stuck)
013B=Life Taker
014F=Destroyed Jiggy?
0196=Banjo Playing Gameboy
0197=Banjo Cooking
019B=Mumbo’s Secrets
019C=THE END
01DB=GAME OVER
01DC=BANJO-KAZOOIE
01DD=Company/Release Info
01DE=”Press Start”
01DF=”No Controller”
01E0=Puzzle Secret Started?
0200=Default
023D=Mumbo Switch
02B4=Puzzle Hand
02E4=BK Warp Pad
02F4=Roysten Goldfish
02F5=Cuckoo Clock
02F6-02F9=Cutscene Jinjos? (yellow)
034E=Skeleton (MMM,global?)
034F=Mummy
0350=Sea Grublin
0354=Dripping Water
0368-036C=Mumbo Signs
0370=Red Feather Drop (oyster)
037D=Whole Clinker (ice cube)
0383=Fire Damage
03A0=Also Clinker (extra honey drop)
03C1=Purple Phantom

More Moves (Wonder Wing from Clanker’s Cavern)
8037C3A1 00FF
Only use if you can’t be arsed to manually get the gold feather ability from Bottles.

Egg Spit Image
813536CE xxxx
0708=Default

Egg Poop Image
81353BA2 xxxx
036D=Dropped Egg
06D1=Gold Feather
0708=Default
070D=Dust Particle
080D=Sentient Jiggy (good as you’re gonna get for now)

Hardly anything works for replacing the image,needs an actor mod for Jiggy spawning,if I can even find the actor.
Terribly unfortunate issue,its not realtime,you must use it at start,or exploit savestate loading.
Other options include Pure Interpreter disabling both cache options in the game’s settings.

EDIT: Size mod added!
retroben     28th January 2017 04:53 AM
Sorry I had to skip some codes for now from being too tired because I kept staying up extra late the past few days and I started at a gym today,yet have no added tiredness from the crash course workout I did for an hour.

Banjo-Kazooie (U) (V1.0)

Banjo Sleeping Type
81365E58 xxxx
File select,useless because it crashes when actor is swapped.
00E4=Default

Banjo Sleeping Swap
81365E5A xxxx
Also useless from crashing or breaking file select.
0195=Default

Banjo Sleeping Image
81365E5C xxxx
Works fine on file select.
034D=Banjo
034E=Banjo
0353=Bull
0355=Concert Banjo
0532=Default

Banjo Sleeping Anim Type?
80365E5F 00xx
00=Off?
01=Default
0F=Broken Model?

Banjo Sleeping Anims
81365E60 80yy
81365E62 xxxx
yy_xxxx:Animation Pointers
36_5E28=Default
36_5E7C=Sleep Gaming
36_5ED0=Uhhhh…
36_6010=Bull

Banjo Sleeping Actor Mod
81365E64 80yy
81365E66 xxxx
Again useless.
2C_5740=Default
2C_4C14=Cooker/Gamer Banjo

Gamer Banjo Type
81365EAC xxxx
Breaks 3rd file select,but 1st/2nd files should work.
0003=Bull
0004=Ant
00E4=Sleeping Banjo
00E5=Default
00E6=Cooker Banjo

Gamer Banjo Swap
81365EAE xxxx
Use 00 or 02 as values to spawn various objects in many areas.
0000=Loading Zone? (appears there)
0001=Nowhere?
0002=Spawn Point? (appears there)
0004=Bull (requires Bull swapped to 0,1,or 2)
0005=Ant (requires Ant swapped)
0196=Default

Gamer Banjo Image
81365EB0 xxxx
0353=Bull
0532=Default

Gamer Banjo Anim Type
80365EB3 00xx
00=Off?
01=Default
02=Active (when swapped)

Gamer Banjo Anims
81365EB4 80yy
81365EB6 xxxx
36_5E28=Sleepy Gamer
36_5E7C=Default
36_5ED0=Weirdo Gamer

Gamer Banjo Actor Mod
81365EB8 80yy
81365EBA xxxx
2C_4C14=Default
2C_6240=Bull (attacks you,no need for other changes)
Use with its swap set to 0000 or 0002.

Gamer Banjo Type Data?
81365EC0 80yy
81365EC2 xxxx
Fixes or breaks model chunks.
2C_4360=Default and Cooker Banjo
2C_6E84=Bull

Cooker Banjo Type
81365F00 xxxx
0003=Bull
00E6=Default

Cooker Banjo Swap
81365F02 xxxx
0197=Default

Cooker Banjo Image
81365F04 xxxx
0532=Default

Cooker Banjo Anim Type
80365F07 00xx
01=Default
02=Active

Cooker Banjo Anims
81365F08 80yy
81365F0A xxxx
36_5E28=Sleepy Cook
36_5E7C=Cooking Game
36_5ED0=Default
36_6010=Bull

Cooker Banjo Actor Mod
81365F0C 80yy
81365F0E xxxx
2C_4C14=Default
2C_6240=Bull

Cooker Banjo Type Data
81365F14 80yy
81365F16 xxxx
2C_4360=Default
2C_6E84=Bull

Gloop Bubble Type
81365FE0 xxxx
006A=Gloop
006B=Default

Gloop Bubble Swap
81365FE2 xxxx
These are nearly pointless because Gloop won’t create it in other areas when he is spawned elsewhere.
0004=Bull (can utilize bull mods to make other things appear)
00E7=Default

Gloop Bubble Image
81365FE4 xxxx
Make sure to change it to a 3D object if swapped to one.
0353=Bull (needs actor mod to also be set to Bull or it will crash)
0704=Default

Gloop Bubble Anim Type
80365FE7 00xx
00=Default
01=Others (use on actor mod/image mod combo and animation mod for moving animations)

Gloop Bubble Anims
81365FE8 80yy
81365FEA xxxx
Default is blank.
36_5ED0=Cooker Banjo
36_6010=Bull

Gloop Bubble Actor Mod
81365FEC 80yy
81365FEE xxxx
2C_5DDC=Default
2C_6240=Bull

Gloop Bubble Type Data
81365FF4 80yy
81365FF6 xxxx
32_5340=Default
2C_6E84=Bull

Bull Type
81366090 xxxx
0003=Default
00E5=Gamer Banjo
00E6=Cooker Banjo

Bull Image (again as an example)
81366094 xxxx
0353=Default
0532=File Select Banjo

Bull Anims
81366098 80yy
8136609A xxxx
Animation changing always works.
36_5E28=Sleeping Banjo
36_5E7C=Gamer Banjo
36_5ED0=Cooker Banjo
36_6010=Default

Bull Actor Mod
8136609C 80yy
8136609E xxxx
2C_4C14=Banjo Select
2C_6240=Default

Bull Type Data
813660A4 80yy
813660A6 xxxx
2C_4360=Gamer/Cooker Banjo
2C_6E84=Default

Edit: Two attempts to fix TTC crashing at 60fps by preventing the Oysters from spawning.

Remove Oysters
D038C3D3 0069
8038C3D3 0056
Changes actor to an already used value for the mines,thus canceling out the Oyster spawn.
Can’t seem to find the reflective actor value to change them to crabs instead of removing them,so a longer code is needed.

Oysters Become Crabs
D138C3D0 0015
8138C3D0 0013
D138C3D4 0351
8138C3D4 0358
D138C3D8 8038
8138C3D8 8036
D138C3DA C3B0
8138C3DA 7010
D138C3DC 8038
8138C3DC 802C
D138C3DE 6FDC
8138C3DE BAAC
Another way to try avoiding the TTC crash at 60fps.

Edit 2:Now missing codes have been added.

retroben     30th January 2017 05:46 AM
A little something since I couldn’t get much done today.

Bulljo
8036601B 006F
80366023 0003
8036602B 0011
80366033 0001
8036603B 0023
80366043 000C
80366053 0003
8036605B 0011
80366063 006F
8036606B 0003
80366073 004D
8136607A 0149
81366082 0149
8136608A 00D2
80366095 004D
Bulls look like and animate like Banjo,a step above your basic enemy image mods.

retroben     31st January 2017 04:15 AM
Not much,but its more than I posted the last few days.
Repeated a few,but they are in better odrering.

Banjo-Kazooie (U) (V1.0)

Jiggy Type
813662A8 xxxx
Doesn’t seem to affect Grunty Switch Jiggies.
0003=Bull
0004=Ant
0052=Default

Jiggy Swap
813662AA xxxx
0000=Appears in various spots.
0004=Bull (always there again)
0046=Default

Jiggy Image
813662AC xxxx
034D=Banjo
0353=Bull
035F=Default
0360=Eggshell (from shot egg)
0487=Eyrie Big (funny when spawned from busting all huts)

Jiggy Anim Type
803662AF 00xx
01=Default

Jiggy Anims
813662B0 80yy
813662B2 xxxx
36_6010=Bull
36_6290=Default

Jiggy Actor Mod
813662B4 80yy
813662B6 xxxx
2C_6240=Bull (collected Jiggys even re-appear to attack you)
2C_7DC0=Default
2C_811C=Held Jiggy

Jiggy Type Data
813662BC 80yy
813662BE xxxx
2C_6E84=Bull
2C_7D0C=Default

Held Jiggy Type
81366300 xxxx
Nearly pointless because you are invincible then and the swaps disappear,still fun to see.
0003=Bull (hurts on collecting Jiggy then you dance)
0068=Default

Held Jiggy Swap
81366302 xxxx
0000=Appears Some Places (good for type/actor mods)
0004=Bull (causes same effect as Type usage but its real)
005A=Default

Held Jiggy Image
81366304 xxxx
A.K.A Kazooie eats object mod,too bad rigging prevents proper model positions.
0353=Bull
035E=Default
035F=Jiggy
03BB=Yellow Jinjo (placed low on Banjo)
0485=Caterpillar (awkward placement)

Held Jiggy Anim Type
80366307 00xx
01=Default

Held Jiggy Anims
81366308 80yy
8136630A xxxx
Can crash the emu with some anims unless actor modded properly.
36_6010=Bull (not crashing)
36_62D0=Default

Held Jiggy Actor Mod
8136630C 80yy
8136630E xxxx
Only good for mixing with swaps?
2C_6240=Bull (no effect?)
2C_811C=Default
2D_10A4=Mine Enemy (no effect?)

Held Jiggy Type Data
81366314 80yy
81366316 xxxx
Reminder:used for proper model polygons.
2C_80C0=Default

Shreds of Beehive Type
81366340 xxxx
Hitbox for other types doesn’t work?
0003=Bull (no damage,not even when fully repointed)
0050=Beehive
0056=Default

Shreds of Beehive Swap
81366342 xxxx
Can’t see the shreds where others are,but e.g Bulls appear in Beehives.
0004=Bull
004A=Default

Shreds of Beehive Image
81366344 xxxx
Only works when modded.
0000=Default
0353=Bull
0364=Beehive

Shreds of Beehive Anim Type
80366347 00xx
02=Default

Shreds of Beehive Anims
81366348 80yy
8136634A xxxx
None by default.
36_6010=Bull

Shreds of Beehive Actor Mod
8136634C 80yy
8136634E xxxx
2C_6240=Bull
2C_8C5C=Default

Shreds of Beehive Type Data
81366354 80yy
81366356 xxxx
Required with image and actor mod for it to work better.
2C_6E84=Bull
2C_8484=Default

Debris of MM Hut Type
81366364 xxxx
Oddly in standard objects despite only appearing in Mumbo’s Mountain,good for compatible actor mods there.
0005=Mountain Grublin
0056=Default

Debris of MM Hut Swap
81366366 xxxx
0004=Bull
004B=Default

Debris of MM Hut Image
81366368 xxxx
None by default.
0353=Bull
03C5=Mountain Grublin

Debris of MM Hut Anim Type
8036636B 00xx
02=Default

Debris of MM Hut Anims
8136636C 80yy
8136636E xxxx
36_6010=Bull
38_9A60=Mountain Grublin (only use on this code)

Debris of MM Hut Actor Mod
81366370 80yy
81366372 xxxx
2C_8C5C=Default
38_8A80=Mountain Grublin (only this code)

Debris of MM Hut Type Data
81366378 80yy
8136637A xxxx
2C_8484=Default
32_5888=Mountain Grublin (generally used value for type data)

Debris of BGS Hut Type
81366388 xxxx
0003=Bull
0056=Default
006C=Tanktup

Debris of BGS Hut Swap
8136638A xxxx
0004=Bull
000D=Default

Debris of BGS Hut Image
8136638C xxxx
None by default.
0353=Bull
03EE=Tanktup

Debris of BGS Hut Anim Type
8036638F 00xx
01=Others
02=Default

Debris of BGS Hut Anims
81366390 80yy
81366392 xxxx
None by default.
39_0C20=Tanktup

Debris of BGS Hut Actor Mod
81366394 80yy
81366396 xxxx
2C_8C5C=Default
38_F6A4=Tanktup

Debris of BGS Hut Type Data
8136639C 80yy
8136639E xxxx
2C_8484=Default
32_5888=Tanktup (a general value)

Grabba Dirt Type
813663AC xxxx
Good for Gobi’s Valley stuff.
0003=Bull
0056=Default

Grabba Dirt Swap
813663AE xxxx
0004=Bull
011F=Default

Grabba Dirt Image
813663B0 xxxx
None by default.
0353=Bull
03E0=Gobi (having trouble finding the other stats)

Grabba Dirt Anim Type
803663B3 00xx
00=Another
01=Others
02=Default

Grabba Dirt Anims
813663B4 80yy
813663B6 xxxx
None by default.
36_6010=Bull

Grabba Dirt Actor Mod
813663B8 80yy
813663BA xxxx
2C_6240=Bull
2C_8C5C=Default

Grabba Dirt Type Data
813663C0 80yy
813663C2 xxxx
2C_6E84=Bull
2C_8484=Default

Edit: I should stop stringing these along and instead list all of the immediately possible values first,then add the object codes afterward,that way more stuff can be used as replacements for the current objects in code form.

retroben     1st February 2017 05:05 AM
Don’t fret,I will be storing all of the values until done finding and collecting the globally usable ones for every category.

This can take up to a few days or an entire week to get mostly everything listed for a few mega-sized posts.

Edit: Screwed up a really old post on every code,I edited them to fix it and here is that post for new experiences of old codes.

http://forum.pj64-emu.com/showpost.p…&postcount=422

Edit 2: Getting closer to being done finding all of the immediate values that can be used in codes that will be added afterward to use those values with.

Threw together a better lag removal code for a smoother 30fps all-around.
It forces 30fps,cuts down on lag and prevents speedups if lag/frame-dropping does happen.

Smoother 30fps Tweak
8024BD9B 0004
80280727 0000
D22808DF 0000
802808DF 0002
8033DD57 0002
80384473 0002
80384487 0002
The demo survives the RBB fall. Mumbo’s Mountain desyncs normally,but DOESN’T desync with lagfix also enabled.
May be wrong due to having to edit the values.

Lagfix
80275C92 000D

Note: Oysters can be broken at 30fps if last 2 lines have 0001 as the values.

Another Edit: Here is also an improvement for 60fps in gameplay only!

Better 60fps
8024BD9B 0004
80280727 0001
802808DF 0001
80384473 0002
80384487 0002
Oysters jump correctly and enemy speed is not insanely fast anymore,demos and concert are just as broken,but demos each have the correct end-result despite too fast speeds in them.

More Edit: Another attempt in one big code that at least fixes the timer countdown and bonus puzzle demo speeds despite broken input timing in all demos.

Another 60fps Attempt
8024BD9B 0004
80275C92 000D
80280727 0001
802808DF 0001
8033DD57 0002
81378FA8 3F80
81378FAA 0000
81378FAC 0000
81378FAE 0000
80384473 0002
80384487 0002
More playable for Bottles bonus puzzles to be completable,don’t let the demo run to RBB.

retroben     4th February 2017 04:31 AM
It’s ready!

Ant Type
81372F50 xxxx
0004=Default

Ant Swap
81372F52 xxxx
0005=Default

Ant Image
81372F54 xxxx
0350=Default

Ant Anim Type
80372F57 00xx
Turns out these are animation slots for characters that have them mapped,setting Mumbo to 05 makes him do the actual spell animation with its music and the “knocka” clip.
01=Default

Ant Anims
81372F58 80yy
81372F5A xxxx
37_2F10=Default

Ant Actor Mod
81372F5C 80yy
81372F5E xxxx
35_E84C=Default

Ant ??? Mod
81372F60 80yy
81372F62 xxxx
No telling what this might even be.

Ant Type Data
81372F64 80yy
81372F66 xxxx
32_5888=Default

Level Entrances/Exits Type
813731B0 xxxx
01E4=Default

Level Entry/Exit Swap
813731B2 xxxx
0373=Default

Level Entry/Exit Image
813731B4 xxxx
Nothing by default,needs type data mod.

Level Entry/Exit Anim Type
803731B7 00xx
00=Default
01=Works

Level Entry/Exit Anims
813731B8 80yy
813731BA xxxx
Blank by default.

Level Entry/Exit Actor Mod
813731BC 80yy
813731BE xxxx
2C_6240=Bull
36_1870=Default

Level Entry/Exit Type Data
813731C4 80yy
813731C6 xxxx
32_5340=Default
32_5888=Standard (fixes some invisible stuff)

Type Values:
0001=Basic (makes images better? Gamer Banjo has both Gameboy and Ladle)
0003=Bull
0004=Ant
0005=Mountain Grublin
0006=Mumbo
0009=Concert Bull
0011=Wading Boots
0012=Doorways? (doesn’t break exits)
0013=Crab/Mutie Snippet
0014=Snacker
0016=???
0029=Chompa
0032=Player Shadow
0035=Climbable Stuff
0036=Yummy Orange
0037=Blubber’s Gold
0038=Running Shoes
0039=Mumbo Token
003D=???
0045=Flight Pad (works!)
0050=Beehive
0052=Jiggy
0053=Extra Honeycomb Piece
0055=Honeycomb
0056=Various Debris
0057=Dust of Beehive/Huts/Juju
0058=???
0059=???
005A=Blue Jinjo
005B=Green Jinjo
005C=Orange Jinjo
005D=Pink Jinjo
005E=Yellow Jinjo
005F=Dropped Note
0060=Blue Egg (Huts only)
0061=Extra Life
0065=Mine Baddie
0068=Held Jiggy
0069=Piranha
006A=Gloop
006B=Gloop Bubble
0072=Fire Sparkle?
0096=RIP Baddie
0099=Mini Phantom
009B=Object Shadows
00B5=Red Feather
00B8=Bottles Mound
008C=Banjo’s Curtains
008D=Banjo’s Door
00B1=Snowman
00B2=Snowball
00B3=Snowman’s Hat
00C2=Dragonfly
00C9=Life Ring Baddie
00D4=ShockJump Disc (works!)
00DD=Black Crab
00E4=Sleeping Banjo
00E5=Gamer Banjo
00E6=Cooker Banjo
0100=Used Red Feather
0101=Used Gold Feather
0102=Note Door
0103-0106=Grunty Switches
0109=Desert Brick Wall
010A=MM Entry Door
010B=RBB Entry Door
010C=BGS Entry Door
010D=Treasure Lid
010E=CC Entry Bars
010F=Circular Grate
0110=Pipe Grate Switch
0111=Pipe
0112=Another Pipe
0113=Pipe Switch
0114=Short Pipe
0115=Short Pipe Switch
0116=Iron Bars
0117=Grunty Statue’s Hat
0118=Circular Green Grate
0119=Brown Grate
011A=Breakble Grate?
011B=Water Switch 1
011C=Water Switch 2
011D=Water Switch 3
011E=Ice Ball?
011F=Rareware Crate
0120=GV Entry Door
0121=Glass Eye (Grunty head statue)
0122=MMM Entry Door
0127=Bat
013D=Bowl With Roysten
013E=Cuckoo Clock
013F-0142=Yellow Cutscene Jinjos
015E=Spawn Point?!?
0160=Tomb
0161,0162=Grunty Switches
0163=Coffin Lid
0164=Grunty Eye Switches
0165=Pressed Eye Switch?
0166=Grunty Switch
0168=Ice Key
0169=Secret Egg (Mumbo got new stick,this one doesn’t work well)
016A=Furnace Warp (needs more to work)
016D=Cheato 1
016E=Cheato 2
016F=Cheato 3
0170=Egg Refill Pillow
0171=Red Feather Refill Pillow
0172=Gold Feather Refill Pillow
0174=Game Over Sign
0175=Title Sign
0176=Companies/Date Sign
0177=Press Start Text
0178=No Controller Text
0179=Bottles’ Puzzles
017A=Banjo’s Hand
017B=Jigsaw Image Buffer (Bonus)
017C=The End Sign
017D=Iron Gate
01A6=Vent Enemy (unused)
01A7=Whipcrack
01A8=Waterfall Sound
01B2=Bird Head
01C1=Weather Effects
01C5=Whip-lash (killable)
01DF=Bottles
01E0=Brentilda
01E4=Level Entrance/Exit?
01E5=Gold Feather
01E9=Mumbo Token Signs
01EA=Red Robed Gruntling
01EB=Jiggy Podiums (lit/unlit)
01EC=Furnace Fireball
01EF=Big Fireball?
01F1=Black Robed Gruntling
01F5=Fire Crackers?
0217=Bee Swarm
0218=Skeleton
0219=Mummy
021A=Sea Grublin
021B=Lair Entrances?
0224=Yellow Cobweb Floor
0225=Ywllow Cobweb Door
0227=CCW Entry Door
0228=FP Entry Door 1
0229=FP Entry Door 2
022A,022B=Grunty Switches
022C=Snowy Driftwood?
0231=Magic Cauldron
0232=CCW Podium Switch
0233=Mumbo Switch
0234=Wooden Coffin
023F=Flight Pad Switch
0240=Flight Pad? (unique)
0241=Shockjump Switch
0242=ShockJump Disc (unique)
0244=Dingpot
0250=Icecubes
0253=Scarab
0256=Torch
025F=Small Icecube
0261=Flight Pad (unique)
0264=Padlock Door
0265=BK Warp Disc
0266=MM Level Sign
026E=Lair Related?!?
026F=Lair Related?!?
0270=Two Poles (lair)
0294=Mumbo’s Magic Pictures
0295=Blue Robed Gruntling
0296=Purple Phantom
0297=Big RIP Baddie
0299=Vase Exit Sounds
029A=Furnace Prizes (incl. Tooty and Props)
029B=Gruntilda (furnace)

Anims Values:
36_5E28=Sleeping Banjo
36_5E7C=Gamer Banjo
36_5ED0=Cooker Banjo
36_6010=Bull/Concert Bull
36_6290=Jiggy
36_62D0=Held Jiggy
36_6EA0=Running Shoes
36_7010=Crab
36_7060=Mutie Snippet
36_71B0=Jinjos
36_72C0=Beehive
36_73C0=Mine Baddie
36_7430=Gloop
36_7490=Mumbo
36_76B0=Various Switches
36_7A00=Wading Boots
36_7B50=Presents
36_7D70=Bottles
36_7E00=Bottles’ Mound
36_8100=Press Start Sign
36_8150=No Controller Sign
36_8220=Bonus Puzzle?
36_8300=Mumbo’s Picture Hand
36_83B0=Banjo’s Hand
36_8440=Fire Sparkle
36_85D0=Snacker
36_8650=Snowman
37_2B50=Icecube Baddies
37_2BE0=Phantoms
37_2D20=Skeleton
37_2DA0=Sea Grublin
37_2E20=Mummy
37_2EA0=Piranha
37_2F10=Ant
37_2F80=RIP Baddies
37_3090=Bat
3y_xxxx=Higher values mostly unusable.
39_3710=Brentilda (makes early mods like “Ant” stiff until Gruntilda’s Lair is 1st loaded)
39_49B0=Gruntlings

Actor Mods:
2C_4C14=Gamer/Cooker Banjo
2C_5A60=Glitter Effect???
2C_5BC0=Mine Explosion (address later will be good to mod into another actor)
2C_5DDC=Air Bubble
2C_6240=Bulls
2C_7DC0=Jiggy
2C_811C=Held Jiggy
2C_8C5C=Various Debris
2C_8EC0=Extra Life
2C_9C30=Muscical Note Drop (Huts)
2C_9E70=Normal/Extra Honeycomb
2C_A1E0=???
2C_A498=Running Shoes
2C_A92C=Player’s Shadow (use on others like Ants to have them piled onto Banjo)
2C_A9D0=Shockspring Disc
2C_AA44=Flight Pad
2C_AB70=Unique Flight Pad
2C_BAAC=Crabs
2C_CC5C=Dragonfly (mostly freezes on others,can become unfair)
2C_D898=Doorways? (excluding level entrances/exits)
2C_DD78=Jinjos
2C_E8D4=Beehive
2C_F83C=Bees (can crash on memory overload with larger models,bulls work okay)
2D_07C8=Waterfall Sound
2D_10A4=Mine Baddie
2D_1468=Gloop
2D_1CF0=Mumbo
2D_2D00=Mumbo’s Signs
2D_2DA0=???
2D_3D54=Lair Props
2D_4250=Ice Key
2D_4388=Mumbo Switch
2D_4680=Furnace Warp
2D_3FD4=Secret Egg?
2D_3DA4=BK Exit Pad
2D_4B94=MM Grunty Switch
2D_4BBC=Grunty Switch
2D_4BE4=Grunty Switch
2D_4C0C=Grunty Switch
2D_4C34=Grunty Switch
2D_4C5C=Grunty Switch
2D_4C84=Grunty Switch
2D_4CAC=Grunty Switch
2D_4CD4=Grunty Switch
2D_6B68=Wading Boots
2D_6EA0=Object Shadows
2D_766C=Dust of Beehives/Huts/Juju
2D_77D4=Climbable Stuff (image mods can get weird on top of actor mods/climbing NPCs)
2D_8528=Collectible Orange/Gold/Presents
2D_8730=Spawn Point?!?
2D_88E0=Dropped Feathers
2D_9018=Item Drop (retrievable Eggs/Feathers)
2D_9D60=Bottles
2D_A740=Bottles’ Mound
2D_AA14=Random Corners? (a few doorways)
2D_C018=Fire Crackers? (can crash easily when images are active)
2D_C208=???
2D_C45C=Game Over Sign
2D_C67C=The End Sign
2D_C900=Banjo-Kazooie Sign
2D_CA30=Companies/Year
2D_CC90=Press Start
2D_CF20=No Controller
2D_E4CC=Bottles Puzzle Flag
2D_EE1C=Mumbo’s Picture Hand
2D_F2C4=Jigsaw Image Buffer (Bonus)
2D_FA34=Banjo’s Puzzle Hand (plays music too)
2E_07E0=Banjo’s Stuff (Curtains/Door/Roysten/Clock/Debug Jinjos
2E_08F0=Fire Spark?
2E_0B10=Mumbo Token
2E_1168=Snacker
2E_20E8=Snowman
2E_28D0=Snowball
2E_2D20=Snowman’s Hat
35_67EC=Whipcrack
35_6CCC=Enemy Grate
35_765C=CCW Bird Hole
35_8684=Scarab
35_933C=Weather Effects (leaves/rain/snow) “crash-prone on mods”
35_984C=Torch Burn
35_9C40=???
35_AA8C=Both Icecubes
35_B900=Phantoms
35_C8F4=Life Ring Baddie
35_CF1C=Skeleton
35_D058=Sea Grublin
35_D3D8=Mummy
35_DA1C=Piranha
35_E84C=Ant
35_F138=RIP Baddies
36_0828=Bat
36_111C=Whiplash
36_158C=Beta Vents
36_1870=Level Entrances/Exits
36_3310=???

Type Data:
2C_4464=Sleeping Banjo (files)
2C_4360=Gamer/Cooker Banjo
2C_6E84=Bulls
2C_7D0C=Jiggy
2C_80C0=Held Jiggy
2C_8484=Various Debris
2C_A320=Running Shoes
2C_A7BC=Player’s Shadow
2C_CA7C=Dragonfly
2C_EBFC=Bees
2D_13B0=Gloop
2D_2964=Mumbo
2D_3F48=BK Exit Pad
2D_41C4=Secret Egg
2D_4588=Mumbo Switch
2D_6B10=Wading Boots
2D_6F48=Object Shadows
2D_745C=Dust of Beehive/Huts/Juju
2D_8F50=Egg/Feathers Collectable Drop (Oyster/Huts)
2D_94B4=Bottles
2D_A560=Bottles’ Mound
2D_C320=Game Over/The End Signs
2D_C7E0=Title/Companies Signs
2D_CB50=Press Start Sign
2D_CE00=No Controller Sign
2D_D188=Bottles Puzzles
2D_EC00=Mumbo’s Picture Hand
2E_0738?=Banjo’s Props/Debug Jinjos
2E_1AC0=Snowman
2E_2630=Snowball
32_5340=NPC/Enemy/Object Image-spawns or Invisible Stuff
32_5888=General 3D Stuff
32_5934=2D Collectables/Drops and ???
32_5E78=Secret Items (Ice Key,etc.?)
35_6C50=Enemy Grate
35_75B8=Bird Holes
35_8344=Scarab
35_9DA0=Both Icecubes
35_C71C=Life Ring Baddie
35_ECA0=RIP Baddies

retroben     5th February 2017 02:08 AM
Banjo-Kazooie (U) (v1.0)

Disable Level Culling
80277A0C 0046
80277A10 0046
80277A18 0046
80277A20 0046
Use for widescreen hacks,hopefully this works fully since I checked various corners of the screen for chopped off geometry,also works on close objects.
Looking into finding the enemy view distance code as well,wish me luck. 😀

Page 80 contains value lists.

Banjo-Kazooie (U) (V1.0)

Exploding Jiggy Type
813663D0 xxxx
0056=Default

Exploding Jiggy Swap
813663D2 xxxx
014F=Default

Exploding Jiggy Image
813663D4 xxxx
None by default.

Exploding Jiggy Anim Type
803663D7 00xx
02=Default

Exploding Jiggy Anims
813663D8 80yy
813663DA xxxx
Blank by default.

Exploding Jiggy Actor Mod
813663DC 80yy
813663DE xxxx
2C_8C5C=Default

Exploding Jiggy Type Data
813663E4 80yy
813663E6 xxxx
2C_8484=Default

Rock Crumble Type?
813663F4 xxxx
0056=Default

Rock Crumble Swap
813663F6 xxxx
03AD=Default

Rock Crumble Image
813663F8 xxxx
None by default.

Rock Crumble Anim Type
803663FB 00xx
02=Default

Rock Crumble Anims
813663FC 80yy
813663FE xxxx
Blank by default.

Rock Crumble Actor Mod
81366400 80yy
81366402 xxxx
2C_8C5C=Default

Rock Crumble Type Data
81366408 80yy
8136640A xxxx
2C_8484=Default

Extra Life Type
81366430 xxxx
Good for pranks.
0003=Bull
0061=Default

Extra Life Swap
81366432 xxxx
0049=Default

Extra Life Image
81366434 xxxx
036E=Default (2D)

Extra Life Anim Type
80366437 00xx
00=Default

Extra Life Anims
81366438 80yy
8136643A xxxx
Blank by default.

Extra Life Actor Mod
8136643C 80yy
8136643E xxxx
2C_6240=Bull Prank
2C_8EC0=Default

Extra Life Type Data
81366444 80yy
81366446 xxxx
32_5934=Default

Music Not Drop Type
81366C50 xxxx
005F=Default

Music Note Drop Swap
81366C52 xxxx
0051=Default

Music Note Drop Image
81366C54 xxxx
06D6=Default

Music Note Drop Anim Type
80366C57 00xx
00=Default

Music Note Drop Anims
81366C58 80yy
81366C5A xxxx
Blank by default.

Music Note Drop Actor Mod
81366C5C 80yy
81366C5E xxxx
2C_9C30=Default

Music Note Drop Type Data
81366C64 80yy
81366C66 xxxx
32_5934=Default

Extra Honeycomb Piece Type
81366C80 xxxx
0053=Default

Extra Honeycomb Piece Swap
81366C82 xxxx
0047=Default

Extra Honeycomb Piece Image
81366C84 xxxx
0361=Default

Extra Honeycomb Piece Anim Type
80366C87 00xx
00=Default

Extra Honeycomb Piece Anims
81366C88 80yy
81366C8A xxxx
Blank by default.

Extra Honeycomb Piece Actor Mod
81366C8C 80yy
81366C8E xxxx
2C_9E70=Default

Extra Honeycomb Piece Type Data
81366C94 80yy
81366C96 xxxx
32_5888=Default

Honeycomb Type
81366CA4 xxxx
0055=Default

Honeycomb Swap
81366CA6 xxxx
0050=Default

Honeycomb Image
81366CA8 xxxx
0363=Default

Honeycomb Anim Type
80366CAB 00xx
00=Default

Honeycomb Piece Anims
81366CAC 80yy
81366CAE xxxx
Blank by default.

Honeycomb Actor Mod
81366CB0 80yy
81366CB2 xxxx
2C_9E70=Default

Honeycomb Type Data
81366CB8 80yy
81366CBA xxxx
32_5888=Default

Running Shoes Type
81366EC0 xxxx
0038=Default

Running Shoes Swap
81366EC2 xxxx
002C=Default

Running Shoes Image
81366EC4 xxxx
0367=Default

Running Shoes Anim Type
80366EC7 00xx
00=Default

Running Shoes Anims
81366EC8 80yy
81366ECA xxxx
36_6EA0=Default

Running Shoes Actor Mod
81366ECC 80yy
81366ECE xxxx
2C_A498=Default

Running Shoes Type Data
81366ED4 80yy
81366ED6 xxxx
2C_A320=Default

Player Shadow Type
81366EF0 xxxx
0032=Default

Player Shadow Swap
81366EF2 xxxx
0017=Default

Player Shadow Image
81366EF4 xxxx
03BF=Default

Player Shadow Anim Type
80366EF7 00xx
01=Default

Player Shaodw Anims
81366EF8 80yy
81366eFA xxxx
Blank by default.

Player Shadow Actor Mod
81366EFC 80yy
81366EFE xxxx
2C_A92C=Default

Player Shadow Type Data
81366F04 80yy
81366F06 xxxx
2C_A7BC=Default

Shock Jump Pad Type
81366F20 xxxx
00D4=Default

Shock Jump Pad Swap
81366F22 xxxx
000B=Default

Shock Jump Pad Image
81366F24 xxxx
0489=Default

Shock Jump Pad Anim Type
80366F27 00xx
00=Default

Shock Jump Pad Anims
81366F28 80yy
81366F2A xxxx
Blank by default.

Shock Jump Pad Actor Mod
81366F2C 80yy
81366F2E xxxx
2C_A9D0=Default

Shock Jump Pad Type Data
81366F34 80yy
81366F36 xxxx
32_5888=Default

Flight Pad Type
81366F44 xxxx
0045=Default

Flight Pad Swap
81366F46 xxxx
00E4=Default

Flight Pad Image
81366F48 xxxx
048A=Default

Flight Pad Anim Type
80366F4B 00xx
00=Default

Flight Pad Anims
81366F4C 80yy
81366F4E xxxx
Blank by default.

Flight Pad Actor Mod
81366F50 80yy
81366F52 xxxx
2C_AA44=Default

Flight Pad Type Data
81366F58 80yy
81366F5A xxxx
32_5888=Default

Special Fly Pad Type
81366F68 xxxx
0261=Default

Special Fly Pad Swap
81366F6A xxxx
039F=Default

Special Fly Pad Image
81366F6C xxxx
048A=Default

Special Fly Pad Anim Type
80366F6F 00xx
00=Default

Special Fly Pad Anims
81366F70 80yy
81366F72 xxxx
Blank by default.

Special Fly Pad Actor Mod
81366F74 80yy
81366F76 xxxx
2C_AB70=Default

Special Fly Pad Type Data
81366F7C 80yy
81366F7E xxxx
32_5888=Default

Crab Type
813670B8 xxxx
0013=Default

Crab Swap
813670BA xxxx
0067=Default

Crab Image
813670BC xxxx
0358=Default

Crab Anim Type
803670BF 00xx
01=Default

Crab Anims
813670C0 80yy
813670C2 xxxx
36_7010=Default

Crab Actor Mod
813670C4 80yy
813670C6 xxxx
2C_BAAC=Default

Crab Type Data
813670CC 80yy
813670CE xxxx
32_5888=Default

Black Crab Type
813670DC xxxx
00DD=Default

Black Crab Swap
813670DE xxxx
00F2=Default

Black Crab Image
813670E0 xxxx
0566=Default

Black Crab Anim Type
803670E3 00xx
01=Default

Black Crab Anims
813670E4 80yy
813670E6 xxxx
36_7010=Default

Black Crab Actor Mod
813670E8 80yy
813670EA xxxx
2C_BAAC=Default

Black Crab Type Data
813670F0 80yy
813670F2 xxxx
32_5888=Default

Mutie Snippet Type
81367100 xxxx
0013=Default

Mutie Snippet Swap
81367102 xxxx
00F5=Default

Mutie Snippet Image
81367104 xxxx
038F=Default

Mutie Snippet Anim Type
80367107 00xx
01=Default

Mutie Snippet Anims
81367108 80yy
8136710A xxxx
36_7060=Default

Mutie Snippet Actor Mod
8136710C 80yy
8136710E xxxx
2C_BAAC=Default

Mutie Snippet Type Data
81367114 80yy
81367116 xxxx
32_5888=Default

Dragonfly Type
81367130 xxxx
00C2=Default

Dragonfly Swap
81367132 xxxx
0134=Default

Dragonfly Image
81367134 xxxx
03ED=Default

Dragonfly Anim Type
80367137 00xx
00=Default

Dragonfly Anims
81367138 80yy
8136713A xxxx
Oddly,blank by default.

Dragonfly Actor Mod
8136713C 80yy
8136713E xxxx
2C_CC5C=Default

Dragonfly Type Data
81367144 80yy
81367146 xxxx
2C_CA7C=Default

Lair Doorway Type
81367160 xxxx
0012=Default

Lair Doorway Swap
81367162 xxxx
0066=Default

Lair Doorway Image
81367164 xxxx
None by default.

Lair Doorway Anim Type
80367167 00xx
00=Default

Lair Doorway Anims
81367168 80yy
8136716A xxxx
Blank by default.

Lair Doorway Actor
8136716C 80yy
8136716E xxxx
2C_D898=Default

Lair Doorway Type Data
81367174 80yy
81367176 xxxx
32_5340=Default

Blue Jinjo Type
81367200 xxxx
005A=Default

Blue Jinjo Swap
81367202 xxxx
0060=Default

Blue Jinjo Image
81367204 xxxx
03C0=Default

Blue Jinjo Anim Type
80367207 00xx
01=Default

Blue Jinjo Anims
81367208 80yy
8136720A xxxx
36_71B0=Default

Blue Jinjo Actor Mod
8136720C 80yy
8136720E xxxx
2C_DD78=Default

Blue Jinjo Type Data
81367214 80yy
81367216 xxxx
32_5888=Default

Green Jinjo Type
81367224 xxxx
005B=Default

Green Jinjo Swap
81367226 xxxx
0062=Default

Green Jinjo Image
81367228 xxxx
03C2=Default

Green Jinjo Anim Type
8036722B 00xx
01=Default

Green Jinjo Anims
8136722C 80yy
8136722E xxxx
36_71B0=Default

Green Jinjo Actor Mod
81367230 80yy
81367232 xxxx
2C_DD78=Default

Green Jinjo Type Data
81367238 80yy
8136723A xxxx
32_5888=Default

Yellow Jinjo Type
81367248 xxxx
005E=Default

Yellow Jinjo Swap
8136724A xxxx
005E=Default

Yellow Jinjo Image
8136724C xxxx
03BB=Default

Yellow Jinjo Anim Type
8036724F 00xx
01=Default

Yellow Jinjo Anims
81367250 80yy
81367252 xxxx
36_71B0=Default

Yellow Jinjo Actor Mod
81367254 80yy
81367256 xxxx
2C_DD78=Default

Yellow Jinjo Type Data
8136725C 80yy
8136725E xxxx
32_5888=Default

Pink Jinjo Type
8136726C xxxx
005D=Default

Pink Jinjo Swap
8136726E xxxx
0061=Default

Pink Jinjo Image
81367270 xxxx
03C1=Default

Pink Jinjo Anim Type
80367273 00xx
01=Default

Pink Jinjo Anims
81367274 80yy
81367276 xxxx
36_71B0=Default

Pink Jinjo Actor Mod
81367278 80yy
8136727A xxxx
2C_DD78=Default

Pink Jinjo Type Data
81367280 80yy
81367282 xxxx
32_5888=Default

Orange Jinjo Type
81367290 xxxx
005C=Default

Orange Jinjo Swap
81367292 xxxx
005F=Default

Orange Jinjo Image
81367294 xxxx
03BC=Default

Orange Jinjo Anim Type
80367297 00xx
01=Default

Orange Jinjo Anims
81367298 80yy
8136729A xxxx
36_71B0=Default

Orange Jinjo Actor Mod
8136729C 80yy
8136729E xxxx
2C_DD78=Default

Orange Jinjo Type Data
813672A4 80yy
813672A6 xxxx
32_5888=Default

Beehive Type
813672E0 xxxx
0050=Default

Beehive Swap
813672E2 xxxx
0012=Default

Beehive Image
813672E4 xxxx
0364=Default

Beehive Anim Type
803672E7 00xx
01=Default

Beehive Anims
813672E8 80yy
813672EA xxxx
36_72C0=Default

Beehive Actor Mod
813672EC 80yy
813672EE xxxx
2C_E8D4=Default

Beehive Type Data
813672F4 80yy
813672F6 xxxx
32_5888=Default

Bee Swarm Type
81367310 xxxx
0217=Default

Bee Swarm Swap
81367312 xxxx
034D=Default

Bee Swam Image
81367314 xxxx
049E=Default

Bee Swarm Anim Type
80367317 00xx
01=Default

Bee Swarm Anims
81367318 80yy
8136731A xxxx
Blank by default.

Bee Swarm Actor Mod
8136731C 80yy
8136731E xxxx
2C_F83C=Default

Bee Swarm Type Data
81367324 80yy
81367326 xxxx
2C_EBFC=Default

Waterfall Sound Type
81367390 xxxx
01A8=Default

Waterfall Sound Swap
81367392 xxxx
028B=Default

Waterfall Sound Image
81367394 xxxx
None by default.

Waterfall Sound Anim Type
80367397 xxxx
00=Default

Waterfall Sound Anims
81367398 80yy
8136739A xxxx
Blank by default.

Waterfall Sound Actor Mod
8136739C 80yy
8136739E xxxx
2D_07C8=Default

Waterfall Sound Type Data
813673A4 80yy
813673A6 xxxx
32_5340=Default

Mine Baddie Type
81367404 xxxx
0065=Default

Mine Baddie Swap
81367406 xxxx
0056=Default

Mine Baddie Image
81367408 xxxx
03EC=Default

Mine Baddie Anim Type
8036740B 00xx
01=Default

Mine Baddie Anims
8136740C 80yy
8136740E xxxx
36_73C0=Default

Mine Baddie Actor Mod
81367410 80yy
81367412 xxxx
2D_10A4=Default

Mine Baddie Type Data
81367418 80yy
8036741A xxxx
32_5888=Default

Mine Explosion Type
81365FB0 xxxx
0065=Default

Mine Explosion Swap
81365FB2 xxxx
00F3=Default

Mine Explosion Image
81365FB4 xxxx
None by default.

Mine Explosion Anim Type
80365FB7 00xx
00=Default

Mine Explosion Anims
81365FB8 80yy
81365FBA xxxx
Blank by default.

Mine Explosion Actor Mod
81365FBC 80yy
81365FBE xxxx
2C_5BC0=Default

Mine Explosion Type Data
81365FC4 80yy
81365FC6 xxxx
32_5340=Default

Gloop Type
81367468 xxxx
006A=Default

Gloop Swap
8136746A xxxx
00E6=Default

Gloop Image
8136746C xxxx
0372=Default

Gloop Anim Type
8036746F 00xx
02=Default

Gloop Anims
81367470 80yy
81367472 xxxx
36_7430=Default

Gloop Actor Mod
81367474 80yy
81367476 xxxx
2D_1468=Default

Gloop Type Data
8136747C 80yy
8136747E xxxx
2D_13B0=Default

Mumbo Type
813674E0 xxxx
0006=Default

Mumbo Swap
813674E2 xxxx
0007=Default

Mumbo Image
813674E4 xxxx
03C6=Default

Mumbo Anim Type
803674E7 00xx
01=Default

Mumbo Anims
813674E8 80yy
813674EA xxxx
36_7490=Default

Mumbo Actor Mod
813674EC 80yy
813674EE xxxx
2D_!CF0=Default

Mumbo Type Data
813674F4 80yy
813674F6 xxxx
2D_2964=Default

Mumbo’s Sign 5 Type
81367530 xxxx
01E9=Default

Mumbo’s Sign 5 Swap
81367532 xxxx
0368=Default

Mumbo’s Sign 5 Image
81367534 xxxx
0301=Default

Mumbo’s Sign 5 Anim Type
80367537 00xx
00=Default

Mumbo’s Sign 5 Anims
81367538 80yy
8136753A xxxx
Blank by default.

Mumbo’s Sign 5 Actor Mod
8136753C 80yy
8136753E xxxx
2D_2D00=Default

Mumbo’s Sign 5 Type Data
81367544 80yy
81367546 xxxx
32_5888=Default

Mumbo’s Sign 10 Type
81367554 xxxx
01E9=Default

Mumbo’s Sign 10 Swap
81367556 xxxx
036B=Default

Mumbo’s Sign 10 Image
81367558 xxxx
0302=Default

Mumbo’s Sign 10 Anim Type
8036755B 00xx
00=Default

Mumbo’s Sign 10 Anims
8136755C 80yy
8136755E xxxx
Blank by default.

Mumbo’s Sign 10 Actor Mod
81367560 80yy
81367562 xxxx
2D_2D00=Default

Mumbo’s Sign 10 Type Data
81367568 80yy
8136756A xxxx
32_5888=Default

Mumbo’s Sign 15 Type
81367578 xxxx
01E9=Default

Mumbo’s Sign 15 Swap
8136757A xxxx
036A=Default

Mumbo’s Sign 15 Image
8136757C xxxx
0303=Default

Mumbo’s Sign 15 Anim Type
8036757F 00xx
00=Default

Mumbo’s Sign 15 Anims
81367580 80yy
81367582 xxxx
Blank by default.

Mumbo’s Sign 15 Actor Mod
81367584 80yy
81367586 xxxx
2D_2D00=Default

Mumbo’s Sign 15 Type Data
8136758C 80yy
8136758E xxxx
32_5888=Default

Mumbo’s Sign 20 Type
8136759C xxxx
01E9=Default

Mumbo’s Sign 20 Swap
8136759E xxxx
0369=Default

Mumbo’s Sign 20 Image
813675A0 xxxx
0304=Default

Mumbo’s Sign 20 Anim Type
803675A3 00xx
00=Default

Mumbo’s Sign 20 Anims
813675A4 80yy
813675A6 xxxx
Blank by default.

Mumbo’s Sign 20 Actor Mod
813675A8 80yy
813675AA xxxx
2D_2D00=Default

Mumbo’s Sign 20 Type Data
813675B0 80yy
813675B2 xxxx
32_5888=Default

Mumbo’s Sign 25 Type
813675C0 xxxx
01E9=Default

Mumbo’s Sign 25 Swap
813675C2 xxxx
036C=Default

Mumbo’s Sign 25 Image
813675C4 xxxx
0305=Default

Mumbo’s Sign 25 Anim Type
803675C7 00xx
00=Default

Mumbo’s Sign 25 Anims
813675C8 80yy
813675CA xxxx
Blank by default.

Mumbo’s Sign 25 Actor Mod
813675CC 80yy
813675CE xxxx
2D_2D00=Default

Mumbo’s Sign 25 Type Data
813675D4 80yy
813675D6 xxxx
32_5888=Default

retroben     10th February 2017 04:01 AM
My list of codes was way too long,I really should stop expanding dong. 😀

Page 80 for value lists.

Banjo-Kazooie (U) (V1.0)

??? Type (use these for replacement fun)
813675F0 xxxx
0016=Default
0233=Mumbo Switch (collision)

??? Swap (ineffective unless zero)
813675F2 xxxx
0000=Various Spots
006A=Default

??? Image
813675F4 xxxx
0353=Bull
0487=Big Eyrie
None by default.

??? Anim Type
803675F7 00xx
01=Default?

??? Anims
813675F8 80yy
813675FA xxxx
36_6010=Bull
36_7010=Crab
37_2F50=Ant
Blank by default.

??? Actor Mod
813675FC 80yy
813675FE xxxx
2C_A92C=Player Shadow (it sticks to you when close enough)
2D_2DA0=Default (useful?)

??? Type Data
81367604 80yy
81367606 xxxx
32_5340=Default
32_5888=Visible Models

Ice Key Type
813677A8 xxxx
0168=Default

Ice Key Swap
813677AA xxxx
025D=Default

Ice Key Image
813677AC xxxx
050C=Default

Ice Key Anim Type
803677AF 00xx
01=Default

Ice Key Anims
813677B0 80yy
813677B2 xxxx
Blank by default.

Ice Key Actor Mod
813677B4 80yy
813677B6 xxxx
2D_2DA0=Random Actor (use to make key always accessible)
2D_4250=Default

Ice Key Type Data
813677BC 80yy
813677BE xxxx
32_5E78=Default

Mumbo Switch Type
813677CC xxxx
0233=Default

Mumbo Switch Swap
813677CE xxxx
023D=Default

Mumbo Switch Image
813677D0 xxxx
04DD=Default

Mumbo Switch Anim Type
803677D3 00xx
12=Default

Mumbo Switch Anims
813677D4 80yy
813677D6 xxxx
36_76B0=Default

Mumbo Switch Actor Mod
813677D8 80yy
813677DA xxxx
2D_4388=Default

Mumbo Switch Type Data
813677E0 80yy
813677E2 xxxx
2D_4588=Default

Furnace Warp Type
813677F0 xxxx
016A=Default

Furnace Warp Swap
813677F2 xxxx
0242=Default

Furnace Warp Image
813677F4 xxxx
None by default.

Furnace Warp Anim Type
803677F7 00xx
00=Default

Furnace Warp Anims
813677F8 80yy
813677FA xxxx
Blank by default.

Furnace Warp Actor Mod
813677FC 80yy
813677FE xxxx
2D_4680=Default

Furnace Warp Type Data
81367804 80yy
81367806 xxxx
32_5340=Default

Secret Egg Type
81367814 xxxx
0169=Default

Secret Egg Swap
81367816 xxxx
025E=Default

Secret Egg Image
81367818 xxxx
050D=Default (yellow)

Secret Egg Anim Type
8036781B 00xx
01=Default

Secret Egg Anims
8136781C 80yy
8136781E xxxx
Blank by default.

Secret Egg Actor Mod
81367820 80yy
81367822 xxxx
2D_3FD4=Default

Secret Egg Type Data
81367828 80yy
8136782A xxxx
2D_41C4=Default

BK Exit Pad Type
81367838 xxxx
0265=Default

BK Exit Pad Swap
8136783A xxxx
02E4=Default

BK Exit Pad Image
8136783C xxxx
055A=Default

BK Exit Pad Anim Type
8036783F 00xx
01=Default

BK Exit Pad Anims
81367840 80yy
81367842 xxxx
Blank by default.

BK Exit Pad Actor Mod
81367844 80yy
81367846 xxxx
2D_3DA4=Default

BK Exit Pad Type Data
8136784C 80yy
8136784E xxxx
2D_3F48=Default

Grunty Switches will be done later,sorry.

Wading Boots Type
81367A20 xxxx
0011=Default

Wading Boots Swap
81367A22 xxxx
0065=Default

Wading Boots Image
81367A24 xxxx
0366=Default

Wading Boots Anim Type
80367A27 00xx
00=Default

Wading Boots Anims
81367A28 80yy
81367A2A xxxx
36_7A00=Default

Wading Boots Actor Mod
81367A2C 80yy
81367A2E xxxx
2D_6B68=Default

Wading Boots Type Data
81367A34 80yy
81367A36 xxxx
2D_6B10=Default

Other Shadows Type
81367A50 xxxx
009B=Default

Other Shadows Swap
81367A52 xxxx
0108=Default

Other Shadows Image
81367A54 xxxx
03BF=Default

Other Shadows Anim Type
80367A57 00xx
01=Default

Other Shadows Anims
81367A58 80yy
81367A5A xxxx
Blank by default

Other Shadows Actor Mod
81367A5C 80yy
81367A5E xxxx
2D_6EA0=Default

Other Shadows Type Data
81367A64 80yy
81367A66 xxxx
2D_6F48=Default

Hive Dust Type
81367AB0 xxxx
Bulls end up harmless,have fun on other images too!
0057=Default

Hive Dust Swap
81367AB2 xxxx
004C=Default

Hive Dust Image
81367AB4 xxxx
None by default.

Hive Dust Anim Type
80367AB7 00xx
00=Default

Hive Dust Anims
81367AB8 80yy
81367ABA xxxx
Blank by default.

Hive Dust Actor Mod
81367ABC 80yy
81367ABE xxxx
2D_766C=Default

Hive Dust Type Data
81367AC4 80yy
81367AC6 xxxx
2D_745C=Default

Hut Dust Type
81367AD4 xxxx
0057=Default

Hut Dust Swap
81367AD6 xxxx
004D=Default

Hut Dust Image
81367AD8 xxxx
None by default.

Hut Dust Anim Type
80367ADB 00xx
00=Default

Hut Dust Anims
81367ADC 80yy
81367ADE xxxx
Blank by default.

Hut Dust Actor Mod
81367AE0 80yy
81367AE2 xxxx
2D_766C=Default

Hut Dust Type Data
81367AE8 80yy
81367AEA xxxx
2D_745C=Default

Juju Dust Type
81367AF8 xxxx
0057=Default

Juju Dust Swap
81367AFA xxxx
0058=Default

Juju Dust Image
81367AFC xxxx
None by default.

Juju Dust Anim Type
80367AFF 00xx
00=Default

Juju Dust Anims
81367B00 80yy
81367B02 xxxx
Blank by default.

Juju Dust Actor Mod
81367B04 80yy
81367B06 xxxx
2D_766C=Default

Juju Dust Type Data
81367B0C 80yy
81367B0E xxxx
2D_745C=Default

Climb Type
81367B20 xxxx
Trees and other stuff.
0035=Default

Climb Swap
81367B22 xxxx
0026=Default

Climb Image
81367B24 xxxx
0487=Big Eyrie
053D=Gruntilda
None by default,can be made cool,or…dirty.

Climb Anim Type
80367B27 00xx
01=Default

Climb Anims
81367B28 80yy
81367B2A xxxx
Blank by default,use other anims types for extra fun.

Climb Actor Mod
81367B2C 80yy
81367B2E xxxx
2D_77D4=Default

Climb Type Data
81367B34 80yy
81367B46 xxxx
32_5340=Default
32_5888=Visible

Orange Type
81367B80 xxxx
0036=Default

Orange Swap
81367B82 xxxx
0029=Default

Orange Image
81367B84 xxxx
Feed Chimpy with anything.
02D2=Default

Orange Anim Type
80367B87 00xx
05=Default

Orange Anims
81367B88 80yy
81367B8A xxxx
Blank by default.

Orange Actor Mod
81367B8C 80yy
81367B8E xxxx
2D_8528=Default

Orange Type Data
81367B94 80yy
81367B96 xxxx
32_5888=Default

Blubber’s Gold Type
81367BA4 xxxx
0037=Default

Blubber’s Gold Swap
81367BA6 xxxx
002A=Default

Blubber’s Gold Image
81367BA8 xxxx
03C7=Default

Blubber’s Gold Anim Type
80367BAB 00xx
05=Default

Blubber’s Gold Anims
81367BAC 80yy
81367BAE xxxx
Blank by default.

Blubber’s Gold Actor Mod
81367BB0 80yy
81367BB2 xxxx
2D_8528=Default

Blubber’s Gold Type Data
81367BB8 80yy
81367BBA xxxx
32_5888=Default

Red Feather Drop Type
81367C90 xxxx
0100=Default

Red Feather Drop Swap
81367C92 xxxx
01FF=Default

Red Feather Drop Image
81367C94 xxxx
0580=Default
06D1=Gold Feather

Red Feather Drop Anim Type
80367C97 00xx
00=Default

Red Feather Drop Anims
81367C98 80yy
81367C9A xxxx
Blank by default.

Red Feather Drop Actor Mod
81367C9C 80yy
81367C9E xxxx
2D_88E0=Default

Red Feather Drop Type Data
81367CA4 80yy
81367CA6 xxxx
32_5888=3D Objects
32_5934=Default

Gold Feather Drop Type
81367CB4 xxxx
0101=Default

Gold Feather Drop Swap
81367CB6 xxxx
0200=Default

Gold Feather Drop Image
81367CB8 xxxx
0580=Red Feather
06D1=Default

Gold Feather Drop Anim Type
80367CBB 00xx
00=Default

Gold Feather Drop Anims
81367CBC 80yy
81367CBE xxxx
Blank by default.

Gold Feather Drop Actor Mod
81367CC0 80yy
81367CC2 xxxx
2D_88E0=Default

Gold Feather Drop Type Data
81367CC8 80yy
81367CCA xxxx
32_5934=Default

retroben     11th February 2017 06:09 AM
Banjo-Kazooie (U) (V1.0)

Egg Drops Type (huts/oysters only)
81367D00 xxxx
0060=Default

Egg Drops Swap
81367D02 xxxx
0052=Default

Egg Drops Image
81367D04 xxxx
036D=Default

Egg Drops Anim Type
80367D07 00xx
00=Default

Egg Drops Anims
81367D08 80yy
81367D0A xxxx
Blank by default.

Egg Drops Actor Mod
81367D0C 80yy
81367D0E xxxx
2D_9018=Default

Egg Drops Type Data
81367D14 80yy
81367D16 xxxx
2D_8F50=Default

Red Feather Drops Type (plural “drops” for collectables)
81367D24 xxxx
00B5=Default

Red Feather Drops Swap
81367D26 xxxx
0129=Default

Red Feather Drops Image
81367D28 xxxx
0580=Default

Red Feather Drops Anim Type
80367D2B 00xx
00=Default

Red Feather Drops Anims
81367D2C 80yy
81367D2E xxxx
Blank by default.

Red Feather Drops Actor Mod
81367D30 80yy
81367D32 xxxx
2D_9018=Default

Red Feather Drops Type Data
81367D38 80yy
81367D3A xxxx
2D_8F50=Default

Gold Feather Drops Type
81367D48 xxxx
01E5=Default

Gold Feather Drops Swap
81367D4A xxxx
0370=Default

Gold Feather Drops Image
81367D4C xxxx
06D1=Default

Gold Feather Drops Anim Type
80367D4F 00xx
00=Default

Gold Feather Drops Anims
81367D50 80yy
81367D52 xxxx
Blank by default.

Gold Feather Drops Actor Mod
81367D54 80yy
81367D56 xxxx
2D_9018=Default

Gold Feather Drops Type Data
81367D5C 80yy
81367D5E xxxx
2D_8F50=Default

Bottles Type
81367DA0 xxxx
01DF=Default

Bottles Swap
81367DA2 xxxx
037A=Default

Bottles Image
81367DA4 xxxx
Noted values listed for Banjo with sunglasses appearance over Bottles!
0387=Default
0532=Large Banjo (File Select)

Bottles Anim Type
80367DA7 00xx
01=Default
02=Talks To You
03=Always Out (watches you)

Bottles Anims
81367DA8 80yy
81367DAA xxxx
36_5E7C=Gamer Banjo
36_7D70=Default

Bottles Actor Mod
81367DAC 80yy
81367DAE xxxx
2D_9D60=Default

Bottles Type Data
81367DB4 80yy
81367DB6 xxxx
2D_2964=Mumbo (cool Banjo view)
2D_94B4=Default

Bottles’ Mound Swap
81367E20 xxxx
00B8=Default

Bottles’ Mound Swap
81367E22 xxxx
012C=Default

Bottles’ Mound Image
81367E24 xxxx
Bottles lives in a “blank”.
02ED=Garbage Can
0388=Default

Bottles’ Mound Anim Type
80367E27 00xx
00=Default

Bottles’ Mound Anims
81367E28 80yy
81367E2A xxxx
36_7E00=Default

Bottles’ Mound Actor Mod
81367E2C 80yy
81367E2E xxxx
2D_A740=Default

Bottles’ Mound Type Data
81367E34 80yy
81367E36 xxxx
2D_A560=Default

Lair Corners? Type
81367E70 xxxx
021B=Default

Lair Corners Swap
81367E72 xxxx
0351=Default

Lair Corners Image
81367E74 xxxx
None by default.

Lair Corners Anim Type
80367E77 00xx
00=Default

Lair Corners Anims
81367E78 80yy
81367E7A xxxx
Blank by default.

Lair Corners Actor Mod
81367E7C 80yy
81367E7E xxxx
2D_AA14=Default

Lair Corners Type Data
81367E84 80yy
81367E86 xxxx
32_5340=Default

Firecrackers? Type
81367F30 xxxx
01F5=Default

Firecrackers Swap
81367F32 xxxx
01E5=Default

Firecrackers Image
81367F34 xxxx
None by default

Firecrackers Anim Type
80367F37 00xx
00=Default

Firecrackers Anims
81367F38 80yy
81367F3A xxxx
Blank by default.

Firecrackers Actor Mod
81367F3C 80yy
81367F3E xxxx
2D_C018=Default

Firecrackers Type Data
81367F44 80yy
81367F46 xxxx
32_5340=Default

Game Over Type
8136804C xxxx
0174=Default

Game Over Swap
8136804E xxxx
01DB=Default

Game Over Image
81368050 xxxx
054C=Default

Game Over Anim Type
80368053 00xx
01=Default

Game Over Anims
81368054 80yy
81368056 xxxx
Blank by default.

Game Over Actor Mod
81368058 80yy
8136805A xxxx
2D_C45C=Default

Game Over Type Data
81368060 80yy
81368062 xxxx
2D_C320=Default

The End Type
8136807C xxxx
017C=Default

The End Swap
8136807E xxxx
019C=Default

The End Image
81368080 xxxx
056C=Default

The End Anim Type
80368083 00xx
01=Default

The End Anims
81368084 80yy
81368086 xxxx
Blank by default.

The End Actor Mod
81368088 80yy
8136808A xxxx
2D_C67C=Default

The End Type Data
81368090 80yy
81368092 xxxx
2D_C320=Default

B-K Logo Type
813680AC xxxx
0175=Default

B-K Logo Swap
813680AE xxxx
01DC=Default

B-K Logo Image
813680B0 xxxx
054D=Default

B-K Logo Anim Type
803680B3 00xx
01=Default

B-K Logo Anims
813680B4 80yy
813680B6 xxxx
Blank by default.

B-K Logo Actor Mod
813680B8 80yy
813680BA xxxx
2D_C900=Default

B-K Logo Type Data
813680C0 80yy
813680C2 xxxx
2D_C7E0=Default

Companies Type
813680DC xxxx
0176=Default

Companies Swap
813680DE xxxx
01DD=Default

Companies Image
813680E0 xxxx
054E=Default

Companies Anim Type
803680E3 00xx
01=Default

Companies Anims
813680E4 80yy
813680E6 xxxx
Blank by default.

Companies Actor Mod
813680E8 80yy
813680EA xxxx
2D_CA30=Default

Companies Type Data
813680F0 80yy
813680F2 xxxx
2D_C7E0=Default

Press Start Type
81368124 xxxx
0177=Default

Pres Start Swap
81368126 xxxx
01DE=Default

Press Start Image
81368128 xxxx
055C=Default

Press Start Anim Type
8036812B 00xx
00=Default

Press Start Anims
8136812C 80yy
8136812E xxxx
36_8100=Default

Press Start Actor Mod
81368130 80yy
81368132 xxxx
2D_CC90=Default

Press Start Type Data
81368138 80yy
8136813A xxxx
2D_CB50=Default

No Controller Type
81368174 xxxx
0178=Default

No Controller Swap
81368176 xxxx
01DF=Default

No Controller Image
81368178 xxxx
055D=Default

No Controller Anim Type
8036817B 00xx
00=Default

No Controller Anims
8136817C 80yy
8136817E xxxx
36_8150=Default

No Controller Actor Mod
81368180 80yy
81368182 xxxx
2D_CF20=Default

No Controller Type Data
81368188 80yy
8136818A xxxx
2D_CE00=Default

Mumbo Secret Type
8136833C xxxx
Sadly may crash when any of it is changed.
0294=Default

Mumbo Secret Swap
8136833E xxxx
019B=Default

Mumbo Secret Image
81368340 xxxx
056D=Default

Mumbo Secret Anim Type
80368343 00xx
01=Default

Mumbo Secret Anims
81368344 80yy
81368346 xxxx
36_8300=Default

Mumbo Secret Actor Mod
81368348 80yy
8136834A xxxx
2D_EE1C=Default

Mumbo Secret Type Data
81368350 80yy
81368352 xxxx
2D_EC00=Default

Bonus Picture Anim Type
80368393 00xx
Other stats not listed are prone to crashing.
00=Default
01=Active?

Bonus Picture Anims
81368394 80yy
81368396 xxxx
36_6010=Bull
Blank by default.

Bonus Picture Actor Mod
81368398 80yy
8136839A xxxx
2C_6240=Bull
2D_F2C4=Default

Bonus Picture Type Data
813683A0 80yy
813683A2 xxxx
Funny to hear Bull noises while doing the puzzles.
32_5340=Default
32_5888=Visible?

Banjo’s Hand Type
81368418 xxxx
017A=Default

Banjo’s Hand Swap
8136841A xxxx
02B4=Default

Banjo’s Hand Image
8136841C xxxx
0565=Default

Banjo’s Hand Anim Type
8036841F 00xx
01=Default

Banjo’s Hand Anims
81368420 80yy
81368422 xxxx
36_83B0=Default

Banjo’s Hand Actor Mod
81368424 80yy
81368426 xxxx
2D_FA34=Default

Banjo’s Hand Type Data
8136842C 80yy
8136842E xxxx
32_5340=Default

Banjo’s Curtains Type
81368474 xxxx
008C=Default

Banjo’s Curtains Swap
81368476 xxxx
00BC=Default

Banjo’s Curtains Image
81368478 xxxx
045C=Default

Banjo’s Curtains Anim Type
8036847B 00xx
00=Default

Banjo’s Curtains Anims
8136847C 80yy
8136847E xxxx
Blank by default.

Banjo’s Curtains Actor Mod
81368484 80yy
81368486 xxxx
2E_07E0=Default

Banjo’s Curtains Type Data
81368488 80yy
8136848A xxxx
2E_0738=Default

Roysten Type
813684BC xxxx
Banjo’s goldfish.
013D=Default

Roysten Swap
813684BE xxxx
02F4=Default

Roysten Image
813684C0 xxxx
036B=Piranha (kinda cute)
0372=Gloop (perfect!)
046E=Default

Roysten Anim Type
803684C3 00xx
00=Default

Roysten Anims
813684C4 80yy
813684C6 xxxx
Blank by default.

Roysten Actor Mod
813684CC 80yy
813684CE xxxx
2E_07E0=Default

Roysten Type Data
813684D0 80yy
813684D2 xxxx
2E_0738=Default

Cuckoo Clock Type
813684E0 xxxx
013E=Default

Cuckoo Clock Swap
813684E2 xxxx
02F5=Default

Cuckoo Clock Image
813684E4 xxxx
046F=Default

Cuckoo Clock Anim Type
803684E7 00xx
00=Default

Cuckoo Clock Anims
813684E8 80yy
813684EA xxxx
Blank by default.

Cuckoo Clock Actor Mod
813684F0 80yy
813684F2 xxxx
2E_07E0=Default

Cuckoo Clock Type Data
813684F4 80yy
813684F6 xxxx
2E_0738=Default

Mumbo Token Type
813685A0 xxxx
0039=Default

Mumbo Token Swap
813685A2 xxxx
002D=Default

Mumbo Token Image
813685A4 xxxx
041A=Default

Mumbo Token Anim Type
803685A7 00xx
00=Default

Mumbo Token Anims
813685A8 80yy
813685AA xxxx
Blank by default.

Mumbo Token Actor Mod
813685AC 80yy
813685AE xxxx
2E_0B10=Default

Mumbo Token Type Data
813685B4 80yy
813685B6 xxxx
32_5888=3D Objects
32_5934=Default

Snacker Type
81368620 xxxx
0014=Default

Snacker Swap
81368622 xxxx
0068=Default

Snacker Image
81368624 xxxx
0353=Bull
036B=Piranha
03B0=Default

Snacker Anim Type
80368627 00xx
01=Default

Snacker Anims
81368628 80yy
8136862A xxxx
36_6010=Swimming Bull
36_85D0=Default

Snacker Actor Mod
8136862C 80yy
8136862E xxxx
2E_1168=Default

Snacker Type Data
81368634 80yy
81368636 xxxx
32_5888=Default

Snowman Type
81368670 xxxx
00B1=Default

Snowman Swap
81368672 xxxx
0124=Default

Snowman Image
81368674 xxxx
0377=Default
0387=Bottles (scary)
0457=Grunty On Broomstick

Snowman Anim Type
80368677 00xx
01=Default

Snowman Anims
81368678 80yy
8136867A xxxx
36_8650=Default

Snowman Actor Mod
8136867C 80yy
8136867E xxxx
2E_20E8=Default

Snowman Type Data
81368684 80yy
81368686 xxxx
2E_1AC0=Default

Snowball Type
81368710 xxxx
Great for extra fun.
0050=Beehive (attack it for health drops)
00B2=Default

Snowball Swap
81368712 xxxx
0125=Default

Snowball Image
81368714 xxxx
0378=Default

Snowball Anim Type
80368717 00xx
01=Default

Snowball Anims
81368718 80yy
8136871A xxxx
Blank by default.

Snowball Actor Mod
8136871C 80yy
8136871E xxxx
2E_28D0=Default

Snowball Type Data
81368724 80yy
81368726 xxxx
2E_2630=Default

Snowman’s Hat Type
813687C0 xxxx
00B3=Default

Snowman’s Hat Swap
813687C2 xxxx
0126=Default

Snowman’s Hat Image
813687C4 xxxx
0379=Default

Snowman’s Hat Anim Type
803687C7 00xx
01=Default

Snowman’s Hat Anims
813687C8 80yy
813687CA xxxx
Blank by default.

Snowman’s Hat Actor Mod
813687CC 80yy
813687CE xxxx
2E_2D20=Default

Snowman’s Hat Type Data
813687D4 80yy
813687D6 xxxx
32_5888=Default

Extra TOOIE code bonus!

Boosted Width
80079721 0040
8007972D 0040
Increases height to full 320 (to reduce stretching) for more width pixels on the screen,yay!

Alternate Width Boost
80079721 0050
80079723 00F0
8007972D 0050
8007972F 00F0
Changes both scales to compensate and max out the screen size.
retroben     12th February 2017 04:27 AM
Last of the global stuff.

Banjo-Kazooie (U) (V1.0)

Whip Crack Type
81372810 xxxx
From Clanker’s Cavern.
01A7=Default

Whip Crack Swap
81372812 xxxx
028A=Default

Whip Crack Image
81372814 xxxx
0432=Default

Whip Crack Anim Type
80372817 00xx
00=Default

Whip Crack Anims
81372818 80yy
8137281A xxxx
Blank by default.

Whip Crack Actor Mod
8137281C 80yy
8137281E xxxx
35_67EC=Default

Whip Crack Type Data
81372824 80yy
81372826 xxxx
32_5888=Default

Enemy Grate Type
81372840 xxxx
0029=Default

Enemy Grate Swap
81372842 xxxx
01CC=Default

Enemy Grate Image
81372844 xxxx
0430=Default

Enemy Grate Anim Type
80372847 00xx
00=Default

Enemy Grate Anims
81372848 80yy
8137284A xxxx
Blank by default.

Enemy Grate Actor Mod
8137284C 80yy
8137284E xxxx
35_6CCC=Default

Enemy Grate Type Data
81372854 80yy
81372856 xxxx
35_6C50=Default

Bird Hole Type
81372870 xxxx
01B2=Default

Bird Hole Swap
81372872 xxxx
029F=Default

Bird Hole Image
81372874 xxxx
0482=Default

Bird Hole Anim Type
80372877 00xx
00=Default

Bird Hole Anims
81372878 80yy
8137287A xxxx
Blank by default.

Bird Hole Actor Mod
8137287C 80yy
8137287E xxxx
35_765C=Default

Bird Hole Type Data
81372884 80yy
81372886 xxxx
35_75B8=Default

Scarab Type
813728A0 xxxx
Seems to only appear in levels,on my end at least.
0253=Default

Scarab Swap
813728A2 xxxx
0380=Default

Scarab Image
813728A4 xxxx
051B=Default

Scarab Anim Type
803728A7 00xx
00=Default

Scarab Anims
813728A8 80yy
813728AA xxxx
Blank by default.

Scarab Actor Mod
813728AC 80yy
813728AE xxxx
35_8684=Default

Scarab Type Data
813728B4 80yy
813728B6 xxxx
35_8344=Default

Weather elements crash if swapped,use the Wonder Spawn code from earlier I guess.

Falling Leaves Type
81372970 xxxx
01C1=Default

Falling Leaves Image
81372974 xxxx
None by default.
0350=Ant

Falling Leaves Anim Type
80372977 00xx
00=Default
01=Active

Falling Leaves Anims
81272978 80yy
8137297A xxxx
Blank by default.
37_2F10=Ant

Falling Leaves Actor Mod
8137297C 80yy
8137297E xxxx
35_933C=Default
35_E84C=Ant (fun to spawn many of for infestations)

Falling Leaves Type Data
81372984 80yy
81372986 xxxx
32_5340=Default
32_5888=Visible

Lobby Leaves Type
81372994 xxxx
01C1=Default

Lobby Leaves Image
81372998 xxxx
None by default.

Lobby Leaves Anim Type
8037299B 00xx
00=Default

Lobby Leaves Anims
8137299C 80yy
8137299E xxxx
Blank by default.

Lobby Leaves Actor Mod
813729A0 80yy
813729A2 xxxx
35_933C=Default

Lobby Leaves Type Data
813729A8 80yy
813729AA xxxx
32_5340=Default

Rain Type
813729B8 xxxx
01C1=Default

Rain Image
813729BC xxxx
None by default

Rain Anim Type
803729BF 00xx
00=Default

Rain Anims
813729C0 80yy
813729C2 xxxx
Blank by default.

Rain Actor Mod
813729C4 80yy
813729C6 xxxx
35_933C=Default

Rain Type Data
813729CC 80yy
813729CE xxxx
32_5340=Default

Lobby Rain Type
813729DC xxxx
01C1=Default

Lobby Rain Image
813729E0 xxxx
None by default.

Lobby Rain Anim Type
803729E3 00xx
00=Default

Lobby Rain Anims
813729E4 80yy
813729E6 xxxx
Blank by default.

Lobby Rain Actor Mod
813729E8 80yy
813729EA xxxx
35_933C=Default

Lobby Rain Type Data
813729F0 80yy
813729F2 xxxx
32_5340=Default

Snow Type
81372A00 xxxx
01C1=Default

Snow Image
81372A04 xxxx
None by default.

Snow Anim Type
80372A07 00xx
00=Default

Snow Anims
81372A08 80yy
81372A0A xxxx
Blank by default.

Snow Actor Mod
81372A0C 80yy
81372A0E xxxx
35_933C=Default

Snow Type Data
81372A14 80yy
81372A16 xxxx
32_5340=Default

Lobby Snow Type
81372A24 xxxx
01C1=Default

Lobby Snow Image
81372A28 xxxx
None by default.

Lobby Snow Anim Type
80372A2B 00xx
00=Default

Lobby Snow Anims
81372A2C 80yy
81372A2E xxxx
Blank by default.

Lobby Snow Actor Mod
81372A30 80yy
81372A32 xxxx
35_933C=Default

Lobby Snow Type Data
81372A38 80yy
81372A3A xxxx
32_5340=Default

Weather On Flag Type
81372A48 xxxx
01C1=Default

Weather On Flag Image
81372A4C xxxx
None by default.

Weather On Flag Anim Type
80372A4F 00xx
00=Default

Weather On Flag Anims
81372A50 80yy
81372A52 xxxx
Blank by default.

Weather On Flag Actor Mod
81372A54 80yy
81372A56 xxxx
35_9424=Default

Weather On Flag Type Data
81372A5C 80yy
81372A5E xxxx
32_5340=Default

Weather Off Flag Type
81372A6C xxxx
01C1=Default

Weather Off Flag Image
81372A70 xxxx
None by default.

Weather Off Flag Anim Type
80372A73 00xx
00=Default

Weather Off Flag Anims
81372A74 80yy
81372A76 xxxx
Blank by default.

Weather Off Flag Actor Mod
81372A78 80yy
81372A7A xxxx
35_9454=Default

Weather Off Flag Type Data
81372A80 80yy
81372A82 xxxx
32_5340=Default

Fire Burn Type
81372A90 xxxx
The damage and smoke effects on torches.
0256=Default

Fire Burn Swap
81372A92 xxxx
0383=Default

Fire Burn Image
81372A94 xxxx
0353=Cooked Bull
0354=Cooked Calf
036B=Cooked Fish
0526=Default

Fire Burn Anim Type
80372A97 00xx
00=Default

Fire Burn Anims
81372A98 80yy
81372A9A xxxx
Blank by default.

Fire Burn Actor Mod
81372A9C 80yy
81372A9E xxxx
35_984C=Default

Fire Burn Type Data
81372AA4 80yy
81372AA6 xxxx
32_5888=Default

Droplets Type
81372AC0 xxxx
0246=Default

Droplets Swap
81372AC2 xxxx
0354=Default

Droplets Image
81372AC4 xxxx
None by default.
0487=Uhhhh…
0504=Dripping Ice

Droplets Anim Type
80372AC7 00xx
00=Default

Droplets Anims
81372AC8 80yy
81372ACA xxxx
Blank by default.

Droplets Actor Mod
81372ACC 80yy
81372ACE xxxx
35_9C40=Default

Droplets Type Data
81372AD4 80yy
81372AD6 xxxx
32_5340=Default
32_5888=Visible

Big Icecube Type
81372B80 xxxx
0250=Default
025F=Small Icecube

Big Icecube Swap
81372B82 xxxx
037D=Default

Big Icecube Image
81372B84 xxxx
0504=Default

Big Icecube Anim Type
80372B87 00xx
01=Default

Big Icecube Anims
81372B88 80yy
81372B8A xxxx
37_2B50=Default

Big Icecube Actor Mod
81372B8C 80yy
81372B8E xxxx
35_AA8C=Default

Big Icecube Type Data
81372B94 80yy
81372B96 xxxx
35_9DA0=Default

Small Icecube Type
81372BA4 xxxx
0250=Big Icecube
025F=Default

Small Icecube Swap
81372BA6 xxxx
03A0=Default

Small Icecube Image
81372BA8 xxxx
0504=Default

Small Icecube Anim Type
80372BAB 00xx
01=Default

Small Icecube Anims
81372BAC 80yy
81372BAE xxxx
37_2B50=Default

Small Icecube Actor Mod
81372BB0 80yy
81372BB2 xxxx
35_AA8C=Default

Small Icecube Type Data
81372BB8 80yy
81372BBA xxxx
35_9DA0=Default

Phantom Type
81372C18 xxxx
0099=Default

Phantom Swap
81372C1A xxxx
00CA=Default

Phantom Image Is Purple
81372C1C 0564
Other images crash it.
03CB=Default

Phantom Anim Type
80372C1F 00xx
01=Default

Phantom Anims
81372C20 80yy
81372C22 xxxx
37_2BE0=Default

Phantom Actor Mod
81372C24 80yy
81372C26 xxxx
35_B900=Default

Phantom Type Data
81372C2C 80yy
81372C2E xxxx
32_5888=Default

Dark Phantom Type
81372C3C xxxx
0296=Default

Dark Phantom Swap
81372C3E xxxx
May be un-swappable for it to appear elsewhere.
03C1=Default

Dark Phantom Image Is Green
81372C40 03CB
0564=Default

Dark Phantom Anim Type
80372C43 00xx
01=Default

Dark Phantom Anims
81372C44 80yy
81372C46 xxxx
37_2BE0=Default

Dark Phantom Actor Mod
81372C48 80yy
81372C4A xxxx
35_B900=Default

Dark Phantom Type Data
81372C50 80yy
81372C52 xxxx
32_5888=Default

Life Ring Type
81372C80 xxxx
The RBB enemy,may only appear in levels.
0001=Annoying Pest Mode
00C9=Default

Life Ring Swap
81372C82 xxxx
013B=Default

Life Ring Image
81372C84 xxxx
0387=Bottles
0401=Default

Life Ring Anim Type
80372C87 00xx
00=Default

Life Ring Anims
81372C88 80yy
81372C8A xxxx
Blank by default.

Life Ring Actor Mod
81372C8C 80yy
81372C8E xxxx
35_C8F4=Default

Life Ring Type Data
81372C94 80yy
81372C96 xxxx
35_C71C=Default

Skeleton Type
81372D78 xxxx
0218=Default

Skeleton Swap
81372D7A xxxx
034E=Default

Skeleton Image
81372D7C xxxx
0387=Bottles (perfect “bone” alignment!)
04CC=Default

Skeleton Anim Type
80372D7F 00xx
01=Default

Skeleton Anims
81372D80 80yy
81372D82 xxxx
37_2D20=Default

Skeleton Actor Mod
81372D84 80yy
81372D86 xxxx
35_CF1C=Default

Skeleton Type Data
81372D8C 80yy
81372D8E xxxx
32_5888=Default

Sea Grublin Type
81372DF8 xxxx
021A=Default

Sea Grublin Swap
81372DFA xxxx
0350=Default

Sea Grublin Image
81372DFC xxxx
049D=Default

Sea Grublin Anim Type
80372DFF 00xx
01=Default

Sea Grublin Anims
81372E00 80yy
81372E02 xxxx
37_2DA0=Default

Sea Grublin Actor Mod
81372E04 80yy
81372E06 xxxx
35_D058=Default

Sea Grublin Type Data
81372E0C 80yy
81372E0E xxxx
32_5888=Default

Mummy Type
81372E78 xxxx
0219=Default

Mummy Swap
81372E7A xxxx
034F=Default

Mummy Image
81372E7C xxxx
0387=Bottles
03C0=Blue Jinjo
04C7=Default
04CC=Skeleton

Mummy Anim Type
80372E7F 00xx
01=Default

Mummy Anims
81372E80 80yy
81372E82 xxxx
37_2E20=Default

Mummy Actor Mod
81372E84 80yy
81372E86 xxxx
35_D3D8=Default

Mummy Type Data
81372E8C 80yy
81372E8E xxxx
32_5888=Default

Piranha Type
81372EE0 xxxx
0069=Default

Piranha Swap
81372EE2 xxxx
000A=Default

Piranha Image
81372EE4 xxxx
036B=Default
0372=Gloop
03B0=Snacker

Piranha Anim Type
80372EE7 00xx
02=Default

Piranha Anims
81372EE8 80yy
81372EEA xxxx
37_2EA0=Default

Piranha Actor Mod
81372EEC 80yy
81372EEE xxxx
35_DA1C=Default

Piranha Type Data
81372EF4 80yy
81372EF6 xxxx
32_5888=Default

Ant Type
81372F50 xxxx
0004=Default

Ant Swap
81372F52 xxxx
0005=Default

Ant Image
81372F54 xxxx
0350=Default

Ant Anim Type
80372F57 00xx
Turns out these are animation slots for characters that have them mapped,setting Mumbo to 05 makes him do the actual spell animation with its music and the “knocka” clip.
01=Default

Ant Anims
81372F58 80yy
81372F5A xxxx
37_2F10=Default

Ant Actor Mod
81372F5C 80yy
81372F5E xxxx
35_E84C=Default

Ant ??? Mod
81372F60 80yy
81372F62 xxxx
32_6224=Default
No telling what this might even be.

Ant Type Data
81372F64 80yy
81372F66 xxxx
32_5888=Default

Big RIP Baddie? Type
81372FC0 xxxx
0096=Default

Big RIP Baddie Swap
81372FC2 xxxx
00C7=Default

Big RIP Baddie Image
81372FC4 xxxx
03C9=Default

Big RIP Baddie Anim Type
80372FC7 00xx
01=Default

Big RIP Baddie Anims
81372FC8 80yy
81372FCA xxxx
37_2F80=Default

Big RIP Baddie Actor Mod
81372FCC 80yy
81372FCE xxxx
35_F138=Default

Big RIP Baddie Type Data
81372FD4 80yy
81372FD6 xxxx
35_ECA0=Default

RIP Baddie Type
81372FE4 xxxx
0297=Default

RIP Baddie Swap
81372FE6 xxxx
03C2=Default

RIP Baddie Image
81372FE8 xxxx
03C9=Default

RIP Baddie Anim Type
80372FEB 00xx
01=Default

RIP Baddie Anims
81372FEC 80yy
81372FEE xxxx
37_2F80=Default

RIP Baddie Actor Mod
81372FF0 80yy
81372FF2 xxxx
35_F138=Default

RIP Baddie Type Data
81372FF8 80yy
81372FFA xxxx
35_ECA0=Default

Bat Type
813730D8 xxxx
0127=Default

Bat Swap
813730DA xxxx
0163=Default

Bat Image
813730DC xxxx
0353=Bull
03CA=Default
0457=Gruntilda Flying (hilariously perfect!)

Bat Anim Type
803730DF 00xx
01=Default

Bat Anims
813730E0 80yy
813730E2 xxxx
36_6010=Flying Bull
37_3090=Default

Bat Actor Mod
813730E4 80yy
813730E6 xxxx
36_0828=Default

Bat Type Data
813730EC 80yy
813730EE xxxx
32_5888=Default

WhipLash Type
81373100 xxxx
01C5=Default

WhipLash Swap
81373102 xxxx
030F=Default

WhipLash Image
81373104 xxxx
04FD=Default

WhipLash Anim Type
80373107 00xx
00=Default

WhipLash Anims
81373108 80yy
8137310A xxxx
Blank by default.

WhipLash Actor Mod
8137310C 80yy
8137310E xxxx
36_111C=Default

WhipLash Type Data
81373114 80yy
81373116 xxxx
32_5888=Default

Beta Vent Type
81373134 xxxx
01A6=Default

Beta Vent Swap (needed)
81373136 xxxx
0289=Default

Beta Vent Image
81373138 xxxx
0363=Health Decoy
0431=Default

Beta Vent Anim Type
8037313B 00xx
00=Default

Beta Vent Anims
8137313C 80yy
8137313E xxxx
Blank by default.

Beta Vent Actor Mod
81373140 80yy
81373142 xxxx
36_158C=Default

Beta Vent Type Data
81373148 80yy
8137314A xxxx
32_5888=Default

Beta Vent 2 Type
81373158 xxxx
01A6=Default

Beta Vent 2 Swap
8137315A xxxx
028F=Default

Beta Vent 2 Image
8137315C xxxx
0431=Default

Beta Vent 2 Anim Type
8037315F 00xx
00=Default

Beta Vent 2 Anims
81373160 80yy
81373162 xxxx
Blank by default.

Beta Vent 2 Actor Mod
81373164 80yy
81373166 xxxx
36_158C=Default

Beta Vent 2 Type Data
8137316C 80yy
8137316E xxxx
32_5888=Default

Level Entrances/Exits Type
813731B0 xxxx
01E4=Default

Level Entry/Exit Swap
813731B2 xxxx
0373=Default

Level Entry/Exit Image
813731B4 xxxx
Nothing by default,needs type data mod.

Level Entry/Exit Anim Type
803731B7 00xx
00=Default
01=Works

Level Entry/Exit Anims
813731B8 80yy
813731BA xxxx
Blank by default.

Level Entry/Exit Actor Mod
813731BC 80yy
813731BE xxxx
2C_6240=Bull
36_1870=Default

Level Entry/Exit Type Data
813731C4 80yy
813731C6 xxxx
32_5340=Default
32_5888=Standard (fixes some invisible stuff)

Forgot a few things like Grunty switches,oops.
Here’s some new object specific codes.

Banjo-Kazooie (U) (V1.0)

Gamer/Cooker Banjo:

Ladle Visibility
802C437F 00xx
01=Invisible
03=Default

Ladle Swap
802C4397 00xx
01=Default
03=Gameboy Stirring

Gameboy Swap
802C439F 00xx
01=Default
02=Ladle-boy

Right Hand
802C43A3 00xx
01=Missing
04=Default

Drink Visible
802C43AB 00xx
01=Default
02=Drink Held!

Kazooie Visibility
802C43B7 00xx
00=Invisible
01=Default

Redness
802C440F 00xx
Combine all colors for brightness increase.
00=Darkest
32=Darker
64=Default
FF=Lit Up

Green-ness
802C4413 00xx
00=Darkest
32=Darker
64=Default
FF=Lit Up

Blueness
802C441B 00xx
00=Darkest
32=Darker
64=Default
FF=Lit Up

Transparency
802C443F 00xx
00=Invisible
02=Almost Invisible
04=Hardly Visible
32=Ghostly
64=Half
CD=Partial
FF=Fully Visible

Bull:

Edit;

Odd Charge Bucking
812C60B8 2400
0C0C=Default

Buck Action Mod
802C612F 00xx
01=Stand
02=Glides Afterward?
04=Skids and Charges
05=Default
07=Beta Death
08=Mean Bull
0A=Eating Distraction
0D=Stumbling Easy Bull
0E=Clumsy Attacks

Buck Sound Mod
812C6132 xxxx
0001=Ooh Me Knockah!
001B=Explosion
001E=Default
Reward for being hit.

Buck Sound Pitch
812C613A xxxx
3F00=Low
3F80=Default
4000=High

No Flinch When Hit
812C6168 2400
0C0C=Default

Hit Action Mod?
802C616F 00xx
00=Stunned
04=Skid Recoil
05=High Impact
07=Dead Lock (pun)
0C=Default
0D=Quick Stun
0E=Tripped (infinite hits unless WonderWing)
10=Stiff

Hit Sound Mod
812C619A xxxx
Good for improving Bulljo with Banjo’s voice.
01=Ooh Me Knockah!
2B=Default

Knocked Down Action Mod
802C61F7 00xx
07=Perma-death
0D=Default
0E=Quick Recovery
0F=Endless Rage

Action Locked
802C624F 00xx
F0=Stuck
F4=Default

Idle Action Mod
802C6547 00xx
01=Default
0D=Tripping

Running Action Mod
802C659B 00xx
03=Default
0D=Clumsy

Never Charging
812C6608 2400
0C0C=Default

Charge Action Mod
802C660F 00xx
00=Stiff
01=Shakes Head?
02=Slowly Forward
03=Stuttery Forward
04=Skid
05=Looks?
06=Default
07=Plays Dead
08=Stares
09=Direct Dash
0A=Eating Grass (disarmed)
0B=Turning
0C=Jiggling?
0D=Clumsy (brokenly easy)
0E=Situps
0F=?
10=Nothing

Touch Wall? Action Mod
802C667B 00xx
02=Default
0D=Wall Smack

Alt Walk Action Mod
802C66A7 00xx
02=Default

Charge Dash Action Mod
802C6857 00xx
01=Repeat Charge
04=Skid Sliding
05=Looks/Gives Up
06=Endless Charge
09=Default
0B=Pacing
0D=Stumbled
0E=Getting Up

Skid Action Mod
802C695B 00xx
04=Default
0D=Falling Over

Jiggy:

Constant Shine Effect
812C7DF8 2400
Good for egg spawns.
0C0D=Default

Jiggy Shine Spawn Mod!
802C7E27 00xx
Best code found in a long time.
01=Spit Eggs (Banjo,no loss)
02=Wonder Glitter?
04=Egg Laying! (Banjo spawns them,no loss)
06=Green Dust
07=Feet Dust
08=Default
09=Sparkles?
0A=Glimmer
0C=Sparkle
0D=Colorful Sparkles

Shine Frequency
802C7E37 00xx
01=Lowest
02=Low
03=Less
04=Default
05=More
0F=Very Frequent
7F=Maximum (fills effects limit)

Stiff Jiggy
802C7E47 0000
01=Default

Alt Stiff Jiggy
802C7E57 0001
02=Default

Held Jiggy:

Jiggy Not Eaten
802C8143 00C2
82=Default

Debris:

Debris Lingers
802C8D0B 0001
02=Default

Wild Debris
802C8D1C 00E6
C6=Default

Space Debris
802C8D24 00E6
C6=Default

Extra Life:

Life Size Mod
812C8ED6 xxxx
Only works after area change.
3E4C=Tiny
3F4C=Default
400C=Big
404C=Huge

Dropped Notes:

Big Notes
802C9C3C 00C4
E4=Default

Honeycombs:

Shaking Honey
802C9E87 00F0
F4=Default

Broken Honey
802C9E93 00xx
3A=Missing
3E=Stiff
42=Default
44=Self Collected

Constant Honey Shine
802CA174 0065
45=Default

Honey Shine Spawn Mod
802CA18B 00xx
01=Egg Spit
04=Eggs Layed
08=Default

Honey Shine Rate
802CA1A3 00xx
04=Default
7F=Max (limited)

Running Shoes:

Run Shoes Stay Visible
802CA35B 0000
04=Default

Run Shoes Stiff Stay
802CA4D7 0018
1C=Default
Re-collect endlessly.

Run Shoes Don’t Move Around
802CA583 0005
09=Default

Run Shoes Regenerate
802CA677 0001
03=Default

Run Shoes Regen Speed
812CA67E xxxx
0000=Fastest
3E80=Faster
3F80=Default
4000=Slower

Player Shadow:

Thigh Shadow
802CA7E3 0008
04=Default

Shadow Height
812CA7F6 xxxx
4080=Default
4180=High
4280=Higher
42C0=On Banjo’s Head
4300=At Banjo’s Head (both good for image mods)

Wearable Shadow
802CA880 00C6
Better for image mods.
E6=Default

Shadow Size Mod
812CA8BA xxxx
Works in realtime! (interpreter at least)
3EDC=Default

Shadow Fixed Size
802CA910 00C7
E7=Default

Shock Jump Pad:

Shock Pad Status
802CA9EF 00xx
01=No Collision (usable)
04=No Collision (not usable)
08=Default
0C=Collision (not usable)

Flight Pad:

Fly Pad Status
802CAA67 00xx
01=No Collision (usable)
04=No Collision (not usable)
08=Default
0C=Collision (not usable)

Crab:

Unkillable Crabs
812CBB08 2400
Beak Buster or Wonder Wing for health drops.
0C0C=Default

Fragile Crabs
802CBB17 00C0
6C=Default

Dragonfly (may also relate to Scarab):

Ether Realm Dragonfly
802CCAA3 00C2
82=Default

Dragonfly Transparency
802CCB93 00xx
32=Ghostly
7F=Transparent
FF=Default

Hologram Dragonfly?
802CCB93 0000
802CCB97 0040

Super Dragonfly
812CCC70 2400
0C0C=Default

Stuck Dragonfly
802CCC78 00C7
Not attacking either.
E7=Default

Frozen Dragonfly
802CCC8F 0036
Can’t kill and also stuck,some sound channels stop playing when they exist.

Unkillable Dragonfly
812CCCD0 2400
0C0C=Default
Health pours out of it when hit.

Dragonfly Active Distance
812CCD7E xxxx
01A0=Small
0FA0=Default
7FFF=Most Always Active

retroben     14th February 2017 05:57 AM
Usual day of losing out on stuff,I am preparing for code hunting with unique conditions such as filling the object type list more since those values always work without needing the related object to be available.
Also planning on getting the missing image values listed,such as the entire Sphinx!

Image value:

0422=Jinxy Sphinx

You can replace many object’s images with this for fun.

Type Value:

0205=Twinkly Muncher

You can replace an enemy’s type with this to make them not hurt you and they get stunned when hit while never being fully defeatable.

Edit:Turns out swapping an actor with 0001 makes several doorways have the swapped object,so its usable as well along with 0000 and 0002 for added fun.

Messages are finally working again. Marcelo 20XX

retroben     15th February 2017 05:14 AM
Sorry about not much codes,I am still listing stuff before posting it all.

Donkey Kong 64 (U)

Full Height Screen
D2744499 0014
80744499 0000
D274449D 0014
8074449D 0000
D27444A1 006B
807444A1 0040
D27444A5 00CB
807444A5 00F0
D27444A9 0014
807444A9 0000
D27444AD 0050
807444AD 0000
D27444B1 008F
807444B1 00F0
D27444B5 00CB
807444B5 00F0
Makes the height fill the screen,it fixes the vertical bars in gameplay!
Sorry,no complete width fix though,it also can be spotty at times,but playing an instrument can update the screen size.

The several activators are because the game starts in double resolution,and it could break things if enabled there.

retroben     17th February 2017 03:14 AM
Banjo-Kazooie (U)

Extra Types:
0005=MM Grublin
0007=Conga
000A=Chimpy
000C=Thrown Orange
0015=Oyster
0017=Concert Banjo
0018=Concert Mumbo
0019=Concert Debug Jinjo1
001A=Concert Debug Jinjo2
001B=Concert Tooty
001C=Nintendo Cube
001D=Rareware Logo
001E=Debug Jinjo
001F=Debug Jinjo
0020=Debug Jinjo
0021=Debug Jinjo
0022=Unknown
0023=Unknown
0024=Actual Concert Bull
0025=Concert Frog
0026=Concert Big Butt
0027=Cutscene Gruntilda
0028=Clanker Grinders
002A=Gold Whistle
002B=Gold Whistle
002C=Gold Whistle
002D=???
002E=Pipe Baddie
002F=Anchor Switch
0030=Snorkel Dolphin
0031=Anchor and Chain
0033=Leaky
0034=Cemetery Pot
003A=Unused?
003B=FP Sled1
003C=FP Sled2
003E=Unused?
003F=Unused?
0040=???
0041-0043=Unused?
0044=???
0046=Unused?
0047=Unused?
0048=Phantom
0049=Motzand
004A=CC Key Anchor
004B=Clanker’s Bolt
004C=Clanker’s Gold Tooth1
004D=Clanker’s Gold Tooth2
004E=Inner Gold Tooth1
004F=Inner Gold Tooth2
0051=MM Huts
0054=Unused?
0062=TTC Red Arrow
0063=TTC Red Question Mark
0064=TTC Red Cross
0066=Orange Block
0067=Juju Totem
006C=Tanktup
006D=Cold Feet
006E=BGS Egg1 (top)
006F=Debug Jinjo
0070=Cutscene Banjo? (uses real model)
0071=Unknown
0073=Debug Jinjo
0074=Unknown
0075=Intro Dragonfly
0076=Concert Spider
0077=BBQ Mumbo
0078=BBQ Grill
0079=Tooty Image In Dingpot
007A=Dingpot’s Magic Brew
007B=Grunty’s Arms
007C=Prologue Grunty
007D=Credits Bat?
007E=Prologue/Credits? Dingpot
007F=Floor Haze?
0080=Credits Bottles?
0081=Credits Bottles’ Mound
0082=Machine Room Door
0083=Unused?
0084=Prologue Tooty
0085=Prologue Grunty’s Broomstick
0086=Pologue Grunty On Broomstick
0087=Debug Jinjo
0088=Prologue Banjo Sleeping
0089=Nabnut’s Bed?!?
008A=Debug Jinjo
008B=Kazooie In Backpack Stand
008E=Debug Jinjo
008F=Debug Jinjo
0090=Kazooie’s Feathers (falling over on the stand)
0091=Jigsaw Puzzle Screen?
0092=Sexy Grunty
0093=Ugly Tooty
0094=Unused?
0095=MM Tree Stump
0097=FP Boggy On Sled1
0098=Unused?
009A=MMM Normal Barrel Top
009C=MMM Big Door
009D=MMM Main Door?
009E=MMM Cellar Hatch
009F=MMM Locked Gate
00A0=MMM Gate
00A1=TTC Hatch
00A2=Church Door
00A3=Cap’n Blubber
00A4=Lock-up Chest
00A5=Nipper In His Shell
00A6=Grey Slappa
00A7=Magic Carpet
00A8=Sarcopphagus
00A9=Rubee
00AA=Histup
00AB=GV Pot
00AC=GV Hand Shadow
00AD=Purple Slappa
00AE=Wall Jinxy2
00AF=Carpet Shadow?
00B0=Magic Carpet
00B4=Unused?
00B6=Unused?
00B7=Tutorial Bottles
00B9=FP Bullseyes
00BA=Christmas Tree
00BB=Wall Jinxys
00BC=Desert Gobi Trapped?
00BD=Gobi Rope
00BE=Gobi Trap Rock
00BF=Quenched Gobi?
00C0=Trunker
00C1=Red Flibbit
00C3=Doorway Gobi?
00C4=???
00C5=Yellow Flibbit?
00C6=???
00C7=Red Yumblie?
00C8=Mr. Vile
00CA-00D1=Unused?
00D3=Secret X Barrel Top
00D5=BGS Huts
00D6=BGS Egg2 (front)
00D7=BGS Egg3 (top)
00D8=BGS Egg4 (low front)
00D9=BGS Egg5 (orange/top)
00DA=BGS Leaf
00DB=TTC Gold Treasure Chest
00DC=Crocodile Head Building
00DE-00E0=Unused?
00E1=Banjo’s Bed
00E2=Lazy Chair
00E3=Cooking Stove
00E7=MMM Door
00E8,00E9=Unused?
00EA=Lighthouse Door
00EB=GV Banjo Door
00EC=GV Sun Switch
00ED=GV Sun Door
00EF=GV Star Hatch
00F0=GV Kazooie Door
00F1=GV Star Switch
00F2=Gold Honeycomb Switch
00F3=GV Kazooie Target
00F4=Ancient One
00F5=Green Jiggy Switch
00F6=Lock-up Chest
00F7=Lock-up Chest
00F8=GV Kazooie Door
00F9=Jinxy Sphinx
00FA=Unknown
00FB=GV Cactus (no damage?)
00FC=Gold Croctus
00FD=Green Jiggy Switch2
00FE=MMM Clock Switch
00FF=MMM Gate
0107=RBB Door
0108=Wooden Door
0123=MMM Window
0124=FP Boggy On Sled2
0125=Boggy’s Shadow1?
0126=Boggy’s Shadow2?
0128=Colliwobble (tutorial)
0129=Bawl (tutorial)
012A=Carrot (tutorial)
012B=???
012C=Winter Switch
012D=CCW Door
012E=Autumn Switch
012F=CCW Door
0130=Summer Switch
0131=CCW Door
0132=Spring Switch
0133=CCW Door
0134=???
0135=SM Boulder
0136=Machine Room Booth
0137=Klungo
0138=Trapped Tooty
0139=Machine Console
013A=Machine’s Forcefield
013B=Other Machine Booth
013C=Lightning
0143=Another Klungo
0144=Cutscene Banjo?
0145=Credits Mumbo?
0146=Credits Snacker?
0147=Credits Jinjo? (maybe not)
0148=Green Wave?
0149=Epilogue Melon Lady
014A=Epilogue Blubber
014B=Grunty Rock (cutscene?)
014C-0153=Debug Jinjos (place-holders?)
0154-015D=Unused?
015F=RBB Extra Honeycomb Switch
0167=Sharkfood Island
016B,016C=Unused?
0173=Weird Green Ball???
0174=Weird Green Ball
017E,0180=Unused?
0182=Weird Green Ball
0183=Weird Green Ball
0184=Weird Green Ball
0185=Ship Propeller
0186=Green Propeller Switch
0187=RBB Shaft1
0188=RBB Spinning Platform1
0189=Spinning Platform2
018A=Spinning Platform3
018B=RBB Grey Cog
018C=Big Grey Cog
018D=Bigger Grey Cog
018E=Another Shaft1
018F=RBB Shaft2
0190=RBB Shaft3
0191=RBB Propeller1 (brown/green)
0192=Propeller (red/grey)
0193=Propeller2 (brown/green)
0194=Boat Propeller Switch
0195=1 Switch
0196=2 Switch
0197=3 Switch
0198=Rare Flag Pole
0199=???
019A=TipTup
019B=Yellow Turtle
019C=Cyan Turtle
019D=Blue Turtle
019E=Red Turtle
019F=Pink Turtle
01A0=Purple Turtle
01A1=Boom Box Boss (flat start?)
01A2=Boom Box Boss2 (1st broken)
01A3=Boom Box Boss3 (2nd broken)
01A4=Boom Box Boss4 (3rd broken)
01A5=Wall Jinxy Trigger (weird green ball=trigger points)
01A9=Colored Drains
01AA=Bell Buoy
01AB=Row Boat
01AC=CCW Hive Block?
01AD=CCW Lump Of Honey?
01AE=Angry Zubba
01AF=Sad Zubba
01B0=CCW Beanstalk
01B1=CCW Gobi
01B3=Eyrie Egg
01B4=Eyrie
01B5=Caterpillar
01B6=Big Eyrie
01B7=TNT Box Baddies Exploding?
01B8=???
01B9=Nabnut Eating
01BA=Nabnut Fatso
01BB=Sad Nabnut
01BC=Big Acorn
01BD=Gnawty Swimming
01BE=Gnawty Hopping
01BF=Gnawty’s Rock
01C0=Extra Boom Box Boss?!?
01C2=Dead Beanstalk
01C3=Sleeping “Z”
01C4=Big Eyrie (gone!)
01C6=Acorn Mound
01C7=Nabnut’s Girlfriend
01C8=Nabnut’s Bedsheet
01C9=Nabnut’s Bed
01CA=Nabnut Indoors
01CB=Nabnut Sleeping
01CC=???
01CD=King Sandybutt?!?
01CE=Gnawty Indoors
01CF-01D1=Unused?
01D2=?!?
01D3=?!?
01D4=Pyramid
01D5=Palm Tree
01D6-01DE=Unused?
01E2=Grublin Hood
01E3=???
01E6=Carrot
01E7=Bawl
01E8=Colliwobble
01ED=?
01F0=?
01F2=MMM Short Window
01F3=MMM Tall Window
01F4=Rubee’s Pet
01F8=???
01F9=Venus Fly Trap
01FA=FP Boggy’s Kid1 (blue trousers)
01FB=FP Boggy’s Kid2 (green trousers)
01FC=FP Boggy’s Kid3 (hat)
0200=Blue Twinkly
0201=Green Twinkly
0202=Orange Twinkly
0203=Red Twinkly
0204=Twinklies Box
0205=Twinkly Muncher
0206=Christmas Tree Switch
0207=Twinkly Present?
0208=Blue Present (igloo placed)
0209=Green Present (igloo placed)
020A=Red Present (igloo placed)
020B=Outdoor Wozza
020C=Wozza’s Jiggy
020D=Boggy On Sled
020E=Part Of N Cube?
020F=Indoor Wozza
0210=Ice Tree Barrier
0211=???
0212=Fiery Pebble?
0213-0216=Unused?
021C=Unused?
021D=Snowy House
021E=Mumbo’s Hut
021F=Frozen Mumbo Hut
0220=Stacked Presents
0221=Snowy Bridge1
0222=Snowy Bridge2
0223=Snowy Bridge3
022D=RBB Window1
022E=RBB Window2
022F=RBB Safety Boat1
0230=RBB Safety Boat2
0235=RBB Skylight (building window)
0236=Nabnut’s Window
0237=Nabnut’s Window
0238=Nabnut’s Window (snowy)
0239=Nabnut’s Window
023A=Wooden Panel?
023B=Sarcopphagus
023C=Switch for Sarcopphagus
023D=Piece of Glass1 (ice kay barrier)
023E=Piece of Glass2 (ice key barrier)
0243=Nabnut’s Door
0244=Dingpot
0245=Wozza’s Campfire?
0247=Purple Ice Poles
0248=Blue Ice Poles
0249=Green Ice Poles
024A=Big Ice Pole
024B=Ice Pole
024C=FP Race Rostrum
024D=Finish Banner
024E=Start Banner
024F=???
0251=Dead Venus Fly Trap
0252=Loggo
0254=Grunty Picture Baddie
0255=Grunty Picture
0257=Cap’n Blackeye Picture
0258=Castle Picture
0259=Dark Hallows Picture
025A=Phantoms Picture
025B=Three Baddies Picture
025C=Gruntilda’s Fireball Spell
025D=Homing Spell
025E=Gruntilda Final Boss
0260=Unused?
0262=Unused?
0263=Wooden Door
0267=Lighthouse Body
0268=Ladder Stairs1
0269=Ladder Stairs2
026A=Lighthouse
026B=Gnawty’s Entire Home
026C=Gnawty’s Bed
026D=Gnawty’s Shelves
0271-0275=Unused?
0276=Stone Jinjo
0277-0279=Unused?
027A=Jinjo Stand
027B=Helpful Orange Jinjo
027C=Helpful Green Jinjo
027D=Hepful Purple Jinjo
027E=Helpful Yellow Jinjo
027F=Jinjonator Stand
0280=Final Spell (does nothing to you)
0281-0283=Unused?
0284=Grunty’s Spell Encasement
0285=Jinjonator
0286=Boggy’s Igloo
0287=Unused?
0288=Shadow (Gruntilda or Jinjonator)
0289=Snowy Chimney
028A-0293=Unused?
0298=Unused?
029C=???
029D=Grunty Boulder

Extra Images:
0309=Clanker Tooth1
030A=Clanker Tooth2
03B6=Ladder Stairs1
03B7=Ladder Stairs2
03CF=Cellar Hatch
03D6=Lighthouse Door
03E3=Gobi Rope
03E4=Gobi Trap Rock
0422=Jinxy Sphinx
043A=Clanker Grinders
0463=Nabnut’s Bedsheet
047B=Grunty’s Boulder
0490=Gnawty’s Rock
0522=Grunty Picture
0527=Cap’n Blackeye Picture
0528=Castle Picture
0529=Dark Hallows Picture
052A=Phantoms Picture
052B=Three Baddies Picture
088C=Motzand
0890=Clanker’s Bolt
0891=Inner Tooth1
0893=Inner Tooth2

Edit: 088E=CLANKER ! ! !

retroben     18th February 2017 04:02 AM
Missed some stuff,I will edit that in a few posts later and leave links for where to check for new edits.

Banjo-Kazooie (U) (V1.0)

Jinjos:

Edit;

Uncollectable Jinjos
812CDBB4:2400

Jinjos Always Talk When Rescued
802CDBE3 0001
0E=Default

Jinjo Get Action Mod
802CDC2F 00xx
04=Fake Rescue
05=Standing
06=Default
07=Fast
08=Faster
09=Hopping
0A=Stiff

Jinjos Lied
802CDC43 0000
01=Default

Always Regular Jinjo Get Jingle
802CDC6F 0000
Getting all 5 doesn’t have the Jinjo victory jingle.
01=Default

Jinjos Don’t Fly Away
802CDDAB 0000
01=Default

Jinjos Float
802CDDC8 00E6
Sometimes at extreme heights.
C6=Default

Jinjos Can’t Be Rescued
802CDDF3 0004
00=Default

Jinjos Rotate
802CDE50 0066
46=Default

Strange Jinjos
802CDE93 00xx
02=Careless
42=Auto Jinjos (home in on Banjo,MM Green fails)
82=Default
C2=Always Jumping

Jinjos Fake Rescue
802CDEB7 0004
Still gets added to HUD but they stay.
08=Default

Always Whistles
802CDEF3 0004
No cries for help.
03=Default

Rescued Jinjo Action Mod
802CE04F 00xx
01=Stays and Wants Help
06=Stares At You
07=Default
08=Faster Rescue

Jinjos Don’t Stop Music
812CE0DC 2400
Both the jingle and music play.
0C0C=Default

Jinjo Rescued Music Mod
802CE0EF 00xx
01=Gruntilda Fight Song
09=Musical Note
0A=Default

Every Jinjo Gets Full Fanfare
802CE0F7 0001
05=Default

All Jinjos Rescued Music Mod
802CE103 00xx
Not listing all because it’d take a while.
0B=Red Feather
30=Default

Minimal Jinjos
802CE127 0003
802CE12F 0006
Shorter rescue and no sparkles.

Jinjos Lack Sparkles
802CE28F 0001
05=Default

Jinjo Sparkle Mod
802CE2AB 00xx
01=Shot Eggs
04=Layed Eggs
08=Default
0A=White Sparkles
0D=Colorful Sparkles

Jinjo Sparkle Rate
802CE2C7 00xx
01=Lowest
04=Default

No Rescue Dust Sound
802CE32B 0000

Jinjo Rescued Sparkle Music
802CE383 00xx
00=Correct Action
42=Ten Jiggy/Note Door Fanfare
43=Default

Jinjo Rescue Sound Mods
812CE3AE xxxx
812CE3DA xxxx
812CE41E xxxx
812CE462 xxxx
0001=Ooh Me Knockah!
00C7=Defaults
00CA=Drowning1
00CB=Drowning2
0101=Loggo’s “Voice”

Jinjo Whee Sound Mod
812CE4A6 xxxx
0053=Default

Jinjo Leaving Sound Mod
812CE54E xxxx
0001=Ooh Me Knockah!
0019=Default

Jinjos Always Flying
802CE5CF 0007
Endless swarm with too much going on,use other codes to lighten the load.
08=Default

Beehive (many of these may have already been found):

Beehives Linger
802CE837 0001
Collision even returns when switching rooms to it.
02=Default

Beehives Repeatedly Collapse
812CE838 2400
Collision after room change.

Beehive Smoke Actor Mod
812CE852 xxxx
Some otherwise usable actors may crash,such as Snacker.
0004=Bull
0005=Ant
0007=Mumbo
0012=Bad Idea
004C=Default
0050=Another Honeycomb
0067=Crab
01E5=Fireworks?

Beehive Debris Actor Mod
812CE892 xxxx
4A=Default
67=Crab (can double-up with the other mod!)
037D=Big Clinker (use on both for 7 health access)

Beehive Honeypot
802CE907 0004
Never dies,always gives,honey cap prevents easy crash.

Beehive Hit By Eggs Only
802CE917 0004
No collision either.
08=Default

Silent Beehives
802CE927 0040
44=Default

Beehive Body Lingers
802CE9B3 0001
02=Default

Insistent Beehives
802CE9CB 0001
Leave my honeycombs alone!
0D=Default

Beehive Sound Mod
812CEAAB xxxx
Works in realtime.
0063=Funny Singing
0067=Default
006D=Biting
0087=Auugh!
00C0=Boggy’s Kids?
00D9=Obnoxious Wood
00E0=Kazooie Talking
00F5-00F8=Cap’n Blubber!
00FC=Rubee1
00FD=Rubee2
0136-0139=Gameboy Sounds!
013A=Breaking Glass
0151=Cat Yowling
0176-0178=Jinjonator
018C=Momma!
018D,018E=Sexy Gruntilda

Beehive Volume
812CEAB6 xxxx
2EE0=Default
7FFF=Max

retroben     21st February 2017 05:05 AM
Terribly sorry about the downtime,I am having bad luck at finding some codes and other inconveniences of my own such as the room being too warm with no personal air conditioner of any sort,sad thing is that’s uncommon for the lack of non-window/non-refrigerant air conditioners.

Maybe I need one of those air conditioners that use humidity moisture to cool a room effectively.

Aside from that…
90K VIEWS!!!

retroben     22nd February 2017 04:38 AM
Finally got into it,and the posts edited with missing stuff.

http://forum.pj64-emu.com/showpost.p…&postcount=809

http://forum.pj64-emu.com/showpost.p…&postcount=813

Banjo-Kazooie (U) (V1.0)

Bee Swarm:

Bees Size Mod
812CEC86 xxxx
3D80=Smaller
3E00=Small
3E80=Default
3F00=Big
3F80=Bigger
4000=Huge

Bees Transparency
802CECF3 00xx
3f=Ghostly
7F=See Through
FF=Default

Stiff Bees
802CEE80 00C5
E5=Default

Alt Stiff
812CEF3C 2400
0C0B=Default

Missing Bees
802CF198 00E4
C4=Default

Disable Bees?
812CF1E8 2400
0C0C=Default

Alt Missing Bees
802CF208 00E6
C6=Default

Another Disabled Bees
812C2F48 2400
0C09=Default

Bees Swarm Rate
812CF252 xxxx
3C00=Stiff
3F00=Slow
3F80=Less
4000=Default
4300=Frenzied
C000=Dispersed

Bee Swarm Speed
812CF26A xxxx
3F80=Slower
4000=Slow
4100=Default
4300=Frenzied

Unfair Bees
812CF252 4300
812CF26A 4400

Bees Don’t Attack
812CF540 2400
0C0A=Default

Alt Bees Don’t Attack
802CF55B 0001
06=Default

Another Bees Don’t Attack
812CF564 2400
0C0C=Default

Bees Can’t Detect You
812CF59E 0000
0384=Default

Bees Always Attack
802CF5E7 0004
Beehive dwelling ones attack even before destruction.
00=Default

Bee Death Sound Mod
812CF646 xxxx
Sound effect matches RBB pipe baddie.
0001=Ooh Me Knockah!
0066=Default

Bee Death Volume
812CF64E xxxx
3A98=Default
7FFF=Max

Bee Bounce Sound Mod
812CF69A xxxx
0001=Ooh Me Knockah!
001F=Default

Bee Bounce Volume
812CF6A2 xxxx
2710=Default
7FFF=Max

Dead Bees Are Fan Blades?
802CF717 0040
3C=Default

Dead Bees Size Mod
812CF726 xxxx
For consistency with normal size mod.
3D80=Tiny
3E00=Small
3E80=Default
3F00=Big
3F80=Bigger
4000=Huge

Bees Don’t Damage
812CF84C 2400
0C0C=Default
Honey Bear don’t give a SH**!

Bees Disappear
802CF85F 00F0
If their beehive is destroyed,they vanish.
F4=Default

Bee Count
802CF987 00xx
00=None
01-0F=1-15
FF=Default?

Bee Shadow Image Mod
812CFA3E xxxx
03B0=Snacker
03BF=Default
0487=Big Eyrie
088E=Clanker (may induce lag and/or crash)

Bonus!

Big Eyrie Anim Values (good for Gloop swapping):
0199=Big Eyrie Idle
019A=Big Eyrie Taking Off
021D=Big Eyrie Flying
021E=Big Eyrie Jiggy Drop

Gloop Animations:
8136743A xxxx
81367442 xxxx
8136744A xxxx
81367452 xxxx
8136745A xxxx
81367462 xxxx
00CA=Gloop Swimming (1,2,3,5,6)
00CB=Gloop Bubbling (4)

Gloop Animation Rate
8136743C xxxx
8136743E yyyy
81367444 xxxx
81367446 yyyy
8136744C xxxx
8136744E yyyy
81367454 xxxx
81367456 yyyy
8136745C xxxx
8136745E yyyy
81367464 xxxx
81367466 yyyy
3E80-0000=Faster Animations
4000-0000=One/Five/Six
3F80-0000=Two
3ECC-CCCD=Three
3FC0-0000=Four
4040-0000=Decent Speed
4100-0000=Slower Animations

retroben     23rd February 2017 03:41 AM
Banjo-Kazooie (U) (V1.0)

Bee Swarm Continued:

Bees and Hive Speech
802CFACF 0000
Says go away then the other.
01=Default

Bees AI Distance Mod
812CFB36 xxxx
0001=Inactive
0FA0=Default

Bees Warning
802CFF43 0001
Repeats message.
8F=Default

Bees Don’t Attack
802CFF63 0001
When hive is destroyed.
02=Default

Bees Chase Speed
812CFFFA xxxx
3f80=Crazy Slow
41C8=Slower
42C8=Slow
43C8=Default
44C8=Unfair Fast
45C8=Crazy Fast

Bees Hitbox Size
812D002A xxxx
3DC8=Untouchably Small
41C8=Small
42C8=Default (100%?)
46C8=Huge (also works for WonderWing)

Bees Damage Action Mod
802D005B 00xx
01=Gives Up
02=Angry
03=Frenzied
04=Default

Bees Cause Warp Damage
802D00EB 0010
Respawns you when hit.
0D=Default

Bee Contact Mod
802D0137 00xx
00=Bee Death (bee repellent poison)
02=Unkillable
03=Default

Bees Hitbox Rate
81376618 xxxx
3CC9=Instant WonderWing Kill
3FC9=Default

Waterfall Ambience:

Waterfall Glitched
802D07E3 0080
Waterfall.exe has stopped working.

No Waterfall Sound
802D07F7 0000
01=Default

Machine Gun Falls
802D082F 0020
1C=Default

Mine Baddie:

Mine Shrapnel Actor Mod
812D0B3A xxxx
0004=Bull
0005=Ant
0007=Mumbo
000A=Piranha
0050=Honeycomb
0056=Reborn
00E6=Gloop
00F3=Default

Mine Explosion Intensity
812D0B7A xxxx
3D70=No Shaking
4270=Default
4370=Strong
4470=Stronger

Mine Explosion Visual Length
812D0C5A xxxx
3D00=Quick
3F00=Default
4200=Really Long

Mine Shrapnel Image Mods
812D0F86 xxxx
802D0F8F 00yy
812D0F96 xxxx
802D0F9F 00yy
812D0FA6 xxxx
802D0FAF 00yy
03EC=Mine Baddie
053A,053B,053C=Mine’s Eyes,Spikes,and Chunks
088E=Clanker (allegedly risky)
yy=image count
01-09=Safe Amounts
02=Eyes
08=Shrapnel Parts
32=Fifty (how is it not crashing on all three! Even Clanker worked!!!)
Can’t even get a full emu crash,what is going on?!? Recompiler crashes easily.

Speedy Mines
802D0FE4 00E4
C4=Default

Shy Mine
812D10B0 2400
Appears to avoid you when approached.
0C0C=Default

Mines Don’t Speed Up
802D10B8 00C7
E7=Default

Shaking Mines
802D10CF 0010
0C=Default

Indestructable Mines
802D10D7 0004
More dangerous.
00=Default

No Mines
812D1160 2400
0C0C=Default

Mine Surface Height
812D116A xxxx
0000=Highest Normal
3F80=Extra High
4070=Higher
4170=Default
4270=Submerged
4370=Deeper
C170=Even Higher
C270=Above Water
C370=Higher Above

Mine Float Speed
812D1172 xxxx
0000=Stopped
3F00=Slower
3F80=Slow
4000=Slow
4080=Default
4180=Fast
4380=Faster
4A80=Super Fast

Mine Float Range
812D118E xxxx
Use for harder to avoid mines.
4020=Small
4120=Default
4220=Big
4320=Huge
4420=Massive
C120=Invert
C220=Upward
C320=Levitation
C420=Magic

Tame Mines
812D11A4 2400
0C0A=Default

Stiff Mine
802D11AF 000C
10=Default

Mine Idle Action Mod
802D11B3 00xx
Needs real-time activation after already chasing you.
01=Default
02=Looking?
03=Angry Mine

Mine Looking Action Mod
802D11BF 00xx
01=Idle
02=Default

Mine Reacting Action Mod
802D11C7 00xx
02=Upset
03=Default

Whimsical Mines
812D11F0 2400
0C0C=Default
Starts twirling in a circle when it spots you.

Mine Turn Speed
812D1202 xxxx
0000=Unmoving
3F80=Slowest
4000=Slow
4080=Default
4100=Fast
4180=Faster
4380=Viligant
BF80=Ignoring You
C080=Really Ignoring You

Mine Alarm
812D1264 2400
0C0C=Default

Mine Spots You Action Mod?
802D126B 00xx
01=Mine Alarm
03=Default
04=Aggravated

Mine Starting Speed
812D128E xxxx
3F00=Slower
3F80=Slow
4000=Sluggish
4080=Default
4100=Fast
4180=Faster
4480=Unfair
C180=Reverse
C280=Crazy
C380=Crazier

Mine Goes In Circles
812D129C 2400
Gets faster.
0C0C=Default

Mine Turn Radius
812D12A6 xxxx
3D00=Tiny
3F00=Very Small
3F40=Smaller
3F80=Small
4000=Default
4040=Big
4080=Bigger
4100=Large (bad)
4180=Larger (worse)

Mines Can’t Chase You
812D135C 2400
0C0C=Default

Mine AI Distance
8136741C xxxx
0001=Inactive
09C4=Default

Edit: Another mine value.

😮 Bee Mine 😮 …:eek:->:D

retroben     24th February 2017 04:04 AM
Banjo-Kazooie (U) (V1.0)

Gloop (sadly no global bubble spawn tweak):

Invisible Gloop
812D13B8 2400
0C0C=Default

Gloop’s Bubble Actor Mod
812D1446 xxxx
00E6=Gloop Clones
00E7=Default

Gloop Lacks Collision
802D14AB 0004
08=Default

Useless Gloop
812D14B0 2400
No moving or bubbles,just like actor swaps.
0C0C=Default

Gloop Doesn’t Bubble
802D14BB 000C
10=Default

Chatty Gloop
802D150F 0001
02=Default

Generous Gloop
812D1558 2400
0C0C=Default
Double the bubbles.

Gloop Bubble Spawn Speed
812D157A xxxx
In the animation,not how quick he does it again.
3D19=Early
3F19=Default

Mumbo:

Chatty Mumbo
802D1BF3 0001
12=Default

Mumbo Transformed You Action Mod
802D1CB3 00xx
02=Sleepy
03=Idle Stuck
04=Default
05=Psyche!
06=Sitting Stuck
07=Hot
08=Sweep

Mumbo Always Too Hot
812D1D70 xxxx
0001=Too Hot
0201=Default

Alt Mumbo Always Hot
812D1D80 2400
0C0B=Default

Sweeping Heat
812D1D8E 4000
Requires being too hot.
3F80=Default

Mumbo’s Summer Action Mod
802D1D9B 00xx
He can turn you into a termite as magical Mumbo!!!
01=Magical Mumbo!
07=Default
08=Sweeping Summer

Too Hot But Normal
802D1DA0 00C6
E6=Default

Sweeping Is Magic Mumbo
812D1DAC 2400
0C0B=Default

Mumbo Always Sweeping
812D1DB0 xxxx
0001=Sweeping
0202=Default

Mumbo’s Heated Sweeping
812D1DBA 3F80
Requires him sweeping.
4000=Default

Mumbo’s Fall Action Mod
802D1DC7 00xx
01=Magical!
07=Hot Fall
08=Default

Sweeping But Normal
802D1DCC 00C6
E6=Default

Mumbo’s T-Rex Speech
802D1DDB 002B
812D1DE8 2400
2F,0C0A=Defaults

Mumbo Lacks Collision
812D1EF8 2400
0C0A=Default

Inactive Mumbo
802D1F03 000C
10=Default

Creepy Mumbo
802D1F07 0042
Wants to beat you with his wand after a bit.
82=Default

Narcoleptic Mumbo
802D1F27 0004
08=Default
Can’t transform with him asleep still.

Mumbo Fake Sleeps
802D1F37 0034
30=Default

Mumbo Sleeping Sound Mods
812D1F5E xxxx
812D1F7E xxxx
These were hard to figure out,add “D800” to the base sound value.
Or just use regular values because they oddly work as well without issues.
D801=Ooh Me Knockah!
D83E=Fart
D85D,D85E=Defaults
D8E6,D8E7=Beaker!
D8F5,D8F6=Burpy
D8F7,D8F8=More Burpy
D8F7,D83E=Burp and Fart (matches animations well)
D901=Loggo “talking” Sound
D92F=Thunk You

Mumbo Sleeping Sound Speed
802D1F56 00xx
802D1F76 00xx
Pitch and rate.
30=Very Low
40=Lower
60=Low
7F=Default
90=High
A0=Higher
B0=More High
C0=More Higher
FF=Highest (not all that high)

Mumbo Sleeping Volume
802D1F57 00xx
802D1F77 00xx
90=Lower
E5=Defaults
FF=Max

Mumbo Stays Asleep
812D1F80 2400
0C0B=Default

Mumbo Wakes Up Sound Mod
812D1FAA xxxx
0001=Ooh Me Knockah!
0041=Default
00C6=Bottles Shaking Off
0105=Eyrie yawning

Skip Mumbo Waking Up
812D1FB6 0000
3F7F=Default
Why would you do that?

Mumbo Has Amnesia
802D1FD3 0001
11=Default

Banjo Has Planty Tokens
802D2043 0001
DC=Default

Mumbo Can’t Wake Up
802D2047 0023
1F=Default

Mumbo Awake Action Mod
802D20CB 00xx
01=Endless Waking Up
04=Default
05=Auto Transform
07=Sorry,Too Hot
08=Sorry,Sweeping Floor

Easier Transform Distance
802D211B 00FE
A6=Default
No need for touching the Mumbo Switch at all.

Transform Any Distance
812D211C 2400
0C0B=Default
All you need is a conscious Mumbo.

Transform Distance Range
812D2122 xxxx
0010=Super Precise
003C=Default
7FFF=Max

Mumbo Changes
802D2127 00xx
Hurry and transform before he changes his mind,walking away makes him do that.
07=Sweeping
0B=Default

Endless Transforming
802D216B 0000
01=Default

Mumbo Japes You
802D2173 00F4
Touch the Mumbo switch.
F8=Default

retroben     27th February 2017 04:00 AM
Banjo-Kazooie (U) (V1.0)

More Mumbo:

Can Always Transform
812D220C 2400
Even with 0 tokens at an unused form which unlocks regardless,still takes up to the needed amount when unlocking them.

No Magic For You
802D221D 0045
49=Default

Not Enough Tokens Music Mod
802D222F 00xx
Sorry for lack of values and laziness for linking the page with them.
1C=Clanker’s Cavern
2C=Default

Kazooie Pops Out On Transforming
802D2273 0001
02=Default

Mumbo’s Lament
802D24A3 0000
Ooh my ball,ooh my ball.
04=Default

Mumbo’s Overwhelming Pain
802D24E3 0002
Infinite knockah sound.
06=Default

Mumbo’s Knockah Sound Mods
812D24EE xxxx
812D24F6 xxxx
0001=Defaults
003E=Gassy
00A5=Big Eyrie
00F7=Burpy

Mumbo Transform Tune Mod
802D2517 00xx
1D=Default
4D=Mumbo’s Raindance (very fitting)

Music Plays On Transforming
812D251C 2400
0C09=Default

Transform Failure Mod
802D256B 00xx
00=Fails
01=Default
02=Fails

Fake Transformation
802D256F 0008
Nothing happens to Banjo at all.
0A=Default

Mumbo Can’t Revert Banjo
812D2588 2400
Excludes lair limitations.
0C0A=Default

Manual Transform Revert Mod
802D258F 00xx
There was supposed to be a sledding Walrus.
00=Null Banjo?
01=Default
02=Termite
03=Pumpkin
04=Walrus
05=Crocodile
06=Bee
07=Washer (can get stuck)
08=Extra Banjo

Forgetful Mumbo
802D25E0 00C6
Always talks about your forms.
E6=Default

Mumbo Sweeps After Magic
802D269B 00AA
AE=Default

Mumbo Manual Revert Banjo Idle Action Mod
802D26FB 00xx
01=Waking Up Again
04=Default
05=Re-transform

Mumbo’s Heat Exhaustion
802D278B 006E
802D279F 0001
Sweeping and never stops talking about it.
72/12=Defaults

Sweeping Riot
812D285A 4020
Fast turning Mumbo.
3FE0=Default

Sweeping Mumbo Action Mod
802D28BF 00xx
01=Sleeping
04=Magic Ready
07=Too Hot
09=Default

Sweeping Mumbo Always Turning
812D2948 2400

Mumbo Lacks Wand
802D29A4 0064

Mumbo Gets Hot
802D29AC 00E4
Starts out floating.
C4=Default

Summer Mumbo Also Holds Wand
802D29B3 0003
Regular Mumbo loses the wand.
04=Default

Indecisive Mumbo
802D29E0 00E5
Changes being too hot then normal and missing chair at times.
C5=Default

Mumbo’s Leaf Status
802D29E7 00xx
03=Always Holding
04=Summer Mumbo Holds Wand
05=Default

Mumbo Chair Swap
802D2A13 0007
802D2A4B 0006
Regular and summer Mumbo switch chairs.

Summer Mumbo Both Chairs
802D2A4B 0006
Regular Mumbo loses chair.

Mumbo’s Broom Mod
802D2A7F 00xx
04=Wand
05=Leaf
06=Chair
07=Summer Chair
08=Default

Regular Mumbo Has Broom
802D29B3 0008
802D2A7F 0004
He smacks you with the broom! Sweeping Mumbo has the wand.

Regular Mumbo Uses Flower
802D29B3 0009
802D2AA3 0004
From the game over cutscene,sadly doesn’t hold wand in the cutscene from different object actor usage.
Cool to know he still has the flower in his in-game actor.

Invisible Mumbo
812D2AB8 2400
0C0C=Default

These level images below can easily crash due to memory limits for how large the stages are.

Extra Images (actually usable on common objects! thanks to the game data map on KOOLBOYMAN’s pastebin page for it):
146B-1515=Levels,give or take a few crashes/nothings.
149C=Collision Room (fun to mess with and smaller memory impact)
14D6=Test Map (good for actor spawning as a Mumbo Switch or other similar object,a cute mini test map from WonderWing)
retroben     28th February 2017 03:31 AM
Banjo-Kazooie (U) (V1.0)

Mumbo Switch:

Killable Mumbo Switch?!?
813677CC 0004
I didn’t know this could happen.
0233=Default

Mumbo Switch Lacks Collision
812D4394 2400
0C0B=Default

Inactive Mumbo Switch
802D43E3 0000
Transforming still works.
01=Default

Mumbo Switch Pressed Above
812D43F8 2400
It gets pushed even when jumping above it.
0C0A=Default

Press Mumbo Switch Anywhere
812D4408 2400
Gets pressed when you are on the floor,combine with above for always pressed.
0C0A=Default

Sticky Mumbo Switch
802D4417 0001
05=Default

Mumbo Switch Not Pressed On Transform
802D442B 0000
01=Default

Pumping Mumbo Switch
802D443B 0014
802D444F 0012

Infinite Mumbo Switch Pressing
802D444B 0009
Constant sounds when pressed.

Auto Pressing Mumbo Switch
812D4478 2400
Constantly pressed/unpressed in an interval.
0C0B=Default

Mumbo Switch Sound Mod
812D44A6 xxxx
Press the switch to hear any sound!
0001=Mumbo’s Pain
0009=Squeaky Switch
001B=Explosion
0022-0024=Conga
002B=BigButt
0038-003B=Banjo’s Pain
003E=Fart Switch
0087=Tanktup Scream
0090=Default
0092=Toilet Flusher
0095=Banjo Reacting
00A5=Big Eyrie (good for image mod)
00A8=Crying Switch
00B1=Sad Child Switch
00B6=Breaking Glass
0125=Live Studio Audience
012A=Grunty Screech
012F=Thankful Switch
0130=Gruntilda Falling
0131-0133=Grunty’s Pain
0136=Gameboy!
014D=Cold Switch
0151=Cat’s Tail
0165=Intense Thunder
0176-0178=Jinjonator
018C=Mama Switch
018D=Sexy Grunty 1
018E=Sexy Grunty 2
018F=Record Stop

Mechanical Bull Switch
802D44F7 0000
Combine with sound mod for more fun.
01=Default

Mumbo Switch Never Lit Up
802D45AF 0000
01=Default

Mumbo Switch Always Lit
802D45C7 0007
03=Default

Invisible Mumbo Switch
812D45F0 2400
0C0C=Default

Tooty Warp:

Walkable Tooty Warp
812D4638 2400
0C0A=Default

Tooty Warp Music Length
812D4642 xxxx
Use with music mod and warp length codes.
3FD9=Default
40D9=Long
41D9=Longer

Tooty Warp Music Mod
802D464B 00xx
01=Final Boss
4D=Mumbo Raindance
69=Default

Tooty Warp Length
812D4656 xxxx
3C80=Instant
3F80=Default
4080=Long
4180=Longer

Never Warp
812D4668 2400
Still tries warping you but fails.
0C0C=Default

Tooty Warp Entrance Slot
802D466F 00xx
May fix level warp swaps for areas with a single entrance.
00=Extreme Furnace Shortcut (2 quiz questions)
01=No Furnace Cutscene?
02=Default

Disable Tooty Warp
812D468C 2400
0C0A=Default

Alt Disable Warp
802D469F 0000
01=Default

Broken Tooty Warp
802D475F 0003
Always at the entry pad instead of Furnace Fun.
07=Default

Tooty Warp Exit Point
802D4773 00xx
80=Default
8D=Toilet Trap
8E=Infinite Furnace Loop

Tooty Warp Entry Point
802D475B 00xx
802D4783 00xx
First line needed for proper transfer points.
8E=Defaults
8D=Loggo’s Septic Tank

BK Exit Pad:

BK Exit Pad Not Exiting
802D3DCB 0070
6C=Default

Missing Exit Pad
802D3DEF 0007
0B=Default

Exit Pad Lacks Collision
802D3DF3 0004
Still works though.
08=Default

Hidden Exit Pad
802D3E1C 00E4
Just below you inside the level.
C4=Default

Exit Pad Rejects You
802D3EBF 0000
01=Default

Inevitable Exit Pad Warp
802D3EF7 0000
01=Default

Exit Pad Action Mod
802D3F13 00xx
Others don’t exit.
35=Win
36=Space Flight
37=Default

Missing Exit Pad Ring
802D3F77 00F0
Each level may have a unique ring.
F4=Default

MM Exit Pad Ring Type Mod?
802D3F93 00xx
Other level codes missing in rdram?
00=None
01=Default
02-09=All Other Levels

Invisible BK Exit Pad
812D3FB0 2400

Wading Boots:

Boot Sparkle Type
81365F60 xxxx
Bonus codes by random discovery!
0055=Health
0058=Default

Boot Sparkle Swap
81365F62 xxxx
004E=Default

Boot Sparkle Image
81365F64 xxxx
07DE=Default

Boot Sparkle Anim Type
80365F67 00xx
00=Default

Boot Sparkle Anims
81365F68 80yy
81365F6A xxxx
Blank by default.

Boot Sparkle Actor Mod
81365F6C 80yy
81365F6E xxxx
2C_5A60=Default
2D_2DA0=Visible Always

Boot Sparkle Type Data
81365F74 80yy
81365F76 xxxx
Last of bonus codes.
32_5888=3D Stuff
32_5934=Default

Invisible Boots
802D6B2F 000C
10=Default

Missing Boots
812D6B78 2400
0C0C=Default

Boots Trap
802D6B9F 00F0
Pun intentional.
F4=Default

Endless Jape Boots
802D6BB0 00E6
C6=Default

Wading Boots Transparency
802D6C7B 00xx
3F=Ghostly
87=Faded
FF=Default

Early Wading Boots Transparency
802D6C8B 00xx
3F=Ghostly
87=Default
FF=Visible

Boots Jump Sound Speed
802D6CA6 00xx
63=Low
80=Normal-ish
B3=Default
FF=Max

Boots Jump Sound Mod
812D6CC6 xxxx
Too much of a pain to get the equivalent values because several crash it,just use normal values.
0001=Ooh Me Knockah!
003E=Fart
0101=Loggo? (boots talking seem to use this)
73F2=Default

Boots Dislike You
802D6CD7 0001
10=Default

Boots Always There
812D6D34 2400
802D6D3C 00E6
Hold a direction to get away once gotten.

Boots Always Return
812D6D77 2400
They appear again when in use.
0C0A=Default

Alt Boots Return
802D6D7B 0001
02=Default

Boots Cooldown Length
812D6D82 xxxx
How fast they appear once used up or cancelled.
3BC0=Instant
3EC0=Short
3FC0=Default
40C0=Long

Boots Are Unusable
802D6E17 000C
10=Default

Climbables:

Climb Warp Madness
802D7844 0064
All climbable things make you latch onto them.
44=Default

Alt Climb Madness
802D784B 0000
04=Default

Random Climb Heights
802D78C0 00E4
Many are higher than the object.

DK64 Emu Glitch
802D78F8 0064
Climb to go out of bounds,Banjo-Kazooie to prevent confusion.
44=Default

retroben     1st March 2017 03:44 AM
Banjo-Kazooie (U) (V1.0)

Yummy Orange/Blubber’s Gold (may partly apply to save-sensitive presents):

Misbehaves
802D8553 00xx
1E=Leaves the World Immediately
22=Default
26=Clones
Banjo keeps cloning them,suspending them in the air,possibly crashable eventually.
Can be reverted to make clones vanish.

Cloner
802D858B 0006
Regrabs held item for another one.
0A=Default

Chimpy Leaves Orange
802D869B 0001
36=Default

Blubber Leaves Gold
802D86A3 0001
37=Default

Dropped Feathers:

Feather Sparkle Frequency
802D89A3 00xx
01=Default
02=Double
09=More
FF=Max?

Gold Feather Sparkle Image
812D8A22 xxxx
0708=Shot Egg
0713=Default
0715=Red Feather Sparkle

Red Feather Sparkle Image
812D8A3A xxxx
0708=Shot Egg
0713=Gold Sparkle
0715=Default

Feather Sparkle Linger Time
812D8A7A xxxx
3E80=Default
3F80=More
4080=Longer

Feather Drop Spawns In Area Center
802D8B2C 2400
0C0A=Default

Bottles (sadly needs special conditions like a missing move for some parts):

Starting Invisible Bottles?
802D94D7 0002
01=Default

Bottles Has Chair
802D94FB 0001
04=Default

Bottles Stays After Teaching
802D9593 00xx
Likely room duration only.
02=Re-digs and Talks (stops you every time)
03=Stands
04=Default

Bottles Digging Sound Mod
802D95BA xxxx
Too many for listing in a reasonable amount of time.
003E=Fart
03F9=Default

Constant Dig Sound Repeat
802D95C7 0003
02=Default

Digging Sound Pitch
812D95CA xxxx
3EB3=Low
3FB3=Default

Bottles Talks Again In Person!
802D9627 00xx
Only works one time per room load.
01=Default
02=In Person
03=Suddenly Appears
04=Digging Loop

Bottles Talks Scenic Views
802D9663 00F0
F4=Default

Always Says Low Energy
812D96E0 2400
Learning only.
0C0D=Default

Bottles Leaves Early
802D9737 00F0
F4=Default

Talk Finish Always Digs Again
802D97EF 0001
05=Default

No Bottles Cutscenes
802D9853 0002
06=Default

Wrong Camera Bottles
802D9897 00xx
09-0E=Various Wrong Cameras
10=Still Swamp Bottles
11=Default
Wading boots on 0D are the Tanktup camera.

Demon Bottles (swamp)
802D98C7 0022
Health drains after learning Wading Boots,heals you afterward.
2A=Default

Bottles Re-teaches You
802D9993 00F0
Sadly not also coming out again,shows speech and scenes again every time.

Abridged Learning
802D99A5 0034
Can’t learn new moves with this,already learned moves are described again.
38=Default

Bottles Burrowing Sound Mod
812D9B86 xxxx
Climbing out.
002B=BigButt
03F9=Default

Constant Burrow Sound Repeat
802D9B93 0003
02=Default

Burrowing Sound Pitch
812D9B96 xxxx
3EB3=Low
3FB3=Default

Later Talking Bottles Visible!
802D9BEB 0003
Just talk to the mound and he appears.
05=Default

Bottles’ Mound Object Mod
812D9C6A xxxx
000A=Piranha
0012=Beehive
0050=Honeycomb
0004=Bull
012C=Default

Bottles Always Appears When Talked To
802D9CCB 00F0
Finally!!! 8^D Perfect for image mods. (not effective on Spiral Mountain though)
F4=Default

Bottles Hides
812D9CE8 2400
Never pops out,even when teaching you a move.
0C0A=Default

Bottles Repeats Himself
802D9D03 000F
13=Default

Bottles Not Responding
812D9D44 2400
0C0B=Default
Makes you bounce off still.

Bottles Is Missing
802D9D6F 00F0
F4=Default

Spinning Bottles
812D9F62 00AD
0127=Default
Literally,but with the character.

Bottles Auto Talks
802DA087 0000
Can get trapped in it,hold B to escape him.

Banjo-Kazooie (U) (V1.0)

Good codes to make Bottles always appear on every talk can be found a few pages back,check thoroughly to find it.

More Bottles:

Bottles Shaking Sound Speed
802DA16A 00xx
44=Low (Gloop?)
99=Default
CC=High

Bottles Shaking Sound Mod
812DA176 xxxx
0001=Ooh Me Knockah! (good for image mod)
0087=Tanktup Scream
00A5=Big Eyrie
00C6=Actual Result
0125=Sitcom Cheer
0176=Jinjonator
70C6=Default

Bottles Squeezing Out Sound Speed
802DA19E 00xx
44=Low
99=Default
CC=High

Bottles Squeezing Out Sound Mod
812DA1AA xxxx
002C=Actual Result
003E=Fart
00F7=Loud Burp
702C=Default

Bottles Popped Out Sound Mod
812DA1DA xxxx
0001=Ooh Me Knockah!
003E=Fart
00C5=Actual Result
40C5=Default

Spinning Bottles Talking
812DA210 2400
0C0C=Default

Bottles Spin Speed Mod
812DA222 xxxx
4080=Default
4280=Tornado Bottles
C080=Reverse
C280=Reverse Tornado

Bottles Scratching Sound Mods
812DA31E xxxx
812DA3E2 xxxx
0001=Ooh Me Knockah! (ridiculous)
003E=Farts (silly)
006F=Defaults

Mound:

Invisible Mound
802DA593 0080
C0=Default

Mound Space Dust
802DA63E 00C2
Floats up and away,funny with image mod.
C4=Default

Mound Dust Image Mod
812DA67E xxxx
0344=Default
0350=Termites
0387=Bottles
0388=Mound
0487=Big Eyrie (really small)

Mound Dust Size Mod
81367E44 xxxx
3D4C=Default
3F4C=Huge

Mounds Lack Collision
802DA75F 0004
08=Default

Mound Wiggles After Bottles Digs Down
802DA7B3 0002
03=Default

Mound Start Dust Count
802DA81F 00xx
802DA82F 00xx
01=One
06=Defaults (amount/cap)
0C=Twelve
32=Fifty
64=One Hundred (excessive)

Mound Enter Dust Count
802DA897 00xx
802DA8A7 00xx
01=One
06=Defaults
0C=Twelve
32=Fifty

Fireworks? “WW Mod 812D8BFA 01E5” (rocks falling):
Jump before it spawns for the proper effects.

Falling Rock Splash Image Mod
812DBD2A xxxx
Must be spawned over water.
0700=Dust
0708=Eggs
070C=Default
0711=Blue Sparkles

Falling Rock Splash Sound Mod
812DBDD6 xxxx
003E=Fart
00F8=Blubber Burp
0413=Default

No Rock Dust
812DBDF4 2400
Good for saving resources.
0C0B=Default

Falling Rock Dust Image Mod
812DBDFA xxxx
Usable values are scarce.
0700=Default
0708=Eggs
070C=Water Splash
0711=Blue Sparkles

Falling Rocks Dust Color Mods
80367F57 00xx
80367F5B 00xx
80367F5F 00xx
Mix and match unlisted values for more colors.
FF/FF/FF=Defaults (RGB)
FF/00/00=Red
00/FF/00=Green
00/00/FF=Blue
FF/FF/00=Yellow
FF/00/FF=Purple
00/FF/FF=Cyan

Falling Rocks Sound Mod
812DBE7E xxxx
0001=Ooh Me Knockah!
0007=Actual Result
0009=Doll Squeak
003E=Fart
00F8=Blubber Burp
7807=Default

Falling Rocks Image Mod
802DBECA xxxx
0344=Default
0370=Cap’n Blubber
0387=Bottles
0388=Mound
0422=Jinxy Sphinx
0487=Big Eyrie
0560=Grunty Doll Prize
088E=Clanker (heavy impact)

Falling Rocks More Constant
812DC078 2400
0C0D=Default

Falling Rocks Size Mod
81376EE8 xxxx
3C23=Default
3D23=Big
3E23=Bigger
3F23=Huge

Growing Rocks Falling
802DC0C8 00C7
E7=Default

Falling Rocks Multiplier
802DC0EF 00xx
00=Disabled
01=Default
02=Double
06=Many (madness/loud sounds)
32=Explosive (insane/ow my ears)

Banjo’s Curtains/Misc Props:

Broken Props
812E0718 2400
Most being in Banjo’s house,stiff and seen through walls.
0C0C=Default

Alt Broken Props
812E0764 2400
0C0C=Default

Invisible Props
802E0790 00E4

Broken Props Again
812E087C 2400
0C0C=Default

Cuckoo Clock Failure
802E0884 00E6
C6=Default

No Prop Sounds
812E08D4 2400
0C0D=Default
Fireplace still can be heard.

Mumbo Tokens:

Token Sound Mod
812E0A3A xxxx
003E=Fart
00F7=Big Burp
0401=Default
0402=.Kumbokum
0403=..Bokum
0404=…Kum

Infinitely Collectable Mumbo Tokens
812E0A78 2400
Must have not already collected it.
0C0C=Default

Uncollectable Tokens
812E0BF0 2400
0C0C=Default

Snacker:

Snacker Bite Action Mod
802E0EA3 00xx
05=Default
07=Stunned Bite
08=Damage Bite
09=Dies On Biting You

Snacker Lingers
802E0EDF 00xx
Sticks around after you leave the water but loses hitbox,makes no others spawn once one is defeated.
78=Lingers
7C=Default
80=One Time Visit

Alt Snacker Linger
802E0EFB 0001
02=Default

Snacker Death Action Mod
802E0F9F 00xx
Can be farmed for health after the first defeat,must make disappear then shoot one egg to defeat again.
04=Undead Chasing
05=Odd Undead
07=Stiff
08=Undead
09=Default

Snacker Always Flipping On Death
812E0FAC 2400
0C0C=Default

Snacker Damage Action Mod
802E102B 00xx
05=Bites At You
07=Stun
08=Default
09=One Hit To Defeat (no reward)

Retarded Snacker
802E1138 0066
Swims away upside-down instead of chasing you,toggle-able in real-time.
46=Default

Broken Snacker
812E1174 2400
0C0C=Default
Unfairly fast but disappears quickly too and acts silly at times.

Odd Snacker Hit
802E11DB 0001
Use Ratta-tat Rap on Snacker to make him fall to the sea floor,aiding your escape.
02=Default

Unkillable Snacker
812E11DC 2400
Fear his unstoppable wrath of constant attacks!
0C0C=Default

Snacker Falls When Hit
802E11E3 0034
Harder to defeat.
38=Default

Snacker Spirits
812E11EC 2400
Fades away regardless of you swimming.
0C0A=Default

Alt Snacker Spirit
802E11F7 0000
04=Default

Snacker Quckly Gone
802E1220 00E4
C4=Default
He disappears the instant you jump but appears again when back in water.

Snacker Crazy Gone
802E1224 00E7
C7=Default
Turbos forward after you jump but also disappears.

Snacker Fade Timer Mod
812E122A xxxx
3D0C=Instant
400C=Default
410C=Extended
420C=Long
430C=Longer
460C=Nearly Endless

Snacker Stays Out
802E1253 0001
03=Default

retroben     19th March 2017 03:24 AM
Banjo-Kazooie (U) (V1.0)

More Snacker:

Snacker Death Sound Mod
812E0F8E xxxx
003E=Gassy Death
0087=Tanktup Scream
0179=Actual Result (Gruntilda damage?)
F979=Default

Careless Snacker
802E12A3 00C2
82=Default

Snacker Stunned On Damage
802E12AB 0005
09=Default

Odd Snacker Actions
802E12B3 00C0
80=Default

Happy Snacker Rotation Speed
812E1312 xxxx
When he bites you either way.
3D40=None
4040=Default
4240=Excited

Snacker Neutral Action Mod
802E13FF 00xx
03=Staring At You
04=Default
05=Bitey
08=Dancing Hit
09=Death Anim Loop

Snacker Speed Mod
812E140E xxxx
3D10=Sluggish
4110=Default
4310=Unfair

Snacker Swims Away
812E1430 2400
0C0C=Default

Wreckless Snacker
802E143C 00C6
Goes directly forward where he is currently facing.
E6=Default

Bottom Feeder Snacker
812E1440 2400
0C0B=Default
Digs into the ground oddly.

Alt Super Snacker
802E148C 00E6
Gets stuck if avoided.

Snacker Bite Sound Mod
812E151A xxxx
003E=Gassy
0087=Painful Tooth-ache!
00F7=Burp
00F8=Big Burp
006D=Actual Result
586D=Default

Snacker After Biting Action Mod
802E156F 00xx
02=Default
03=Faster Re-chase
04=Instant Chase
05=Endless Biting (cute,at a distance)
08=Joyful Dancing
09=Death Anim Loop

Starving Snacker
802E157B 0034
Relentlessly bites you.
38=Default

Snacker After Damage Action Mod
802E15DF 00xx
02=Default
03=Faster Re-chase
04=Instant Re-chase
05=Anger Bite
08=Damage Anim Loop
09=Death Anim Loop

Forever Returning Snacker
802E161C 00C4
Comes back with one hit shortly after each death.
E4=Default

Invisible Snacker
802E163B 0004

Cloaked Snacker
802E16C3 0000
04=Default

Ghostly Snacker
802E173B 0000
04=Default

Snowman:

Invisible Hat
802E1ADF 0080
7C=Default

Evil Laughter
812E1B0C 2400
Missing snowman but laughing is there.
0C0C=Default

Snowball Object Spawn Mod
812E1B3E xxxx
0004=Bulls
0005=Termites
0012=Beehive
0050=Health
0124=Snowman Overload
0125=Default

Snowman’s Hat Object Spawn Mod
812E1BEE xxxx
0012=Beehive
0050=Health
0124=Endless Snowman Clones
0125=Revenge
0126=Default

Snowman Death Chunks Image Mod
812E1CE2 xxxx
035F=Jiggies
0372=Gloop
0377=Snowmen
0378=Default
0379=Hats

At 95K views,getting there,really close to 100K. :p

retroben     21st March 2017 01:09 AM
Banjo-Kazooie (U) (V1.0)

More Snowman:

Snowman Death Chunks Sound Mod
812E1D66 xxxx
0024=Conga Screams
002F=Default

Snowman Neutral Action Mod?
802E1DB7 00xx
01=Default
02=Stiff When Closer
03=Always Stiff
04=Becomes T-pose

Safe Snowmen
802E1E3E 003D
Does nothing to respond to you.
40=Default

Nice Snowmen
802E1EAB 0000
01=Default

Alt Nice Snowmen
802E1F29 00E4
E0=Default

Mean Snowmen
802E1F41 00E4
They even throw snowballs at you when close to them.
E0=Default

Another Nice Snowmen
802E1F5B 0000
01=Default

Undefeatable Snowmen
802E1FAB 0000
Missing hat collision.
01=Default

Snowmen Lack Collision
802E1FCF 0000
Stops you from bouncing away on the ground.
01=Default

Snowman’s Hat Impact Sound Mod
812E1FF2 xxxx
0015=Actual Result
003E=Fart
4815=Default

Hat Impact Sound Two
812E201A xxxx
003E=Fart
03EA=Actual Result?
4BEA=Default

Snowman Death Chunks Count
802E206F 00xx
01=One
0C=Default
32=Fifty

Speed Demon Snowmen
802E211F 000C
10=Default

Unkillable Snowmen
812E2148 2400
Health comes out but they will stay there.
0C0C=Default

Invincible Snowmen
812E2158 2400
No health pops out when bashing his hat.
0C0C=Default

Snowmen Detection Range
812E2242 xxxx
0001=Inactive
07D0=Less
0FA0=Default

Snowman Throwing Action Mod
802E2253 00xx
01=Broken
02=Default
03=Stiff

Snowball Throw Fail
802E2267 0000
01=Default

Snowmen Don’t Detect You
802E2283 0000
01=Default

Snowmen Won’t Throw
802E2293 0059
55=Default

Frozen Snowmen
802E229F 00D5
Hats even stay after defeated,pun intended.
D9=Default

Staring Snowmen
802E2363 00AB
AF=Default

Snowman Attack Range Mod
812E2386 xxxx
0400=Really Close
0ABE=Default
0FA0=Max Range?

Harmless Spazzing Snowmen
802E23C6 003F
3C=Default

Another Snowman Throw Action Mod?
802E23CF 00xx
01=Tall Stiff
02=Default
03=Repeated Bounce

Snowman Uses Nasty Plot
803770A9 00DB
EF=Default

Snowman Hand Rubbing Sound Mod
812E24F2 xxxx
0009=Squeaky Hands
00A3=Banjo Laughing
00A5=Big Eyrie
00A7=Actual Result
03F5=Extra Snowman Laugh
90A7=Default

Snowman Laughing Sound Mod
812E2542 xxxx
Too bad image modding breaks the hitboxes and other stuff.
0001=Ooh Me Knockah!
00A3=Banjo Laughing
00F7=Big Burp
03F4=Phantom Laugh
03F5=Default

retroben     22nd March 2017 03:23 AM
Banjo-Kazooie (U) (V1.0)

More Snowman:

Snowman Throwing Snowball Sound Mod
812E25D2 xxxx
0001=Ooh Me Knockah!
0083=Blubber Crying
0087=Tanktup Scream
008C=Whahay!
008D=Uhaww!
008F=Default

No Snowball Spawn
812E25F0 2400
0C0B=Default

Snowball Launcher
802E25FF 0003
07=Default

Snowball:

Invisible Snowballs
812E2638 2400
0C0C=Default

Snowball Sparkle Effect Mod
802E267F 00xx
01=Egg Spits
04=Eggs From Behind
0D=Default

Snowball Chunks Count
802E26BB 00xx
01=One
08=Default
32=Fifty

Snowball Chunks Image Mod
812E26CA xxxx
0377=Snowmen
0378=Snowballs
0379=Hats
037A=Default

Condensed Snowball Chunks
812E26E0 2400
0C0B=Default

Snowball Chunks Size Mod
81368734 xxxx
3E26=Small
3F26=Default
3FA6=Big
4026=Bigger

Odd Snowballs
802E275B 0039
Falls through floors and can be hit to make stay as a health farming object that hurts you.
3D=Default

Snowball Plunking Sound Mod
812E2816 xxxx
When a snowball hits water.
0009=Doll Squeak
000F=Default
003E=Fart

Snowball Splatting Sound Mod
812E286A xxxx
002F=Default
003E=Fart

Bomb Snowballs
812E2888 2400
0C0C=Default
Several splats happen for a brief moment,capable of damaging you.

Repelled Snowballs
802E28EF 00F0
Weird helium behavior as well,look up in the Freezeazy Peaks lobby when they are thrown.
F4=Default

Snowball Whoosh Sound Mod
812E290A xxxx
0009=Doll Squeak
000C=Actual Result
00F7=Big Burp
00F8=Burp
400C=Default

Misguided Snowballs
802E2923 0034
38=Default

Helium Snowballs
802E2927 00F0
F4=Default

Stuck Snowballs
802E2937 0059
Suspended in place from where they spawned,good for image mods.
55=Default

Frozen Snowballs
802E296B 0000
01=Default

Unfair Snowballs
802E2A36 0040
Really fast at reaching you.
42=Default

Weak Throwing Arm
802E2A46 00C1
C2=Default

Curve Snowball
802E2AC6 0042
41=Default

Iron Snowball
802E2AD6 0041
Too heavy to reach you.
40=Default

Snowballs Fall Through Floors
802E2B63 0000
04=Default

Snowballs Break Early
812E2B84 2400
0C0C=Default

Aquatic Snowballs
802E2BCF 0004
08=Default

Lingering Snowballs
812E2BDC 2400
0C0B=Default
Only for a moment on the ground,you can still destroy them.

No Snowballs Spawning
812E2C18 2400
0C0C=Default

Hat:

Hats Linger
802E2D2B 000C
10=Default

Hat Stays On Ground
802E2D43 0001
If you can see where it even lands in some spots.

Flat Landing Position
802E2D92 003D
41=Default

Hat Landing Sound Mod
812E2E0A xxxx
0009=Squeaky Hat
001D=Actual Result
003E=Fart
F81D=Default

Alt Hat Stays On Ground
812E2E1C 2400
0C0C=Default

CC Whipcrack:

Whipcrack Never Swings
80356803 0000
01=Default

Odd Vertical Whipcrack
8035680B 0005
Can be attacked with effects showing but still not killable.
09=Default

Vertical Whipcrack
80356814 00E4
C4=Default

Whipcrack Always Moving
81356840 2400
0C09=Default

Whipcrack Wobble Sound Mod
8135690E xxxx
0009=Doll Squeak
003E=Fart
006A=Default

Whipcrack Whip Sound Mod
81356992 xxxx
0001=Ooh Me Knockah!
0002=Default

Enemy Grate:

Enemy Grate Death Action Mod
80356C3F 00xx
01=Unkillable
02=Re-attack
05=Default
06=Instantly Gone

Always Visible?
80356C6F 000C
Must be spawned with a swap code in some way to see it in effect.
10=Default

Enemy Grate Lazy
81356CD8 2400
Never attacks you.
0C0C=Default

Angry Grate Enemy
80356CF7 0010
14=Default

Inactive Grate Enemy
80356D23 000C
No response.
10=Default

Enemy Grate Idle Action Mod
80356D3F 00xx
01=Default
03=Early Attack
04=Early Attack
05=Insta-death
06=Dead

No Enemy Grates
81356D40 2400
0C0D=Default

Alt Inactive Grate Enemy
81356D48 2400
0C0A=Default

Hungry Grate Enemies
81356D54 2400
0C09=Default

Enemy Grate Roar Action Mod
80356DBF 00xx
02=Default
03=Angry
05=Auto-death

Desperate Grate Enemy
80356DF2 0044
43=Default

Enemy Grate Attack Action Mod
80356E47 00xx
01=Fast Roaring Loop
02=Not Coming Out
03=Default
04=Alt Attack?
05=Auto-death

Enemy Grate Ignored Action Mod
80356E7B 00xx
Walking close enough to provoke then walking away.
01=Default
02=Stays Prepared
03=Anger
05=Death

Enemy Grate Alt Attack Action Mod
80356EAB 00xx
One of these are likely the 2 damage action.
01=Roaring Loop
02=Not Coming Out
03=Regular Attack?
04=Default
05=Auto-death

Weird Undead Enemy Grate
80356EB3 00xx
04=Default
05=Weird Undead (health drops can overload it sadly)

Enemy Grate Final Bite Swipe Sound Mod
81356F5A xxxx
0002=Default
0087=Tanktup Scream

Enemy Grate Biting Sound Mod
81357012 xxxx
0009=Squeaky Lunch
003E=Farts
004A=Hole Bird Squawks
006D=Default
0087=Tanktup Screams
00F8=Burps

Enemy Grate Retreating Sound Mod
81357046 xxxx
0002=Default
0009=Squeaky Retreat
000A=Squishy?
0087=Tanktup Scream

Agitated Enemy Grate
81357060 2400
Not coming out but roars at higher pitch.
0C0C=Default

Enemy Grate Waiting After Action Mod
80357077 00xx
01=Faster Attacks
02=Default
03=Constant Attacks
04=Faster Constant Attacks
05=Imminent Death

Enemy Grate Death Sounds Position Mod
8035707F 00xx
01=Not Waiting
02=Waiting
03=Attack A
04=Attack B
05=Default
The action his death sounds play on.

Enemy Grate Death Scream Sound Mod
813570C2 xxxx
0001=Ooh Me Knockah!
0087=Tanktup Scream
00D7=Default
00F7=Big Burp (perfect fit)

Enemy Grate Falling Sound Mod
81357112 xxxx
000A=Default
0009=Squeak
000F=Plunk
003E=Fart

Enemy Grate Dead Action Mod
8035713B 00xx
01=Undead
02=Waiting Reborn
03=Wrathful
04=Evil
05=Death Loop

Bird Hole:

Hole Bird Always Snappy
813572DC 2400
Animation-wise only.

Hole Bird Attack Oddity
8035739B 00xx
02=Hit Challenge
04=Default

Hole Bird Constant Death Hits
8035739F 0040
Hard to hit and avoid damage.
3C=Default

Hole Bird Weird Death
803573A3 00xx
00=Cutscene-less Weird
03=Constant Hits Weird
04=Weird
05=Default

Hole Bird Never Triple Attacks
803573AB 0080
7C=Default

Hole Bird Lacks Collision
813573CC 2400
Can’t hurt you and you can’t hit it.
0C0C=Default

Hole Bird Triple Attack Times
803573DB 00xx
03=Default
04=Twice
05-FF=Additional Times

Hole Bird Triple Attack Rate
803573F3 00xx
00=Always Triple Attacks
01=Doubled (twice after first normal attack)
02=Default

Hole Bird Regular Attack Speed Mod
8135740A xxxx
0000=Turbo
3D80=Faster
3E80=Fast
3F80=Default
4080=Slow
4180=Slower
4280=Very Slow
BF80=Stopped?

Hole Bird Broken Regular Attacks
8135740C 2400
0C0D=Default

Aggressive Hole Bird
8135741E 0185
0184=Default
0186=Death Anim (body-less)
Triple attack animation on regular attacks but really fast.

Stuck Hole Bird
8035742F 0044
Attacks but no movement,if killable,it stays there with a “visible” body.
48=Default

Hole Bird Broken Triple Attack
8135743C 2400
Gets skipped whenever ready.
0C0D=Default

Hole Bird Normalized Triple Attack Anim
8135744E 0184
0185=Default
0186=Death Anim

Stuck Hole Bird On Triple Attack
8035745B 0044
48=Default

Hole Bird Squawk Sound Mod
8135747E xxxx
0009=Squeaky Bird
004A=Default
0087=Tanktup Scream
00D7=Grate Enemy Scream

Hole Bird Hit Sound Mod
8135751E xxxx
0001=Ooh Me Knockah!
0009=Squeaky
001E=Default
0087=Tanktup Scream

Hole Bird Death Anim Mod
8135752E xxxx
Body is “visible” on other animations,needs actor swap for away-from-wall visibility.
002B=Kazooie Eggs From Behind
0184=Attack
0185=Triple Attack
0186=Default

Death Anim Speed Mod
81357536 xxxx
4000=Default
4200=Extra Slow (cutscene annoyance workaround)

No Bird Holes
8035754F 000C
10=Default

Hit By Hole Bird Sound Mod
8135757A xxxx
0001=Ooh Me Knockah!
0009=Squeak
001E=Default
003E=Fart
0087=Tanktup Scream

Hole Bird Insta Death
803575A7 0006
Boring despawn instead of the normal death scene.
05=Default

Hole Bird Is Only Head
803575D7 000C
Death has it only being a head still.
10=Default

Body Visible On Attacks
803575DB 0004
Only “visible” for real when using actor swaps to get rid of the wall hiding,makes body missing on its death.
05=Default

Hole Bird Never Attacks
81357668 2400
0C0C=Default

retroben     23rd March 2017 03:11 AM
Banjo-Kazooie (U) (V1.0)

More Bird Hole:

Tricky Hole Bird
813576D0 2400
Unseen but hurts you when near it.
0C0D=Default

Hole Bird Insta Death
803576D7 0005
01=Default

Angry Hole Birds
813576F8 2400
“Please Rovio,don’t sue.” 😀
0C09=Default

Agitated Hole Birds
80357713 000D
Once it sees you,it never stops attacking.
11=Default

Hole Bird Waiting Initially Action Mod
8035772B 00xx
01=Stuck
02=Default
03=Attacks
04=Alt Attacks?
05=Half Dead
06=Already Dead?

Hole Bird Attack Action Mod
803577C7 00xx
03=Default
04=Alt Attack?
05=Half Dead

Ignored Hole Bird Action Mod
803577FB 00xx
01=Default
02=Always Waiting
03=Angry
05=Half Dead

Demonic Hole Birds
8035780F 0003
Lower your volume,this one is LOUD!
07=Default

Hole Bird Alt Attack Sub Action Mod?
80357833 00xx
Needs spawn actor modding to access away from walls.
04=Default
05=Reborn From Death

Hole Bird Triple Attack Swipe Sound Mod
813578F6 xxxx
0001=Ooh Me Knockah!
0002=Actual Result
0009=Doll Squeak
003E=Fart
4002=Default

Hole Bird Triple Attack Beak Sounds Mod
8135799E xxxx
0009=Doll Squeaks
0080=Default
0087=Tanktup Screams

Hole Bird Triple Attack End Swipe Sound Mod
813579E6 xxxx
0001=Ooh Me Knockah!
0002=Default
000A=Squishy?

Hole Bird Regular Attacks Swipe Sound Mod
81357A8A xxxx
0001=Ooh Me Knockah!
0002=Actual Result
0009=Doll Squeak
4002=Default

Hole Bird Regular Attacks Beak Sound Mod
81357AE6 xxxx
0009=Squeaky
003E=Fart
0080=Default
0087=Tanktup Scream

Hole Bird Regular Attacks End Swipe Sound Mod
81357B2E xxxx
0001=Ooh Me Knockah!
0002=Default
0009=Doll Squeak
000A=Squishy?
003E=Fart

Hole Bird Waiting After Attacks Action Mod
80357B47 00xx
01=Prevent Triple Attack
02=Default
03=Fast Attacks
04=Faster Attacks
05=Auto Death

Hole Bird Death Sounds Play Position Mod
80357B4F 00xx
01=Inactive
02=Waiting
03=Attacking
04=Alt Attacking
05=Default
06=Missing

Hole Bird Death Squawk Sound Mod
81357BBA xxxx
0068=Default (try on Enemy Grate too)
0087=Tanktup Scream
00D7=Grate Enemy Scream
00F7=Big Burp

Hole Bird Death Fall Sound Mod
81357C02 xxxx
0009=Squeak
000A=Squishy?
003E=Fart
0061=Default
0068=Another Death Squawk
0087=Tanktup Scream

Hole Bird Dead Action Mod
80357C1B 00xx
01=Reborn
03=Revenge
04=Vengeance
05=Death Loop (fun to watch)
06=Default

GV Scarab:

No Scarabs
80357F77 000C
10=Default

Endlessly Rising Scarabs
80357F87 000C
Also unkillable health farms.
10=Default

Scarab Flying Anim Mod
81357FC6 xxxx
023A=Default
023B=Dash Flying
023C=Power Flying
023D=Death Roll Flying
023E=Another Creature

Scarab Doesn’t Notice You
81358124 2400
0C0D=Default

Scarab Laughing Hit Sub Action Mod?
8035813B 00xx
Most other than default can make it unfair.
01=Unfair
02=Extremely Unfair
03==Cheap Attacks
05=Default
06=Death Damage

Scarab Hits Anim Mod
81358166 xxxx
023A=Default
023B=Dash
023C=Power Hit
023D=Death Rolling

Scarab Laugh Sound Mod
8135819E xxxx
003E=Fart
0068=Hole Bird Death Squawk
00F7=Big Burp
03FC=Default

Undead Scarabs
803581CB 0003
Hit one and it still hangs around when dead.
07=Default

Unkillable Scarabs
803581CB 0003
803581DF 000C
The AI eventually gives up.

Scarab Predeath Oddities
803581EB 00xx
01=Frequent Dying Rolls
02=Flying Is Dying Rolls
03=Dying Rolls When Seeing Banjo
04=Weird Scarab Death
05=Death Roll When Hitting Banjo
06=Default

Scarab Quick Death
81358240 2400
0C0C=Default
Explodes immediately.

Scarab Lingers After Exploding
8135829C 2400
0C0C=Default

Scarab Unrelenting Attacks
803582D7 000C
Doesn’t do the hit laugh action.
10=Default

Scarab Attack Hit Action Mod
803582F3 00xx
01=Unrelenting Attacks
02=No Laugh
03=Mean
05=Default
06=Kamikaze Attack
07=Exploding Attack
08=Dead Hit

Unkillable Scarabs
80358317 000C
10=Default

Scarab Death Action Mod
80358333 00xx
01=Neutral Refresh
02=Moving Refresh
03=Retaliates
04=After It Hit You?
05=Unfair (damages you even if you hit it with eggs at a distance)
06=Default
07=Quick Death (exploding into parts)
08=Instantly Dead
09=Broken (health farming)

Scarab After Death Sound Mod
813585C6 xxxx
002F=Default
003E=Fart

Scarab Simple Death
8035861F 0000
No parts spawn.
04=Default

Scarab Death Pincer Count
80358627 00xx
01=Default
0A=Ten
32=Fifty

Scarab Death Pincer Image Mod
8135862E xxxx
051B=Scarab
051C=Default
051D=Scarab Wings
051E=Scarab Protective Shell
051F=Scarab Body
0520=Scarab Limbs

Scarab Death Wings Count
80358637 00xx
01=One
02=Default
0A=Ten
32=Fifty

Scarab Death Wings Image Mod
8135863E xxxx
051D=Default

Scarab Death Shell Count
80358647 00xx
01=One
02=Default
0A=Ten
32=Fifty

Scarab Death Shell Image Mod
8135864E xxxx
051E=Default

Scarab Death Body Count
80358657 00xx
01=Default
02=Two
0A=Ten
32=Fifty

Scarab Death Body Image Mod
8135865E xxxx
051F=Default

Scarab Death Limbs Count
80358667 00xx
01=One
02=Two
04=Default
0A=Ten
32=Fifty

Scarab Death Limbs Image Mod
8135866E xxxx
0520=Default

Lazy Scarabs
81358698 2400
0C0C=Default

Dumb Scarabs
803586BB 0080
Stuck to the ground.
7C=Default

Alt Unkillable Scarabs
8135873C 2400
Also lacks laughing hit.
0C0C=Default

Scarab Idle Action Mod
80358753 00xx
01=Default
05=Hitting Banjo?
06=Auto Death
07=Quicker Auto Death
08=Gone
09=Broken (health farming)

Scarab Detection Range
8135875A xxxx
0001=Undetectable
0400=Weak
07D0=Standard
0FA0=Default
7F7F=Maxed

Broken Scarab Detection
80358767 0005
09=Default

Stiff Scarabs
81358948 2400
0C09=Default

Scarab Flying Action Mod
80358957 00xx
01=Mostly Idle
02=Default
03=Attack Glitched
04=Hovering Up Endlessly
05=Unfair Damage Loop
06=Auto Death
07=Quick Auto Death
08=Already Dead
09=Broken

Spinning Scarab
80358967 0059
It spins from your movements.
5D=Default

Careless Scarabs
803589EB 0000
Not attacking you.
04=Default

Scarabs Want To Attack
80358A0B 0007
Stares at you instead of dashing.
03=Default

Scarabs Watch You
80358A1B 0002
03=Default

Scarab Dashing Anims Mod
81358A2E xxxx
81358A36 xxxx
023A=Basic Dash
023B=Defaults
023C=Smooth Dashing
023D=Somersault Dash
023E=Another Creature

Bloodthirsty Scarab
81358A60 2400
This scarab wants to kill you!
0C0C=Default

Hacker Scarabs
80358A97 0008
They teleport and warp onto you when attacking.
0C=Default

Scarab Fake Out Attacks
80358A9C 2400
They turn in a confusing way to attack you.
0C09=Default

Banjo-Kazooie (U) (V1.0)

More Scarab:

Turbo Scarabs
80358ADB 0002
Extra fast unfair attack speed.

Scarab Movement Speed Mod
81358AE2 xxxx
3D80=Extra Slow
3F80=Default
4180=Teleport Fast
BF80=Odd Results (up and down)

Strange Scarabs
80358BAF 0004
08=Default
They slide in from another spot oddly.

Scarab Attack Ending Anim Mod
81358BF6 xxxx
023A=Flying
023B=Dash Start
023C=Default
023D=Death Rolling

Scarab Flight Anim Mod
81358C72 xxxx
Only part of it.
023A=Default
023B=Dash Fly
023C=Dashed Fly
023D=Rolling Fly

Scarabs Don’t Attack
80358D3B 0000
Just flying around.
01=Default

Aggressive Scarabs
80358E37 0007
Always trying to home in on you.
03=Default

Scarab Infinite Dash Attempts
80358E5F 0034
Normally does 3 then gives up for a bit.

Scarab Dash Attempt Count
80358E63 00xx
00=Unlimited
01=Lazy
02=Twice
03=Default
04=Four Dashes

Scarab Death Action Swap
80358F53 00xx
01=Instant Splat
02=Instant Splat
03=Explodes When It Sees You
04=Failure Explosion (after missing all dashes?)
05=Dies After Hitting You and Laughing
06=Default
07=Stays When Killed (acts odd when alive)

Scarab Massacre
80358F57 0060
Constant death explosions spawn from them,crazy laggy,and may crash.

Bouncy Scarab Death
80359003 0032
36=Default
Defeat one to see it eventually soar upward.

Scarab Death Explosion Action Mod
8035907B 00xx
00=Death Screams Of Misery
01=Not Dead (no hitbox)
05=Revenge Pain (stays around)
06=Endless Death Bounces
07=Default

Scarab Death Scream Sound Mod
8135909E xxxx
0009=Doll Squeak
003E=Fart
0066=Default
0087=Tanktup Scream

Scarab Death Explosion Chunk Spawn Flags
803590CB 00xx
803590CF 00xx
First part is where chunks spawn,second part is the action done after it.
The chunks spawn on whatever action you pick for the first part.
01-07/00=Actions with insane chunks.
01/01=Always Bleeding Chunks
02/02=Bleeding Chunks When Close Enough
02/01=Shedding Problems
03/02=Dashing Without Attack (good for chunk image mods)
03/03=It Got Too Scared
04/03=Attack Fail Stress
04/04=Attack Fail Malfunction
05/05=Demonic Scarab (don’t get hit or health will be depleted)
05/06=Fake Self Destruct On Hitting You
05/08=Self Destruct
06/06=Death Chunks Rocket
07/00=Endless Chunks On Death
07/06=Endless Death Bounces
07/07=Excessive Gore
07/08=Defaults

Ghostly Scarabs
803590EF 0000
Can’t see them until you get hurt by bumping into them.
04=Default

Broken Scarabs
813590F4 2400
Gets LOUD if killed.
0C0D=Default

Stuck Scarabs
803590F9 0044
Hit them for health farming.
40=Default

CCW etc. Weather;

All Level Weather Disabled
8035911B 0000
All in-level disabled including Freezeezy Peak,CCW lobby weather still active.
01=Default

Falling Leaves:

Lobby Leaves Disabled
81359128 2400
0C0A=Default

Alt Lobby Leaves Disabled
80359157 0000
01=Default

Leaves Weather Mod
80372941 00xx
01=Clear?
02=Default
03=Rain
04=Snow

Lobby Leaves Weather Mod
80372949 00xx
01=Clear?
02=Default
03=Rain
04=Snow

Falling Leaves Slot Mod
803591EF 00xx
Allows you to make leaves fall during rain or snow but disables their native location from having them.
01=Leaves Always Fall Except In Summer (weather related areas only)
02=Default
03=During Rain
04=During Snow

Rain:

Lobby Rain Disabled
8135916C 2400
0C0A=Default

Alt Lobby Rain Disabled
8035919B 0000
01=Default

Rain Weather Mod
80372951 00xx
01=Clear?
02=Leaves
03=Default
04=Snow

Lobby Rain Weather Mod
80372959 00xx
01=Clear?
02=Leaves
03=Default
04=Snow

Rain Slot Mod
8035923F 00xx
01=Always
02=During Leaves
03=Default
04=During Snow

Snow:

Lobby Snow Disabled
813591B0 2400
0C0A=Default

Alt Lobby Snow Disabled
803591DF 0000
01=Default

Snow Weather Mod
80372961 00xx
01=Clear
02=Leaves
03=Rain
04=Default

Lobby Snow Weather Mod
80372969 00xx
01=Clear
02=Leaves
03=Rain
04=Default

Snow Slot Mod
803592CF 00xx
01=Always
02=During Leaves
03=During Rain
04=Default

Level Weather Forced Mod
8035936B 00xx
01=Default
02=Always Leaves
03=Always Rain
04=Always Snow

retroben     29th March 2017 04:24 AM
That’s 3-for-3 in 60fps codes found for racing games! 😀

Mickey’s Speedway USA (U)

These require Counter Factor 1 to work properly.
I recommend setting the VI Refresh Rate to 2200 or 3000 for a smoother experience.

Sixty Frames (simplified)
8003137F 0004
800D2F9C 0001
Sadly prone to crashing normally,needs Interpreter to avoid the known crashes.

Sixty Frames (smoother?)
8003137F 0004
80033E0B 0000
8007A24B 0001
800D2F9C 0001
Also prone to the same crashes,so use Interpreter to avoid those.
Forces pacing to run closer to frame-by-frame instead of going faster on lag.

retroben     12th April 2017 03:33 AM
Sorry for not planning ahead to make something special for 100K everyone.:o

Banjo-Kazooie (U) (V1.0)

Torch Flames:

Torch Burn Sound Mod
81359832 xxxx
0001=Ooh Me Knockah!
003E=Fart
0096=Actual Result
4096=Default

Torch Constant Noise Sound Mod
813598B2 xxxx
803598FF 0000
0001=Ooh Me Knockah!
0009=Squeaks
003E=Gassy
00A5=Eyrie
00F6=Burpy
0128=Default

Torch Smoke Plume
8135997C 2400
Constant smoke buildup.

Loud Torch Noise
81359A1C 2400
Good for the sound mod.

Water Droplets:

Droplets Dripping Sound Mod
81359B92 xxxx
0001=Ooh Me Knockah!
0009=Squeak
000A=Sludge
000F=Kerploop
0013-0016=Cartoon Sounds
0027=Help!
002D=Boing!
002F=Splat!
0038=Banjo Ow!
003E=Fart
0053=Whee!
0063=Banjo Falling
0078=Baby Droplets
007B=Glass Droplets
0083=Crying
0087=Tanktup Scream
008C=Wahay!
008D=Uhhaww!
0096=Hot Droplets
00B3=Orange Squish
00B6=Shattering
00BF-00C0=Groggy Voices
00EA=Gruntilda Laughing
00EB-00EE=More Grunty
00F2=Cuckoo!
00F8=Burp
0125=Audience Cheer
0126=Audience Boo
0127=Audience Jeer
012F=Thunk You
0136=Gameboy Droplets
0137-0139=Gameboy Sounds
0151=Cat Yowling
0176-0178=Jinjonator
017C=Gruntilda Falling
017D=Gruntilda Still Falling
0413=Default

Excessive Droplets
80359C5F 0009

Droplets Torrential Downpour
80359C80 0066

Alt Droplet Downpour
803796E0 003C

Another Downpour
80359CAC 00E6

Droplet Image Mod
81359CD6 xxxx
Really small sizes,don’t use any downpour codes with this.
02D1=Grey Bricks
02D2=Oranges
02ED=Trashcans
034E=Banjo
0387=Bottles
03A6=N Logo
03A7=Rareware Logo
03C6=Mumbo
03CB=Phantoms
03EE=Tanktup (good shot of the underbelly)
03F8=Tiptup
0422=Jinxy Sphinx
0468=Sexy Grunty
0469=Ugly Tootie
046A=Klungo
0487=Big Eyrie
050C=Ice Key Tease
0519=Loggo
051A=Leaky
053D=Gruntilda
0545=Stone Jinjos
0551=Jinjonator
055E=Napper
055F=Washing Machine Cauldron
0560=Grunty Doll
0564=Purple Phantom
0565=Banjo’s Hand
088E=Clanker! (heavy load)
08A0=Default (3D Object!)
14AA=Mumbo’s Mountain A (use No Culling code after seeing how it looks without it first for an example of its magic)
14AB=Mumbo’s Mountain B
14CF=Spiral Mountain A
14D0=Spiral Mountain B
14D6=Test Map
14D8=CCW Lobby A
14D9=Click Clock Wood Spring A
14E8=Furnace Fun Area
14F5=GL Floor 3 A (so meta)
14FD=GL Lava Room

Droplet Size Mod
813796E8 xxxx
Desperately needed for making smaller images visible.
3DCC=Default
3ECC=Less Small
3F80=Big
4000=Bigger

Displaced Droplets Position
80359CE3 0000

Droplets Don’t Splash
81359CF8 2400

Droplet Health Count?
80359CFF 0000
00=No Splash (undead)
01=Default
02=Bounce then Splash?!?
03=Bounce and Shrink Away?
04=Bounce Shrink
05=Bounce Shrink (needs extended time)
06=Even Longer

Water Droplets Life Timer
81359D26 xxxx
Use with health mod to avoid early despawn.
40E0=Default
46E0=Max

Water Droplet Benchmark One
803796E1 0036
Go to floor 3 of Grunty’s Lair to see it.
Pushes the game to the limit,crashes when a 60fps code or lagfix is used.

Water Droplet Benchmark Two
813796E0 3A76
Same area,for normal settings of 30fps and CF=1 and VI Refresh at its 1500 default.

Massive Droplets
80359D44 00E4

retroben     13th April 2017 03:36 AM
Noticed,if you have trouble with codes for this game,the real name doesn’t have a version number “(V1.0)” on it.

Banjo-Kazooie (U) (V1.0)

Clinker (Ice-cubes):

Eyeless Clinkers
80359DBF 0034
38=Default

Invisible Clinkers
81359DDC 2400
0C0C=Default

Wrathful Clinker
80359E07 0004
Small ones act odd.

Relentless Small Clinkers
81359E0C 2400
0C0C=Default

Harmful Ice
80359E1F 0001
Inactive but still hurts you and can be killed.

Observant Clinkers
80359E4B 0040
00=Default

Pulsing Clinkers
80359E55 00A3
A7=Default

Confused Clinkers
81359F5C 2400
0C09=Default

Clinkers Can’t Move
81359FB4 2400
Good for looking at image mods.
0C0C=Default

Jumpy Clinkers
80359FCB 0002
03=Default

Clinkers Can’t Stop After Woken
8035A043 0000
01=Default

Massive Clinker Fragments
8135A1B8 2400
0C0B=Defautlt

Clinker Spin Sound Mod
8135A642 xxxx
0009=Squeak
0024=Conga Noise
0028=Default
003E=Fart
003F,0040=N Logo Sounds?
0081=Nabnut Squeak
0087=Tanktup Scream
0092=Loggo Flushing
00A3=Banjo Laughing
00A8=Cap’n Blubber Crying
00BF,00C0=Groggy Sounds
00EE=Gruntilda Voice
00F2=Crazy
00F9-FB=Gruntlings/Ugly Tooty
014D=Brrrr!
0151=Cat Yowling
0163=Gruntilda Scream

Small Cubes Don’t Spawn
8135A7A0 2400
0C0C=Default

Small Cube Spawn Count
8035A7F3 00xx
Great if swapped for anything else to spawn for added fun.
01=One
02=Default
03=Three
04-09=Four-Nine
0A-0F=Ten-Fifteen
10=Sixteen

Big Cube Death Spawn Mod
8035A823 00xx
00=Five Musical Notes
01=Bunch of Blue Eggs
02=MM Grublin (only make happen in actual level or it freezes)
03=Green Jinjo
04=Jiggy!
05=Three Health
06=Extra Life
07-09=More Jiggies
0A=Shockspring Jump Disc
0B=Five Music Notes
0D=Extra Honeycomb Piece
0E=Single Egg
0F=Single Red Feather
10=Another Jiggy
11=Bull Defeated?
12=Cannon Jiggy
13=Single Musical Note
14=Single Honeycomb
15=Another Jiggy
16=Single Honeycomb
17=Two Health
18=Three Health
19-1D=Single Honeycombs
1E=Another Jiggy
1F=Extra Honeycomb Piece
22=Floating Honeycomb?
21=Default

Endless Spawn Loop
8035A83F 0000
Will crash if over-done,if you make it only 01,you can constantly shrink the enemy on each hit.
01=Default

Clinker Hits You Sound Mod
8135A8C2 xxxx
0001=Ooh Me Knockah!
0009=Squeak
001D=Actual Result
003E=Fart
0087=Tanktup Scream
781D=Default

Clinker Broken Sound Mod
8135A91E xxxx
0087=Tanktup Scream
00B6=Actual Result
0163=Gruntilda Scream
40B6=Default

Clinker Debris Count
8035A93F 00xx
01=One
02-0B=Two-Eleven
0C=Default
0D-0F=Thirteen-Fifteen

Clinker Debris Image Mod
8135A946 xxxx
03A6=N Logo
03A6=Rareware Logo
0504=Clinkers
0505=Default
053D=Gruntilda

Unkillable Clinkers
8135A97C 2400
Results in number increase on every attack,setting spawn count 01 recommended.
0C0C=Default

Clinker Idle Action Mod
8035A9AF 00xx
00=Double Hide?
01=Default
02=Indecisive
03=Spin
04=Returning?
05=Asleep?

Clinker Spin Action Mod
8035AA03 00xx
00=Inactive?
01=Jump Loop
02=Jumping
03=Default
04=Returning
05=Waking Up Loop

Clinker Sleep Speed
8135AA4A xxxx
3D7F=Instant
3F7F=Default

Clinker Sleeping Action Mod
8035AA57 00xx
00=Inactive
01=Idle (quick sleep)
02=Jump (gets stuck)
03=Spin
04=Return Loop
05=Default

Untouchable Clinker
8135AA98 2400
No damage on either end.
0C0C=Default

Clinker Detection Distance
8135AAFA xxxx
0001=None (can still get hurt but endlessly hit it too)
0BB8=Default
0FA0=Stronger

Invisible Clinkers
8035AB04 00E6
Can’t hurt you but you can still defeat them.

Odd Clinkers
8035AB2F 0070
6C=Default

Undefeatable Clinkers
8135AB58 2400
Can’t even cause the breaking to happen.
0C0C=Default

See Clinkers Through Walls
8035AB7F 0020
24=Default

Another Untouchable Clinkers
8135AC04 2400
0C0C=Default

Clinkers Stuck After Hitting You
8035AC90 0066
46=Default

Agitated Clinkers
8135ACAC 2400
They notice you from far away.
0C0D=Default

Clinker Waking Up Action Mod
8035ACEB 00xx
00=Inactive
01=Idle (stuck)
02=Default
03=Quick Spin
04=Spins
05=Flickering Eyes

Clinker Waking Up Sound Mod
8135AD32 xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Fart
0112=Actual Result
7112=Default

Visible Clinker Transparency Mod
8035AD43 00xx
3F=Ghostly
7F=Half
FF=Default

Clinker Spin Animation Position?
8135AD8A xxxx
3D7F=Squished
3E7F=Floaty
3F7F=Default

retroben     15th April 2017 03:15 AM
Banjo-Kazooie (U)

More Clinker:

Slow Clinkers
8035AD98 00E6
C6=Default

Clinker Movement Speed
81379788 xxxx
3DD1=Slow
3FD1=Default
40D1=Turbo
BFD1=Evading

Cheating Clinkers
8035ADAA 003D
8035ADBA 0043

Clinker Spinless Attack
8135ADE4 2400
0C0D=Default

Clinker Spin Rotation Speedcap?
8135ADF6 0001
0514=Default

Clinkers Go Nowhere
8035ADFB 000B
0F=Default

Clinker Returning Action Mod
8035AE13 00xx
00=Inactive
01=Quick Idle
02=Jump
03=Spin
04=Default
05=Sleep Loop?

Return Animation Position
8135AE66 xxxx
3D7F=Squished Return
3E7F=Floating
3F7F=Default

Clinker Swoose Return
8135AEC0 2400
0C0D=Default

Clinker Return Sleep Sound Repeats
8135AF5C 2400
0C0C=Default

Clinker Sleep Jump Sound Mod
8135AF76 xxxx
0009=Squeak
003E=Fart
0087=Tanktup Scream
0112=Actual Result
7112=Default

Green Phantom:

Lingering Phantom Dust
8035B17A 0046

No Phantom Dust
8135B1AC 2400
0C0B=Default

Phantom Death Sound Mod
8135B20A xxxx
0001=Ooh Me Knockah!
003E=Fart
0087=Tanktup Scream
0121=Default

Phantom Death Whooshing Sound Mod
8135B24A xxxx
0009=Squeak
0030=Default

Phantom Constant Deaths
8135B280 2400
Farming health easily in one short moment.
0C0C=Default

Lingering Phantom
8135B288 2400
0C0C=Default

Phantoms Follow You If Lingering
8135B270 2400
0C0C=Default

Phantom Dust Count
8035B2A7 00xx
01-07=One-Seven
08=Default
32=Fifty

Phantom View Strength
8135B3EE xxxx
3F16=Unnoticed
4416=Default
4616=Relentless

Careless Phantom
8035B3FC 0066

Phantoms Can’t Notice You
8035B42F 0000
01=Default

Phantoms Can’t Chase You
8135B460 2400
0C0C=Default

Phantom Chase Struggle
8035B46F 0000
01=Default

Phantoms Lock On Your Height
8035B5A0 00C7
Jump and they follow up perfectly.
E7=Default

Helium Phantoms
8035B5A8 00E7
Always floating up.

Phantom Escaped Action Mod
8035B68B 00xx
00=Inactive
01=Default
02=Always Chase
03=Seeks Your Height
04=Drift Away
05=Waiting?
06=Phantom-rolled

Wandering Phantoms
8135B6AC 2400
0C0D=Default

Phantom Attack Action Mod
8035B6E7 00xx
00=Inactive
01=Demonic
02=Default
03=Phantom Dot exe
04=Scary
06=Rolls Once

Phantom Starting Laugh Sound Mod
8135B72E xxxx
0009=Squeak
003E=Fart Then Laugh
0087=Tanktup Scream
00EA=Grunty Laughs
00EB=Grunty Longer Laugh
0130=Grunty Reverb Scream
03F4=Default
03F5=Another Laugh

Phantom Chasing Action Mod
8035B777 00xx
00=Inactive (exercising?)
01=Idle Chase (multiple laughs)
02=Repeat Chase (extra laughing)
03=Default
04=Wandering Chase
05=Creepy
06=Phantom-rolled

Phantom Chase Speed Mod
8135B796 xxxx
3D28=Unmoving
4000=Slow
4028=Default
4034=Harder
4068=Too Fast
C000=Slooowly Back Away
C018=Avoiding
C028=Evasive
C068=NOPE

Phantom Chase Sound Mod
8135B7F6 xxxx
0009=Squeak
003E=Fart
0087=Tanktup Scream
00EA=Grunty Laughs
00EB=Grunty Longer Laugh
0130=Grunty Reverb Scream
03F4=Default
03F5=Another Laugh

Phantom Wandering Actin Mod
8035B83F 00xx
00=Inactive
01=Idle
02=Advancing
03=Failing Chase
04=Default
05=Fails
06=Deadened

Phantom Starting Height Mod
8135B972 xxxx
3F80=Floor Level
42C8=Default
43C8=Higher
44C8=Very High
C2C8=Low
C3C8=Lower
C4C8=Very Low

Lazy Phantoms
8035B9E4 0066
46=Default

Spoopy Phantom
8035BA2B 0004
08=Default

Phantoms Quick Chase
8035BABA 003C
3F=Default

Phantoms Instant Chase
8135BAC0 2400
0C0C=Default

Phantoms Seek You
8135BA38 2400
0C0D=Default

Lower Pitch Phantom Laughs
8135BB2C 2400

Phantom Chase Laughs Sound Mod
8135BB52 xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Fart
0087=Tanktup Scream
00EA=Grunty Luaghs
00EB=Grunty Longer Laugh
0130=Grunty Reverb Scream
03F4=Default
03F5=Another Laugh

Playful Phantoms
8135BB6C 2400
Around in circles all the time when near enough.
0C0C=Default

Phantom Turn Speed Mod
8135BB96 xxxx
3DA0=Can’t Turn
40A0=Default
42A0=Fast Pursuit
C0A0=Broken

Flotsam/Jetsam Life Rings:

Painful Life Ring
8135C6D8 2400
0C0D=Default
No bouncing off of you.

Life Ring Bounce Hit Action Mod
8035C6DF 00xx
00=Inactive
01=Fast Bounce?
02=Devastating?
06=Default
08=Kamikaze
09=Stuck

Life Ring Death Action Mod
8035C70B 00xx
00=Not Inactive?
01=Health Drops
02=Health Farm
06=Hits
08=Default
09=Sticky

Invisible Life Ring
8135C84C 2400
0C0C=Default

Life Rings Can’t Move
8135C904 2400
0C0C=Default

Annoying Life Rings
8035C933 0011
15=Default

Unkillable Life Ring
8135C954 2400
0C0C=Default

Lower Life Ring
8135C95C 2400
0C0C=Default

Life Ring Idle Action Mod
8035C97B 00xx
00=Hidden
01=Default
08=Auto-death
09=Stiff Until Hit

Nicer Life Ring
8135C9AC 2400
Not chasing you.
0C0A=Default

Weird Life Ring
8035CA1B 00xx
01=Default
05=Weird Jumping
08=Undead Air Loss

Life Ring Attacking Action Mod
8035CA7F 00xx
00=Go Invisible
01=Idle
03=Default
04=Jumping?
07=Another Jumping?
08=Auto Die

Odd Death Sub Action Mod
8035CA87 00xx
05=Default
08=Reborn

Life Ring Movement Rate
8135CA9A xxxx
3D80=Sluggish
3E80=Slower
3F00=Slow
3F80=Default
3FC0=Smooth
4280=Uber Smooth

Banjo-Kazooie (U)

More Life Ring:

Life Ring Jump Height
8135CB12 xxxx
40C8=Lower
41C8=Low
42C8=Default
43C8=High
44C8=Super High
C2C8=Downward
C3C8=Lunge Down

Rotating Jumps
8035CB38 0066
46=Default

Constant Jump
8135CB44 2400
0C0C=Default

Life Ring Returned Action Mod
CB7F 00xx
01=Default
02=Continue Jumping
08=Failure Death

Life Ring Recoil Action Mod
8035CBD3 00xx
01=Idle
02=Default
03=Fast Attacks
04=Weird
05=Stuck
06=Endless Recoil
07=Vertical Jumps
08=Death By Recoil

Another Odd Life Rings
8035CBDB 0008
Constant deaths if you can hit them.

Life Ring Chase Action Mod
8035CBF7 00xx
03=Default
04=Back and Forth
07=No Chasing
08=Auto-death

Life Ring Returning Action Mod
8035CC2B 00x
01=Idle
02=Waiting
03=Pursuit
04=Default
06=Hit Away
07=Stranded
08=Fail Death

Instant Vanish Death
8135CC6C 2400
Missed some stuff,codes beyond this one are at lower locations.
0C0C=Default

Life Ring Jumping Anim Mod?
8135C0DA xxxx
Best used with a code that prevents you getting hit.
006A=Mumbo Sleeping
0132=Default

Life Ring Harmless After It Hits Once
8135C12C 2400
0C0C=Default

Life Ring Hits You Sound Mod
8135C192 xxxx
0001=Ooh Me Knockah!
0009=Squeak
001D=Default
003E=Fart
0087=Tanktup Scream

Life Ring Hit Knockback Distance
8135C1BE xxxx
4016=Weak
4216=Less
4316=Default
C016=Towards You
C316=Knocked Into You

Major Knockback
8035C1D4 00E6
C6=Default

Crazy Knockback
8035C1EC 00E6
C6=Default

Slow Life Ring
8035C25C 0064
44=Default

Life Ring Can’t Chase You
8135C338 0064
44=Default

Life Ring Chase Speed
8135C34E xxxx
3D80=Snails Pace
3E80=Slow
3F80=Default
4000=Unfair

Life Ring Starting Action Mod?
8035C3C7 00xx
01=Idle
05=Default
06=Squishy
08=Auto Death

Life Ring Bounce Sound Mod
8135C432 xxxx
0001=Ooh Me Knockah!
0009=Squeak (perfect on Grunty Doll image)
003E=Fart
0087=Tanktup Scream
03F2=Default

Life Ring Death Loop
8035C567 0005
Repeatedly airing out in cycles.

Unkillable Life Rings
8135C578 2400
Repeatedly airs out on hits but never dead.
0C0C=Default

Life Ring Death Hit Sound Mod
8135C58A xxxx
0001=Ooh Me Knockah!
0009=Squeak
001D=Actual Result
003E=Fart
0087=Tanktup Scream
0103=Whacked
681D=Default

Life Ring Death Whacked Sound Mod
8135C596 xxxx
0001=Ooh Me Knockah!
0009=Squeak
001D=Hit?
003E=Fart
0087=Tanktup Scream
0103=Default

Lingering Air Loss
8035C5E2 0043

Life Ring Death Anim Mod
8135C622 xxxx
Maybe there is a really funny one to use.
0132=Moving
0189=Default

Death Animation Length
8135C62A xxxx
3D80=Instant
3F80=Shorter
4080=Default
4180=Longer

Death Air Image Mod
8135C64E xxxx
0708=Blue Eggs
070E=Default

retroben     18th April 2017 03:04 AM
Banjo-Kazooie (U)

Skeleton/Skelly:

Skelly Feet Image Mod
8135CDB2 xxxx
04CC=Whole Skelly
04CD=Hands
04CE=Default
04CF=Skull
04D0=Bones

Skelly Skull Image Mod
8135CDCA xxxx
04CF=Default

Skelly Hands Image Mod
8135CDE2 xxxx
04CD=Default

Skelly Bones Image Mod
8135CDFA xxxx
04D0=Default

Skelly Death Sound Mod
8135CE0A xxxx
003E=Fart
0087=Tanktup Scream
0119=Actual Result
4119=Default

Undefeatable Skelly
8135CE44 2400
0C0C=Default

Skelly Can’t Chase You
8035CE73 0082
86=Default

Skelly Spook Sound Mod
8135CE8A xxxx
0001=Ooh Me Knockah!
0087=Tanktup Scream
010C=Default
0117=Losing Bones
0130=Grunty Echo Scream

Skelly Broken Sound Mod
8135CECA xxxx
0001=Ooh Me Knockah!
0117=Default
012F=Thunk You

Breaking Skelly Action Mod?
802DB4FB 00xx
01=Undead
05=Vanishes
09=Default
0A=Quick Recover

Hittable Broken Skelly
812DB510 2400
0C0C=Default
Funny to keep on hitting him.

Air Broken Skelly Length?
812DB51A xxxx
3D40=Immediate
4040=Default
46C0=No Getting Up On Combined

Broken Skelly Length
812DB522 xxxx
3D40=Immediate
3DC0=Shorter?
40C0=Default
4100=Long
41C0=Longer
46C0=Stays Broken

Skelly Instant Recovery
812DB528 2400
0C0D=Default

Skelly Getting Up Sound Mod
8135CEEE xxxx
0001=Ooh Me Knockah!
0118=Default
012F=Thunk You

Stuck Skelly
8135CF34 2400
0C0D=Default

Smooth Skelly
8135CF40 2400
Stuck instantly,oddly missing other action codes,sorry.
0C0B=Default

Sea Grublin/Seablin:

Seablin Death Action Mod?
8035CF7B 00xx
01=Undead
05=Default

Seablin Death Sound Mod
8135CFA2 xxxx
0087=Tanktup Scream
00C2=Actual Result
40C2=Default

Seablin Twice Killable
8135CFAC 2400
0C0C=Default

Seablin Ahoy Sound Mod
8135D01E xxxx
0087=Tanktup Scream
011A=Default

Seablin Damage Sound Mod
812DB572 xxxx
Shoot an egg or roll at them.
0001=Ooh Me Knockah!
0087=Tanktup Scream
008E=Default

Stuck Seablin
8135D078 2400
0C0D=Default

Smooth Seablin
8135D080 2400
0C0B=Default

Seablin Death Slam Sound Mod
8135D0E6 xxxx
0001=Ooh My Knockah!
001F=Actual Result
003E=Fart
581F=Default

Mum-mum/Mummy:

Mummy Feet Image Mod
8135D222 xxxx
04C7=Whole Mummy
04C8=Hands
04C9=Default
04CA=Head
04CB=Torso

Mummy Head Image Mod
8135D23A xxxx
04CA=Default

Mummy Hands Image Mod
8135D252 xxxx
04C8=Default

Mummy Torso Image Mod
8135D26A xxxx
04CB=Default

Mummy Defeated Sound Mod
8135D27A xxxx
0001=Ooh Me Knockah!
003E=Fart
0087=Tanktup Scream
0119=Actual Result
0130=Grunty Echo Scream
4119=Default

Mummy Undefeatable
8135D2A4 2400
0C0C=Default

Can’t Stun Mummy
8135D2DC 2400
0C0B=Default

Stunned Mummy Not Harmful
8135D2E4 2400
0C0C=Default

Mummy Scare Sound Mod
8135D332 xxxx
0087=Tanktup Scream
010C=Default
010D=Stunned Mummy
0130=Grunty Echo Scream

Mummy Stun Sound Mod
8135D366 xxxx
0001=Ooh Me Knockah!
003E=Fart
0087=Tanktup Scream
010D=Default
012F=Thunk You

Mummy Recover Sound Mod
8135D3A2 xxxx
0009=Squeak
003E=Fart
00C5=Default

Stuck Mummy
8135D3F0 2400
0C0D=Default

Smooth Mummy
8135D3FC 2400
0C0B=Default

Hittable Stunned Mummy
8035D40B 0005
09=Default

Harmless Mummy
8035D417 000B
0F=Default

Mummy Type Mod
8135D456 xxxx
8135D46E xxxx
Trouble finding other things for these enemies.
0065=Exploding Mine (touches you for damage and dies)
0219=Default

Piranha Fish:

Undead Piranha
8035D8A7 00xx
01=Undead
07=Default
08=Petrified

Piranha Death Sound Mod
8135D8CE xxxx
003E=Fart
0087=Tanktup Scream
0115=Actual Result
4915=Default

Piranha Bites You Sound Mod
8135D936 xxxx
003E=Fart
0087=Tanktup Scream
006D=Default
0130=Grunty Echo Scream

Hungrier Piranha
8135D944 2400
0C0D=Default

Displaced Piranha
8135DA5C 2400
Sometimes trapped above water.
0C0C=Default

Alt Piranha Trapped
8035DA67 0001
71=Default

Piranha Action Mod?
8035DA73 00xx
01=Above Water Swimming
03=Escapes The Boundaries
05=Wandering Around Air
07=Ignores You?
08=Default

Unkillable Piranha
8135DAC8 2400
0C0C=Default

retroben     19th April 2017 03:27 AM
Banjo-Kazooie (U)

More Piranha:

Limited Piranhas
8035DB5B 00xx
00=Idle
03=Nice
05=Stuck Biting
07=Default

Weird Piranhas
8035DB73 0004
No action and undead after defeated.
08=Default

Curious Piranha
8125DCD4 2400
Looks around more.
0C0C=Default

Weird Piranha
8035DD1F 00xx
00=Stiff
01=Default
04=Chases without you in water?
05=Slow Attack
06=Starts Out Slow Chase
07=Auto Death
08=Stuck Chase

Piranha Neutral Action Mod
8035DD9B 00xx
02=Default
04=Determined
05=Hungry
06=Bitey
07=Heart Attack
08=Gets Stuck

Piranha Spots You Action Mod
8035DR43 00xx
00=Inactive
01=Constant Tries
05=Default
07=Dies From Seeing You

Piranha Attack Swim Speed
8135DE52 xxxx
3D28=Stopped
4128=Default
41A8=Unfair
C128=Scared

Piranha Biting Sound Mod
8135DE72 xxxx
0009=Squeak
003E=Fart
006D=Default
0087=Tanktup Scream

Troubled Piranha
8135DEAC 2400
Can’t chase properly.
0C0C=Default

Piranha Chase Turn Radius
8135DEF2 xxxx
4120=Default
4220=Unfair

Piranha Always Bites On Chasing
8135DF04 2400
0C0C=Default

Piranha Chase Bite Distance Mod
8135DF0A xxxx
0100=Later
012C=Default
01AC=Earlier
022C=Extra Early

Piranha Biting Action Mod
8035DF2F 00xx
05=Biteless Chase
06=Default
07=Dead Before Bite

Escaped Piranha Bite Action Mod
8035DF67 00xx
When it bites at you but you speed up far enough from it.
05=Default
06=Endless
07=Failure Death

Termites (Ants):

Ant Moonwalker
8135DFE8 2400
0C0D=Default

Ant Movement Anim Speeds
8135E02E xxxx
8135E042 xxxx
3E0A/4040=Speedy
3F0A/4140=Defaults
420A/4340=Sliding

Hovering Ants
8135E0A8 2400
0C09=Default

Ant Rotation Length
8135E0EA xxxx
3D00=Short
4000=Default
4200=Tornado

Spazzy Ants
8035E16F 0002
06=Default

Single Direction Ants
8035E18B 0007
03=Default

Louder Ant Walking Sounds
8035E21A 0046
45=Default

Ant Walking Sound Mods
8135E256 xxxx
8135E28A xxxx
0001=Ooh Me Knockah!
0009=Squeak
003D=Default
003E=Fart
0087=Tanktup Scream

Extended Ant Part Bounces
8135E2D0 2400
8035E2E3 007F
8135E31E 4660

Ant Parts Landing Sound Mod
8135E2FE xxxx
0009=Squeak
001F=Default
003E=Fart

Ant Legs Image Mod
8135E3AA xxxx
034F=Termite Banjo
0350=Whole Amt
0393=Default
0394=Mouth
0395=segment
0396=Eyes

Ant Legs Size Mod
8135E3AE xxxx
3E8C=Smaller
3F0C=Small
3F4C=Default
3F8C=Big
400C=Bigger

Ant Mouth Image Mod
8135E496 xxxx
0394=Default

Ant Mouth Size Mod
8135E49A xxxx
3F00=Smaller
3F40=Small
3F80=Default
4000=Big
4080=Bigger

Ant Segment Image Mod
8135E58A xxxx
0387=Bottles
0395=Default

Ant Segment Size Mod
8135E58E xxxx
3F00=Smaller
3F40=Small
3F80=Default
4000=Big
4080=Bigger

Ant Eyes Image Mod
8135E67E xxxx
034F=Termite Banjo
0350=Whole Ant
0396=Default

Ant Eyes Size Mod
8135E682 xxxx
3F00=Smaller
3F40=Small
3F80=Default
4000=Big
4080=Bigger

Ant Leg Count
8035E437 00xx
8035E773 00xx
Both must be the same value.
01=One
03=Three
06=Defaults
09=Nine

Ant Death Lacks Parts
8035E77F 0000
04=Default

Ant Mouth Count
8035E52B 00xx
8035E78F 00xx
01=Default
02-09=Two-Nine

Ant Segment Count
8035E61F 00xx
8035E7A3 00xx
01=Default
02-09=Two-Nine

Ant Eye Count
8035E70F 00xx
8035E7B7 00xx
01=One
02=Default
03=Three-Nine

Ant Death Sound Mod
8135E7D6 xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Fart
0087=Tanktup Scream
00D1=Actual Result
F8D1=Default

Ants Linger After Death
8135E7F4 2400
0C0C=Default

Unkillable Ants
8135E884 2400
0C0C=Default

Social Ants
8035E9BB 0001
02=Default
They talk to normal Banjo!

Chatty Ants
8035E9FB 0000
01=Default

Ants Never Walk
8035EA57 0000
01=Default

Idle Walking Ants
8035EA6B 0001
02=Default

Stunlock Ants
8035EA77 0005
Damage with an egg or a punch.
06=Default

retroben     24th April 2017 03:26 AM
Banjo-Kazooie (U)

More Ants:

Ant Stun Action Mod
8035E73F 00xx
00=Stuck
01=Stand
02=Walk Carelessly
03=Stiffened?
06=Default

Ants Walking Action Mod
8035EA67 00xx
01=Always Standing
02=Default
03=Idle?
04=Walking In Place
06=Stun Repeat

Long Striding Ants
8135EC30 2400
0C0D=Default

Ants Walking Length
81379910 xxxx
3B40=Extended Walking
3D40=Default
3F40=Walkless
BD40=Endless Walking

Ant Stop Walking Action Mod
8035EC53 00xx
00=Stuck
01=Default
02=Constant Walking
03=Idle?
06=Stunningly Stops

Alt Nonstop Walking
8135EC5C 2400
0C0C=Default

Ant Stun Recovery Action Mod
8035EC87 00xx
00=Stuck
01=Default

RIP Gravestones (both types):

Eyeless Graves
8035ECC7 0080
7C=Default

Grave Death Dust Colors
80373017 00xx
8037301B 00xx
8037301F 00xx
Mix and match for various colors blending RGB together.
AA=Defaults

Graves Lack Death Dust
8135EDE8 2400
0C0B=Default

Graves Chasing Action Mod
8035EE93 00xx
00=Stuck
01=Idle
02=Growling
03=Default
04=Frozen?
05=Returning?
06=Hit Loop
07=Auto Death

Grave Running Speed
8135EE9E xxxx
3D28=Slow Start
4028=Less Fast
4128=Default
4228=Unfair
C228=Silly Evasion

Grave After Hit Action Mod
8035EED3 00xx
00=Stuck
01=Tries Again
02=Re-growl
03=Keep Chase
04=Default
05=Distracted
06=Hit Loop
07=Heart Attack

Escapist Graves
8135EF0C 2400
0C0C=Default

Grave Stepping Sound Mod
8135EF82 xxxx
Sounds overflow too easily.
003E=Gassy
0123=Actual Result
7123=Default

Grave Death Animation Speed
8135EFBE xxxx
3CA3=Default
3FA3=Near Instant
BCA3=Stuck

Grave Death Action Mod
8035EFCF 00xx
00=Stuck
01=Undead Wake-up
02=Re-attack
03=Sliding Around
04=Running Scared
06=Careless Undead
07=Default

Re-killable Graves
8135EFF0 2400
Combine with animation speed lock or action change to keep hitting him.
0C0C=Default

Grave Death Sound Mod
8135F012 xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Fart
0087=Tanktup Scream
0115=Actual Result
012F=Thunk You
4115=Default

Grave Death Hit Sound Mod
8135F02A xxxx
0001=Ooh Me Knockah!
0009=Squeak
001D=Actual Result
003E=Fart
0087=Tanktup Scream
781D=Default

Grave Damage Sound Mod 0x8035F8B0
8135F076 xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Fart
0087=Tanktup Scream
00F9=Actual Result
78F9=Default

Grave Damage Hit Sound Mod
8135F08E xxxx
0001=Ooh Me Knockah!
0009=Squeak
001D=Actual Result
003E=Fart
0087=Tanktup Scream
781D=Default

Grave Instant Damage Recovery
8035F09E 00xx
Pursues you instantly.
3F=Instant
BF=Stuck?

Grave Damage Action Mod
8035F0AB 00xx
00=Stuck
01=Re-awoken
02=Re-attack
03=Slide Chase
04=Constant Chase
06=Default
07=Quick Death

Grave Hits You Sound Mod
8135F106 xxxx
0001=Ooh Me Knockah!
0009=Squeak
001D=Actual Result
003E=Fart
0087=Tanktup Scream
781D=Default

Grave Stops After Hitting You
8035F14C 00C7
E7=Default

Realistic Grave Enemy
8035F1CB 0014
No waking up but also unkillable.
10=Default

Grave Weird Death Stat Mod
8035F1DB 00xx
01=Standing There
02=Running In Place
03=Stuck After Hit
06=Stays
07=Default

Unkillable Graves
8135F23C 2400
0C0C=Default

Grave Growling Action Mod
8035F2BF 00xx
00=Tricky
01=Infinite Loop (breaks sounds)
02=Default
03=Sliding
04=Quick Chase
05=Sleepy
06=Startled
07=Auto Death

Grave Getting Up Sound Mod
8135F2D2 xxxx
0001=Ooh Me Knockah!
0009=Squeak
002C=Default
003E=Fart
0087=Tanktup Scream
0130=Grunty Reverb Scream

Grave Growling Sound Mod
8135F35A xxxx
0001=Ooh Me Knockah!
0009=Squeak
0087=Tanktup Scream
00F7=Burp
00F9=Actual Result
0130=Grunty Reverb Scream
40F9=Default

Grave Instant Chase
8035F384 0065

Graves Look At You
8135F38C 2400
0C0D=Default

Grave Turn Radius
8135F406 xxxx
3FC0=Harder To Turn
40C0=Default
42C0=Unfair

Graves Can’t Chase You
8135F40C 2400
0C0C=Default

Graves Can Hover
8035F413 0007
02=Default

Grave Terminal Velocity
8035F4A4 0066
8035F4B4 00E6
Insane running speeds in a small distance.

Graves Return After Hit?
8035F548 00E4
C4=Default

Restless Graves
8135F650 2400
Never return to sleep.
0C0D=Default

Grave Returns Action Mod
8035F66B 00xx
05=Default
06=Provoked
07=Death

Grave Returns Sound Mod
8135F686 xxxx
0001=Ooh Me Knockah!
0009=Squeak
002C=Default
003E=Fart
0087=Tanktup Scream

Grave Death Slam Sound Mods
8135F86E xxxx
8135F886 xxxx
0001=Ooh Me Knockah!
0009=Squeak
001E/001D=Actual Results
003E=Fart
0087=Tanktup Scream
0130=Grunty Reverb Scream
401E/601D=Defaults

Grave Death Parts Sound Mods
8135F8BA xxxx
8135F8E6 xxxx
8135F912 xxxx
0009=Squeak
001F/001F=Actual Results
003E=Fart
A01F/A81F/B81F=Defaults

Grave Death Dust Count
8035F933 00xx
01=One
02-0B=Two-Eleven
0C=Default
32=Fifty

Grave Bodies Linger
8035F946 0042
3F=Default

Grave Bodies Stay
8135F950 2400
0C0C=Default

retroben     25th April 2017 02:31 AM
Banjo-Kazooie (U)

Layle-I mean,Bats:

Bats Return Action Mod
8035F983 00xx
01=Default
02=Divebombs?
05=Dance
06=Wobble
07=Falling Death
08=Death

Bats Attack Action Mod
8035F9C3 00xx
01=Idle (painfully LOUD)
02=Default
07=Falls Dead When Close (startling)
08=Just Dies

Bats Attack Sound Mod
8135F9EE xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Fart
0087=Tanktup Scream
0419=Actual Result
5C19=Default

Injured Bats
8135FA18 2400
0C0C=Default
They fall and struggle.

Bats Flying Action Mod
8035FA1F 00xx
01=Painfully Loud Spaz (use the sound mod to lessen the pain)
02=Faceplant
03=Default
04=Floats
06=Floppy
07=Heart Attack
08=Just Dies

Bats Extra Fly Action Mod
8035FA5B 00xx
Mostly triggered by jumping on them to bounce.
01=Portable Idle
02=Re-fly
03=Regular Flying
04=Default
05=Early Returning
07=Random Death Fall
08=Randomly Dies

Awkward Return
8035FA7C 00E4
C4=Default

Bats Returning Action Mod
8035FA83 00xx
01=Fast Returned
02=Fails
03=Floating
04=Gliding?
05=Default
07=Dying Return
08=Dead Return

Bats Not Returning
8135FA88 2400
0C0C=Default

Bats Returned Action Mod
8035FABF 00xx
01=Fast Idle
02=Divebomb
05=Clinged
06=Default
07=Fails To Grab
08=Just Dies

Bat Death Roll Action Mod
8035FAF7 00xx
02=Undead
07=Default
08=Insta-death

Alt Bats Undead
8135FAF8 2400
0C0C=Default

Bats Never Return
8035FB9F 0000
01=Default

Bats Don’t Chase You
8035FEC3 0000

Quick Return?
8035FEEB 0001
04=Default

Bats Always Returning
8035FF4B 0000
01=Default

Weak Bats
81360016 xxxx
0000=Tired
3D80=Weak
3E80=Wimpy
3F80=Default
4080=Strong

Bats Stay High
80360274 00E4
No downward movement.
C4=Default

Undeadened Bats
813607AC 2400
Beat one to have it still follow you without damage.
0C0D=Default

Bat-rolled
803607B4 0064
44=Default

Bat Death Sound Mod
813607DA xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Fart
0087=Tanktup Scream
0115=Actual Result
012F=Thunk You
6115=Dfault

Bat Beatdown
803607EB 002B
You can keep hitting it before it lands.
2F=Default

Extra Slow Bats
8036083F 00F0
Also returns at its current spot instead of its neutral location.
F4=Default

Sleepy Bats
8036084F 0015
19=Default

Unkillable Bats
8036085B 0004
00=Default

Bats Fly Circles Instead Of Returning
8036086F 00FC
Also unkillable too.
90=Default

Alt Unkillable Bats
81360870 2400
0C0C=Default

Careless Bats
803608A8 00C6
E6=Default

Broken Bats
803608B7 0080
7C=Default

Bats Get Stuck
803608C4 0066
46=Default

Divebomb Bats
81360918 2400
0C0D=Default

Fastfall Bats
81360938 2400
0C0A=Default

Ghostly Bats
80360977 00E3
E7=Default

Tame Bats
813609C4 2400
Just flying in place.
0C0D=Default

Angry Bats
803609CF 000C
Again,please don’t sue me Rovio.
08=Default

Bats Flying Screech Sound Mod
81360A22 xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Gassy
0087=Tanktup Scream
00F7=Burpy
012F=Thunk You
0419=Actual Result
5C19=Default

Bat Wing Flaps Sound Mod
81360A7E xxxx
0001=Ooh ME Knockah!
0002=Default
0009=Squeak
003E=Fart
0087=Tanktup Scream
00A5=Big Eyrie
00EC-00EE=Grunty Voices

Bat Returning Wing Flaps Sound Mods
81360B1E xxxx
81360BD6 xxxx
0001=Ooh Me Knockah!
0002=Defaults
0009=Squeak
003E=Fart
0087=Tanktup Scream
00A5=Big Eyrie
00EC-00EE=Grunty Voices

Anti-gravity Bat Death
81360C28 2400
0C0C=Default

Bats Instant Death On Hit
80360C58 00E7
C7=Default

Bats Linger On Death
81360C86 xxxx
3C23=Default
3F23=Lingers

Bats Dead Action Mod
80360C97 00xx
Use for the beatdown code.
00=Stuck
01=Gone?
03=Undead
04=Proper Undead
07=Noisy Roll
08=Default
09=Happy Looking?

Bats Dead Thud Sound Mod
81360CB2 xxxx
0001=Ooh Me Knockah!
0009=Squeak
001F=Default
003E=Fart
0087=Tanktup Scream

Dead Bats Fall Gravity
81360CCA xxxx
3FC8=Helium
42C8=Lower
43C8=Low
44C8=Default
45C8=Heavy
46C8=Lead

Alt Bats Linger On Death
81360CF2 xxxx
3E99=Default
3F99=Linger
4299=Extended Linger

Bats Stay After Death
81360D08 2400
0C0C=Default

WhipCrack (whip):

Whip Chunks Gravity
81360D56 xxxx
C27A=Helium
C37A=Light
C47A=Default
C57A=Heavy
C67A=Lead

Whip Chunks Landing Sound Mod
81360DB2 xxxx
0001=Ooh Me Knockah!
0009=Squeak
001F=Default
003E=Fart
0087=Tanktup Scream

Whip Animation Mods
8136102E xxxx
81361046 xxxx
022A/0229=Defaults

Spazzy Whip On Distance
8036103A 003D
3F=Default

Spazzy Whip Close
8036105A 003D
3F=Default

Whip Death Action Swap?
80361063 00xx
Using eggs or WonderWing.
00=Unkillable
01=Auto-death
02=Dies When Close
03=Default
04=Unkillable

Whip Death Chunk Image Mods
8136106E xxxx
8136107E xxxx
8136108E xxxx
03CA=Bat
04FD=Whole Whipcrack
04FE/04FF/0500=Defaults

Whip Death Sound Mod
813610B2 xxxx
0001=Ooh Me Knockah!
0009=Squeak
002F=Actual Result
003E=Fart
0087=Tanktup Scream
012F=Thunk You
0130=Grunty Reverb Scream
702F=Default

Whip Abuse
813610BC 2400
Never dies,chunks fly out after every death hit.
0C0C=Default

Whip Doesn’t Crack
803610D5 0050
4C=Default

Whip Relocating
803610DB 000C
The one in MMM is no longer in the green fountain but instead in the ground near it.
10=Default

Whip Death Action Mod
8036110B 00xx
02=Unkillable
03=Default
04=Muted

Stiff Whip
8036113B 000B
0F=Default

Alt Unkillable Whip
80361163 0004
00=Default

Another Unkillable Whip
81361164 2400
0C0C=Default

Whip Idle Action Mod
80361177 00xx
00=Stiff
01=Default
02=Useless
03=Auto-death

Whip Always Cracking
81361188 2400
0C09=Default

Indecisive Whip
80361190 00C7
E7=Default

Whip Cracking Action Mod
803611CB 00xx
00=Stiff
01=Pointless
02=Default
03=Auto-death
04=Stiff

Whip Creaks Sound Mod
81361252 xxxx
0001=Ooh Me Knockah!
0009=Squeak
003E=Fart
0069=Default
0087=Tanktup Scream
00EA,00EB=Grunty Laughs
00EC-00EE=Grunty Voice

Whip Cracking Sound Mod
813612D6 xxxx
0001=Ooh Me Knockah!
0002=Default
0009=Squeak
003E=Fart
0069=Creaks
0087=Tanktup Scream
00EA,00EB=Grunty Laughs
00EC-00EE=Grunty Voice

Whip Revert To Idle Action Mod
80361317 00xx
00=Stiff
01=Default
02=Active
03=Auto-death
04=Stiff

retroben     25th April 2017 08:48 PM
Its the last bit of global objects sadly enough,but this means I can focus on other games.

Banjo-Kazooie (U)

Beta Vents (needs spawn mods to appear):

Vent Attack Rate
81361356 xxxx
3B40=Hyper Fast
3F40=Really Fast
3F80=Faster
4000=Fast
4040=Default

Vents Single Plume
8036136F 0001

Eggciting Vents
803613CF 0008
0E=Default

Vents Blow Centered Steam
813614AC 2400
0C0B=Default

Vent Animation Mod
8136154E xxxx
Good for image mods.
009D=Bat Flying
0169=Default

Vents Stay Animated
8036155B 0001
02=Default

Vents Don’t Attack
81361598 2400
0C0C=Default

Vents Attack Viciously
803615B3 0020
1C=Default

Vents Oddly Rotated
803615FF 0004
Some upward and some in the floor and they actually attack in that direction.
Others are still normal.

Damaging Vents
81361618 2400
Merely get close to it for pain.
0C0D=Default

Vents Always Damaging
8136163C 2400
0C0C=Default

Vents Active At A Distance
81361648 2400
0C09=Default

Harmless Vents
813616B4 2400
0C0C=Default

Vents Always Attack
803616D7 0002
Once it starts,it never stops.
01=Default

Bonus!

Pokemon Stadium 2 (U)

Shakey Camera
8000B360 0065

Crazy Camera Lighting
8100B376 xxxx
4280=Shakey
4480=Default
4680=Crazy

Flickery Lighting
8000B3DC 0065

Combatant Image Pokemon Mixup
8000B60F 0004
Most combatants are the same girl and some Pokemon are oddly the shiny versions.

Alt Mixup
8000B613 0004
The same results?

Instant Damage Changes
8000B774 0066
Skips counting down.

Banjo-Kazooie (U) (V1.0)

Every Instrument Music Mod
8125E354 240E
8125E356 xxxx
0000=No Music?
0004=Marimba
0008=String Symphony
000C=Big Drums
0010=Bass (bad limits)
0014=Messed Up Drums?
0018=Flute
001C=Flute? (loud)
0020=Saxophone
0024=Intense Drums
0028=Christmas Chime
002C=Strange (Tambourine?)
0030=Accordion
0034=Nothing?
0038=Tuba (pitch limit)
003C=Singing Animals
0040=More Animals
0044=Trumpet
0048=Brass
004C=Cymbals
0050=Drum Rolls (limited)
0054=French Horn
0058=Pipe
005C=Wood Block?
0060=Foot Pedal Drum
0064=Cymbal Hat
0068=Birds Chirping
006C=Mountain Voices
0070=Ambient Noises?!?
0074=Oboe
0078=Ice Cream Trucks
007C=Jungle Animals
0080=Machine Ambience (RBB)
0084=Blowing Wind
0088=Table Tapping Noises?
008C=Exotic Birds
0094=Glooping
0098=Engnie Noise?
009C=Loud Sand
00A0=Guitar
00A4=Seagulls
00A8=Frogs
00AC=LOUD Bees
00B0=Banjo!
00B4=Mouth Harp
00B8=Metal Clanking
00BC=Donkey
00C0=Violin
00C4=Kazoo
00C8=Valley Ambience Animals
00CC=Wood Block
00D0=Guh-huh!
00D4=Flute?
00D8=Flute
00DC=Theremin
00E0=Organ
00E4=Spooky Ambience (Gruntilda laughs)
00E8=Plucky String (dunno)
00EC=Troll Laugh (THE BEST!)
00F0=Banjo-Tooie Impact Drum???
00F4=Jinjo!
00F8=Hut Two Three Four
00FC=Valley Instrument (dunno)
0100=Different Drum (dunno/not steel drum)
0104=Water Droplets
0108=Actual Water Instrument
010C=Doh!
0110=Water Clacking?
0114=Burps n’ Farts!!! (finally ported!)
0118=Strings
011C=Bay Ambience
0120=Rain Dance
0124=Percussion
0128=Distorter (Mario Kart Lightning?)
012C=Electrical Circuits
0130=Xylophone (skele-bones)
0134=Christmas Bells
0138=Flute (jigsaw entrance/exit sound)
013C=Low Drums
0140=Steel Drum!
0144=Gameboy!!!
0148=Synlead! (another Gameboy)
014C=Low Gameboy
0150=Waterfall?
0154=Bats and Beasts (last instrument)

Burps n Farts Music
8125E354 240E
8125E356 0114
Just like the one for the sequel!

All Instruments Sound Mod
8125E354 240E
8125E356 0004
81079E38 80yy
81079E3A xxxx
Values will take ages to type and may take multiple posts due to text limits.
Template; yy_xxxx
Values;
06_7B88=Ooh Me Knockah! (Grant Kirkhope sings about his knockah)
06_8148=Doll Squeak
06_8200=Squishy Ground/Lava Sploosh
06_8370=Whoosh!
06_8428=Breaking Egg
06_84E0=Shockspring
06_8598=Water Sploosh
06_8708=Snapping Wooden Plank
06_8878=Beak Buster Slam
06_8930=Cartoonish Bonk
06_89E8=Cartoonish Clang
06_8AA0=Cartoonish Thud
06_8B58=Jinjo Whistling
06_8E68=Explosions
06_8F20=Time’s Up
06_9008=Heavy Hits
06_9230=Hopping Cauldron
06_92E8=Egg Bouncing/Kazooie Pecking Banjo
06_93A0=Conga
06_9458=Conga Oohoah
06_9510=Conga Screeching
06_9680=Wood Floor
06_9738=Jinjo Help!
06_98A8=Grublin Eh-hah-ah!
06_9A18=Big Butt Mooing
06_9AD0=Bottles Squeezing Out Of Dirt
06_9B88=Pressured Boing
06_9CF8=Slimy Splat
06_9DB0=Magic Poof!
06_9E68=Banjo Whoa!
06_9F20=Banjo Roll/Damage
06_9FD8=Banjo Dahoo!
06_A090=Banjo Ahii!
06_A148=Banjo Huaugh!
06_A200=Banjo Duww!
06_A2B8=Banjo Ohh!
06_A370=Banjo Ow!
06_A428=Banjo Yow!
06_A4E0=Banjo Hoh!
06_A598=Banjo Gah!
06_A7C0=Only Farts
06_A878=N64 Logo Walk
06_A930=N64 Logo Walk 2
06_A9E8=Mumbo Waking Up
06_AAA0=Ratta-tat “Rap”
06_AB58=Beak Barge
06_AC10=Kazooie Starting
06_ACC8=Kazooie Buster
06_AD80=Kazooie Retching Egg
06_AE38=Kazooie Tired Flaps
06_AEF0=Talon Jump (Kazooie-Kazooie hack,make it happen please!)
06_AFA8=Talan Trot
06_B060=Green Bird Squawk
06_B118=Gulping
06_B1D0=Oyster Slurping
06_B288=Gnawty Nibbling Air
06_B340=Feathery Flap
06_B3F8=First Start Dahoo!
06_B4B0=Beak Bomb
06_B568=Ticking
06_B620=Yuh-oh!
06_B6D8=Wheee!
06_B790=Whoo!
06_B848=Woo!
06_B900=Jump Whee!
06_B9B8=Egg Spit
06_BA70=Chimpy
06_BB28=Chimpy 2
06_BBE0=Chimpy 3
06_BCB8=Snoring
06_BD70=Sleep Whistle
06_BE28=Mumbo Chanting
06_BF10=Cartoon Foot Screech
06_BFC8=Slide Whistle
06_C080=Angry Banjo
06_C138=Banjo Falling
06_C390=Dragonfly Death/Evil Ship Pipe
06_C448=Clunking Wood
06_C500=Dying Bird Baddie
06_C5B8=Creaking Wood
06_C670=Wobble Sound
06_C728=Treasure Chest Opening
06_C7E0=Treasure Chest Closing
06_C898=Chomping
06_C950=Mr. Vile
06_CA08=Scratching Itch
06_CB40=Nipper Defeated
06_CBF8=Nipper Damage
06_CCC0=Breaking Glass
06_CD78=Cauldron Transportation
06_D088=Bear Snare
06_D140=Squirrel Toot
06_D1F8=Machine Clank
06_D2B0=Blubber Crying
06_D368=Gobi Screaming
06_D420=Tanktup Coughing
06_D4D8=Tip-Tup Choir (perfect replacement)
06_D590=Tanktup Pained Scream
06_D648=Wozza (really good)
06_D700=Unused Kazooie
06_D7B8=Unused Kazooie 2
06_D870=Strangled/Crash Landing Kazooie
06_D928=Boggy Whahay!
06_D9E0=Boggy Uhaaw!
06_DA98=Oof!
06_DB50=Snowball Thrown
06_DD78=Toilet Flush
06_DE30=Humming Noise?
06_DF18=Machinery
06_E000=Banjo Talking Huuh!
06_E170=Belch
06_E228=Metal Floor Clunks
06_E2E0=Metal Floor
06_E398=Screeching Metal
06_E5A8=Kazooie Strangled Cough
06_E660=Banjo Laughing
06_E718=Histerical Banjo Laugh
06_E7F0=Eyrie The Eagle
06_E8A8=Cauldron Warp
06_EA48=Breaking Ice?
06_EB00=Talking Feather (very pleasant)
06_EBB8=Caterpillar Moving
06_EC70=Mmm!
06_ED28=Banjo Catching His Breath
06_EEC8=Boggy’s Kids Crying
06_EF80=Happy Kid
06_F038=Orange Collected
06_F0F0=Bottles
06_F1A8=Thunder Bolt
06_F2C0=Bottles 2
06_F378=Bottles 3
06_F518=Hilarious Baby Voice
06_F5D0=Funnier Baby Voice
06_F688=Gruntilda Swoop/Jinjonator Plane
06_F740=Gruntling Death
06_F7F8=Nabnuts
06_F8B0=Twinkly Muncher/Various
06_F968=Popping Out
06_FA20=Bottles Shaking Off
06_FAD8=Jinjo Flying
06_FB90=Big Butt Chewing Grass
06_FC48=Pause Magic
06_FD00=Banjo Drowning
06_FDB8=Banjo Drowning 2
06_FE70=/Zoom In
06_FF28=Zoom Out
06_FFE0=Menu Options Leave
07_0098=Menu Options Appear
07_0150=Metal Creaking
07_0208=Snorkel The Dolphin
More values exist…
retroben     22nd November 2017 01:26 AM
Banjo-Kazooie (U) (V1.0)

All Instruments Sound Mod (Continued)
8125E354 240E
8125E356 0004
81079E38 80yy
81079E3A xxxx
07_02C0=Climbing Metal Pole
07_0378=Climbing Tree
07_0430=More Climbing?
07_04E8=Jinxy Hyahhh! (sneeze imminent)
07_05A0=Jinxy Sneeze
07_0658=Piranha Death/Mummy Obliterated
07_0828=Swimstride
07_08E0=Jinjo Talking
07_0998=Treasure Chest Opening?
07_0A50=Kazooie Talking
07_0B08=Kazooie Talking 2
07_0BC0=Kazooie Talking 3
07_0C78=Kazooie Talking 4
07_0D30=Conga Talking
07_0DE8=Conga Talking 2
07_0EA0=Conga Talking 3
07_0F58=Extra Life Talking/Jiggy Talking
07_1010=Talking Jiggy 2
07_10C8=Tooty Talking
07_1180=Tooty Talking 2
07_1238=Grunty Laughing (too good)
07_12F0=Grunty Laughing 2
07_13A8=Grunty Talking
07_1460=Grunty Talking 2
07_1518=Grunty Talking 3
07_15D0=Tiptup Talking
07_1688=Cheato Turning Pages
07_1740=Cheato Closing
07_17F8=Cuckoo Clock
07_18B0=Trunker/Bark Breath
07_1978=Capn Blubber Talking
07_1A30=Capn Blubber Talking 2
07_1AE8=Capn Blubber Talking 3 (big burp)
07_1BA0=Capn Blubber Talking 4
07_1C58=Klungo/Nipper Talking
07_1D10=Klungo/Nipper Talking 2
07_1DC8=Klungo/Nipper Talking 3 and Gruntling Rawr
07_1E80=Rubee Talking
07_1F38=Rubee Talking 2
07_1FF0=Tanktup Talking
07_20A8=Tanktup Talking 2 “lul”
07_2160=Tanktup Talking 3
07_2218=Loggo Talking
07_22D0=Zubba Talking
07_2388=Life Ring Defeated
07_2440=Life Ring Leaking Air
07_2528=Banjo/Eyrie Yawning
07_25E0=Baby Eyrie Waking Up
07_2698=Magic Sound?
07_2760=Leaky (bucket)
07_2818=Tumblar (MMM Ouji Board)
07_28D0=Gnawty Talking
07_2988=Phantom/Skeleton Baddie
07_2A40=Jinxy Talking
07_2AF8=Magical Chiming
07_2BB0=Boggy Talking
07_2C68=Munching Twinklies
07_2D20=Slime Impact?
07_2DD8=Ice Cube Appearing
07_2E90=Mumbo’s Magic
07_2F48=Breaking Sand Bricks
07_3020=Skeleton Crackling
07_30D8=Skeleton Crackling 2
07_31A0=Sailor Grublin Ahoy!
07_32B8=Phantom Defeated
07_3370=Tooty Talking 3
07_3428=Shingle Floor
07_34E0=Applause
07_35A8=Crowd Booing
07_3660=Crowd Jeering?
07_3718=Fire Burning
07_3800=Ripping Noise
07_38B8=Grunty Pain Scream
07_3970=Bubbling
07_3A58=Furnace Fun Sound?
07_3B10=Zoom In/First Person
07_3BC8=Zoom Out
07_3C80=Thunk You!
07_3D38=Grunty Falling
07_3DF0=Grunty Intense Pain Scream
07_3EA8=Grunty Yow!
07_3F60=Grunty Uhh!
07_4018=Shivering In Fear (Tooty/Grunty)
07_4100=Grunty Swooping (bullet ricochet)
07_41B8=LOUD Gameboy Startup
07_4270=Gameboy Bloop
07_4328=Gameboy Wobble (amazing retro aesthetic)
07_43E0=Gameboy Plink
07_4498=Breaking Glass
07_45B0=Moving Mechanism
07_4698=Short Grunty Laugh
07_4750=Big Butt Stunned?
07_4808=Taking Photos
07_48D0=Thrown Spell
07_4988=Big Spell Strike
07_4A40=Normal Spell Strike
07_4AF8=Cheato Talking
07_4BB0=Cheato Talking 2
07_4C68=Short Gruntilda Laugh 2
07_4D20=Brentilda Talking
07_4DD8=Banjo Brrr!
07_4E90=Furnace Fireball
07_4F48=Spell Thrown (firework whistle)
07_5000=File Select Hazard
07_50B8=File Select Cat (annoy your friends)
07_5170=Broomstick Sputter 1?
07_5228=Broomstick Sputter 2
07_52E0=Broomstick Sputter 3
07_5398=Broomstick Cough
07_5450=Broomstick Sputter 4
07_55C8=Grunty Shriek
07_5680=Grunty Eh?
07_5848=Jinjonator
07_5920=Grunty Weakened Pain
07_59D8=Synlead2?
07_5A90=Zooming Plane Sound
07_5B58=Grunty Terrified Shriek
07_5CF0=Momma!
07_5DA8=Sexy Grunty Talking
07_5E60=Sexy Grunty “Talking” O //// O
07_5F18=Record Scratch Stop
07_5FD0=Drinking
07_6088=A Machine?

Instrument Sound Fix Or Mix
81079E48 80yy
81079E4A xxxx
Use the same value combo to fix the random notes or different values to mix sounds slightly.
Use both this and the above code with the matching values,the rest of the values are on the previous post.

Edit: Surprise preview code!

Widescreen (GlideN64 Edition)
81277A0C 4334
81277A10 4334
81277A18 4308
81277A20 4308

EDIT: Code was borked by an issue at boot where values get re-used elsewhere in memory.

Always Highest-Poly Banjo
812986B2 034E
812986BA 034E
D3371E60 0000
81338BA4 4480
D3371E60 0000
81338BA6 0000
D3371E60 0000
81338BB6 803E
Credit goes to gamemasterplc for this code,I only found the ASM location itself,he did the values and specific addresses.
Includes image mod addresses to make it work fully such as in Spiral Mountain.
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