Banjo-Tooie GameShark Codes

Size Mod Everything
8103DBA0 xxxx
2000=Lowest Working
3E80=T-Stancing?
3F77=Funny Small
3F80=Default
3F86=Larger
3FC0=Insane!
4000=Too Big
BF80=Janky WTF?
Its exactly like the Wario World size modifier code!

Skybox Size?
81128898 xxxx
Tested in Plateau.
37FF=Black Sky
3800=Smallest
3F80=Default
3FFF=Ripped Hole

Draw Distance
8112AA04 xxxx
3DEA=Blackness (Banjo is the only thing seen)
3DEB=Smallest
3F80=Default
4180=Maximum
41EA=Max (minor shaking)
4500=WTF?

Messed Up
8103D3A0 xxxx
0000=Default
3B00=Hardly Noticable Lean
3BC0=Something Seems Off
3C00=What?
3D00=The Insanity Begins
3E00=Slanted Glitchy Time
3F00=OH MY GOD!
3F80=Banjo Exploded
BE00=More Glitchyness

Loads more to mess around with for various glitchy effects!
8103D3A4-8103E39C

Slanted Kazooie Peck And Roll
8103E3A0 xxxx
0000=Default
BE00=Slightly Slanted
BF00=More Slanted and Larger
3E00-3F00=Same at opposite position.

So many more glitchy effects!
8103E3A0-8103F39C

Seizuring Banjo?
8103F3A0 xxxx
3F00=Twitchy (Swap Pads are physically slanted?!?)
4000=MuscleBird-BuffBear (spongebob,can even clip floors randomly!)
BF00=More Twitchyness
C000=Crazy Weird

Screen Width
81041710 3FAA
Needs screen height address for extended widescreen hack.

Widescreen Flag
800799B9 000x
0=off
1=on

P1 Active And Movable Mod
80132DC1 000x
Game still runs while Banjo/Kazooie etc. does not move.
0=motionless
1=motionless
2=active
3=motionless (entering new area)
Button activator below.

Freezeframe
D0081084 0008
80132DC1 0003
D0081084 0004
80132DC1 0002
D-pad up/down to freeze/unfreeze your current player.

Global Animation Length?
81124A94 xxxx
3F7F=Default
3E7F=Green Guy Shows Off,Egg Shooting Is Twerking! (the Beak Barge,Kazooie’s Hatching,and her Z+A gets you stuck)
Rejoining causes breakpoint crash.

Use this…

Global Anims Length
D0081084 0002
81124A94 3F7F
D0081084 0001
81124A94 xxxx
D-pad left/right for normal/custom length.

Other Animation Property???
81124A98 xxxx
3F7F=Default
3E7F=Repeating Frames?

My current…
Egg Status Address
811A64C0 xxxx
0407=inactive
0005=active

Egg Actor (adds to egg count)
801A64C9 00xx
801A64CA 00xx
02B4=Normal
02B6=Fire
02B8=Ice
02BA=Grenade
02BC=Clockwork

Don’t know…
801A64CD 00??

Egg Shot Type (1st egg only)
801A64CE 00xx
04=Forward
08=From Behind

Easily find it from 0x80160000 by searching 32bits for 04070000…

I would love to see a pointer code made for these extra codes and the animation mods I found a while back.

Egg Gravity
811A64B0 xxxx
811A64B2 xxxx
values:
C6AB,E000=Default Behind
C7C3,5000=Default Forward
C5…=Lighter?

Spooky Banjo
8008B13F 00xx
19=Spooky
1A=Default

Various Animations Direction
8008B178 00xx
35=Default
36=Reverse

Various Animations Speed
8008B17B 00xx
Flap,Rap,Walk,etc.
04=Default
08=Fast

Always Instant Actions
8008B1BC 00xx
And everything has insane animation speed.
44=Default
64=Instant

Varied Action Speeds
8008B1C5 00xx
Backflip can get stuck randomly.
8C=Default
8D=Varied

Some Actions Speeds
8008B1C7 00xx
0B=Slow
0C=Default
0D=Instant
0F=Instant Egg Shots

Everything Transmogrifying
8008B1D1 00xx
Slight chance of the game crashing,but not very likely.
8B=Less
8C=Default
8D=Crazy Twisting Body (always different and random)
8E=Mild Strangeness
8F=More Crazy twisting
90-91=More Differences
92=Freezing Animations
95=Strange Freezing Twists

Missing Animations
8008B1D3 00xx
07=No Feather Flap or Air Rap
08=Frozen Skipping Partially
09=Skips Turn Slide Lag
10=Default
11=Missing

Frozen/Skipped Animations
8008B1DB 00xx
80=Default
81=Frozen/Skipped Animation

More Animation Oddities
8008B1DC 00xx
Backflip gets stuck.
44=Default
54=Repeating Animation
64=Oddities

Zealus Actions
8008B348 00xx
Backflip gets stuck.
44=Default
64=Overzealous

Missing Secondary
8008B36B 00xx
Beak Barge gets stuck.
1C=Default
1D=No Secondary

Amount Of Animations/Actions?
8008B387 00xx
Can’t think of better name.
04=Default
05=All (causes dozens of eggs shot,try Breegull Bash)

Insane Amountimation
8008B398 00xx
24=Default
25=Insane (Breegull Bash earthquake,may freeze randomly)

Stable Amountimation
8008B399 00xx
01=Default
02=All (dozens egg shot,backflip is normal)

Base address until tomorrow if database doesn’t fail again: 0x8008B3B0

Flap Speeds?
8008B3B0 00xx
45=Default
65=Longer and Faster

Insane Again
8008B3B1 00xx
Breegull Bash earthquake.
01=Insane
02=Default

Crazy…
8008B3B8 00xx
Breegull Smash!
Can’t think of names.
46=Default
66=Crazy

Delayed Insanity
8008B3B9 00xx
0B=Alternate Insane
0C=Default
0D=Delayed Insane

Most Stable Insanity
8008B3C0 00xx
Breegull Bash less likely to crash and you can now separate on swap pads without immediately rejoining.
45=Default
65=Insane

Most Stable Insanity Two
8008B3C3 00xx
Possibly even more stable.
01=Insane
02=Default

Again Insane Stable
8008B3CC 00xx
Unsure of stability,looks the same.
10=Default
11=Insane

Animation Speed N’ Direction
8008AF7E 00xx
Actions themselves are unhindered,negative ones have funny model distortion.
3D=Fast
3E=Default
3F=Slow
40=Slower
BC=I Became A Tornado
BE=Sick Twisted Phoque (approach enemies for laughs)
BF=Slow for more enjoyment.
C0=Slower Descent To Madness!

Half Ice Skate
8008AB63 000x
0=Half Ice
1=Default

Ice Skate Mode
8008AB64 00xx
44=Default
64=Ice Skate

Gotta Go Fast!
8008AB0C 00xx
46=Default
66=We’re not gonna make it! Let’s speed up.

Jittery
8008AAA4 00xx
44=Default
64=Alligator Jiggling Fever “(c) Game Grumps”

More Jitters
8008AA9A 00xx
3E=Jitters
3F=Default
40=Odd Things Happen (try crouch few times)
41=Even Worse
BF=Twisty Curling
C0=Diddly Song (Glitches More Animations)
C2=Crazy

Store Animations
8008AA8C 00xx
Actions are perfectly fine while animations are partially frozen.
44=Default
64=Animation Holder (try jumping in mid-roll)

Again Store
8008AA7C 00xx
46=Default
66=Animation Holder

Stored Anims With Movement
8008AA67 00xx
17=Alternate Storage
18=Default
19=Moving Stored
20=Different

This Sunday,subtract from base of 0x8008AA50.

retroben 5th October 2014 08:34 PM
Stiffened Walking
8008AA3A 00xx
Partially last action position as walking position.
3E=Stiff
3F=Default

Breegull Bash and Backpack Crash
8008CB10 00xx
44=Default
64=Effect-less Breegull Bash,Instant Bill Drill,Banjo Alone can crash game when Taxi Pack’ing.

Early Bash
8008CB20 00xx
Irreversable until next room.
44=Default
64=Early Bash without Kazooie model

Welp,I found something new.

T-Stance and Janky
810AE97C xxxx
0000/0001=T-Stance
0002=Normal???
0128=Stiff Wings
0140=Unbending,Dancy Feet
0188=Default
0388=Janked Up (Kazooie turned wrong on backflip)
0389=Unbending

Janko-Distorty
810AE994 xxxx
260A=Wobbly Distort
460A=Default
460E=Squished Slant
660A=Distortion

Crumpled Banjo
800AE996 00xx
00=Crumpled
03=Default
08=Bent Outta Shape
09=Paper Thin
0B=Guardy Banjo,Happy Kazooie
18=Big and Rotated?
20=Big and Slanted
23=Flipped Forward
38=Twisted Outta Shape

More Distort
800AE997 00xx
7E=Different
7F=Previous code’s effect.
82=Default
85=Not so normal.
86=Big stuff?
87=Mangled!,Use Talon Trot (show this on YouTube!)

Morphed Body
800AEA57 00xx
Affects everything.
00=Dispositioned?
04=Banjo on LSD Ate Kazooie? (backpack and all)
08=Odd Creature
0C=Baynjoh-Kuhzewwii
0D-0F=Mostly Normal?
10=Closer
14=Freaky
18=Carnival Freakshow
1C=Default
20=Shaky Caveman
24=Little Shakey
28=Similar
2C=Slack-jawed Banjo Ate Kazooie
30=Another Odd Creature
40=Deformed
44=Floaty Kazooie Head
48=Kazooie Head on Left Side
4C=Right Side
50=Broken Legs
54=Ate Kazooie
58=Ate Kuhzewwii
5C,60=Freakish
68=Twisted
6C=Floating Kazooie Head
70=Mildly Displaced Torso
74=Displaced Kazooie Neck
7C=Ate Kazooie

Everything Swelled Size Mod
810AEAA6 xxxx
Kazooie gets the opposite.
3F00=Skinny
3F80=Default
3FC0=Swollen
4000=More Swollen
BF80=Weird Flipped

Strange Swell Slant
800AEAB9 00xx
42=Default
43=Slanted,Swollen/Shrink,and Feather Nests Dance!

Extra Oddness
810AEABA xxxx
0000=Default
0004=Guardy Banjo
0008-00FF=Too many to list!
0100=WTF? (Kazooie twerks when idle) O///O (Banjo looks like he is enjoying it!)

Splits and Jumping Jacks!
800AEABD 00xx
42=Banjo Splits
43=Default

More Extra Oddness
800AEABF 00xx
00=Surfin The Wave,Kazooie Sports Charge
04=Default
08=Big Feet Splits
0C=Another Big Slanted
1C=Playful Banjo,Floppy Kazooie
40=Giddy Up
44=Swingy Walking
48=I’m on a Breegull.,Kazooie used nasty plot?
4C=Crab Walk
50=Bigger Crab Walk
64=Rotating Torso
A4=Weird Torsotating
C4=More Twisty
E4=Strange Twisting

Continued Oddness
800AEAC3 00xx
08=Default
1C=Moving T-Stance
44=Twisty Kazooie
88=Relaxing Banjo,Drunk Kazooie
C0=Wiggly

Weird Slanting
800AEAC4 00xx
46=Default
66=Weird Slant

Paper Man
800AEAE0 00xx
Irreversable until hard reset.
46=Default
66=Looks like CCL paper enemy when walking

Left Arm Length?
800AEBE3 00xx
02-03=Normal?
04=Crushed A Bit
06=Limbless?
11=Stretchy
12-14=Normal?
16=Weird Limbless
20=Manjo (Pikachu’s Man-chu Reference)
23=Default
24=Dislocated/Long
25=Longer
27=All Limbs Extremely Long

Body Lengths?
800AEBE8 00xx
00=Unmoving Head (creepy in a funny way)
01=Default
02=On Ground and stretch Forever
03=Nightmare Fuel
04=Outward Body Parts Stretch

Head Position
800AEBF3 00xx
00-01=Fixed
02=On Ground
06=On Right Hand Position
07=Right Arm
0C=HAPPY HALLOWEEN
10=Default

Faces of Evil
810AEBF6 xxx
Many different values like 4181 will crash.
4080=Halloween Worthy
4180=Default

Every Model Height
810AEBFA xxxx
3E80=Lower Into Ground
3F80=Default
4080=Higher Above Ground

In Ground
800AEBFC 00xx
44=Default
64=Lower Into Ground

Wobbly Walking
800AEC08 00xx
44=Default
64=Wobbly Position

Squished Together Legs
800AEC3C 00xx
C5=Default
C6=Squished Legs

Dislocated Right Limbs
800AEC41 00xx
01=Default
02=Dislocated

Limbs Size?
800AEC71 00xx
03=Long and Twisty
09=Broad Shoulders/Knees
1C=Long Squeezed
22=Long Forward
23=Longest Width
24-2B=Work
2C=Default

More Limbs
800AEC75 00xx
20=Forever Stretchy
27=Really Tall
28=Longest Forward/Backward
2A=The Real Manjo (Try this ASAP!)
2D=Default
2E=PC Game Model Corruption

Mouth Open
800AEC79 00xx
03=Pixel Nostalgia
05=Disemboweling Stretch
0A=Ballistic
0B=Melty Stretchyness
0C=Crazy
1F=Really Surprised
20=Wide Mechanism
24=Diglett
26=Funny Muzzle
2B=Silly Looking
2E=Default
2F=Surprised Banjo and Kazooie
43=Wacky Left and Right Stretch
45=Wacky Forward Back Stretch

More Wacky Things
800AEC7B 00xx
04=Circular Twists
08=Default
18=Dislocated Head!

Shaky Walking
800AEC7F 00xx
00=Default
04=Shaky and Disposition

0x800AECC0
Weird Limbs
810AE8D2 xxxx
000C=Default
000E=Warped Limbs
0018=Just Pants
001C=Deformed
001E=Some Stuck
002C=Twirly
002E=Stiff Arm and Torso
003C=Hey,Ms. Teacher (hands raised)
003E=Dur,Hey teacher!
004C=Tilted Exercise?
004E=More Stiffness,Breegull Bash Bellybutton!
005C=Stunt Puller
005E=Tweaked and Funny Nose
006C=Stubby/Amputated Left/Right Leg
006E=Hand on Head (scratches moving crouch,that bash position)
007C=Amputated Legs,Growing Backpack,Swirly Kazooie
007E=Stiff Body,Twisty Right Hand
008C=Fully Amputated Legs,Bouncy Kazooie
008E=Twisty Arm
009C=Skinny Nose
009E=Trot Kazooie Twisted Head
00AC=Growing Nose! (takes a while)
00AE=Wobbly Arms?
00BC=Tilted Backpack/Trot Kazooie
00BE=Western Bar Doors???
00CC=One Legged Walk,Bends Over
00CE=Tilted Backpack
00DC=Growing Right Arm,Stubbed Legs
00DE=Bent Left
00EC=Shrunken Left Hand
00EE=Further Slanted Left ,Breegull Bash Up The Ass? O_O
00FC=Shrinking Left Arm,Weird Nose
00FE=Warped,Weird Nose
011C=Shrinking Torso!
012C=Shrinking Body!

Crazy Limbs
800AE8D6 00xx
77=Twisty Limbs
78=Default

Torso Oddness
800AE8DC 00xx
53=Missing Torso (funny looking)
55=Default

Odd Limbs
800AE8DF 00xx
00=Tilted Relaxed?
04=Most Invisible (Green Ugger is a floating head)
08=Papery Monster
0C=Default

Most Limbs Head and Backpack Invisible
800AE8E2 00xx
All codes differ when low-res Banjo.
41=Default
BF=Left Arm and Torso (low-res is just a leg and pants)
Kazooie is just a floating body!

Limb Size?
810AE8E6 xxxx
3F80=Short and Stubby
3F80=Default
3FC0=Big and Long
BF80=Upside-down/See-througfh

Thin Tall Flipped Forward
800AE8E9 00xx
80=Default
88=Flipped

Crab Walking Swell
800AE8ED 00xx
80=Default
88=Swollen Crab Walk

More Flipping Insanity
800AE8F1 00xx
80=Default
88=Flippin’ Crazy

retroben 6th October 2014 10:05 PM
Shadow Activity
800AE7EB 00xx
10=Default
11=T-Stanced

Having trouble finding any more codes.

Clippy Ground
800AB774 00xx
Cross your fingers in the hopes I find a levitate code alternative!
46=Default
66=Ground Clipping

More Clipping
800AB74C 00xx
46=Default
66=Clipping

Even More Clipping
800AB740 00xx
46=Default
66=Clipping

Major Clipping
800AB730 00xx
45=Default
65=Clipping

Global Floor Collision
810AB202 xxxx
3F80=Default
4280=Less Clippable?
BF80=Clippable

Lighting Corruption In Shady Spots
800AAD67 00xx
Such as the Jinjo Village entrance.
00-08=Different Lightings (sorry,it is too hard to tell)
02=Distance Contrast
09=Bright
0A-0B=Mostly Bright,Then Darker
0C=Default
0D=Bright
0E-0F=Bright,Darker

Lighting Colors In Shade
800AAD17 00xx
00=No Shading
01=Cool Blue
02=Alien-esque Green
03=Queezy Green
04=Default
05=Angry Red and some Yellow
06=Blue,Yellow
07=Purple-ish?
08=Half Off
09=Orange-ish?
0A=Yellow
0B=None?

In-game Framedropper
800AA638 00xx
44=Default
64=Drop Frames
I don’t understand how this works.

Skipping Spike
800AA5E4 00xx
46=Default
66=Frameskip Spike

Stronger Spike
800AA598 00xx
44=Default
64=Frameskip Spike

Blue Lighting In Shade
800AA468 00xx
44=Default
64=Blue Shading

Green Lighting In Shade
800AA444 00xx
44=Default
64=Green Shading

RedOrange Lighting In Shade
800AA418 00xx
44=Default
64=RedOrange

Another Lighting Corruption
800AA417 00xx
Values match other code.
00-0B=Other Colors when mixed
0C=Default
0D-and so on=More Colors While Mixed

Darkerjo
800AA415 00xx
71=Violet? (mix with “another lighting corruption” code)
72=Darkened
73=Default

Lighting Mismatch
800AA413 00xx
Out/In Shadow
02=Default
03=Orange/Normal

More Mismatch
800AA411 00xx
51=Varied Colors (use unlisted mismatch values for more altered colors)
52=Default

More Color Changes
800AA40F 00xx
0C=Default
17=Zombie Green
No need for mixes.

Vertical Shadow
800A635C 00xx
46=Default
66=Now in 3D!

Risen Camera
800A51A5 00xx
40=Default
44=Risen
46=Nausia Warning (upside-down)
48=G-Force Machine (on steroids)
50=He dropped the camera! (on floor,flips when zoomed)
53=Frequent Mix

Tilt Camera
800A51A9 00xx
40=Tilted
41,43=Shaky
44=Default
46=Rotated (nausia possible)
48=G-Force Rotate Steroid (nausia)
4F=Jerky
50=Slanted Upside-Down
52=Rotatey
53=Crazy
55=Bobbing Rotate
5F=Insane

Extra Rotating
800A51AB 00xx
00=Barrel Roll
01-07=Other Rotating
08=Default

0x800A5190

retroben 7th October 2014 10:24 PM
Outermost Camera Zoom Mod
800A3CD3 00xx
2B=Over Head
2C=Default

Another O-M Camera Mod
800A3CCF 00xx
01=Top-Down,Digital Movement
05=Floor Again
09=On Floor?
0D=Singularity
10=Top-down View
11=Floor Cam?
15=Another Singularity
19=On Floor?
1C=Over Head
21=Singularity Complex
24=Default
25=Singularity Too Close
28=Upward
2B=Singularity Again
2C=Cull Height?

Third O-M Camera Mod
800A3CCB 00xx
0F=Highest,Farthest Camera
20=Default
2E=Farthest Outer Zoom!

Middle Zoom Mod
800A3CC3 00xx
12=My Planet Needs Me
14-16=Close Personal
1C=Singularity
1D=Banjo’s Brain (singularity)
1E=Doorway Camera Effect
1F=Over Backpack
20-21=Up Close And Personal
24=Default

Another Mid Zoom Mod
800A3C6F 00xx
2C=Default
2D=Close Above Head

Nearest Zoom Mod
800A3C5F 00xx
2B=Highest Possible
2D=Close Personal
34-35=Singularity
36=Banjo’s Brain (singularity)
37=Doorway Camera Effect
38=Close Backpack
39-3A=Personal Close
3D=Default

Another Nst. Camera Mod
800A3C0B 00xx
28=Close Above Head
2C=Default

Third Nst. Camera Mod
800A3C07 00xx
0C=Default
0D=Singularity
0E=Floor Cam?
10=Above Head (near dist.)
25=Crotch Singularity

next area to search:0x80082100

retroben 8th October 2014 01:07 AM
JACKPOT!!!

Swim In Air
800C6040 00xx
3B=Swim
3C=Default
44=Swim

How did I find this?
It seems to be similar to the Conker version since it only works over land.
YOU CAN SWIM OVER PITS!!! (Plateau ledge)
You can also swim above some lava without getting hurt!

retroben 9th October 2014 12:49 AM
Hours and hours of no internet connection! :mad::mad::mad:

So here is one code fix I found when offline.

Banjo As Van Sound Modifier
81128EE8 0xxx
80128F0D 00C0
Uses Roysten Talking address and a fix I found to make sounds repeat.
0506=Default
0620-078E=Extra sounds,some empty/train chug placeholders.
(extra unlisted values)

Other values on here…
http://viper.shadowflareindustries.c…jotooie#note10

Game Speed BETA!
811275DC xxxx
811275E0 0001
Sadly only affects partially animation and actions in the current time.
3E80=Slower
3F00=Slow
3F80=Default
4000=Fast
4080=Faster
4480=Too Fast
7F80=Way Too Fast (no animations even for the best eyes)
BE80=Slow Reverse
BF80=Reverse
Does not crash in Jinjo Village on reverse,not even when set to C200!
The pause menu gets stuck though until setting it back to 3F80 or higher to make the menu items appear.

Hopefully,I will find the other values to change for the full effect.

Game Camera (1st person digits)
81127690 xxxx
4220=Default in normal camera.
4280=Ultra Widescreen

Walk Above Water
800C5F9C 00xx
3B=Water Floors
3C=Default
Can still swim in some places,MT water can be walked into for swimming with a floor above it and Atlantis forces you out of bounds.

Kill Water (below surface)
800C6333 00xx
20=Water Killer
4C=Default
Dive,and you should fall and be able to walk underwater.

Walk On Water (sorta)
800C6343 00xx
Can even beak buster into water for swimming!
00=Jesus Mode
02=Default
Realistic waves cause staggerred footing.

Trigger Code (L)
D1081084 0000
800C6083 0078
D0081085 0020
800C6083 0077
Press L.
Makes the stubborn codes actually work!
Holiding L makes the codes stronger when they get really stubborn.

Stubborn Codes:

Floor Ruler
800C6077 00xx
4C=Default
64=One Floor Collision

Water Management
D0081084 0008
800C6040 003B
D0081084 0004
800C6040 003C
D0081084 0002
800C6332 0000
D0081084 0001
800C6332 0006
D-pad ^,v,<,> for Sw above Gr,Normal Gr,Normal Water,and Walk Under Water.
You can use up and down to instantly switch between swimming in “air” freely inside some water areas.
Easily clip through the water (especially with Kazooie) by hugging a wall next to the water,and you slip right in.
JRL is the worst because no fun with any water or ground effects. 🙁

If you are struggling to get it to work,hold L for the “Trigger Code” to work its magic
retroben 13th October 2014 02:46 AM
One Standing Collision
800D442D 00xx
03=Stand In Air
04=Default

Repeater Jump!!!
800D444D 00xx
00=Default
02=Repeater Jump
Not walking through walls or floors but it is possibly more stable and it’s basically levitate.

Repeater Jump
D0081084 0008
800D444D 0002
D0081084 0004
800D444D 0000
Just to match the original code’s style with d-pad up and down for on and off.
No need for any master codes to use this one!

retroben 13th October 2014 08:53 PM
Hey…

Music Speed
8107A41A xxxx
0012=Too Intense For Game (don’t use)
0040=Less Unstable
00xx=Ludicrous Speed!
00FF=Best Stability on Insane Speeds
01xx=Really Fast
058C=Atlantis
061A=Town Center and Atlantis Wumba Cave
0Fxx=Slow
40xx=Really Slow
7Fxx=Even Slower

Mixed Music
D007A428 0000
8007A423 0000
Squishes all level themes together after pausing then unpausing game.

Instruments
8007A427 00xx
Use math to combine instruments!
00=None
01=1st
02=2nd
04=3rd
08=4th
10=5th
20=6th
40=7th
7F=Default?
80=8th (water?)
FF=All Instruments (excluding alternate theme mixture 🙁 )

Music Volume
8107A428 xxxx
0000=none
5DC0=Default
7FFF=Max
DDC0=Inverted Sounds
80C0=Max Inverted
Hard to tell.

Music Water Effects
8107A470 xxxx
0000=Default
3E7F=Default (underwater)
3F80=Little
4000=More
4100=Even More

Music Distance?
8107A474 xxxx
0000=Echo-less
3F80=Default
4480=Distant
Really noticable in ear buds with surround mode.

Instrument Count?
8007A47C 00xx
00=None (no music)
01=One Instrument (sometimes changes)
01-18=Number of Instruments

retroben 14th October 2014 01:56 AM
The “Music Speed” code is on the previous page.

Music Mod and Mixer
D207A482 00FF
8007A483 00xx
Enter an area that makes the music change after stopping.
00-0C=Sounds and Transformation (incl. B-K Life and Filled HoneyCombs)
0D=Wonder Wing theme
0E=Correct!
0F=Wrong!
10=You did it!
11=Jinjo Family Completed
12=Game Over
14=Treble Clef
15=Dingpot Bonus
16=Success
17=Failure
18=Jiggy Appeared
19=Timed Out Kazooie Torpedo
1A=Mumbo’s Hut
1B=Unlocked Note Door from BK
1C=Magical Noise (Floatious Floatum?)
1D=Entered Area Jiggy Open
1E=Entering Area Jiggy Close
1F=Running Shoes Theme
20=Swamp Boots
24=Pause Menu (Banjo can’t move)
2B=Running Shoes Sound Effect
2E=JiggyWiggy Challenge Strings
2F=Grab Jigsaw
30=Release Jigsaw
31=Jigsaw Spreading (endless loop)
32=Spiral Mountain
33=Banjo’s House Blues
34=Gruntilda’s Lair
37=Humba Wumba’s Teepee
38=Targitzan Boss
39=Mayahem Temple
3A=Sergeant Jamjars Lesson
3B=Lord Woo Fak Fak
3D=Kickball First
3E=Glitter Gulch Mine
3F=Grunty Industries
40=WitchyWorld
41=Hailfire Peaks
42=Glittery Minecart Race
43=Kickball Completed
44=Cheato Theme
45=Jolly Roger’s Lagoon
46=Losing Air Sound Effect
47=Madame Grunty
48=Old King Coal Boss
49=Fun N’ Games
4A=Wind Blowing
4B=Atlantis
4C=Mr. Patch Boss
4D=Boggy’s Igloo (Freezeezy Peak Tune)
4E=Terry Boss
4F=Alien Distress
50=Happy Aliens
52=Terrydactyland
53=Piranha Feeding
54=Impending Boss Battle
55=Klungo Fight
56=Chili Billie Chilly Willy Bosses
57=Cloud Cuckooland
58=Isle O’ Hags
59=Jinjo Village
5A=Sad Jinjo House
5B=Happy Jinjo House
5C=King Dingaling
5D=Zombified King
5E=JiggyWiggy Temple
5F=Honey B.’s Hive (lollipop guild)
60=Mumbo Magic Chant (7FFF speed makes a new song out of it)
61=Mingy Jongo
62=Bottles’ House
63=Weldar
64=Clockwork Kazooie (fuse sound too)
65=Springy Step Shoes
66=Claw Clamber Shoes
67=Game Select
68=Clockwork Kazooie Effect
69=Double Clockwork Grab Sound?
6A-71=Grabbed/Selected Eggs
72=Cheato Page (hi)
73=Conga’s Ticket
74=Health Loss
75=Cauldron Keep
76=Crazy Mouse Race
77=Cheato Page Appears
78=Mine Eggs Collected (proximity eggs in multiplayer)
79=Switched To Mine Eggs
7A=HAG1 Final Boss
7B=Years Ago… (entire 11mins thing)
7C=Grunty Defeated (loop)
7D=Main Intro (actually loops)
7E=Tower Of Tragedy Quiz
7F=Heggy’s Henhouse
80=Banjo Strum Up
81=Banjo Strum Down
82=Credits Roll
83=JiggyWiggy Challenge Music
84=Hailfire Kickball
85=Ordnance Storage
86=Clinker’s Cavern
87=Meanwhile…
88=Evil Intentions
89=Laser Being Fired
8A=Jingaling Being Zombified
8B=Jingaling just got zombified!
8C=Needs More Charging
8D=More Wind
8E=Reversing B.O.B.?
8F=Shooting Reversed B.O.B.?
90=Jinjo Village Saved
91=Jingaling Thanks You
92=Shoes Wearing Off
93=Let’s Go Kick Gruntilda’s Bony Butt!
94=Bottles Revived!
95=Late for Dinner
96=Setting/Cheat Toggle On
97=Setting/Cheat Toggle Off
98=Party Dragged Out
99=Kick Around and Ending
9A=Party At Bottles’ (set speed to 0300 for rave,Now you can take the party with you!)
9B=Shoes Wearing Off
9C-A0=HAG1 Explosions
A1=Freezes Game
A2-FF=Probably All Freezing Game

Music Mod
801359C9 00xx
Keep changing values and pause buffer to make multiple songs play mashed up.
Same values AFAIK.

Activator for D-PAD manipulation with song changes.

D0081084 000x
8,4,2,1=up,down,left,right

Code below is convenient with music mod plus matching activators.

Alter Music
D0081084 0008
801359CA 005B
D0081084 0004
801359CA 005C
D0081084 0002
801359CA 005E
D0081084 0001
801359CA 005F
Allows you to change music playing immediately with D-pad when previous codes value is different than current song.
No pausing needed when this code is used.

Music Swapper and Mixer
D0081084 0008
801359C9 00xx
D0081084 0004
801359C9 00xx
D0081084 0002
801359C9 00xx
D0081084 0001
801359C9 00xx
Combine with “Alter Music” for instant changes.
I recommend the 5C,5D,5E,5F songs for testing it the first time.

retroben 15th October 2014 02:06 AM
No need to change rooms for these to take affect!
Just the occasional pausing when fade outs occur.

Ambience Mix!!!
801359E1 00xx
00=Isle O’ Hags,Bottles House (probably alters Jinjo Village)
05=To Atlantis! (song change)
06=Fish Food (fart tank)
07=Water Bubbling/Lava?
08=Sad Aliens (song change)
09-0A=Fade Out
0C-0D=Cheering Crowds
0E=Clears Ambience (good for stopping cheering and water)
0F=Jinjo Village (mixes Isle O’ Hags more)
10=Wind
14=Mild Crowd?
16=Atlantis Again
17=Another Crowd

Music Mixer!!!
801359E3 00xx
Tested with Isle O’ Hags.
00=Bottles House and probably others,Sometimes Weird Mix
01=Another Weird Mix
02=Cool Mix
03-11=All Awesome Mixes!!! (can’t really describe)
12=Boring Fade Out (could be different in other areas)
13-1A=More
1B=Another Boring
1C-20=More Mixes
21-24=Boring
25-36=More Mixes
37-38=Jinjo Village
3A=Mix
3B=Normal
3C-44=Level Entrances Influence
45=Mix
46=Zombie Jinjo
47=Jinjo Village Entrance Background Track
48=Possessed Demon (freezes game too fast music)

Partial Gravity Mod
D0081084 0008
80117EF0 00C3
D0081084 0008
80117EF4 00C3
D0081084 0004
80117EF0 00C5
D0081084 0004
80117EF4 00C5
Press d-pad up/down for partially low and normal gravity.
Tap A to float high with your jump.
Use only the second one “EF4” to just fall slowly.
Change the first one “EF0” to 3F for upward momentum.

Banjo On Drugs
810E0502 xxxx
0000=Stiff
3C80=Default
3D00=Arrested Drunk?
3D40=Ouch
3D80=Drugged
3F80=Spread Arms/That Run
BC80=High?

Banjo Druggy
800E04FF 00xx
01=Kazooie Sploded!
02=Default
03=Kazooie Broke Her Leg
04=Giant Tail Feathers

Stiff Models
800E052B 00xx
Banjo’s Pack Whack should always have a funny animation.
00=Default
01=Stiff
02=Partially
03=Little
04=Shaky
08=Repeating
10=Misplaced
12=Dancing And Sliding
16=Bouncy
20=Silly
26=Raunchy Kazooie
2B=Banjo Air-jackin’ It To Raunchy Kazooie
2C=Weird and Kazooie Just Running
2E=Dirty Kazooie Flips Bird With Her Tail
34=Delay
36=Banjo Does Various Sports
38=Banjo’s Strange Hobbies
3C=Limping Kazooie
40=Broken
46=Kazooie Raises Foot
4E=Kazooie Moons You! O_O
52=Kazooie Mooning
5A=Rolling Chop
5C=Rolling Chop With Kickflip?
66=Sad Roll Headbutt
6E=Here’s My Card
76=Kazooie In Heat
7E=Crosses Wings,Then Moons You
80=Kazooie Fully In Heat O///O

Satanic Activity
800E052E 00xx
60=Default
61=Satanic

Tripped Out
800E0527 00xx
80=Default
C0=Tripping

Jagged Framerate Models
800E05CB 00xx
0B=Default
0C=Jagged

Crazy Seizures
800E05CF 00xx
00=Default
08=Crazy Seizure

Twisted Spazzing
800E05DB 00xx
01=Kazooie Mooning Already
02=Funniest Banjo Head!!!,Twisting And Spazzing
06=Nodding Off
07=Twisting Arm
0A=More Twisted Spazzing
0E=Spinny Talking Banjo
11=Rifle Spin With Hand Instead
15=Rotating Torso
16=Seizure
18=Terminal Velocity Rotating Torso
19=Floppy Arms
1B=Mixed Weird
1C=Twisted Velocity
1D=Circle Spin Torso
20=Insanity
21=His Nose
25=That Nose
27=Body Spins
28=Max Velocity
2A=Head Spinning
2B=Cautious Banjo
2C=Backpack Starts
31=More Funny Mouth
32=Terminal Velocity Head Spin
33=Fast Talking Banjo
35=Banjo Goes Hummina
40=Freaky
45=TAH-DAH! Crouch
4E=Banjo’s Head Spin Dance
55=Kazooie Head Rotation
57=Kazooie Does MJ Spin
66=Upside Down Spin Head And Talking

Spazzing Everywhere
800E062C 0066

After Images
800E0677 00xx
00=Way Too Much!
01=Too Much Sugar And Caffeine
02=Default

Break Dancing Kazooie
800E0734 0064

Moving T-Stance
800E07E7 0014
Very likely to freeze game.

Animation Routine Mod?
800E082B 00xx
00=Broken
08=Default
0C=Wonky

Kazooie Animation Routine Mod?
800E082F 00xx
08=Broken
0C=Default

Mutilated Models
800E0857 00xx
21=Default
26=Mutilation

Your Worst Nightmare
800E085B 00xx
00=Looks like a SM64DS glitch code.
04=Big Mess
08=Default

Sitting/Cute Banjo/Kazooie
800E08D2 00xx
A3=Default
AB=Possessed
B3=Sitting/Cute

Bendy Banjo
800E08D3 00xx
05=Bent Arm And Leg
06=Default
07=Strange
retroben 14th November 2014 09:06 PM
Things are getting lively for the PJ64 Cheat Forum.

Bending And Stretching
800E08DF 00xx
80=Freaky Huge Flat
81=Freakishly Huge
82=Odd Looking
83=Stretchy Big Limbs
85=Bent Over Backwards
86=Default

Three Dimensional Experience
800E08EE 0016
15=Default

Jankyness
800E08EF 00xx
80=Funky Big Banjo
81=Funny Giant Banjo
82=Stiff Backpack Kazooie
85=Sideways Tilted
86=Default

Random Big Distorting
800E08F3 00xx
02=Default
05=Random Big
07=Big And Funny Bend

Limbo Banjo
800E08FB 00xx
02=Default
07=HGH Banjo Does Limbo

Kazooie’s Head!
800E02B3 00xx
30=Headless
60=WTF? And Giant
64=Twisted Flat
68=Default
6C=Flat
70=Flatter
74=Non-Existent

Sad Banjo?
800E02BC 00xx
01=Unbearable
02=Default

Strechjo Kablooie
800E028F 00xx
00=Default
04=Too Much
18=Just Use Talon-Trot And Stare At Banjo’s Head!!!
1C=Eternal Engine
20=Banjo Is Shocked

Aerobic Splits
800E0202 001A
19=Default

Weird Dancing
800E020B 00xx
06=Weird Dance
07=Backwards Lean
09=Wavy Wings
0A=Odd Legs
0B=Weird Paper
0D=Paper Banjo
0E=Weird Shimmy Dance
0F=Default
10=Bounce Up/Down
13=Bounce Forward/Back

Torso Glitch
800E020F 0009
07=Default
09=Back Pain
0A=Just Legs

Flatty
800E01FB 00xx
64=Odd Paper Banjo Again
68=Default
6C=Most Normal Paper Banjo

retroben 15th November 2014 03:43 AM
More new stuffz!
Possibly new at least.

Global Animation Position?
8008AE0F 00xx
Can be changed in real-time.
98=Sticky
9C=Default
A0=Repeating (defeat a green enemy for funny loop)
Use activator D0081084 000x and 8,4,2,1 for d-pad.

retroben 16th November 2014 09:44 PM
Super Speed Actions
8008A9D3 0001
Also makes enemies animate faster.

Last Anim. Position Become Walking
8008AAAB 00xx
79=Default
7A=Anims Copy
7B=Plus Glitchy Backpack
7C=Last Frozen In Most Anims

Groovy Feather Flap
8008AB07 00xx
00=Groovy
01=Shaky
1A=Groovy
1B=Default
22=Reversed Run Animation

Frozen Neutral Animations
8008AC67 0081
Can actually separate for Kazooie.
83=Default

Animation Storage
8008AB6B 0079
Last action’s animation is stored in walking and other actions.
70=Default

Crazy Fast Anims
8008AC6F 0036
32=Default
33-36=Faster Speeds

YAY! I WIN!!!

Code:
MoveVariableToX86reg
Unknown x86 Register

LOL!
Why are you compiling the Delay Slot at 80000180

retroben 17th November 2014 01:00 AM
Really Fast Some Anims
8008AE5B 0001
Not glitching the physics this time.

Forced Last Animation
8008B07F 00xx
Now the last animation sticks when standing and walking again most of the time.
Kazooie ends up glitched out in a funny animation.
19=Strange Splits
1B=Last Forced
1C=Default
1F=Green Enemy Lazy
20=Animation Zero Always
23=Varied Run Walking
26=Changing Rotation Roll Cancel

Roll-tation
8008B09F 00xx
2B=Default
79=Roll Cancel To Change Rotation

Last Anims Forced (proper Kazooie)
8008B0AB 00xx
6C=Forced Last
6E=Default
70=Forced Last
79=Forced Last

Neglected Animations
8008B0DF 00xx
Actions still work properly.
6E=Default
79=Missing

Some Animation Conditions
8008B0F3 00xx
6E=Animation Zero Always
70=Egg Shots Anim-less
71=Lottery Crank Eggs
79=Default

Some Animations Length/Condition
8108B0F6 xxxx
3E80=Short-ish
3F80=Default
BF80=Weird Distortion
C080=Crazy

Breegull Bash Visibility
8008B10C 00xx
44=Default
64=Invisible (looks like karate chop)

Actions Have Remnants
8008B173 0000
Shooting one egg causes a second egg to appear,Breegull Bash has an extra screen shake.
1B=Default

Backpack Kaglitchy
8008B26F 00xx
30=Default
79=Backpack Glitch

Instant Talon-Trot etc.
8008B2BF 00xx
30=Partial Egg Auto Cancel
32=Default
70=Sustain an egg to be shot. (hold Z)
71=Hold Egg-less Shot Animation
72=???
73=Partial Egg Auto Cancel
79=Rolling/Egg Shot Stores Last Animation

Instant etc. Again
8008B2C3 00xx
1C=Default
20=Partial Egg Auto Cancel/Instant Talon-Trot

Go higher than 0x8008B300 later.

retroben 17th November 2014 10:31 PM
Better Roll-tation
8008C04B 0000
Stays even when Beak Buster used.
01=Default

Lanky Body Nightmare
8008C223 00A4
7A=Default

Ice Skate Mode
8008C340 00xx
C4=Default
E4=Ice Skate

Another Skate Mode
8008C350 00xx
44=Default
64=Skate

Game F***er One
80013817 00xx
01=Slanted And Circling Camera
02=Flat And Slower
03=Fat And Fast
05=Broken
06=Default
07=Left And Right Mirrored

Game F***er Two
80013816 00xx
10=Default
11=One Axis Flat/Fat

Half Numb
8001381B 00xx
02=Default
04=Numbness
07=Disobedient
09=Numb

Bad Camera
8001381F 00xx
00=Default
01-08=Circling You Speeds

Overhead Camera
800137D0 00xx
C5=Default
E5=Overhead

Bad Rendering
800137D3 00xx
00=Overhead View (good rendering)
04=Default
05=Bad
0C=Bad

One View Banjo
80013783 00xx
Can walk around normally,but stay visually turned and slowly rotate upside down!
00=Alternate One
04=Same as 07,but more proper.
07=Facing Lock/Slow Rotating
08=Default

Crazy Flips
8001377F 00xx
00=Default
01=Flippin Crazy

Flips And Twirls Always
80013777 00xx
00=Aggressive
01=Flip And Twirl
02=Default
03=Face Lock/Slow Turn

Top-Down Camera Mode
80013B84 00xx
46=Default
66=Top-Down

Up Outish Camera?
80013B88 00xx
46=Default
66=Up Outish

Topsy Turvy Camera
80013B94 00xx
46=Default
66=Topsy turvy

Weird Spycam
80013B98 00xx
46=Default
66=Spy Camera

Strange Cull Camera
80013C07 00xx
AF=Default
B0=Cull

Strange Upside down cam
80013C17 00xx
01=Upside Down
04=Default

Jump To Fly
8008D3CB 00xx
The most bizarre code I have ever found randomly.
00=Fly
01=Fly
02=Jump (default action)
03=Jump
04,05,06=Fly
0C=Default

Alternate Jump Fly
8008D3C9 00xx
C0=Default
C1=Fly

Another Alternate JFly
8008D3CD 00xx
C0=Default
E0=Fly

Jump For Separation Anywhere
8008D72B 00xx
DO NOT USE!!!
04=Swap
05=Default
Someone please find the separation pad storage data and create a code that stops the freezing issue when padless.

Jump In Midair
8008E08D 00xx
C0=Default
E0=Eat It Nolberto!

Stronger Midair Jump
8008E091 00xx
C0=Default
E0=Eat It!

Disable Beak Barge
8008D0CD 00xx
C0=No Beak Barge
E0=Default

Disable Beak Buster And Drill Bill
8008D179 00xx
C0=No Beak Buster/Drill Bill
E0=Default

Disable Neutral Attack And Breegull Bash
8008D1DD 00xx
You can still roll.
C0=No Neutral Attack/Breegull Bash
E0=Default

Disable Feathery Flap
8108D35C 0000
0320=Default

Disable Backflip
8008D39D 00xx
C0=No Backflip
E0=Default

Disable Ratta-Tat Rap (air)
8108D61C 0000
0320=Default

Disable Roll
8008D6C1 00xx
C0=No Roll
E0=Default

Disable Talon Trot
8008D911 00xx
C0=No Talon Trot
E0=Default

Disable WonderWing
8008D991 00xx
C0=No WonderWing
E0=Default

Always Slide
8008E15D 00xx
01=Slide
02=Default
03=Slide

No Sliding On Trot Slopes
8108E164 0000
01C0=Default
Still sliding on other slippery surfaces Kazooie can’t walk on.

No Sliding On Slopes
8108DF34 0000
8008E19B 0004
8008E237 0004
FIXED TALON-TROT!!!
08=Defaults
YES!!! I FINALLY FOUND IT!!!

Finally found a “no sliding on slopes” code!
Edit:Kazooie’s talon-trot is fixed now 🙂
retroben 21st November 2014 04:57 AM
Oops I found another code.

Have Springy Step Shoes
8008E44F 0004
Use Talon-Trot to access them.
08=Default,also works with Kazooie Alone

Torturing Banjo
8008E293 0001
Always slams down without taking any damage.
00=Default

No Turn Slip
8008E357 0004
08=Default

Useless Talon-Trot
8008DF79 00xx
Now Kazooie can’t even walk up hills meant for her.
C0=Useless
E0=Default

retroben 22nd November 2014 02:43 AM
Neutral Jump Is Fallproof
8008E004 00xx
00=Default
01=Invinci-highfall

Alternate Always Slide
8008E178 0002
Only when not Talon-Trotting or Kazooie.
00=Default

Torturing Kazooie?
8008E27C 0002
Only works on Talon-Trot combined,poor Banjo.
00=Default

retroben 24th November 2014 01:41 AM
Terrain Physics Glitch
8008E4FC 00xx
01=Crazy Terrain
03=Default

Damaged Camera
80092067 00xx
24=Camera Broken
2C=Default

Rainbow Transparent
800920B3 0084
Unfortunately freezes with Kazooie. 🙁
CC=Default
My brain melted.

Global Translucency Mod
8009238B 00xx
Does not affect enemies.
00=Invisible
20=Very Translucent
81=Translucent
FF=Default

Solid Black Player
800923C3 00xx
The ones you control.
1C=Solid Black
20=Default

Player Model Priority
8009240B 00xx
00=Low (see through)
01=Default

Pr. Model Lighting
81092417 xxxx
001C=Solid Black
0044=Minor Dark
004C=Dark Blue/Green
0050=Default
005C=Temporary Dark Blueish/Green
0064=Solid Red
008C=Dark Pale And Jump Rainbow
0094=More Colorful Blends
0098=Black Again
00A0=Red Again
00A4=Brighter Red
00A8=Darker Red
00CC=Seizure Warning:Colored Variety (last color stays when idle standing)
00D0=More Seizure Colors
00D4=Even More
0100=Rainbow Seizure Party
0104=Red And Green Pulse
0114=Mild Red Tint
0118=Left/Right Makes You Red
011C=Various Analog Toogled Colors
012C=Some Actions Solid Black
0140=Red Again
0148=Blue
0150=Green? Or Yellow
0154=Same As Fifty

Broken Facing Positioning
80092517 00xx
68=Topsy Turvyish
6C=Default
70=Rotisserie

Model To Shadow Disposition
8009252F 00xx
40=Invincible Outta Sight
48=Below
4C=Beside
50=Default

Model To Shadow Glitch
80092533 00xx
54=Default
58=Fixed One Position
60=Complete Fixed Position

Broken Banjo
800925AB 00xx
0C=I Broke Low-res Banjo!
10=Default

Code:
Unknown x86 opcode DB
System location:2765BAA
location in n64 space:8004040
BWAAAA HAAA HAHAHAHAHA!!!

Spinning Rotate Walk
800926CF 00xx
58=Fixed sideways
5C=Vortex
60=Corkscrew
64=Tornado
68=Spin-tate (stays in last position when idle standing)
6C=Default
70=Fixed Forward

retroben 24th November 2014 09:51 PM
Various Missing Model Parts
80092B83 00xx
No eyes,missing backpack/Kazooie,Kazooie’s legs and tail.
4C=Missing
50=Default
54=Missing

Alternate Missing
80092B8B 00xx
08=Missing
0C=Default
10=Missing

Massive Shadow
80092BE3 00xx
04=Massive
08=Default

Become Massive
80092BE4 00xx
C5=Default
E5=Massive

Flickering Shadow
80092EA7 00xx
4C=Flicker
50=Default

Moontrotter
80093217 00xx
20=Moon-Trot
24=Default

Camera Disposition
8009350F 00xx
0C,10,18,1C,20,30,3C,40,44,48,and 4C=Various Dispositions
50=Default
54=Disposition

Eyeless Mode
80095008 00xx
Can “see” right through their sockets.
44=Default
64=MY EYES!!!

Left Eye Doesn’t Blink
80095038 00xx
Banjo winks at you.
44=Default
64=Dead Eyelid

Right Eye Doesn’t Blink
8009504C 00xx
44=Default
64=Dead Eyelid

Eyes Out Of Sync
80095284 00xx
Left eye is slow and right eye is too fast.
C4=Default
E4=Desync

Eye Lock
800952AB 00xx
Closing eyes stay closed when idle.
00=Stay Closed
04=Default

Fast Blink
800952AC 00xx
44=Default
64=Fast

Angry Eyes
800952C8 00xx
C4=Default
E4=Banjo Angry/Kazooie Careless

Glithced Eyes
800952E8 00xx
46=Default
66=Glitchy (Banjo gets sadder when moving)

Quizzical Look
80095303 00xx
00=Look
01=Default
02=Look

More Banjo torturing
8009552F 00xx
Kazooie Alone also slams down after feathery flap from high enough.
04=Torture
08=Default

Always Losing
80095743 00xx
04=Losing Hank Hill:YOU’RE A LOSER!!!
08=Default

Infinite A/B In Air
80095783 00xx
Allows infinite use of Ratta-tat Rap/Feathery Flap in air.
00=Default
04=Infinite

Slightly Darker Shading
80095A67 00xx
04=Dark
08=Default

Too Much Caffeine
80095C40 00xx
Ground collision is glitching periodically.
46=Default
66=Caffeine

Clip Through Most Walls
80095C84 00xx
Also causes fake invisi-walls.
46=Default
66=Clip

Walk Through Walls
80095D83 00xx
Can also jump through ceilings.
90=WTW
94=Default

Repeater Jump+Walk through Walls (D-pad up/down)
D0081084 0008
80095D9F 0098
D0081084 0004
80095D9F 009C
Just like the other one,but with no master code requirements.
98=Repeat
9C=Default

Admin’s Repeater Jump (D-pad up/down)
D0081084 0008
80095E63 0050
D0081084 0004
80095E63 0058
Allows realtime re-activation in midair.
50=Repeat,Full
54=Repeat,Auto Disabled When Idle/Auto Re-enabled When Moving
58=Default

Banjo-Tooie (U)

Yep,back to my roots.

Music Has Heart Attack
8002381F 0000
All instruments play super fast,and sometimes kills the song.
Doesn’t stress the audio process as much as the tempo mod does.
06=Default

Over Exposed Music
8002381B 001C
8002381F 0010
Kinda sounds like Sanic.

Disable Music
800237D3 0000
Why would you want to do that?
AB=Enabled

Action Locker
80091A4B 00xx
00=No button hold required. (Talon-Trot,Wonder Wing)
01=Default
02=Unusable C-Actions

retroben 13th January 2015 09:08 PM
T-Stance Mode
80092683 0002
00=Default
The shadow tells the truth,provided your plugin displays it.

Varied Stretching
80092689 0044
40=Default
Looks exactly like those 0204 codes for SM64DS!

Invisible Breegull Bash
8009272F 0054
50=Default

Shockspring Jump Anywhere
80095747 00BD
00=Default
Kazooie Alone will lose randomly and glitch out when touching a wall,but will not freeze game.

YAY!!! I finally found the magic color background tint address!!!

World Tint
81128634 xxxx
81128636 xxxx
Color names based on Jinjo Village.
Format:AARR GGBB
FF00 0000=Blackness
FF44 4444=Night Mode!
FFFF 0000=Evil Red World
FF00 FF00=Green World
FF00 00FF=Dark Blue World
FFFF FF00=No Blue
FFFF 00FF=Pink Looking
FF00 FFFF=Turquoise
FFC8 5050=Wumba Magic Tint
FFFF FFFF=Default

Fall Through Floor
801285DA 00xx
00=Fall
01=Default

Invisible World
801285DB 00xx
00=Invisible
01=Default

Global Shading Color
8112AB06 xxxx
8112AB0A xxxx
8112AB0E xxxx
Use the RGB standard to make your color,it affects enemies too.
0078=Defaults
0478=Super Saiyan!
FF78=Rainbow Colors!!! (all)

Intensity?
8112AB1E xxxx
8112AB22 xxxx
8112AB26 xxxx
Causes a radiant glow when toggled a bit higher than default.
00FF=Defaults

Shading Position?
8112AB28 xxxx
8112AB2C xxxx
8112AB30 xxxx
Varied at 3C-3F between areas,so no default.
Negative (BC-C2) Values=Futuristic system quality shading.

Infinite Air Actions
80095757 0002
Slopes have minor sticky bug though,really fun with Banjo Alone and Kazooie Alone.

Later at 0x800961A0 maybe?

retroben 14th January 2015 10:56 PM
Spider Slopes
8009AEB4 0064
44=Default

Alternate Spider
8009AED8 0065
45=Default

Slope Sprint
8009AEEB 003C
38=Default

Banjo Destroys Slopes
8009AEFA 00C1
Zips up them quickly.
3F=Default

Fast Running
8009B65B 00xx
4A=Super Run
4D=Default

Bunny Hop Jumps
8109B6E2 6B82
You move quickly in air and jump fast.
6E70=Default

Later on 0x8009CA70 address.

retroben 15th January 2015 10:40 PM
Fun Action Glitches
8009CA71 00xx
Causes no eggs shot and others like holding nothing when going 1st person.
00,02,03,04=Glitchy Actions
05=Default
06=Strange and Intangible-ish
0A=More Randomness
0E=Weird Talon Jump

Broken Actions
8009CA74 0002
01=Default
Eggs don’t hardly work,talon jump weird,camera oddity,etc.

Zombie Running
8009ED78 0066
46=Default
66=Zombie Banjo/Kazooie Strut
Banjo became a zombie!

Banjo Chaos
8009EDB8 0065
45=Default

Flappy Bear and Bird
8009EE20 0065
45=Default
They are having seizures.

Banjo Spazzbear
8009EE70 0065
45=Default

Clutzy Banjo
8009F0B8 0064
44=Default

Later at 0x8009F400 address.

Bonus code(s)!

All Objects Invisible
80122DC0 00DE
DF=Default

Invisible World and Objects
80122FD0 00DE
DF=Default

Nightmare Puppet Stretching
811230DE D07C
D024=Default
D1C0=Inviso World? (objects are actually there,may crash quicker)

Texture Corruption
811285D4 0000
811285D6 0000
Too bad other values like 80 xx xx xx freeze when another area is loaded,even when not forced values where it SHOULD return to zeros before loading the next 80 xx xx xx values.

Edit:I may try to find a remedy to make this code fully functional by checking the level load value and setting the number appropriately.

retroben 16th January 2015 08:43 AM
I have thrown this together,and it works really well.

Texture Corruption (d-pad)
D0081084 0008
811285D4 0000
D0081084 0008
811285D6 0000
D0081084 0004
811285D4 80xx
D0081084 0004
811285D6 xxxx
D0081084 0002
811285D4 80xx
D0081084 0002
811285D6 xxxx
D0081084 0001
811285D4 80xx
D0081084 0001
811285D6 xxxx
Use D-Pad Up before changing areas to prevent freezing.
Kinda looks like the SM64 texture codes.
You can think of any gameshark code and use it as custom values,even the address used in this code itself!
Good values to try:
00 00 00
00 00 01
03 03 00 (changes frequently for beaautiful colors)
26 13 37 (best,can change to be vibrant,or blank)
12 85 D4
08 10 84

Game may eventually chug to a halt due to this code’s lethal power.

retroben 17th January 2015 01:42 AM
I have a really good new code…

Walk On Walls
8112AA46 F228
F0E0=Default
F228=Walls
EF00=Bad Value
Push against the wall,stop,then move again to walk up the walls!
Also works from jumping,but you just float up.
Can accidentally clip through walls into death pit easily when in doorways,mostly the more vertical ones.

Use the “No Sliding” code to keep on going.

No Sliding
8108DF34 0000
8108E164 0000
8008E19B 0004
8008E237 0004
Edit:Added missing line?

Darn it! It keeps crashing randomly!!!
Maybe the other value works better.

retroben 18th January 2015 11:06 PM
Hilarious sound corruption!!!

Corrupt Sound
81132560 0002
0000=Default
0069=HehHeh
00FF=Cool
0100=Hmm…
0111=The Voices!
All action sounds have been switched around wildly for your amusement.
Try other values at risk of immediate crashes,03 seems ok.

Edit2:Randomly has DMA error after a long while. 🙁
Don’t use the van because it soft freezes the game.

Grab a special honeycomb,you won’t regret it!
It also affects voice sounds,making Kazooie sound like Tootie!!!

Using 07,climb accross a ledge for a surprising group of sounds.

Al’s Burgers and Salty Joes in WitchyWorld are the best places for talking sounds from both of them including Banjo and Kazooie too.
Gruntilda even thinks the talking is funny! XD

nihon24 19th January 2015 05:29 AM
Quote:
Originally Posted by retroben (Post 59147)
Hilarious sound corruption!!!

Corrupt Sound
81132560 0002
0000=Default
0069=HehHeh
0100=Hmm…
All action sounds have been switched around wildly for your amusement.
Try other values at risk of immediate crashes,03 seems ok.

Edit:Avoid Heggy because risk of endless DMA read error on PJ64.
Don’t use the van because it soft freezes the game.

Grab a special honeycomb,you won’t regret it!
It also affects voice sounds,making Kazooie sound like Tootie!!!

Using 07,climb accross a ledge for a surprising group of sounds.

Al’s Burgers and Salty Joes in WitchyWorld are the best places for talking sounds from both of them including Banjo and Kazooie too.
Gruntilda even thinks the talking is funny! XD
Lmao
These codes are too much XD

retroben 19th January 2015 05:41 AM
Glad you like it. 🙂

There is a lot of instrument parts I have not found the smooth spot for yet.
They are after the sound effect address starting from 02B7 value to 03AA or sumthin’ or other.

Later with 0x80132560 AND 0x8012B070 address ranges.

retroben 20th January 2015 02:28 AM
Normal Dragon Kazooie
80093F43 00xx
No fire breath or unlimited fire eggs,just the dragon look when united,breegull bash is not dragon either.
01=Aesthetically Dragon
06=Default
Shadow will be glitched.

Dragon Banjo Model Quality
80093F49 00xx
00=Always High Quality
02=Always Low Quality
03=Default (Auto)

Red Dragon Kazooie
80093F57 00xx
Don’t use with “Normal Dragon Kazooie” code because it crashes.
01=Aesthetically Breegull Kazooie (look at her breathe fire!)
05=Default

Banjo Model Quality
80093F5D 00xx
01=Always Low Quality
02=Always High Quality
03=Default (Auto)

Banjo Global Model Quality
800940DF 00xx
Works on both normal and dragon versions,may have posted these already before.
01=Always High Quality
02=Default

Edit:Hey nihon,look what I found!

Egg Shot Anim When Out
80094B57 000C
Can also go first person and shoot eggs when out!!!
Edit:Works on all egg types!!! 😀

retroben 20th January 2015 09:40 PM
Banjo Torture
800953AF 0003
Do an air action to fall and take no damage,alternate to what already exists.
01=Eight Damage
02=Healing?
03=No Damage
04=One Damage
06=Default

No High Falling
81095392 7F7F
Change to low number for easier fall damage.
0000=Easy
0100=Tiny
0200=Smaller
0300=Small
03E8=Default
1000=Immune To WitchyWorld Ladder
7F7F=Max Immune

One Fall Kill Torture
80095397 00xx
00=No Damage
09=No Damage?
0A=One Fall (Normal Heights)
0B=One Fall (Any Height)
0C=Default
0F=Less Damage Rate (no fall from WW ladder height)
At any height,even works on hacked twelve health.

Jump To Fly
8009FEDF 00xx
Alternate version.
01=Fly
04=Default

Jump Cancel
8009FE93 0088
7D=Default

Jump is Backflip
8009FE9B 0004
08=Default

Jump Action Mod
8109FEE2 xxxx
YES!!! There is an action mod all along!!!
You can even do auto cancel sometimes.
00-04=Walk Cycles?
05=Default
06=Ratta-tat-Rap
07=Crouch
08=Talon Jump
09=Spit Egg
0A=Lay Egg
0B=Get Stuck (don’t use)
0C=Turn Slip (can be a power slide when spammed)
0D=Lose?!?
0F=Beak Buster (Drill Bill if Z held,and if you have it)
10=Feathery Flap (needs air action modding)
11=Air Ratta-tat-Rap
12=Backflip
13=Beak Barge
14=Turbo Shoes
15-17=Talon End
18=Knocked Back (can make you fly)
19=Water related?
1A=WonderWing
1B-1C=End WonderWing
1D=Wonder Jump
1E=End WonderWing?
1F=???
20=Landing
21=Shockspring Jump
22=Instant Shockspring Jump
23=Jump To Fly
24=In Flight
25=Sadly Short Swamp Boots 🙁
26-27=End Swamp Boots
28=Swamp Jump (funny)
29=End Swamp Boots
2A=Beak Bash (flying attack)
2B-2C=Another Water?
2D-2E=Small Up Bounce?
2F=Landing
30=Water Again?
31=Roll (can be spammed)
32-33=WishyWashy Banjo (literally,normalizes when hit or going 1st person)
34=Victory Dance (B-K BETA)
35-36=Washing Machine (Again)
38=Shoot Underwear
39=Water Yet Again (these are useless on land)
3C=Turn Set Direction
3D=Fall Slam (funny)
3F=Face Screen (he knows)
40=Speed To Last Entrance (Weird)
41=Press A To Die!
43=Animal Death?
45=Talon Landing Slide
47=Disturbing Swamp Boots (Kazooie actions)
48-4E=Various Kazooie and some Null actions
4F-50=Ledge or Pole/Vine Related?
51=Jump From Pole/Vine
53=Loser
54=Drowning (funny looking on land in midair)
57=Guh Huh! (and falling noise)
58=Crash Landing (actually damaging)
59=Fly Damage (looks silly)
5B=Putting Something Down
5C=Kazooie Mode
5D=1st Person Action
5E=Banjo Alone 1st Person?
5F=Shack Pack (might cause eventual freeze)
60=Sleepy Towards Last Entrance
61=Snooze Pack (these work even when united Banjo-Kazooie)
63=Run To Last Entrance
64=Become Detonator
66=2nd Person Ending To Kazooie Mode
67=Spit Egg Kalone (Kalone=Kazooie Alone/Kazooie Mode)
68=Lay Egg Kalone
69-6A=Rejoining Banjo Fun
6C=Banjo’s Backflip
71=Talon Trot Landing
72=Fall Slam
73,75=Kazooie Appears!
76=Flying?
79=In Talon Trot
80=Sack Pack
85-89=Bee-joe
8A=Funny Bee-joe Death
8B=Bee Takes Flight (BETA?)
8C=Bee
8D=Bee In Flight
91=Fly Damage (can make you fly)
93=Return To Last Entrance
95=Generic Shoe Jump?
96=Return (Again)
97=Water Return Glitch
98=Return?
99=Funny flying Return
9A=Talon Return
9B=Swamp Boot Return
9C=Springy Step Shoes Jump
9D=Return
9E=Another Ledge/etc.?
A0=Kazooie Looks Again
A1=Freezes Game By Exploding Banjo (funny for the one time you see it)
A4=WonderWing Return (these are supposed to be exit actions)
A5=In WonderWing
A6-A8=Grabbing Air As A Ledge!!!
A9=Ledge Attack
AA=Climb Air Ledge
AB=Stony Death Comedy
AC=Return (again)
AD-AE=Banjo Gets Stoned (his head even swells!) XD
B2-B3=Stony
B4=Stony Barge
B5=Stony Spinning In Circles!
B6=Bill Drill
B9=Remove Kazooie From Existance
BB=Kazooie Mode
BE=Kazooie’s Glide
C0=Bee Flying Knockback
C1=Kazooie Instant Shockjump
C2=Kazooie Neutral Attack
C3=Kazooie Shockspring Jump
C4=Kazooie Moving Attack
C5=Hatching 0v0
C6=Kazooie’s Leg Spring
C7=Kazooie Mode
C8=SHOOTOUT MODE! (“Humba’s Magic” prevents entering other areas)
CB=Instant Shootout Mode!!!!! (more freedom to enter anywhere,YAY!)
CC=Putting Away Kazooie (fun to do consecutively)
DD-DF=Kazooie Mode (Again?)
E0=Kazooie Slam
E1=Kazooie Knows
E4=Ground Pack Whack
E5-E9=Mumbo Mode
EB=Mumbo Moaning Death
EE=Mumba Fall Damage
EF-F4=Mumbo Mode
F5=Mumbo 1st Person (reverts instantly)
F6=Flicker
F7=Mighty Shaman Zapstick
F8-FA=Golden Goliath Loses
FB=Goliath Jump (lose,needs timer hack)
FC=Goliath Kick
FD-FE=Other Goliath Actions
FF=Mumbo High Fall (Again?)
0101=Another Animal Death
0102=Banjo Death
0103=Rolling Death
0104=Exploding Death (not crashing)
0105=Return
0106=Detonator
0107=Deton. Jump
0108=Deton. Bounce
010E=Detonate
0112=Van Death (Unused Action)
0113=Van Flip Return
0114-0116=Van-joe *insert Van Gogh joke here*
0117=Van Damage? (not crashing like other unlisted ones)
0118=Van Knockback (not crashing…)
0119-011D=Van
011F=A Beating (I like this one)
0120=Death By Toxic Gas
0122=Taxi Pack (experiment with this one)
0123=Bagged It
012C=Submarine Mode (wacky music,may freeze game when oddly splitting up at random)
012E=Destruction Death
0130=Sub Return
013B=Baby B-Rex
0147=Daddy B-Rex
0153=Banjo “the handicapped” Torpedo (can still get in water to move fast,and back out,only exits can revert it)
0156=Torpedo Return (unused)
0157=Fire The Talon Torpedo
015B=Kazooie Glide Damage
015F=Water Surfacing Kazooie
0161=Kazooie Takes Flight
0163=Get In Sack Pack
0164=Removing Sack Pack?
0167=Flying Sack (quick trigger when still,then hold Z)
016A=Use Shack Pack
016B=End Shack Pack
016E=Shack Jump
016F=In Snooze Pack
0171=Get In Snooze Pack (less glitch prone)
0172=End Snoozing
0173=Kazooie Fly Knockback
0174=Kazooie Beak Bash
0176=Kazooie Crash Landing (actual damage)
0177,0179=Kazooie Fly Damage
017A=Flying Enter 1st Person
0182=Exploding Snowball Of Death
0186=Kazooie Springy Step Jump
0189=Breegull Bash
018A=Fire Breath (hold be and press A to jump cancel into it)
018B=Kazooie Fire Breath (Banjo’s Crotch Fire)
018C=Bee Fly Damage
018E=1st Person
018F=Banjo Ledge Grab (in thin air)

retroben 21st January 2015 09:58 PM
Ratta-tat-Rap Action Mod
810A05C6 xxxx
Values listed in previous post.

Roll Action Mod
810A0546 xxxx
Values above.

Ground Pack Whack Action Mod
810A058E xxxx
V/A.

Fire Breath Action Mod
810A05BE xxxx
0006=Ratta-tat-Rap as Dragon Kazooie!
Other values above.

Edit:Oops I found this code…

No Sliding On Any Slopes
800A3737 0034
30=Default
No glitches from Banjo Alone or Kazooie Alone,but minor slide when from long air-time.

Swamp Boots Action Mod
810A0362 xxxx
Use other actions to force them the same way.
05=Forced Jump
08=Auto Talon
21=Forced ShockSpring
22=Instant Shock Jump
23=Redbull Boots
25=Default
41=Deadly Swamp Boots
47=Nightmares
54=Drownable
71=Cute Kazooie

Kazooie SwampB Action Mod
810A0372 xxxx
25=Wave Surf Boots?!?
47=Default

Running Shoes Action Mod
810A03CA xxxx
14=Default
For GGM fun since no swamp boots are there.

Improved No Sliding
8108DF34 0000
8008E19B 0004
800A3737 0034
Less lines now,but still has Hailfire Peaks Icy Side’s issue with some floors causing wrongful sliding as Banjo.

retroben 22nd January 2015 09:18 PM
Banjo-Tooie (U)

Distorted Sound
8002C706 00xx
00=Sad
10=Default
44=Singing Robot-esque
FF=Dubstep

Short Fuzzy Sounds
8002C743 00xx
0F=Default
80=Short Fuzzy

Repeating Sounds
8002CD5F 0012
Kinda like a SM64 code.
15=Default

Demonic Sound
8002CEBB 00xx
06=Demon
07=Default

Manjo Mode
800AE867 00xx
DA=Manjo-Kabooby Returns
E6=Alternate
EA=Default

Rubber Bandjoe
800ADE47 0010
Someone make a meme for the high quality model. (closest zoom makes higher quality model appear)

Other Bandjoe
800ADE47 00xx
50=Default
90=Fabulous!

Banjo The Spider
800AEC96 0063
Use talon trot for all 8 legs.
62=The Splits
7B=Default

retroben 25th January 2015 10:03 PM
Fast Backflip Action Mod
8109FEB6 xxxx
you have to quickly press both Z and A together for some weird reason,otherwise only backflip happens.
0012=Default
0022=Shockspring Jump
0023=Flight
009C=Springy Step Jump

Walking Pack Whack Mod
810A0526 xxxx
Slipped right by me that the other one only works when standing still.

retroben 26th January 2015 11:01 PM
Stomping Banjo
800A2A83 0004
Jump to shake the ground.
How heavy is he!?! 😀

Stomp Sound Pitch
810A2AAE xxxx
3F80=Default

Stomp Sound Mod
810A2AEA xxxx
042B=Fart
0476=Gruntilda Laugh
054C=Studio Audience
056E=Default
0686=Alternate Stomp-like Sound

GOLD found!

Freaky Time
800AE914 00xx
C5=Default
E5=Freaky

Tilty Kazooie
800AE917 00xx
00=Default
04=Tilt
0C=Faceplant Banjo/Kinky Swimming Kazooie O///O
24=Yip Banjo

Aerobic Twisting
800AE918 00xx
C5=Default
E5=Aerobics

Slanty Looking
800AE91B 00xx
00=Slanting/Relaxing Kazooie (crouch when Kalone)
04=Default
08=Slackjo-Bigzooie
0C=Twisted and Swelled
28=Awkward Kazooie

Dancy Size Change
8000AE91C 00xx
C5=Default
E5=Shrink/Swell/Dancing

Big Stuffz
800AE91F 00xx
04=Giant Wings
08=Default
0C=Big Head and Limbs
28=Kazooie’s Legs
3C=Giant Twist

Water Splash Sound Mod
810A0EA2 xxxx
0409=Default
055B=DK64 Style Splash

Water Splash Pitch
810A0E86 xxxx
3F40=Default

Washing Land Sound Mod
810A2BFA xxxx
04C1=Default

Washing Land Pitch
810A2BE2 xxxx
810A2BE5 xxxx
3F66,3F6B=Defaults

Zoom Out Sounds Mod
810A423E xxxx
810A42B6 xxxx
0488=Defaults
0498=Gruntilda Falls
0499=Falling Gruntilda

Zoom Out Pitches
810A425E xxxx
810A42A6 xxxx
3F80,3F99=Defaults

Zoom In Sound Mod
810A42F2 xxxx
0487=Default
0498=Falling Gruntilda

Zoom In Pitch
810A42F6 xxxx
3F80=Default

Sliding Sound Mod
8109D686 xxxx
03E7=WTF?
0410=Default
0435=Kazooie Brlbreee!
0437=Kazooie Revs Slide
043A=Whee!
043D=Wee!
0476=Witch Laughing
0477=Witch Laugh
0489=Witch Screaming
0498=Witch Scream
0499=Witch Terror
04B9=Cool Money
04CA=Gobi Voice
04DF,04E0,and 04E1=UFO
04E4=Sad Slide
04E7=Thomas Was Everywhere
04EA=Devil Bottles Appear
04EB=Devil Bottles Leaves
04EC=Devil Bottles Laughs
04EF=Angry Yell
04F7=Enraged
04F8=Upset
04F9=Disgruntled
04FD=Balloon Fart
050E=Mumbo’s Pain
052E=Electric Slide
0534=Terry-fied
053A=Crowd Clap
053B=Crowd Cheer
054B=Smash Bros. Sample (Ohhh!)
054C=Audience Laughs At Your Sliding
054E,054F=Dinosaur Sounds
0558=Big Burp
0559=Long Burp
0580=Banjo Climbing
0659=Funny Squeak
065A=A “Slide” Whistle
065B=Slide Whistle Down
0690=Foghorn
069F=Fireworks

Unslide Sound Mod
8109D41A xxxx
0411=Default
0475=Tootie Talking *Oh!* (can be a crude mix with previous code set to Banjo Climbing)
065A=Slide Whistle Up
065B=Slide Whistle Down (combine one with the other for slide to get best effect)
0667=Kazooie Falling (funny when on both)
When You release crouch on a slide,for example.

I may try to make a matching list since the normal Roysten one is messed up.
(some values don’t match sounds listed)

Jump Sounds Mod
81119208 xxxx
8111920A xxxx
8111920C xxxx
043B,043C,043D=BK Banjo Jumps!!!
0478,0479,047A=Gruntilda
0522,0523,0525=Groggy
0548,0549,054A=Captain Blackeye
0557,0558,0559=Cap’n Blubber
0575,0576,0577=Banjo is Dying!!! 🙁
057C,057D,057E=Defaults
057F=Unused Jump Sound?
05BC,05BD,05BE=Caveman Sounds
05CB,05CC,05CD=Aliens
064D,064E,064F=Blobbelda
0650,0651,0652=Mingella
068C,068D,068F=Sergeant Jamjars
This can be used to enhance the model swap code with jump sounds!

Global Music Tempo Mod
81041980 xxxx
4904=Slower
4944=Slow
4974=Default
49A4=Fast
49E4=Faster

retroben 28th January 2015 11:14 PM
WARNING: The following code will cause ear rape volume glitch sound and step-by-step freeze framing.
Use at your own risk at lowest volume.

Deadly Ear Rape
80012973 0004
Makes game stop and go with extremely loud noises.
00=Worse
08=Default (even fixes it)

Another Ear Rape
800129A7 0004
00=Default (fixes)

End of ear rape codes:

Robotic Reverb
800129AF 0001
Sounds cool.
02=Default

Reversible Robotverb
800129B3 0004
00=Default

Metallic Buzzing Audio
80012BBF 0034
30=Default (fixes)

Stuttering Audio
8001475F 0000
08=Default
Sounds a little funny.

retroben 29th January 2015 10:05 PM
Unlimited Speed
80014F4F 0004
08=Default
Just like the value based one.

Disable Counter Factor Skips
80014F4F 0000
Really cool code! It lets you use Counter Factor of 2 without skipping frames alongside my no frameskip code!!!
Helps best with Split-up Pad framerates,though may cause slowdown with smoothness. (complements Sonic 06’s)
Even helps Counter Factor 1 max out smoothness in the same situation and also Clockwork Kazooie to make three players!

Edit: Doesn’t work on 2.x versions because of a virtual memory error that does not happen on 1.7.0.50b23. 😡

Code:
Break point found at
.\N64 System\Mips\Memory Virtual Mem.cpp
398
Even Faster
800154E3 0004
00=Default
Kazooie’s Talon Trot sound. Whoa!

Alternate Disable CF Skips
800154E7 0000
01=Default
Actually works on 2.x versions of PJ64. 😀

Extra Wide Screen
80015D47 0080
82=Default

Hyper Realistic Shading?
80018BAB 0004
08=Default
Banjo looks really cool and the game lags a lot.

Displaced Shading
80018BAF 0004
08=Default

Cool Creased Shading
80018BB7 0004
08=Default

Shading Strength?
81018BC2 xxxx
FF80=Darker?
FFC0=Default
FFFF=Brighter?

Weird Camera Visuals
80018CEB 0000
04=Default
08=Swollen
2C=Odd

Almost Photobooth
80018CEF 0014
08=Leg Booth
10=Default
18=On Drugs

retroben 1st February 2015 09:23 PM
Many codes work better in 1.7.0.50b23 than in other versions.

Tornado Mode
80019007 00xx
D5=Massive Pancakes
F5=Tornado
FD=Default

Another Tornado
80019788 00E5
C5=Default

Large Honeycomb and Shadows
800197B0 0066
46=Default

Some Enemies Objects Flat
800197C0 0064
44=Default

Alternate Flat
800197C4 0066
46=Default

Detail Amount Glitch
800197D7 00xx
04=Plus Honey Disposition
06=Invisible World and Minor Glitchyness
07=Invisible Shadows and Wall Monsters
0A=Default

Monster Banjo
80019B08 0066
46=Default
What is this monstrosity!?!

Weird Limbjo
80019B09 00xx
07=Twisted Paper
08=Swinging Arms
0C=Default
0D=Weird With Limbs
0E=Almost Normal
10=Monstrosity
14=Stretchy Fat Nightmare

Flat and Weird
80019B0B 00xx
00=Flat and Wide
01=Weirder Flat
02=Default

retroben 3rd February 2015 03:59 AM
Finally found something,and it was worth all the effort! 😀

Echoing Sounds
8001EECB 00xx
A0=Echo
AC=Default
B0=Nostalgic Memories
B1=Shakey
B4=Mild

Sounds Mess Up Music
8001EFEB 0064
60=Default
Funny stopping the music whenever you make sounds.

High Pitch Sounds
8001F003 00B0
B4=Default

Low Pitch Sounds
8001F944 00E5
C5=Default

Later at 0x8001FB00 address.

zilmar 3rd February 2015 04:44 AM
why don’t you make some pull requests and add these to the main pj64 cheat file?

retroben 3rd February 2015 05:31 AM
Nice of you to acknowledge me,thanks. 🙂

Because…

1. I don’t know how.
2. A majority of these are not only unstable,but also fail to work in 2.x altogether because of error messages that don’t appear in the leaked 1.7 version.
3. There is a LOT of my codes on all of these pages.

I am in a much too limited condition to have enough time for doing such lengthy tasks.
(I wish I did have time.)

Anyone feel free to get the “no frameskip” codes for both Banjo games and add them with a note about Counter Factor 1 having issues on Treasure Trove Cove freezing (Banjo-Kazooie) and uncompleted game’s cutscenes (Banjo-Tooie) and CF2 being the only fix with dropped frames as a sacrifice.

I wished there was a fix for those so it could be used at perfect 60fps nonstop.

zilmar 3rd February 2015 06:04 AM
Quote:
Originally Posted by retroben (Post 59640)
Nice of you to acknowledge me,thanks. 🙂

Because…

1. I don’t know how.
I just did a quick search on a guide, the link below probably has most of the info you need, since the cheat file is just a text file.

https://guides.github.com/activities/hello-world/

Quote:
Originally Posted by retroben (Post 59640)
2. A majority of these are not only unstable,but also fail to work in 2.x altogether because of error messages that don’t appear in the leaked 1.7 version.
If you can identfy a bug that is the current 2.2, you can post a bug on the git hub page so we can track it and fix it.

https://github.com/project64/project64/issues

Quote:
Originally Posted by retroben (Post 59640)
3. There is a LOT of my codes on all of these pages.

I am in a much too limited condition to have enough time for doing such lengthy tasks.
(I wish I did have time.)
any that you would really like to see in the config files?

Quote:
Originally Posted by retroben (Post 59640)
Anyone feel free to get the “no frameskip” codes for both Banjo games and add them with a note about Counter Factor 1 having issues on Treasure Trove Cove freezing (Banjo-Kazooie) and uncompleted game’s cutscenes (Banjo-Tooie) and CF2 being the only fix with dropped frames as a sacrifice.

I wished there was a fix for those so it could be used at perfect 60fps nonstop.
is there any settings that make this better? A particular build that is a lot better?

retroben 3rd February 2015 06:33 AM
Thanks,I may try to get into it if I can get enough confidence,no guarantee though. 🙁

Edit:I had trouble with 2.2’s stability issues between freezing randomly to other concerns like Banjo-Tooie’s “audio timing” bug returning.

The “no frameskip” code influence runs identically between emulators aside from 2.x running Banjo-Tooie (CF=1) at a smoother speed and almost always 60fps with much less slowdown compared to 1.7 and older versions.
Only hits full speed for me when using Mudlord’s Rice 6.1.4 on 2.x versions. (2.1.0.1)
And that’s on a crummy old single core PC!

RPGMaster got a solid 60fps in more scenarios like HailFire Peaks (Icy Side) atop the oil rig ledge.

Edit2:In a perfect example of my limits,I can’t tell you what settings helped because I can’t access them now from being out of time for PC usage.
I have to wait until tomorrow in order to tell you what makes the fps run at max with Banjo-Tooie.

Edit3:No need for special settings for some reason,I still get 48fps as the slowest when viewing the oil rig.

HatCat 3rd February 2015 02:19 PM
If you know how to read the CHT file in a plain text editor like Notepad, you know way more than enough to edit the file in a GitHub repository.

All it really means is that you’re editing Project64.cht in an online web space rather than on your hard disk, and occasionally clicking the “fork” and “Send pull request” buttons on the GitHub web interface under your account to ask the official repository to synchronize your changes.

retroben 3rd February 2015 10:54 PM
Low Sound Pitches
80020537 00xx
1C=Low
20=Default
24=Scary Low

Off Tune Sounds
8002053F 00xx
05=Default
09=Off Tune

Ow Sounds
800207A3 00xx
60=Ow
61=Squeaky Bird Corruption
68=Default

Washed Out Audio
8002175B 0040
44=Default

Euphoria Audio
80021803 0004
00=Default
Music messes up in a cool way and sounds come and go.

Washed Out Audio
80021966 00FF
7F=Default

No Music
800219BB 0000
04=Default (freezes if switched back)
Why would you want to do that?

Music Volumes
80022571 00xx
00=No Music
01=Low
02=Default
03=Drum Focus?
05=Cool Sounding
07=Loud and Cool
10=Random Loud Notes and Low
11=Random Loud Bounce
12=Pretty Cool
13=Good Sounding (louder and clear)
15=Neat

Tap Music
8002258A 0000
01=Default

Amazing Music Remix
80023308 00C7
E7=Default (switching enough times may cause error)

Another Amazing Remix
80023309 001C
00=Funny Remix
20=Default

retroben 4th February 2015 10:04 PM
Christmas Bell Music
80023CB3 00E4
E0=Default (won’t revert)
F4=Alternate
FC=Off Tuned Normal
A little late,but here it is anyway.

Changed Music
800246D7 00xx
57=Default
58=Watered Down
5B=Changed
5F=Minimal Music
Some music sounds replaced with water droplet and other songs completely different,try WonderWing for an unexpected remix.
Go back to Spiral Mountain for an epic RPG styled music surprise and swim as well.

Music Mixer
8002488B 00xx
05=Funky Mix (Mayahem Temple is AWESOME!)
06=A Mix
08=Strings Bottles and Drums etc.
0E=Strings and Tubas
15=All Water Music!!!
64=Sitar
65=Accoustic Guitar
77=Gobi’s Remix
90=Organ-ic
94=Whistle and Space (beware!,Higher pitch whistling)
95=Applause (sounds like from a piano keyboard)
98=Bass Violin Strum?
9E=Strings
A0=Default
A4=Note Bottle
AA=Flutes
AC=Assortment
B0=Mumbo’s Violin Concerto
B1=Choir Music?!?
C0=Piccolo/Banjo
C4=Low Clarinet
C5=Bouncy Springs
C8=Guh Huh!!! **USE THIS ONE!!!**
E2=High Clarinet
ED=Frogs!
F4=Buzzard (Most hear-able Grant Kirkhope voice)
F8=Environmental Assortment
That instrument you really like,but as every single instrument!
Some songs are disloyal to that regard and have one wrong instrument.
Assortment is really cool,go to WitchyWorld Area 51 for Mumbo’s Mountain *yee* sounds!

Random finding:There is a Lemongrab-esque face on an underwater rock in Spiral Mountain!

Extended Mixer
8102488A xxxx
00A0=Default
0130=Nice Brass
0132=ALL DRUMS!!!!
0134=Full Banjo
016E=Intense Drums
0175=Jinjo (A wild Jinjo Appeared!)
0198=Farts and Burps (It was only a matter of time this one got found!)
019C=Harmonica
019D=Deadly Bees!
01A1=Nostalgic 8bit?
01B4=Cymbals
01C5=Wind Sound?
01DD=Seagulls
01EC=Guh Huh! Again
01F9=Full RPG Style
0249=Frogs Again
0270=Organ Again
0300=Another Kind of Drum
0301=The Birds (are singing)
030B=Saxaphone (Took long enough!)
0321=Clambering
0338=The 1900’s Future
0339=Engine Noises
0380=Cracking Ice
0385=Metallic Noise
038F=Trumpets
03A8=Mechanism?
03DF=Trombone?
03F9=Brass 2
0424=Some Other Drum
0425=Wood Block! (Click-Clock Wood BETA instrument)
0451=Snake Rock Bird
045A=The Birds And The Bees (perfect name)
FE04=Banging Gong
FE05=Ticking Clocks
FEB4=Another Guh Huh!
FEE0=Cracking Ice
FF55=Zubba-capella
FF72=Tuba Horn
FF77=Doh! and Water Harp
FFA4=Bird Bee Bass
FFB4=Chill Horn
FFCC=Big Drum
FFF5=WindWaker Boss Rematches
FFF6=String and Bass
FFFE=Trolled (had to start going backwards to avoid crashing RNG-based values,Grant Kirkhope laughs at you!)
FFFF=Good Remix

Music Pitch
80024897 00xx
01=Default
02=Low
04=Lower
05=Mixed High/Low

Edit: New version of the music mixer or instrument changer,thanks to jombo23.

Instrument Mod
81024888 3405
8102488A xxxx
I am terrible at naming most of these values,sorry.
00=None
01=Xylophone
02=Strings
03=Drums
04=Bass
05=Some Drums
06=Flute
07=Fife?
08=Saxaphone
09=Big Drum
0A=Eerie Sounding Instr.
0B=Small Cymbal
0C=Accordion
0D=Shakers
0E=Tuba
0F=Frog,Cricket,Wolf Ambience
10=Birds and Bees Ambience
11=Trumpet
12=Horn
13=Big Cymbals
15=Another Horn?
16=Pipe?
17=Wood Block
1A=Birds
1B=Mountain Ambience
1C=Temple Ambience?
1D=Oboe?
1E=Ice Areas (Ice Cream Truck)
1F=Jungle Ambience
20=Factory Ambience?
21=Wind
22=Wood Tapping?
23=Forest Ambience
25=Gloop!
26=Engines
27=Sliding
28=Western Guitar
29=Chirping Birds/Seagull
2A=Frogs
2B=Loud Bees
2C=Banjo
2D=Mouth Harp
2E=Clanking Metal
2F=A Donkey?
30=Violin
31=Kazoo
32=Wilderness Ambience
33=Wood Block Health Sound
34=Guh-huh!
35=A Wind Instrument
36=Another Wind Instr.
37=Theremin
38=Organ
39=Spooky Ambience
3A=Plucked Strings
3B=Troll Laughing!
3C=Impact Drum
3D=Jinjo
3E=Hut,Two,Three,Four (mostly three)
3F=Egyptian Themed
40=Plastic Drum
41=Cave Ambience
42=Water Music
43=Doh!
44=Clap Sound
45=Alt Strings
46=Rusty Bucket Sounds!
47=Mumbo Raindance Samples
48=Hat Cymbals
49=Weird Distortion Strings
4A=Electric Shocks
4B=Cave Tinking
4C=Pipe
4D=Large Drum?
4E=Applause
4F=Temple Choir
50=Gong
51=Bass Strings?
52=A Guitar?
53=Church Organ
54=Clarinet
55=…Sciency?
56=Aliens
57=Space Instrument?
58=Whistling
59=Synlead
5A=Drum Roll
5B=Strings?
5C=Burps n’ Farts
5D=Technology
5E=TDL Ambience
5F=Glass Instr.?
60=Brass
61=Alt Whistling
62=Happier Whistling
63=Harpsichord?
64=Intense Brass
65=Brass Tuba?
66=Future of the 90’s
67=Zubbas
68=Cool Sounding (Kaleidoscope,but the sound)
69=Choir
6A=Drum Roll Again
6C=Wa Sound (Claw Clambers)
6D=Ticking
6E=Fire
6F=Sizzle
70=Cracking Ice
71=Cheato Says Hi
72=Bloopy Sounds
73=Classical Organ
74=Vultures
75=Shoe Timer

Minimal Music
80025013 001C
24=Default

Alt Minimal Music
8002501B 00xx
01=Default
02=Minimal
03=Another
04=Extra

Music Tempo Mod
8102503A xxxx
3F00=Faster
3F80=Default
4000=Slower

Disorganized Music Verses
80025E1B 00xx
7B=Disorganized
7F=Default
Parts of songs are undelayed and start meshing together for an upbeat remix or complete disaster.

Moar Tooie codes…

Watered Down Audio
80026C2B 0000
04=Default
08=Stronger Water
Again?

BTW,Have either of you seen my most immature music mod in an earlier post?
Let’s just say it’s a gas! XD

Stubby Audio
80026C6B 0020
1C=Default
Longer sounding notes for a smoother sound?

Another Watered Down
80026C77 0004
00=Default

Alt Watered Down
80026E27 0000
04=Default

Global Audio Pitch
81027176 xxxx
3F00=Lower
3F40=Low
3F80=Default
3FC0=High
4000=Higher
May have found this one before…

Badly Tuned Audio
800271B7 00xx
01=Default
02=Bad
03=Low
04=Horrific
05=Bizarre
08=Creepy
09=Evil World (perfect for “Magic Colors” code)
60=Crazy
61=Demonic World

Equalized Reverb
8002757B 0000
B8=Default
Sounds like realistic rooms with random parts of the music.

Another Equalizer
8002759B 0080
7C=Default

46C0=Awesome
46F0=Funky Bass Drum
4700=Default

Loony Audio
8102D52A xxxx
46F8=Funny Down
46FE=More Loony Down
46FF=Down Loony
4700=Default
4701=Up Loony
4702=More Loony Up
4708=Funny Up

Distorted Pitch Shifter
8102D5DE xxxx
4200=Flutey Sound?
4300=Tinny Sound
4400=Great Deep
4500=Big Deep
4600=Banjjy Kazbear
4640=Funky
46C0=Lower
46E0=Low
4700=Default
4780=Really High
HatCat 10th February 2015 11:01 PM
from time to time you might try the CPU interpreter when getting crash messages like that saying x86 something…who knows you might isolate a bug with the recompiler where the interpreter gets around it

retroben 11th February 2015 01:36 AM
Sorry,Google Update for Canary (64bit) was being a dick.

I would try…but I just don’t feel like combing through the two address locations to find that one again.

Laggy Audio
8002E3D7 00xx
03=Default
05=Laggy
0A=Loud Spazzy Buzz
17=Vibration

retroben 11th February 2015 05:49 PM
HAY GUIZE!
I may have either extra,or less time today because of the events taking place so,maybe more codes from me,hopefully. 🙂

Code:
Error
SP_SET_INTR
Wow! Didn’t even crash!

Every Screen Size
800340EB 0040
44=Default
Causes fast,random game screen resolution changes,making it most challenging to see where you are going.

Autopilot
8003436F 0001
02=Default
Auto jumps and other things,just move around for it.

retroben 15th February 2015 10:49 PM
Nothing good found so far,but…

Code:
ShiftRightSignImmed
Unknown x86 Register
Woah!

Spazzy Animation
8108AA9A xxxx
3E80=Seizure
3F40=Faster
3F60=Insane Blur (more noticable at 60fps)
3F80=Default
4080=Quick
BF80=Glitchy

Ice Skate Spazzing
8008AAE7 0030
04=Feathery Flap
08=Use Ratta-tat Rap in air.
18=Alternate
2C=Default
30=Ice Spaz
3C=Air head Ratta-tat Rap
Feathery Flaps also changed.

Some Anims Insane
8008AAF4 00C7
E7=Default

Some Anims Reverse Insane
8008AB07 0017
1B=Default

retroben 17th February 2015 03:35 AM
Growth Spurts
D0081084 0008
8008C65F 0000
D0081084 0004
8008C65F 0001
8008C667 00xx
00=Banjo Growth Spurt
01=Banjo Growth Spurt
03=Default
04=Big Head Kazooie
0B=Headless Kazooie
0C=Headless Kazooie
0E=Banjo’s Legs Only (Assy Mcgee?) & Invisible Kazooie Alone
11=Giant Backpack Wings
18=Wingless Backpack
1B=Banjo Legs
1C=Left Backpack Wing
24=Squishy Looking Banjo

Edit:Found a fix!!! Press D-pad up and down to toggle it properly if you don’t see the change.

Fix Code
D0081084 0008
8008C65F 0000
D0081084 0004
8008C65F 0001

Headless Banjo
8008C62F 00xx
00=Tiny Squishy Head
04=Headless
08=Default
Use fix code for best results.

Banjo Head Sizes
8008C5FB 00xx
00=Giant Banjo Head
01=Giant Banjo Head
03=No Head
07=Default
08=Tiny Squishy Head
0D=Tiny Squishy Head
Use fix code for best results.

Missing Hands
8008C5B7 00xx
00=Giant Hands
01=Giant Hands
02=Handless
03=Handless
07=Missing Right Hand
0B=Default
Use fix code for best results.

Banjo Feet Sizes
8008C56B 00xx
00=Giant
01=Giant Feet
03=Flatten Feet
04=Footless
0D=Default
14=Tiny Hands?
Use fix code for best results.

retroben 17th February 2015 10:07 PM
Edit: NOW WORKING ON LATEST BUILDBOT!

Enabled Settings: Sync Using Audio,Register Caching,Fast SP,Cache,P1 DMA,Start Changed.
All other boxes are unchecked.

Split Up Anywhere!!!
8008D72B 0001
05=Default

IT ACTUALLY WORKS!!!!!

No crashing! 😀

Edit:Be careful where you do it though because you can clip Kazooie too far and she’ll “land” under a floor and get you stuck.

Alternate Split Anywhere
8008D729 00E0
C0=Default
In case the other one fails to work for you.

Disable Split Up
8008D73D 00C0
E0=Default
Why would you wanna do that?

Strange Alt Split Up
8108D71E 8CC1
124C=Default
Yeah.

Another Alt Split Up
8008D725 0003
02=Default
Yep.

Yet Another Split Up
8008D726 0078
70=Default
Yus.

Split Again
8008D74B 0004
08=Default
I know this is getting old,but meh.

Air Ledge Climber (D-pad Left/Right on/off)
D0081084 0002
8008DA92 00C8
D0081084 0001
8008DA92 00C0
You can climb on nothing in midair,scale upward,and say ho ho ho by pressing Z repeatedly.

Talon Trot Stays On
8008E3D7 0001
02=Default
No need to hold Z anymore and you can always exit it the usual way.

Later past 0x80091000 address.

Banjo is love,Banjo is life.

Banjo Players
8009278D 0044
40=Default
Kazooie Alone and Clockwork Eggs look like Banjo!
Mumbo changes when active and all transformations also look like Banjo!!!

Global Size Mod
810929DE xxxx
No master code required.
3F00=Smaller
3F40=Small
3F80=Default
4000=Big
4080=Huge
BF80=Upside Down?

Dark Kazooie Alone
80092FD7 0010
14=Default

retroben 2nd March 2015 02:52 AM
THIS! This is why I do random codes!

Works best on 1.7

RandoSpawner
81093486 xxxx
0000=Map Origin Object? (swap w/ l8r page code in this topic) (2018)
0001=Interior Door Object
0002=Doorway Objects? (Wooden Hollow in village)
0003=Another Doorway Objects? (Jinjo Village Entrance in village)
0004=Transport Path Object?
0005=Another Door Object (Bottles’ House in village)
0006=Green Jinjo Doorway Object???
0007=Orange J Door Object
0008=Red J Door Object
0009=Black J Door Object
000A=Purple J Door Object
000B=Blue J Door Object
000C=Brown J Door Object
000D=White J Door Object
000E=Yellow J Door Object
002A=King Jingaling Door Object
002B=Door Object (Wooded in J Vil)
002C=Door Object (Village in village)
002D=Random Object?!? (invisible debug stuff?????)
002E=Bottles’ House Door Object??
002F=Green J Door Object??
0030=Orange J Door Object??
0031=Red J Door Object??
0032=Black J Door Object??
0033=Purple J Door Object??
0034=Blue J Door Object??
0035=Brown J Door Object??
0036=White J Door Object??
0037=Yellow J Door Object??
0053=Various Door Objects? (also inside Jinjo Houses)
0054=Wooded in J Vil Door Object??
0055=Village in village Door Object??
0057=Bottles’ House in village Door Object??
0058=Green J Door Object????
0059=Orange J Door Object????
005A=Red J Door Object????
005B=Black J Door Object????
005C=Purple J Door Object????
005D=Blue J Door Object????
005E=Brown J Door Object????
005F=White J Door Object????
0060=Yellow J Door Object????
007D=??? (spawns in multiple areas?)
010C=Ssslumber The Snake
010F=Stronger Rock
0110=Cracked Code Chamber Door
0111=Chomper Wall Hole Baddy?
0112=Moggie
0113=Dart Shooter
0114=Stony (To play any of the games,just walk through an open door!)
0115=Chief Bloatazin
0116=Officer Unogopaz
0117=Dilberta
0119=Dynamite Box Baddy
011A=Shovel Baddy
011C=GGM Water Switch
011E=Mayan Door?
0120=Moon Switch
0123=Mayan Dart
0124=Something Blue?
0128=Mayan Mumbo Door
0129=Mayan Mumbo Door
012A=Mayan Wall Slab
012B=Cracked HailFire Wall
012D=Green Ghoul
012F=Huge Mayan Column
0130=Kazooie Switch
0131=Green Monster (display model?)
0132=Green Monster Spawner (freeze prone)
0133=Brown Pterodactyl A (Hags)
0134=Brown Pterodactyl B (Hags)
0135=Cheato
0136=Cheato Page (added to)
0138=WW Styracosaurus
0139=WW Blast Pad Of Might
013D=Beach Ball
013E=Boxing Glove (just wait)
013F=Mrs. Boggy
0143=Bullion Bill
0144=Cash Register Baddy
0145=Unknown Object
0146=Weldar’s Head
0147=King Jingaling’s “Throne”
0149=Red TNT Barrel w/Fuse
014F=Madame Grunty Tent Prize
0150=GGM Cowboy
0151=A Box?
0153=Devil Bottles Mode,Activate!
0154=Cutscene Trigger? (Jingaling walk)
0155=Something Breaks Sound Effect?
0156=Kazooie Swap Pad (useless in this case)
0157=Banjo Swap Pad (only work crashless in PJ64 v1.7)
0158=Cowboy Himself? (potential swap)
015A=Breaking Blue Egg
015B=Breaking Fire Egg
015C=Breaking Ice Egg
015D=Large Exploding Grenade Egg
015E=Clockwork Explosion?
015F=Breaking Gold Egg
0160=Mine Egg?
0162=Underwear
0163=Golden Goliath
0165=WW Money Box
0166=Correct?
0168=Sub Torpedo
0169=Submarine Blip
016A=Claw Clamber Boots
016F=Bee Stinger
0170=Skivvy Workmate
0171=Clockwork Mouse
0172=Mayan Kickball Door
0173=Stony (Not bad,but you need to come in first.)
0174=Tower of Tragedy Credits
0175=Boiling Sounds
0176=Invisible Floor?
0178=Toxic Gas Anywhere
017C=Gear Sounds
017D=Barge Switch
017F=Jiggy Get Song (Clockwork Only?)
0182=A Jamjars
0184=Another Jamjars
0185=Jamjars Again
0186=Jamjars
018A=Cheats???
018F=JamJars
0190=Mumbo Waiting?
0196=Random Stop Honeycomb
0197=Skill Stop Honeycomb
0198=Sign (don’t read it)
019A=Evil Bee Farm
019C=Minjo
019D=Travel Silo (fast travel)
01A0=Cutscene Camera
01A1=Breaking Sound Effect?
01A3=Explosion
01A5=Jukebox
01A7=Jamjars Again
01A8=Jamjars
01A9=Molehill
01AA=Fire-egg Power Generator
01AC=Another Generator
01AE=Generator
01B0=Generator
01B2=Generator
01B4=Generator
01B6=Dodgeball Stony
01B8=Explosion
01BB=Water Mist Noise
01BF=Piranha
01C2=Alters Camera?
01C3=Sad Scepter Alien
01C6=Sad Wrench Alien
01C7=Main Sad Alien
01C8=Blue Egg Nest
01C9=Fire Egg Nest
01CA=Ice Egg Nest
01CB=Grenade Egg Nest
01CC=Clockwork Egg Nest
01CD=Sad Gold Egg Nest
01CE=Red Feather Nest
01CF=Gold Feather Nest
01D0=Chris’ Cage
01D8=Trebleclef
01D9=Relic Thingy
01DD=Grey Jinjo House Objects?!?
01DF=Jiggy Wiggy Challenges
01E1=Massive King JiggyWiggy
01E3=Zubba Minigame!!!
01E4=Zubba
01E5=Warp Pad
01E6=Massive Jiggy Apprentice
01E7=JiggyWiggy Temple Door
01E8=WTF? Screen Adjust?!?
01E9=Egg Nest
01EF=Pit Monster (bites your feet)
01F0=Fragile Box
01F4=Lonely White Jinjo (collects immediately,giving its jiggy)
0200=Missile Sabotage (Michael Bay entrance)
0202=A Rock (can be exploded,despawns)
0203=HAG1 (sadly despawns on Clockwork death and can trap you!)
0204=Falling Leaves (BETA!)
0206=Rain (always and anywhere)
0207=Another Rain???
0210=Shockspring Jump Pad!
0211=Honey Farm (immediate explosion)
0213=CCL Zubba Baddy
0215=Default
0217=Tower Of Tragedy Screen Tile?
021A=Turbo Trainers
021B=Glowbo (actually adds to your item count of them)
0220=Extra Honeycomb(actually adds)
0229=Normal Honeycomb (shoot at feet & explode at distance to collect it)
022C=Jiggy?
022E=Wading Boots
0234=Flight Pad!
0239=Skivvy Workmate’s Clothes?!?
0246=Hailfire Switch
0247=Jamjars
024E=Entrance Markers?
0250=Hailfire Panel
027E=Lava Column Switch
0280=Mumbo Wall Segment
0285=Train Switch
0287=Stone Door Switch (BETA!)
0288=Gate
028D=Wumba Tent
028E=Stepping Stone
028F=Baby T-Rex Roar Door
0290=Mother Styracosaurus
0291=Sick Styracosaurus
0292=Blue Styracosaurus
0293=Unknown Object
0295=Translucent Fish
0298=Unobtainable Jiggy (nice to look at)
029F=Unobtainable Glowbo
02A0=Power Of Glowbo
02A1=Humba Wumba?
02A3=Saucer Box Of Peril
02A5 Chuffy The Train?
02A6=Chuffy’s “Go!” Pad
02AE=Torch Baddy (BETA!)
02AF=Bubbles (only spawns in non-water areas like Jinjo Village)
02B2=Grenade egg?
02B5=Targitzan Door
02B6=Interior Targit Door
02B8=Mine Egg Nest!
02B9=Danger Explosives Door
02BB=Jar of Honey!
02BD=Explosion To Cutscene?
02BE=Dynamite Baddy
02C1=Clinker Panel
02C2=Stone Door? (BETA!)
02C3=Red Candle
02C4=Multiplayer Mode?
02F8=Temple Flies
02FC-02FE=Harmful Fish Bees! (glitched?)
0302=Basement Lights Button
0303=Lights (unusable)
0305=Bumper Car
0306=Twinklies Game
0309=Silo Trigger/Exit Object? (Jamjars speech?)
030D=Barge Switch
030F=Giant Fish
0311=Jamjars
0315=Jamjars
0317=Cutscene Objects? (title screen logos etc.)
031D=Cap’n Blackeye
031E=Electric Eel
0322=Mossy Boulder
0327=Dracula Mallet Rat
0328=Cowboy Mallet Rat
0329=Frankenstein’s Monster Mallet Rat
032A=Alien Mallet Rat
032B=Big Al and His Burger
032C=A Burger
032D=Salty Joe and Some Fries
032E=Some Fries
032F=Burger Roof
0330=Burger Switch
0331=Fry Roof
0332=Fry Switch
0334=Metal Saturn (no collision)
0335=Saturn Ring (no collision)
0336=Spin Star
0337=Generator Noise?
0338=Generator Panel (breakable)
033A=Inferno Fire Pixie
033B=Shock Pad Switch
033D=Wire Climb Shock Object
033E=WW Tour Platform (out of reach)
033F=Tour Switch
0340=Inferno Demon Jaw
0341=Banjo Object?!? (Clockwork only)
0342=Area 51 Gate
0343=HAG1
0347=Sabrewulf
0348=Train Switch
034A=Gate For Pump Room
034B=Banjo Switch
034D=Spotlight
034E=Groggy Bear
034F=Balloon Burst Minigame (broken swapped?)
0352=Pawno and Cash Register
0353=Pawno’s Display Case
0354=Cash Register
0355=Hoop Hurry Minigame
0356=Disappearing Thing?
035A=Tiptup’s Egg
035B=Register Baddy Coin Projectile
035C=Gruntweed
035D=Seaweed
035E=Octopus (weirdly green)
035F=Anenemy (Sea Anemone)
0360=Jolly Roger
0361=Merry Maggie
0362=Stomponadon!!!
0365=Terry Nest Patch
0366=Kazooie Torpedo Door
0369=Cracked Pipe Lid
036A=Expensive Door
036F=Terry
0370=Platforms Rise Switch
0374=??? Press Start Actor?!?
0376=Jamjars
0379=Chilly Willy Ice Ball
037D=Pink Spell?
0382=Chuffy Sign Post
0383=Canary Mary
038A=TrainCar
038B=Another Rock
038D=Train Switch
038F=HailFire Bridge Switch
0392=Barred Gate
0393=Floor Grate
0394=HailFire Entrance Door
0395=Humming Noise
0396=TDL Entrance Teeth
0398=Terry’s Spit
0399=Mucoid
039A=Pteradactyl Baddy
039B=Dinosaur Baddy
039C=Machine noise?
039D=Machine noise?
03A2=Fire?
03A6=Cold Hungry Caveman
03A7=Yellow Rotating Elevator Light
03A8=Burning Flame
03A9=TDL Nest Fire (put out with ice egg)
03AC=Invisible Fire
03B0=Title Card (garbled)
03B2=Big Industrial Fan (Weldar’s Biggest Fan)
03B3=Long Water Pipe
03B4=GGM or GI Crusher
03B5=Crusher Segment
03B6=Banjo Switch
03B7=Some Door?
03B8=Elevator Shortcut Door
03B9=Elevator Door Switch
03BA=Big Invisible Object
03BB=Banjo-Kazooie Switch
03BC=Iron Fragile Rare Box (BETA and different texture,needs Grenade or Clockwork Egg to destroy)
03BE=GI Guard
03BF=GI Guard Generator (not working without needed guard/s)
03C0=Wumba Mermaid Statue
03C2=Taller Fragile Rare Box
03C3=Industry Walrus Baddy
03C4=Nuclear Waste Raise Switch
03C5=Waste Faucet Switch?
03C6=Big Top Ticket
03C9=Pirate Baddy
03CA=Collectable Burger (adds one)
03CB=Collectable Fries (adds one)
03CC=Van Gate
03CF=Another Rock
03D1=Dingpot (jumping in breaks the game)
03D2=Gear Noises?
03D3=Electric Fence
03D5=Cloud Puff
03D6=Terry Baby Squeak
03D7=Terry Baby
03DB=Springy Step Shoes
03DC=Industry Screw (don’t free it!)
03DD=Cutscene???
03DE=Screw Panel (oddly no screws)
03E0=Service Elevator
03E3=Gobi (on the run,Beak Buster actually stops him!)
03E4=Soggy Bear
03E5=Bigfoot Baddy
03EA=Radioactive Barrel Drum
03EB=Another Noise?
03EC=Extractor Fan
03ED=Extractor Switch
03EE=Yet Another Noise?
03F0=Barrel Drum Baddy
03F1=GI Switch
03F3=Brick Window Door
03F4=Pushable Switch
03F6=Magnet Hatch
03F7=Mechanical Personnel Door
03F8=GI Entrance Door
03F9=Kazooie Switch
03FA=Washing Machine Shortcut Door
03FB=Magnet Room Door
03FC=Magnet Switch
03FD=Danger Door
03FF=Noxious Gas Baddy
0401=HailFire Wall Gargoyle
0402=Fireball from Gargoyle
0403=Another Machine Noise?
0405=Golden Egg Nest (night time effect too?)
0407=Pot O’ Gold Switch
0409=Pot O’ Gold Door
040B=Kazooie Switch
040C=Garbage Door
040D=Magic Bean
040E=Rainbow (cue Rainbow Road theme)
040F=Zubba Statue
0411=Zubba Door
0412=Cloud Cuckooland Entrance Bubble! (broken)
0417=Superstash Safe Door
0418=Clockwork Safe Switch
041A=Train Switch?
041D=Moggy Bear
041E=Collision?!?
0420=Shocking Object???
0421=Klungo Barrier?!?
0424=Inside Volcano Noise
0425=Exploding Magma/Lava Ball
0426=Ice Spike Baddy
0427=Banjo Switch
0429=Roman I Switch
042B=Another Cold and Hungry Caveman
042C=Cold and Hungry Caveman (with two sticks)
042E=Fly Pad Switch
042F=Flight Pad?
0430=Mrs. Boggy?
0431=Danger Door 2
0433=Daddy T-Rex Switch
0434=Kazooie Switch
0435=Loggo The Toilet
0436=Bathroom Door
043B=Mrs. Bottles
043C=Bottles’ Son w/ Plane (can anyone remember his name?)
043D=Goggles
043E=Nut Baddy (nyut!)
043F=Washer Ring Baddy
0440=Bolt Baddy
0442=Clinker Twinklies Minigame
0447=Targitzan!
0448=Targitzan Dart
0449=Targitzan Wall
044A=Multiplayer Hoop Hurry
044C=Multiplayer Balloon Burst
044D=Multiplayer Twinklies?
044E=Something Shatters
0450=Some Kinda Door?
0451=Chompa’s Belly Minigame
0455=Chompa’s Belly Minigame (no cut-scene/MP?)
0459=Ice Panel (alien trapped)
045B=UFO Sound
045D=Lord Woo Fak Fak
045F=Awesome Laser Thingy
0460=Trap Bubble! (BETA!,mash A and B to escape it)
0461=Some Fence?
0462=Fire Imp Baddy
0463=Mumbo Skull
0464=Paper Baddies
0465=Area Title?
0466=UFO Beam
046B=Flower Baddy
046C=Large Metal Gate
046D=Red Wall Panel?
046F=Steam Effect
0471=Turbo Trainers (has time for usage! at least via baddy swap)
0472=Kazooie Boulder
0473=Rattling Chain?
0474=Train Switch
0475=Guffo the Beans
0476=Blue Bacteria (gives 3 points)
047C=Strange Noise
047E=Jelly Landing Pad
047F=Onion Spike Platform (invokes 60fps then 15fps if hurt by it)
0480=Climbable Beanstalk
0481=Magic Bean (adds one)
0483=Launched Eyeball
0484=Hailfire Oil Rig
0485=Power Switch for Oil Rig
0486=Floatius Floatum
0488=Jolly’s Wall
0489=WitchyWorld Entrance Door
048B=Grunty Industries Entrance Door
048D=Cauldron Keep Small Shock Field
048E=Map Data Related? (glitched Jinjo house interior color)
0491=Gun Powder Barrel
0492=Banjo Switch
0493=Kazooie Switch
0494=Banjo Switch (again?)
0499=Spiral Torpedo Wall
049A=UFO Torpedo Door
049C=Train Switch
049D=Banjo Switch
049E=Kazooie Switch
049F=Cauldron Bridge
04A0=Banjo Switch
04A1=Kazooie Switch
04A2=Terrydactyland Gate
04A5=Boggy
04A6=Feather Nest
04A7=Main Menu???
04A8=Blank Save 1 Portrait
04AA=Kazooie Wants To talk
04AD=Submarine Minigame
04AF=Jiggy Podium
04B0=Honey B.
04B1=Jiggy Power Level Unlock Cutscene
04B3=Jiggy Power
04B5=Banjo-Tooie Logo! (self promotion with Clockwork Eggs)
04B7=Odd Extra Honeycomb (no sound when collected)
04BC=Dead Bottles (creepy)
04BF=No Food Sign
04C0=GI Jiggy Case
04C1=Banjo Switch
04C2=Highly Positioned Gate
04C7=Gelatin Skin Platform
04D6=A Cloud? (similar to a swap cloud)
04D7=Hot Fish (for boggy,can be collected)
04D9=GI Emergency Exit Door
04DA=Another Switch
04E2=Odd Big Top Ticket (soundless collect)
04E3=Odd Cheato Page (soundless collect)
04E4=Odd Doubloon (soundless collect)
04E5=Doubloon (adds one)
04EB=Map Visual Actor? (Jingaling zombie castle effect)
04EC=Klungo (for cutscene?)
04EF=Jiggy Collect Animation and Sounds!!!
04F0=Near Some Entrances Object?
04F2=Green Spell
04F3=Random Explosion
04F5=Electricity Sparks
04F6=Pink Spell
04F7=Car Trouble
04F8=Bottles’ Door (party block)
04FD=Destructive Fire Angel/Devil Bottles??? (overloads the game)
0500=Gobi’s Spit?
0502=Red HailFire Waterfall
050A=Yellow Light Source Flare
050B=Jelly Platform of Jumping
050C=Big Jelly Object?
050D=Safe Eyes
050E=Giant Bottle
050F=Noisy Purple Light Rays (BETA?)
0512=Ice Door
0513=Ice Key
0514=Heggy
0515=Mysterious Blue Egg
0516=Mysterious Pink Egg
0517=Mysterious Yellow Egg (the one you hatch)
0519=Fire Egg Switch
051A=Secret B-K Cartridge
051B=Earthquake
051C=Guffo Minigame
0523=Another Visual Glowbo
0524=All Jiggies Message
0528=Camera Angle?
052A=Heggy Cracked Shell Fragment
052E=Applause Sign
0530=Old Sled (B-K nostalgia)
0531=Bed of Mrs. Boggy
0532=Blow and Suck controls B. O. B.
053D=Banjo-Kazooie Switch

Shoot Clockwork Kazooie eggs to make various things spawn.
I found a beta element in 0204.

It spawns stuff indefinitely between entering areas and separating Kazooie.
Object stays if spawned from entering a new area.

Later Past 0x80093480 Address.

retroben 5th March 2015 02:55 AM
Edit: AWESOME code on last page…

Glitched Lowres Banjo
80094133 000C
Avoid entering levels because they are prone to crash.

Blujo
800942A7 0010
14=Default
He joined Happy Happyism! Blue blue.

Infinite Eggs
80094355 00C5
E5=Default
Glitched with Gold Egg counter.

Following two below don’t work in 1st person.

Generous Eggs Fired Amount
800944E1 00xx
00=strict one
01=strict one
02=All can shoot three. (careful with clockwork,hurt Banjo with one if you shoot two or three)
03=strict one
04=strict one
05=Default
08=Generous,seventeen blue,nine fire,four ice
FB=Really Generous,sixty-six blue,all fire,all Grenade,all ice,four clockwork in time.

Extreme Generous Eggs Fired
800944E9 0052
4E=Default
52=All of every kind excluding clockwork (perfect)

Generous First Person Eggs Fired
800944F9 00FB
Excludes Grenade eggs. 🙁

Shoot Gold Eggs
80094537 000C
00=Default
Takes blue egg ammo and can’t switch to other kinds.

Have Gold Eggs and Long Timer
80094680 0064
You get 8192 seconds! Works perfectly when combined with “Extreme Generous” code!!!

Wild Egg Choice
80094837 0001
It quickly cycles your eggs,resulting in a random type being fired,sound can get annoying.

retroben 8th March 2015 08:10 PM
Edit: Never mind,just too gosh darn hard right now. 🙁

Back to Banjo-Tooie for me…

No Eggs Shot
80094BF1 0044
80094BF9 0044
40=Defaults
No eggs will come out or be used.

Eyes Closed
8009527F 0004
Are they blind?

Painful Mistake
80095E97 007C
78=Default
Just a funny one time code for laughs.

Later past 0x80095F00 address.

nihon24 9th March 2015 01:24 AM
Quote:
Originally Posted by retroben (Post 60745)
No Eggs Shot
80094BF1 0044
80094BF9 0044
40=Defaults
No eggs will come out or be used.
this cheat does the same thing as another one that you’d posted late last year

Here:
Silent But Breegull
81120000 3C0E
81120002 0005
81120004 AC8E
81120006 0554

it was actually called something else, i just decided it rename it that lol
Also, like this cheat, you can only shoot (fart) one time.
Could you find a cheat that can do this more than once?

btw you’re awesome at breaking this game 🙂

retroben 9th March 2015 04:53 PM
Only difference is that it does not require a master code,but some risks are there compared to other emulators besides PJ64 1.7.0.50b23/ver23 though.
It is truly the best version for the codes I find.

Edit: Sorry,the combo I posted did not work after testing it. 🙁

Shading Mod
800962E7 00xx
00=Always Brighter
14=Darker In Shade
20=Default
Not working on separation pads for some reason.

No Footstep Sounds
80096633 0090
94=Default

Damn fever!

retroben 11th March 2015 12:24 AM
Alter Jump Sounds
8009D7E3 00xx
00=More Pain
02=Extra Pain
04=Pain
06=Less Pain
08=Default
0A=Slight

One Jump Sound
8009D7E7 0014
18=Default

Extra Jump Sound
8009D803 0004

FINALLY found where that damn one was hiding!!!
It was shrouded the whole time with 442D instead of 042D!

Kazooie Start Pitch
8109D87E xxxx
3F4E=Lower
3F8E=Default
3FCE=Higher

Kazooie Start Sound Mod
8109D88A xxxx
4400=Long Beak Barge
442B=Fart
442C=Ratta-tat Rap
442D=Beak Barge
442E=Default
442F=Beak Buster
4430=Boggy’s Cough
4431=Tired Feather Flap
4432=Talon Jump
4433=Trotting
4434=Gulp
4435=Breee! Flap
4436=Banjo Dahoo!
Other values from previous codes should match but use 4xxx instead of 0xxx as a value.
Edit: Values like 042B work the same as 442B.

Have Dragon Kazooie
8009EA3B 00xx
It should not affect your save flag for mega glowbo related things,changes instantly.
EC=Default
ED=Dragon

Another Weird Sound Mod
8109DAC6 xxxx
0EFF=Fart Zubba
0FF7=Dying Banjo
0FFB=Banjo and Mumbo Pain
0FFE=Kazooie and Grant Pain (ooh me knocka!)
0FFF=Default
Makes all sounds different in weird ways like another code I found,but different results.

Later past 0x8009DF00 address.

nihon24 11th March 2015 01:42 AM
Quote:
Originally Posted by retroben (Post 60802)
Kazooie Start Sound Mod
8109D88A xxxx
4400=Long Beak Barge
442B=Fart
442C=Ratta-tat Rap
442D=Beak Barge
442E=Default
442F=Beak Buster
4430=Boggy’s Cough
4431=Tired Feather Flap
4432=Talon Jump
4433=Trotting
4434=Gulp
4435=Breee! Flap
4436=Banjo Dahoo!

I’d love it if you could find the sound mod for kazooie’s egg farting move 🙂

retroben 11th March 2015 08:04 PM
Funny Lower Breegull Bash Pitches
8009DFDC 0064
44=Default

Funny Higher Breegull Bash Pitches
8009DFE0 0064
44=Default

Low Pitch Breegull Bash
8009DFEB 005A
5E=Default

Intangible
8009E6FB 001C
20=Default
Mutual as enemies can only be harmed by eggs and you can still be hurt by Grenade Eggs and Clockwork Eggs.
Even disables aquatic music detection,avoid using Talon Torpedo.
You can’t even be hurt in quicksand!

retroben 12th March 2015 09:09 PM
Walk Off Ledge Equals Win
800A030F 000C
42=Default
The leftover B-K Victory Dance.

Moving Pack Whack Rolls
800A0523 0004
0A=Default

Broken Visual Effects
800EB547 00xx
20=Default
22=Missing Graphical Egg and Smoke Effects (with slowdown)
23=Glitched Insanity (use at own risk)
24=Friggin Insanity (USE AT OWN RISK!)

Ratta-tat Rap Attack Mod
800A0573 00xx
05=Pack Whack
09=Default
11=Fire Breath

Standing Pack Whack Attack Mod
800A058B 00xx
09=Magic Fire
0C=Ratta-tat Rap?
10=Default

Fire Breath Kazooie
800A05B3 0001
03=Default

Banjo Eyelid Open Stat
810A08DA xxxx
810A0912 xxxx
3F80=Defaults
4040=Slightly Closed
40F0=Nearly closed
4100=Closed

Kazooie Eyelid Open Stat
810A09C6 xxxx
810A09F2 xxxx
3F80=Defaults
4020=Slightly Closed
4060=Nearly Closed
40A0=Closed

Alternate Walk Underwater
800A0FE3 00xx
00=Default
01=Sticky
02=Shake On Floor
04=Endlessly Float Up Waterless (if you can change realtime,Kazooie can Talon Torpedo through the air!)
20=Walk Underwater (may crash)

Water Splash Count
800A10B7 00xx
00=Default
01=Once In Layer Phase
02=On Every Dive

Another Walk Underwater
800A1131 0001
02=Default

Splash Swim Factor
810A1146 xxxx
3F80=Sooner
4000=Default
4400=A Bit Lower
7FFF=Walk Underwater

Walk Underwater (again)
800A116B 0000
01=Default

Crazy Splashing
800A117B 000C
10=Default
Very likely to crash due to audio constraint limits.

Crazy Splash Above Water
800A1187 0004
Likely crash audio constraint.

Later past 0x800A1400 address. 🙂

retroben 13th March 2015 10:05 PM
Yay,extra code hunt time! 🙂

Health Always Shown
800A15EB 0003
07=Default

One Hit Kills You
800A1723 0054
58=Default
Falling also works,mutual death even when defeating an enemy,and you can only safely hit them with eggs.

Alt One Hit Kills You
800A172B 0001
05=Default
Same rules apply.

Can’t Grab Honeycombs
800A176B 0054
58=Default

Alt Can’t Grab Honey
800A1773 0001
05=Default

Infinite Health
800A17B3 0054
Acts like HoneyKing cheat. (I have it disabled and repeatedly took “damage” to make sure.)
Perpetually infinite air too,while the health bar appears damage noise without going down.

Infinite Health (stronger,noiseless)
800A17BB 0002
06=Default
No health loss noises and air still runs out with health display appearing.

Another Infinite Health
800A17E5 0044
40=Default

Infinite Health (visible bar when hit)
800A1817 0005
09=Default

Another Alt Inf Health (visible bar)
800A1823 0000
04=Default

Global Player Brightness Mod
810A1972 xxxx
427F=Dark
437F=Default
447F=Super Yellow

Disruptive Shading
800A1AA4 00C7
E7=Default
Randomly rainbow or solid black and all in between.

Shading Brightness Strength
810A1C46 xxxx
3E80=Darker
3F80=Default
4080=Brighter

Color Shade Mod?
800A1E3F 00xx
0C,0D=Sometimes Rainbow Seizure
0E=Super Yellow
0F=Solid Black
11=Angry Red!
12=Sepia
15=Default
16=Greenish
17=Darken
1C=Burning Red

No Sliding On Slopes (Fixed Completely)
800A3757 0000
00=Slideless and No Slowdown
34=Lesser Value
3C=Default
44=Why does this function?
Actually works properly!!!
Not slipping on normally walkable ice and no slowdown either.

Later past 0x800A2000 address.

retroben 15th March 2015 08:47 PM
Perpetually No Sliding
800A3686 0000
800A368A 0000
800A3696 0000
Works really well!
Not working on top of giant barn.

Invisible Kazooie
800A3473 0003
07=Default
Backpack only.

No Sliding On Slopes
800A377B 0000
01=Also Works
04=Default
Another neglected address.

Clockwork Immune To Bad Exits
800A39BB 000D
No random explosion from trying to exit/enter levels.

Weird Clockwork Door Deaths
800A39C7 00xx
11=Drown?
13=Sub Explodes
14=Become Banjo?!?
15=Nothing
1F=Default

Crazy Audio
800E8FA5 000A
06=Default
Edit: I was play-testing this and it should be called “epic music” because it brought me to tears when listening to songs like WitchyWorld’s various themes.
The WW entrance has almost nothing,but enter the Area 51 place to start hearing amazing remixed music.
It sometimes sounded like HD remixes on my earbuds with the Android Mupen64Plus AE 3.0 Alpha.
Still Banjo-Tooie (U) here.

Swim Camera Type
800A400F 00xx
02=Default
03=Spin Cam
04=Ass Cam
05=Spy Cam
08=Manual
0A=Follow Cam

Main Camera Zoom
810A409A xxxx
3E80=Closer
3F80=Default
3FC0=Farther
4000=Huge View

Buffer Square Partially Visible
800A5FBD 0064
60=Default

Banjo Sploded!
800A61A3 0004
00=Default
Kazooie did too.

Shadow Color
810A61E2 xxxx
A280=Translucent Black (in Rice)
A300=Red
A303=Red Hue
A304=Translucent Blue
A307=Green Mirror Image
A308=Green Hue Mirror
A30F=Flat 2D Clone
A314=Dark Red
A316=Bright Red
A317=Bright Green
A318=Bold Blue
A319=Translucent Blue
A31B=Magenta-ish
A31D=Faded Green
A31F=Blue-green
A327=Clone
A330=Polygonal
A335=Light Fade
A32D=Faded Translucent
A380=Default
A480=Translucent 2D Clone

Corrupted Shadow
800A62BF 00C8
C4=Default

Spazzy Shadow
800A62F0 00E4
C4=Default

Tilty Shadow
800A62FC 0065
45=Default

Shadow Size Mod
810A6302 xxxx
3E80=Tiny
3F80=Default
4080=Giant
BF80=Backwards

Giant Shadow Guardian
800A61E3 0027
810A6302 4000
800A635C 0066
A custom mix of some codes to make an awesome new code!

Shadow Sticks To You
800A6A88 00C6
E6=Default

Later past 0x800A6B00 address.

retroben 17th March 2015 08:22 PM
Basic Shadows
800A6EC3 0001
05=Default
Disables the dynamic shadow for Banjo and other forms.

Basic Shadows
800A6F53 0002
06=Default
Not as instant,but still works.

Fast Camera
800A8EDB 0054
58=Default
It follows you better and controls much faster.

Later past 0x800AB100 address.

retroben 22nd March 2015 06:08 PM
Shakey Floor Collision
800AB202 003D
Also glitches water.

Glitched Out Physics
800AB237 00xx
00=Most Grounds
01=Water and Ground (more sticky/slower)
02=Default
03=Can hit 1fps or even slower!
04=Similar to 00 value.
Random water and ground collision plus ACTUAL game lag!
Unusually stable for me at least.
It actually has various floors with different sounds like treasure piles.

Broken Slope Collision
800AB374 0064
You can stand beyond edges on slopes and whatever.

Color Changing Shading
800AB81B 00A8
Even enemies are affected.

Glitchy Physics?
800AB81F 0063
No sliding,funny egg shot glitch,and a strange water influence.

Walk On Walls
800ABB4E 0001
YAY!!! A normal one!

Alternate Walls
800ABB6F 0020
Don’t forget to use a no sliding on slopes code with it.

Alt Wall
800ABC58 0064
Another one.

Wallternate
800ABC63 0007
Yes.

Later past 0x800AC300 address.

retroben 23rd March 2015 09:52 PM
Dark World
800E8023 0004
Solid black area with everything else like water and enemies visible,Banjo can disappear with backpack and Kazooie still visible!

Inverted Body Textures?
800E803A 0003
Creepy looking,but awesome.

Messed Up Shadows and HUD
800E7D2F 0020
Feather nests are weird too.

Inverted Textures
800E7BAA 0003
Full version of the body code affecting areas as well.

Pause Has RAM View
800C0BF3 00E4
Really cool display of the RAM.

The Pause Menu (has a lot of “character”)
800C0BF7 0004
A character has demonic control over the pause menu! Also works with Kazooie alone. (may only work on Rice plugin)
Likely to crash.

Rainbow Pause
800C0C55 0007

Vibrant Rainbow Pause
800C0CE7 0000
It is really pretty.

Springy Artworks Pause
800C0D2C 0001

Echo Distant Voices
800C1288 0066

Later past 0x800C1500 address,for some reason…

retroben 24th March 2015 08:01 PM
Sounds Shifter
800C1842 xxxx
FC00=Funny
FC16=Down Shift
FC17=Default
FC18=Up Shift
FC19=Familiar to another sound code.
FCFF=Train Conductor
FD17=Hilarious
Can get loud with some broken sounds.

All Sounds Mod (2018)
810C1840 2404
810C1842 xxxx
Sorry for no list.
0000-02B6=Values

Egg Bounce Sound Pitch
810C441A xxxx
3A80=Lower
3B80=Default
3C80=Higher

Low Pitch Egg Fart
800C4758 00C6

retroben 25th March 2015 09:48 PM
Shaky and Overlapped
800C55D7 0000
Can see things through other things?

No Footstep Sounds
800C5C87 0001
Can also walk on slippery slopes!
Invincible to lava!

Water Magic
800C5CA3 0020
Many things happen… Enter area as if in water,can walk on water Running Shoes style,can walk underwater when diving.
You have to enter water from slopes to swim on surface.
Can swim underwater if you fall through the top when walking on it. (usually when under stuff or near rocks below)

Ignore Floor Type?
800C5EDB 0028
Also no footstep sounds and can walk on slippery slopes.
Both also prevent slippy friction on Hailfire’s ice spots.

Swim Everywhere
800C5FD7 00A0
9C=Default

Stand In Air (D-PAD Up/Down)
D0081084 0008
800C611F 000D
D0081084 0004
800C611F 0015
Only if walking to lower area when enabled,disable and re-enable at higher spot to roam at a new height.
You can even jump around at the same air space freely.
May only work on PJ64 1.7 Beta 23.

Water Hop
800C61E1 00E5
E1=Default
Now you can quickly jump from the top of water after jumping out of it,if you time it quickly enough anyway.
You can also Beak Buster and Drill Bill the surface like ground,you can even hit it from a high place and get hurt.
(Just like the real life scenario.)

Stand On Water
800C6355 00E5
Inconsistent when walking.

Later past 0x800C6500 address.

Stand In Air (d-pad up/down)
D0081084 0008
800C6697 0001
D0081084 0004
800C6697 0002
Seems to be more stable and has unlimited height range,so no more random falls.
You can even use it to go out of bounds from the Purple Jinjos’ House rooftop!

Alt Walk Underwater
800C6714 00E4
Yeah,another one.

Walk On Water
800C6787 0091
95=Default
A bit more stable.

Glitchy Physics Again?
800C6AFD 0044
Eggs glitch out and floor acts strange.
The gliding camera can act weird too.

Don’t Touch Walls (instant OOB)
800C6BA7 0034
Like that one race mission in SA2.

Another Walk Wall
800C6BB9 00A4
A0=Default
Yep,use a “no sliding” code as per the usual.

Your Computer Sux
800C6CF7 00xx
00=Really Sucks
04=Sucks
08=Default
Tests your computer power,I get 25/60fps average. (60/60fps=fullspeed with “no frameskip” code)

Later past 0x800C7700 address.

retroben 27th March 2015 09:35 PM
Dirt Patch Footstep Sound Mods (HAG1 tracks):

Metal Pad
800C84FF 0000

Metal Roof?
800C8513 0000

Normal Ground?
800C8527 0000

Treasure
800C853B 0000

End of Floors…

Rainbow Seizure Mode
800C87CB 0002
04=Default
Banjo and enemies change to crazy vibrant rainbow puke colors!

World Color
810C87EE xxxx
AAF7=Dark Blue
AAF8=Royal Blue
AAF9=Blue Blue (Happy Happyism)
AAFB=Green With Blue Spots
AAFC=Green And Blue
AAFD=Full Green
AAFF=World Of Mammon
AB00=Green Floor/Red Walls
AB01=Full Red (worse)
AB02=Dark and Red (Virtual Boy Mode?,Avoid using.)
AB03=Green With Red Spots
AB07=Devastated Lands
AB08=Night Time
AB0B=Creepypasta Red (really scary)
AB0C=Green Tint
AB0E=Better Dark World
AB0F=Deep Darkness
AB10=Default

Crazy Character Colors
810C8976 xxxx
0000=Disable Shading
AB1A=Intense Rainbow Seizure (Hilariously IRS)
AB1C=Default
AB1E=Alternate Rainbow Seizure
AB20=Blue Violet
AB22=Strong (can get random)
AB24=Neon (can become Earth colored on Plateau)

Alt Shading Position
800C8997 00xx
24=Brighter
28=Default
2C=Darker

Odd Entry and Exit
800C9187 003C
40=Default
No jigsaw,lingering sound,and weird entrance.

Odd Enter Exit
800C91A7 0000
01=Default

Instant Titlecard
800C955B 0000

No Titlecard
800C955F 0001

Later past 0x800C9C00 address.

retroben 28th March 2015 09:21 PM
See Through Walls
800CA6C4 0064
Banjo,enemies,and objects too.

Occasionally No Visual Effects
800CA71F 0014
18=Default
Invisible eggs,dust,and explosions.

Almost No Visual Effects
800CA723 001C
18=Default

No Visual Effects
800CA72F 0010
Even colored dots from hitting enemies don’t work.

Massive Visual Effects
800CA7AB 00xx
00=Engulfed
04=No Effects?
0C=Big Rapid Lasers
10=Insane Floor Panel
5C=More Massive
60=Massive
64=Default
65=Explosive
68=Lasers
6C=Spread Lasers
Careful with some stuff,Bill Drill lags the game a bit,WonderWing lags a lot.

Vanishing Stuff
800CA8FB 0001
03=Default
06=Faulty Light Style
Jinjo houses go in and out of existance.

Buggy Vanish
800CA901 00A4
Get closer to the Jinjo houses to see normally?

Broken Visuals
800CA908 00E4
C4=Default
Even the camera can’t follow your position right. (luckily reverts with default value)

Randomly Invisible Objects
800CA93C 00E4
Banjo as well,may be fun with the camera weirding out sometimes.

Disappearing World
800CAA2B 00xx
20=Disappear
23=Insanity (somehow not crash)
24=Default
It goes away piece by piece rapidly,and it can return easily. May crash randomly.

No Sky Background
800CAD10 0064

Short Chubby Mode
800CB278 00C4

Wide Stretch
800CB2D0 00C4

Tall Stretch
800CB2D8 00C4

Free Camera
800CB8AB 0014
Allows you to control it normally when near an entrance/exit instead of zooming closer.

Enemy Sees You
800CB923 0014
Messed up enemy sight makes them act unusual sometimes.

Indecisive Camera
800CBAF3 0024
It changes at odd times and often with incorrect cameras.

Alt Free Camera
800CBBC7 0090
Also ignores changing to close-up camera near the giant Honey B. barn.

Sticky Camera
800CCB53 0050
Going to the barn side or Cliff Top entrance will keep the close-up camera after you walk away from it.

Alt Sticky Camera
800CCBD4 0065

Later past 0x800CCD00 address.

retroben 30th March 2015 11:04 PM
I hate hitting dry spots.

Infinite Air
800CEF20 0066
Always shows air meter in most cases.

Water Is Lethal
800CEF30 00E4
Meter even appears when above some water.
Can actually drown on dry land,oddly enough.

Coughing Out Air
800CEF60 0064
Swim to lose air and Banjo coughs like he is in toxic gas.

Alt Cough Air
800CEF68 0066

Air Refills
800CEFC4 0064
Every time you change areas on land,maybe even in Atlantis waters.

Unfair Air
800CF037 0000
01=Default
Only one bubble max and health drains really soon.

No Air
800CF04C 00C7
Beware water,it can even cause death on land after swimming.

Massive Air Limit
800CF054 00C7
Takes a REALLY LONG time to lose just one bubble!

Infinite Air
800CF05F 0001
No meter onscreen either.

Robot Air Bubble
800CF120 0065
Losing one bubble causes glitchy audio,avoid losing two.

Repetitive Air Loss Sound
800CF147 0024
After first bubble,it endlessly makes the noise until surfacing.

Honeyking Inf Air
800CF2E7 0005
Acts like that cheat but with only the air part.

Prank Air
800CF310 00C7
No air when swimming but air refills on surface,yet empty when going under again.

Another Infinite Air
800CF31B 0024
Meter shows without dropping.

Airnother Prank
800CF338 00E7
Now one bubble and full,then one bubble again.

Cough Water Again
800CF317 0014

Yet Another Cough
800CF3D0 0064

Air Not Refillable
800CF4A3 0005
Air count stays at last amount from being lost in water.

Poison Air Water
800CF4E1 00B4
Swim in water and lose one bubble and get out to notice your air still depletes on land.

Air Low Fill
800CF4EC 00C7
Always refills from low amount even when full or one bubble off.

Close Call On Land
800CF4F3 0002
After swimming,your air drains until one bubble,then it waits a bit before leaving the screen instead of taking away health,leaving you unharmed.

Later past 0x800CF500 address.
Grey Air Meter
800CF6BF 0000
Makes it harder to tell how much air you have left,count the noise to keep track.

Extended Air Meter Amount
800CF6EF 00xx
00=No Air (immediately start losing health endlessly after swim)
01-09=Less (odd bug for slower loss)
0A=Default
0C=Twelve
0F=Fifteen (overlaps bottom of screen)
10=Sixteen (any higher may/will crash game)

Air Meter Amount
800CF6F3 00xx
Unsure if actually real because I already have Roysten’s air extension.
00=No Air
01-05=Less (buggy?)
06=Default
0A=Extended’s Default
0C=Twelve
10=Sixteen

Glitched Air Meter
800CF6F5 0064
No bubbles and constant noise.

Disfigured HUD
800D2343 00xx
00=Disfigured
01=Default
02=Jiggy all eggs and feathers,Musical Note health,and Blue Egged air!

Every item has different icons than they should have,but still decrease properly on the pause menu.

Have 1,091,567,616 Eggs
800D2344 0066
Weird and fake,also 1,147,207,680 musical notes and 1,119,092,736 Jiggies on the pause menu.

Digital Health and Air
800D24CF 0002
Actual numbers indicate your status instead of the honeycombs and bubbles.

Digital Status
800D275F 0002
Similar to before,but with a “value out of value” number instead.
Air is 10/0 instead of 10/10 for some reason.

Invisible Objects
800D2F53 0060
Strange…

Alt Invisible Objects
800D2F84 00E4

Spaced Text
800D35A4 00E4
Speech and yellow area text.
Are
like
this.

Squished Area Names
800D35A8 0066
Area like SpiralMountain.

Garbled Mess
800D35AC 0066

Missing Words
800D35B0 0064

Complex Language
800D35DF 0002
Pause menu and talking has advanced algorithms?

Complex Areas
800D35E7 0000
Now area names are algorithmic?

More Area Madness
800D3607 00xx
0A=Letters
0E=Default
12=1
16=A whole mess of barcodes!
Totals are affected as well.

Gibberish Areas
800D364F 0074

More Gibberish
800D365D 0064

Squished Area Names
800D36E3 0014

Stretched Area Names
800D36E5 0044
Entered areas names bounce around a bit.

Walk Through Some Walls
800D45DF 0010
Main green wall,Jinjo House windows,and the big molehill house body can be walked/jumped through.

Later past 0x800D4000 address.

Weak Point in 0x800D4400 address.

retroben 2nd April 2015 07:51 PM
Got sick on april fools day with a stomach flu/virus,no joke and it was the more aggressive “every half-hour” vomit kind.

Banjo-Tooie (U)

Wallstand
800D4664 0001
You can stand on various walls and sometimes bounce up high taller walls!
Kinda acts like a no-clip code for reaching tall platforms such as quickly scaling Targitzan’s building.

Edit: YAY!!! A good use for Breegull Blast 1st person mode!

Breegull Blast Free Play
800A05C7 00CB
800A3757 0000
800D4664 0001
Use idle ratta-tat rap to engage Breegull Blast anywhere.
Combined with no sliding and the recent no-clip code,you can now reach high places to get to more locations in this form!

Walk On Walls
800D4897 0080
Less instances of clipping through walls,don’t forget the 800A3757 0000 code.

Wall Hug Speed
800D48EB 000C
Hugging the wall makes you go pretty fast.

Another Stand In Air
D0081084 0008
800D4D8B 0004
D0081084 0004
800D4D8B 0000
Full height like the previous one.

Misiing Visual Effects
800D5938 0001
Sparkle effects and explosions missing,and smoke missing.

T-Stance Mode
800D65B3 0003
Affects you and enemies! Kazooie’s backflip may freeze it.

retroben 3rd April 2015 07:49 PM
Glitchy Game
800D68AF 0003
Shading gets burnt,feather nests glitch out,warp silo glitched light,and random lost control (which stops you from playing any further until load savestate or reset).
Might crash or freeze.

Spazzy Enemies
800D6C53 0001
Bruhbruhbruhbruhbruhbruh!

Explosive Spazzing
800D9600 00E4
Really hard to find stuff now by example of “zhe BIG gap” it made between two codes.

Twisty Spazzing
800D9608 00E4

Offputting Camera
800D9668 00E4
Mostly normal,but can get a little strange.

Buggy Camera
800D9670 0066
Displaced drawing and other quirks?

Transparent Zoom Cam
800D975C 0066
Strange width distortion and transparency plus zooming.

Orbital Spy Cam
800D9760 00C4
Zooms in and out in an orbital fashion when rotating camera.

Wonky Zoom
800D97CC 0066

Epileptic Banjo and Kazooie
800D97E8 00E4
800D97EC 00E4
They keep jittering and spazzing,especially Kazooie alone.

Weird Twitchy Limbs
800D9810 00E4
800D9814 00E4
So twitchy.

Leg Wing Splits
800D9838 00E4
800D983C 00E4
Yeah…

Mild T-Stance
800D9860 00E4
800D9864 00E4
Combine previous three codes with this to get a stronger T-stance effect.

Explosive Mess
800D98A0 00E4
Randomly glitchy Banjo parts.

Massive Mess
800D98A4 00E4
Massivley melty Banjo parts,combine both for different results.

Flashy Glitch
800D98A8 00E4

Limb Animation Position
810D98B2 xxxx
3E80=T-stance/Sideways Feet
3F80=Default
BF80=Inverted Madness

Sideways Feet
800D98E0 00E4

Large Derpjo
800D98EC 0066
Try pausing to catch a funny looking frame.

More Flashy Glitcing
800D98F0 0066
The backpack.

Body Animation Position
810D9936 xxxx
3E80=T-stance/Sideways Feet
3F80=Default
BF80=Curling Banjo

Flexing Banjo
800D99C4 00E4
Duck to make Banjo flex his huge muscles.

retroben 5th April 2015 10:24 PM
Unsettling Spinning
800D9B18 00C7
Exorcist!!!

Scary Contorting
800D9B34 00C7
A creepy contortionist.

Do A Bear Roll
800D9B98 0066
Crouch and rotate to see the roll,Banjo gets scary when separation pads are used.

Effect Disposition
810DC102 xxxx
3E80=High Pitch
3F80=Default
BF80=Higher Pitch?
C180=Affects Egg Trajectory (from behind)
Causes various changes to eggs,enemy speed,audio pitch and some other stuff,avoid Wing Whack.

Less Disposition
800DC106 0044
Clockwork explosion freezes game,but not grenade explosions.
Enemies go reverse after seeing then losing you,always spawn skill stop with infinite glitter.

Alt Disposition
800DC114 0064
Egg effects look like rocket propulsion,enemies speed backwards,avoid Wing Whack.

Smoke Lingers
800DC124 0066
Still has usual pitch change and enemy weirdness.but the smoke stands out more.

Sprinkled Sparkles
800DC13B 0020
So cool,Clockwork Egg does the matrix when exploding,no rotation though,avoid Wing Whack.

Skybox Madness
800DC13F 0014
Visual effects seem to be gone,but look at the sky after exploding a Clockwork or using WonderWing!
You should see a random Clockwork Kazooie head flying across the screen.

Better Skybox Madness
800DC150 0064
Just think it looks better.

Massive Grenade Egg Segments
800DC154 0066

Mach Dactyl and Supernova
800DC16C 0064
Massive graphics can shroud the area briefly,and flying enemies are extremely fast,avoid Wing Whack.

Randomly Low Pitch
800DC180 00C7
Try using Hatch repeatedly for some awkward sounds.

More Random Low
800DC188 00C7

Random Pitched
800DC18C 00E7

Randomly High Pitch
800DC190 00E7
Enemies sometimes slow down or stop.

More Random High
800DC19C 0066

More Random Pitch
800DC1A8 0066

Random Low Egg Voice Pitch
800DC26C 00C7
Low talking text voice and low egg bounce sounds.

Random High Egg Voice Pitch
800DC27C 00E7

Later past 0x800DC700 address.

BONUS codes!

Handy Glitch
800DD00F 0004
Ya big doof! LOL Freezes due to graphical overload. :/

Huge Mesh
800DD033 0004
Visually “unplayable” it looks funny.

Level Not Found
800DD037 0004
Makes level solid black/invisible while objects and water stay mostly intact.

retroben 6th April 2015 09:08 PM
Scattered Shading
800DD66F 000E
Random spots of models are not shaded.

Dark Spotted Shading
800DD681 0044

Multi Appendaged Monstrosity
800DD6DB 0004
Behold the wonder that is many appendages replacing bodies!

Particle Man
800DD6EB 0004
Just small pieces are visible and some invisible.

Widespread Models
800DD6F5 000E
KILL IT WITH FIRE!

Creepy Monstrosity
800DD6FF 0025
Even creepier than the others.

Leftover Remnants
800DD9F3 0000
You stretch and parts of you are left behind,it refreshes every so often from walking about.

Multi Appendaged Monster
800DD9FC 0001
Somehow less broken than the first one.

Cool Shading
800DDA63 0060
Better than an older code’s similar effects.

Particle Banjo
800DDA9B 0004
Still has main pieces intact.

Particle Appendage Mix
800DDAAF 0004

Alt Particles
800DDAC7 0000

Mangled Models
800DDAD3 00xx
00=Uhh…
01=Long Sticks
02=Default
03=Mangled
Actually reverts nicely.

Floaty Bits
800DDAF3 0004
Kazooie is in messy segments when alone.

Careless Levels
800DDC48 00E4
Levels exist when they feel like it,sometimes only parts of levels stay.

Black Sky
800DDD43 0024
28=Default

Black Sky and Laggy Game
800DDDA7 0044

Visibility Issues
800DE324 00E4
Objects randomly become invisible and appear again.

Clear HUD
800DE330 00C4
No transparency layer.

Dazzling Looks
800DE38D 00xx
40=Default
41=Dazzle
42=Bedazzled
43=More Unique
44=Dark Colors
45=Best one so far
I don’t know what to put.

Another Dazzling Look
800DE38F 00xx
00-13=Various Looks
14=Default
15-FF=More Various Looks (maybe look about the same,sadly)
FINALLY!!! A SM64-esque code like this for Banjo-Tooie!

High Quality Shading
800DE39F 0034
Looks really good close up.

Banjo Coked Up In A Basement
800DE3BB 00xx
B4=Crack
B8=Default
BC=Coke
Flat disk areas and objects. Seizure Warning!

Yellowish Mood
800DE437 0014
18=Default
Affects base color shade.

Reddish Mood
800DE43B 0018
14=Default

BlueGreenish Mood
800DE43F 0014
10=Default

Color Theme?
800DE437 00xx
800DE43B 00xx
800DE43F 00xx
00=Red
01=Black
04=Green
08=Blue
Also changes HUD colors too,maybe non 10-type values exclude transparency for it.

Flipped Objects
800DE477 00xx
20=Flipped
24=Default
28=Unturnable
Including the player.

Glitched Level Textures
800DE78F 0010
Really awesome outer boundary as well.
Spiral Mountain is oddly unaffected. 🙁

Alt Glitched Level Textures
800DE793 00xx
01=Glitched
05=Default
09=What am I looking at?

More Color Dazzlers
800DE79B 00xx
08=Default
09-0C=Dazzling Color Choices
14=Amazing Spiral Mountain
Enter Spiral Mountain for glitched level texture bonus,avoid 04 because crash risk,possibly others too though.
Maybe SM causes the crash after leaving back to Jinjo Village.

Ghostly Enemies and Objects
800DE814 00E4
They fade in and out of view.

Alt Ghostly Enemies and Objects
800DE81C 0066

More Glitched Textures
800DE8BF 00xx
02=Psychidelic Colors
06=Default
YAYZORZ!!!

retroben 7th April 2015 07:34 PM
1 Attachment(s)
Rainbow Barf Textures
800DE8C3 000C
Yes!!! Another really good one!

Striped Tie Dye
800DE8D3 00xx
C8=Text Appears
CC=Default
D0=Striped Tie Dye
I donno,looks awesome. 🙂

Unstable Texture Corrupt
800DE8D7 0001
Model and image pieces stretch sometimes,making it a more risky code.

Celestial Red Acid Trip
800DE8DB 00xx
12=Glitter Gulch Awesome? (may crash randomly)
14=Default
16=Unique Beauty
18=Celestial Red Acid Trip
First one that stays the same instead of frequently changing the textures.

Artist Masterpiece
800DE8DF 00xx
00=Masterpiece
02,03=More
04=Default
05-0F=More
11-13=More
15-18=More
19-FF=Possible Values
Also more stable with normal menus and mostly intact HAG1 tracks.
Some less stable,and each number has unique art.
Check out my new friend here…He actually has three faces.
Attachment 919

I might try to make a compilation zip/rar/7zip containing other characters.
So far I found Master Chief,Sonic,and some kind of knight in front of an evil creature.

Corrupted Textures
800DE8F3 00xx
00=So Much
01=Vomit
02=Creepy
03=Beautiful
04=Corrupted
05=Madness
06=Foul
07=Horrific
08=Default
09=Mutilated
0A=Abolished
0B=Barfy
0C=Corrupted
0D=Deadly
0E=Eerie
0F=Freaky (see the a-f pattern?)
10=Speckled?
Actual textures are sometimes still “normal” while looking messed up in a neat way.
Values that are non-divisible by four look horrificly mutilated.

Random Texures Again
800DE8FB 00xx
00=Seizure
01,03=More
04=Default
05=Rapid and Some Dark
06=Not As Bad
07=Spazzy and Colorful
08=Very Risky Rainbow
Poses the hazard of a seizure risk. Due to some rapid texture changes.
May freeze randomly after a bit. 🙁

Environmental Effects
800DE99B 00xx
7C=Darkness
80=Happy Happyism Returns (Blue! Blue!)
84=Night Vision Goggled Mode
88=Default
8C=Ghostly Things
90=Cold Shoulder (blue and ghost with green shadow)

Untextured Areas
800DEA5B 00D0

Glitchy Steps and Windows
800DEBB7 0014
Only part noticable.

Another Step Window Glitch
800DEC03 000E

Glitched Up Shadows
800DEFD7 0000
Yes,shadows are causing massive colorful blobs to obscure your view.

Glitchy Models
800DEFE3 0000
Finally one that doesn’t briefly crash!

Massive Nest Feathers
800DEFFB 0070

Alt Massive Nest Feathers
800DF007 0070

Bright Shadeless
800DF143 0007
No darker shades on Banjo or Kazooie.

Colorful Characters
800DF1AB 00xx
06=Rainbow Seizure Dark
07=Super Form
09=Nuclear
0B=Odd
0C=Default
0D=Rainbow Seizure
0E=Solid Black
10=Colorful
11=Green Rainbow
Mostly not rainbow,but in solid neon colors.

T-Stance Enemies (and objects?)
800DF487 0004

Freaky Colors
800DF6AB 0005
Takes a while to reach non-dark colors.

Missing Details
800DF745 0000
Various model parts are missing.

Improper Details
800DF757 0054
Missing stuff and wrong parts load at times.

Weird Size Modding
810DFAF2 xxxx
3F78=Weird Smaller
3F7C=Weird Small
3F80=Default
3F84=Weird Big
3F88=Weird Bigger

Delayed Animations
800DFD88 0064

Alt Delayed Anims
800DFDBB 0002

Flat Inverted Mode
800DFDE8 00E6

Silly Stretch Mode
800DFDF4 0066

retroben 8th April 2015 07:37 PM
Flatjo Flatzooie
800DFE1C 0066
Some weird pancakes.

Paper Banjio
800DFE24 00E6
Can get creepy looking with unchanging facial expressions,like actual paper pictures.

That Schmuck
800DFE2C 0066
Really wide forward stretching,Kazooie Alone overflows.

Alt Paper Banjio
800DFE34 0066

Body Disposition
800DFE44 0066
You move to the side and away from the screen.

Scared Spazms
800DFE58 00E6
Looks like an “EEK!” or “YIPE!” effect.

Ascending To Madness
800DFE5C 0066
Rising upward with distorted limbs.

Stiff Animations
800E0174 0064
Everything has stiff animations instead of just players. *first manually reached E-thousand address*

Distorted Size Mod
810E01EE xxxx
3F40=Tiny and Chubby
3F60=Small and Pudgy
3F80=Default
3FA0=Big and Doofy
3FC0=Huge and Poofy
BF40=Tiny Cube
BF60=Small Cube
BF80=Trash Compacted Cube
BFA0=Big Cube
BFC0=Huge Cube
Looks like Wario World’s size mod with all stuff changing and even affects Breegull Bash Size.

Squished Flat
800E01FB 00xx
64=Squished Sides
68=Default
6C=Full Paper Banjio (YAY!)

Stunt Puller
800E0201 0001
Funny T-stance with movement.

Outta Place Animations
800E0207 00xx
08=Identical to stunt performer code.
0C=Bowing Performer
10=Gangsta Banjo (and Kazooie wants to chug a keg when crouching)
14=Off Axis
18=Default
1C=Demonic Calisthenics
20=Normal Moving T-stance

Quirky Animatics
800E020B 00xx
07=Almost Normal/Weird
09=Twisty T-Stance
0A=Curious T-stance
0B=Stretch Flat
0C=Rubbery Crab
0D=Wavering Paper
0E=Curious Dancer
0F=Default

Torso Madness
800E020F 00xx
05=Left Half Paralyzed (Kazooie tilts)
06=Stiff Torso (looks good)
07=Default
09=Twisted
0A=No Torso/Invisible Enemies
Only Kazooie’s left foot is affected,nothing else on her.

Splined Pipes?
800E022C 00C7

Twisted Torso
800E0230 00E7

Curvy Body
800E0244 00C7

Faceplanting Banjo
800E0248 00C7

Flat Sides
800E0250 00C7

Bayunjoh Kahzuuwee Influence
800E0254 00C7
Back again with a new look.

Creepy Stuff
800E0263 0004
00=Default
01=Nightmare (Banjo’s mouth)
02=ITS Watching You!
04=Limb Dislocation
A little unstable at first.

Crouch Crunch
800E0267 00xx
0B=Cube
0D=Backwards
0F=Default
10=Elevator Torso

Alt Stiffness
800E0278 0064

Random Stiff Parts
800E029B 00xx
01=Default
02=Random
03=Breegull Bash Stabs Banjo

Shakey and Sad
800E02BC 0001

Reverse Some Anims
800E0417 00xx
00=Default
08=Reverse A
0F=Reverse B

Spazzy Anim Speed
800E041B 00xx
02=Default
04=Spazzy
0A=Some Slow Shorten

Twisty Madness
800E04FF 0001

Weird Limb Span Position Mod
810E0502 xxxx
3C00=Back-At Ground
3C40=Back Tilt
3C80=Default
3CC0=Forward Tilt
3D00=At Ground
3D40=On Ground
3F80=Crazy
3D80=Air
BC80=Inverted
BF80=Invert Crazy
Hard to explain because various changes for every action.

Missing Frames
800E052B 0004

Terminal Velocities
800E052C 0066

Ludicrous Speeds
800E0538 0064

Robot Breegull
800E05CB 000F
Stop motion style animations.

Banjo Is A Robot
800E05CF 0008

Janky and Jiggly
800E05DB 00xx
00=Default
01=Odd
02=Fallout Needlework (glitch reference because idle looks exactly like that glitch)
04=Jiggling
06=Nodded Off There
07=Right Arm
08=Stop Motion
0A=Worse Fallout
0E=Fallout Head Spin Again
0F=Again With Bouncy Nose
10=Strange Stop Motion
14=Spin Routine
18=So Fast
1C=Even Faster

Multi Dimensional Spazfest
800E062C 0066
Even your hitbox can get misplaced.

Strange Poses
800E0634 0066

More Strange Poses
800E0638 0066

Glitch Too Far
800E0643 0001
Extreme!

Another Too Far
800E0647 0001

Spin and Shake
800E065F 0008
Banjo spins and Kazooie Alone shakes.

Supercharged Entity
800E0677 0001

Alt Supercharged Entity
800E06AF 0001

Shakey Animation
800E0761 000B

Craziness Level
810E077E xxxx
3B00=Twinkle Toes
3B80=Careful
3BC0=Mild
3C00=Default
3C40=Weird
3C80=Weirder
3CC0=Crazy
3D00=Crazier
3D80=Insane
BB00=Fairy Princess
BC00=Odd Invert
BC40=Weird Invert
BC80=Weirder Invert
BCC0=Crazy Invert
BD00=Crazier Invert
BD80=Insane Invert

Rough Animation
800E078C 0066

Leg Position and Kazooie Size?
810E07BA xxxx
3C00=Splits Small
3C80=Default
3D80=Floaty Huge (try eggs from behind)
BC80=Upside-Down Invert

Restless Legs
800E07C8 0066

Awkward Breegull Bash
800E0883 001C

Limb Distancing
810E08A6 xxxx
3E00=Real Wide
3E80=Wider
3EC0=Wide
3F00=Default
3F40=Close
3F80=Closer
4000=Real Close (causes spazzy nature)
BF00=Inverted
BF40=More Inverted?
BF80=Even More

Geddan Dance
800E08A8 0064

Implosion
800E08AC 00E4

Numbness
800E08B0 00E4
Kazooie Alone looks cute when standing still and facing the camera up close.

Extra Flexible Bending
800E08B4 0066

Fully Moving T-stance
800E08B8 00E4

Extra Flexible Movement
800E08BC 0066

Cramped Limbs
800E08C4 0066

Alt Numbness
800E08D0 0066

Alt Moving T-stance
800E08E0 0066

Warpy Movement
800E0907 0004

Swirled Kazooie
800E0938 0066

retroben 9th April 2015 08:32 PM
No Pound Shake
800E1148 0064
Breegull Bash,Beak Buster,Bill Drill,and Grenade Eggs no longer shake the screen.

Massive Pound Shake
800E117F 0034

Alt No Pound Shake
800E12F0 0064

Another No Shake
800E13F8 0064

Alt No Shake
800E15B3 0001

Earth Shattering Pound Shake
800E1898 00E6

Endless Pound Shake
800E18F3 0073
Causes after-image effect.

Pound Shake Strength
810E1AAE xxxx
3F80=Default
4080=Strong
4180=Super Strong
4380=Overpowered

Yet Another No Shake
800E1AD7 0007

Invisible Eggs and Effects
800E1C38 0066

Alt Invisible Eggs n Effects
800E1C3C 0066

Invisible Effects
800E1C54 00C7
Eggs are still intact.

Invisible Effects Plus Icons
800E1E0F 0004
Icons for faces and eggs are additionally invisible.

Invisible or Pink or White Effects
800E1E13 0074
Fire egg trail and sparks can be pink or white at times.

Toned HUD
800E1E61 000F
The display has a yellowish hue.

Reddish HUD and Effects
800E1E75 0004

Funky HUD and Effects
800E1E80 0000

Ghostly HUD and Effects
800E1E9B 0010

Gameboy Green HUD and Effects
800E1E9F 0010

Fiery Hot HUD and Effects
800E1EA3 0010

Colored HUD and Effects
800E1EA9 00xx
01=Eggs Only Change
05=Stronger Seizure Risk
06=Color Seizure (careful)
07=Variety
0A=Lemon Yellow
0B=Ghostly Blue and Pink
0E=Solid White
11=Faded
12=Blue Transition Width
15=Blueish
18=Gameboy Green
19=Default
1A=Warm
1B=Cool
1D=Foggy

Whiter HUD and Effects
800E1EC7 0000

Squares Effects
800E1EF7 001A
Comes and goes.

Stencil Eggs
800E1F97 0020
Looks like something you cut out of a square.

Alphaless HUD
800E1FC3 000E
Mostly on pause menu.

Full Alphaless HUD
800E1FF3 0054

Stiff Eggs
800E2193 0044
No rotation.

Egg and HUD Corruption
800E219B 0002
Yay!

Glitched HUD and Eggs
800E21C1 00xx
3C=Glitchy
40=Default
43=Real Glitchy

HUD Egg Madness
800E21C7 00xx
28=Flat Stuff
2C=Default
30=Madness

Another Glitched HUD Eggs
800E21D3 0008

Loony Dancing HUD
800E2317 001F
Shoot eggs or use Bill Drill to trigger it.

Creepy HUD
800E23AB 00xx
00=All Over
60=Stretched Negative
64=Nightmare Pink Slanted
68=Nice
6F=Solid Black
70=Default
74=Shrunk Green
78=Creepy
7E=Super Creepy (red,lava,and random turning)
7F=Scary
FF=Strange
80=Black To Negative

Black HUD Eggs and Explosions
800E23C3 0020

Rotating HUD
800E2424 00C4

Fairy Dust
800E2517 0020
Pink or purple dust when sliding.

Health and Air Size
800E2543 00xx
70=Default
71=Invisible
72=Covering Screen
74=Stretched Width
76=Stretchy Height
78=Giant

Faces and Icons Size
800E255B 00xx
70=Default
71=Invisible
72=Covering Screen
74=Big
76=Right Side Pole
78=Bigger

Dust and Egg Effect Corruption
800E25B3 0002
Yes! Also explosions.

Glitchy Dust and Egg Effects
800E25C7 0030

More Glitchy Dust and Egg Effects
800E25E7 00xx
04=Default
08=Rainbow Explode Grenade Eggs

Extremely Glitchy Dust Egg Effects
800E260F 0024
Large parts of the screen are cool looking,give WonderWing a try.

Brighter Dust
800E265B 0020

Yellow Tone Dust
800E2681 0004

Cyan Dust
800E268D 0007

Green Dust
800E2698 0000

Pink or Purple Dust
800E2699 00BC
Reddish explosions too.

Color Shaded Dust
800E26A0 00xx
01=Blue
02=Purple Shaded
03=Default

More Dust Colors
800E26A1 00xx
06=Green
0E=Bright Green
2A=Default
2B=Whiter
2C=Invisible
42=Purple Shaded
46=Brown
4A=Orangish Brown
4E=Orange Shaded
52=Brick Pink
62=Cooler Purple Shaded
66=Black Shaded
6A=Black Shaded Again
72=Pinkish Purple

Variety Dust Colors
800E26A7 0008
04=Default
05=Yellow Shimmer
06=Red to Pink
07=Purple,Blue,Cyan
08=Purple,Blue,Grey

Dust Pillars and Egg Lasers
800E274C 00E5

retroben 10th April 2015 07:55 PM
Displaced Visual Effects
800E27EF 00xx
44=Displaced
48=Default
4C=Displaced

Dust Wall and Egg Lasers
800E27FF 00xx
01=Large Effects
03=Default
07=Wall and Lasers

Alt Dust Pole Egg Lasers
800E2800 00E7

Alt Dust Wall Egg Lasers
800E2810 00E7

Final Flash Style
800E284B 0000
Effects look massive and bright.

Screen Wide Eggs
800E2AC8 00E5
Eggs overlap the entire screens width.

Invisible Eggs
800E2ACC 00C7

Weird Tall Eggs
800E2AD0 00E5

Cool Egg Shading
800E2B4C 00E4

Displaced Eggs
800E2B7F 00xx
44=Displaced
48=Default
4C=Displaced

Beacon Eggs
800E2B90 00E7
So tall up to the sky.

Eggs Citing
800E2BBF 0008
Eggs look weird and appear at random spots visually.

Amazing Flying Eggs
800E2BCB 0001

Bubbly Eggs
800E2BEF 0008

Stiff Eggs
800E2C07 0064

Invisible Faces and Icons
800E2E08 00E4

Screen Width Faces and Icons
800E2E3C 0066

Oversized Faces and Icons
800E2E8F 0004

Taller Faces and Icons
800E2EAF 000E

Side Squished Faces and Icons
800E2ED7 0004

Screen Height Faces and Icons
800E2EDF 0030

Real Tall Faces and Icons
800E2EEF 0074

Alt Screen Height Faces Icons
800E2F00 0064

HUD Face and Icons Height
810E2F06 xxxx
0100=Lower
0144=Low
01C8=Default
01F4=High

Squished Faces and Icons
800E2F23 000E

Diagonal Combo HUD
800E2F3B 0000

Diagonal Egg and Bubble HUD
800E2F3F 0004
Health is crushed into one piece behind the face.

HUD Face and Icons Length Position
810E2F46 xxxx
FD00=Far Left
FDA0=Default
FDF4=A bit to the right.
FFFF=Real Far Right (eggs offscreen)

Vertical Centered HUD
800E2F50 0066

Horizontal Centered HUD
800E2F54 0066

Vertical Centered Faces and Icons
800E2F58 0064
Similar to a previous one.

Horizontal Compressed HUD
800E2F5C 0064

Disorganized HUD
800E2F84 00E4
Who made this mess?

Shivering Camera
810E4466 xxxx
3A80=Crazy Quake
3B80=Earthquake
3C80=Shivering
3F80=Default

Black Sky
800E447C 00E7

HUD Number Confusion
800E6E37 00xx
02=1:/1; On Most Eggs
04=1; Grenade Eggs
0A=Default
0B=Fire/Ice Eggs Letter
0F=:3 Notes (if all collected)
10=?3 Notes
1D=Benign Music Notes
1F=J5 Music Notes
2B=How Many Jiggies?
30=N Jiggies
Changes numbers of ammo and collectables visually in a confusing way,I assume you have full ammo.

All Stuff Amount Glitch
800E6E73 00xx
01=You get nothing!
02=The L Team
03,04=No Numbers
05=Default

Missing or Added Numbers
800E6E77 00xx
02=Too Many (a million blue eggs)
0A=Default
0E=One’s Place

Too Many Zeros
800E6F7B 0004

Cyan Text
800E7899 000E

Pink Text
800E78A1 000B

Citrus Text
800E78A9 00xx
01=Lemon Orange
05=Lemon Lime
09=Default

Text Colors
800E78B1 00xx
0E=Yellow
22=Black
24=Plum
25=Purple
2A=Blue
2B=Red
2E=Green
30=Dark Orchid
31=Reddish Brown?
40=No Text
41=Barely Visible

Bad Screen Refresh
800E7AEC 0066
Cool effects and numberless ammo.

Missing Text
800E7B15 0009
Includes area names not showing up as well as numbers.

Later past 0x800E7B00 address.

retroben 12th April 2015 11:09 PM
Another Music Mixer
800E8F9B 00xx
38=Minimal/Metal Water (may easily crash)
3C=Minimal and Painful? (may easily crash)
40=Laughably Funny Sounds and Music
48=Okay
4C=Good
50=Neat
54=Loud or Funny
58=Another
5C=Mixed
60=Default
Maybe other values can work.

Chime Insanity
800E8FE1 0005

Randomly Changing Instruments
800E90E7 00xx
5C=Changing
60=Default
Part of the original song stays.

Dust In The Wind
800E90F5 0006
Dust sounds and wind instrument,swidt.

Chime Sounds and Cool Music
800E927B 00xx
38=Chimes and Good
3C=Default
40=Chimes and Cool

No Shadows
800E9FA7 0001
05=Default

Alternate Spawn Point
800EA09B 00C4
Makes you enter areas in weird spots,Wumba causes a soft lock so avoid her.
CC=Wumba not lock.

Later past 0x800EA400 address.

retroben 14th April 2015 12:34 AM
Slim pickins’ today… 🙁

Health From Above
800EC713 0004
Enemy death animations are weird,defeat an enemy and the health (if rewarded) will fall out of the sky.

Can’t Grab Items
800EC783 00xx
1A=No
1E=Default

Invisible Stuff
800EC807 00xx
00=Invisible
01=Default
Enemies,objects,NPCs,your shadow,and the like are all invisible.

Funky Views
800EE780 00E4
The camera AND your position acts weird at times. Try shooting eggs!!!

Distant Weird
800EE784 00E4
Eggs also affected again,can also teleport when jumping into some walls.

Floor Cam?
800EE794 00E4
Hmm…

Over and Below
800EE79C 00C4
Eggs are weird again,and Kazooie Alone gets sticky eggs.

Lined Up Objects
800EE904 00E4
Everything is layed out in a line somewhere in each area,making things interesting. Also randomly teleporting stuff!

Misplaced Objects
800EE908 0066
Events like Jamjars are still at original spot but soft lock when used.

Extra Misplaced Entrances
800EE917 0004
Also eggless from weird shot point.

Challenging Floor Deaths
800EE918 00E4
Weird death spot in Plateau at least.

Unreliable Eggs
800EE91C 0066
Sometimes from low spot under the ground.

Sky Eggs
800EE920 0064
Eggs shot at extreme heights if you look up and zoom quick enough to see.

Sadly later past 0x800EE930 address.

retroben 14th April 2015 08:13 PM
Odd Entrance Point
800EE930 0066
Area entrances are in nearby spots instead of where they are supposed to be.
A really entertaining code.

Misplaced Visual Effects
800EE944 0066
Look around well enough,and you might see them.

Missing Visual Effects
800EE948 0064
No sign of them so far.

Odd Floor Collision
800EE99C 00C4
Can also clip through walls.

Spotty Floor
800EE9D4 0066
Higher and lower spots with random clippable spots too.

Disappearing Teleporting Objects
800EEADC 00E4
Sounds like Feathery Flap are placed in an odd spot instead of at you,may crash randomly. 🙁

Outer Experience
800EEAE0 00E4
Moving the camera moves Banjo’s body accross the screen while his physical position stays in place.

Trolling Objects
800EEAEC 00E4
More important transport and swap pad objects disappear randomly,thus trolling you.

Locked Height Banjo
800EEAF0 00E4
Makes Banjo visually stay at one height,noticable in Plateau,non-Banjo forms unaffected.

More Disappearing Insanity
800EEB00 00E4
Some enemies might even hurt you from a random distant spot.

Where’s Banjo
800EEB04 00E4
Random diagonal traveller.

Chaos Mode
800EEB40 00E4
Camera antics,risky swap pads,and weird enemy positions.

Mostly Intangible Enemies and Items
800EEB4C 0066
Can manage to harm with Grenade eggs or Clockwork eggs,also unable to rejoin after using swap pads.

Missing Sounds
800EEB58 00E4
Banjo,enemies,and transport silos.

Extra Hitbox Size
800EEB60 00E7
Starts out missing in Jinjo Village.

Huge Hitbox
800EEB70 0066
Mostly collectables being grabbed in a bunch.

Wild Hitbox
800EEB78 0066
Sometimes grabs items from extreme distance.

Another Large Hitbox
800EEB80 00C7
Combine with the others to make it even stronger.

Yet Another Hitbox
800EEB8C 0066

Another Box
800EEB90 0066

Strongest Hitbox
800EEB98 0066

Unbalanced Actions
800EEBA4 0064
Crouch slide,Wing Whack,eggs,Kazooie’s Glide (really broken),and some other moves cause you or eggs to move to the side.

Sluggish
800EEBB3 001C
Use the SM64 slope walk tapping trick to move faster.

Too Close Camera
800EEC07 0024
A close up ya jerk! A close up!

Sidescroller Camera
800EEC0B 00xx
1C=Default
20=Sidecroll
24=Turnable

Alt Too Close Cam
800EEC13 0024

Twisted Camera
800EEC17 0004
Similar to an earlier code.

Spinning Camera
800EEC1F 0008
Right round right round,like a record baby.

Camera Bails
800EEFA4 00E4

Strange Behaviour
800EEFD4 00E4
Enemies sometimes run from or ignore you,and several objects can’t be standed on or porperly interacted with.
Sadly no swap pad detection. :'(

Changing Camera
800EEFD8 00E4
Same unstandable issue.

Missing Blast Sounds
800EEFDC 00E4
No explosions or enemy hit sound effects.

Sensitive Music Triggers
800EEFE0 0066
Alternate themes like King Jingaling’s zombie castle could start playing from just about anywhere in that area.

Sentient Camera
800EF178 00E4
The camera has a mind of its own,it strays off and goes wherever it pleases.

Lazy Camera
800EF184 0066

Enemies Run Funny
800EF1F4 0066
They can’t reach you so easy,flying ones unaffected.

Enemies Immobilized
800EF1F8 00E4
Still not working on flying ones.

Alt Enemy Immobile
800EF1FC 0066

Enemies Can’t Reach You
800EF200 00C4
They are stuck on one axis,not flying ones.

Low Camera
800EF220 0064

Camera Zoom Position
800EF237 00xx
30=Over and Closer
31=Head Cam
32=Blurry Distance
34=Default

Slanted Floor Collision
800EF2A8 00E4
Can also clip through walls as a result.

Crazy Floor and Camera
800EF2AC 00E4

Insane Slant
800EF2B4 0066
Just look at Talon Trot on the Spiral Mountain exit.

Weird Trampoline?
800EF2DC 0066
Defeat an enemy to watch him bounce hilariously! Can clip through walls,but avoid doing so because it freezes.

Collision Size?
810EF2EA xxxx
3E80=Thick Collision (standing above or in ground sometimes)
3F80=Default
4000=Climb More Stuff (also use 800A3757 0000 to not slide)

Floaty Gravity
800EF33C 00E4
Also glitchy background and other oddities.

Strange Friction
800EF340 00E4
Also quirky hitbox.

Wobbly Agility and Massaged Enemies
800EF358 00C4
Hitboxes,defeat an enemy with a Grenade Egg to make it shake like it is in a massage chair.

Bounce Away Enemies
800EF35C 00C4
Defeat enemy for it to…well…bounce away then stop.

Eggs Phase Through
800EF390 0066
Walls and floors.

Fast Friction
800EF3F0 00C4

Other Friction
800EF40C 00C4
Use both to have full control.

Slope Slide Velocity
810EF45E xxxx
3F80=Default
BF80=No Downward Slide

retroben 15th April 2015 08:42 PM
Broken Vertex Drawing
800EF8C4 0064
Various parts of areas pop in and out along with you going invisible randomly.

No Slam Shake
800EF8D3 0020
Same as an earlier code before with Breegull Bash.

Bad Draw Distance
800EF900 0066
Most of the area vanishes in a glitchy way.

Red Player and Invisible Objects
800EFA8B 0008
Some areas invisible objects and effects.

Nuclear Player and Invisible Objects
800EFA8F 0008
Same invisible stuff.

Blue Influence
800EFA97 0004

Enemies use Homing and Teleport
800EFC28 00E7
The ground enemies can teleport to you or follow your movements to some degree.

Misguided Enemies
800EFC98 0066
Enemies act weird and glitch about,flying enemies can’t move.

Detection Range Weird
800EFCB4 0066
Can be seen from afar by various elements like enemies,transport silos (sucks you in sometimes),and music triggers.

Misplaced Detection
800EFCBC 0066
Themes can be missing from original spots and the camera changes at odd times,enemies act weird too.

Themes Always or Never Play
800EFCC4 0066
No themes play in areas with more than one level entrance,camera and enemies also weird again.
Transport silos oftenly suck you in at random moments.

Out Of Bounds Access
800EFF00 0066
You can do the Kazooie Alone Leg Spring trick in the Plateau to reach outer boundaries.
Perfect combo for fly anywhere cheat in most non-fly areas like Plateau.
(use 8109FEB6 0023 to fly anywhere via quick backflip)
You even get the same effect as some Gamecube games when flying immensely high beyond level view limits!
You can also stand on the invisible floor at the bottom of the map,and also good for swim anywhere freedom too.
(use 810C6042 4700 for max swim height since Banjo gets gooey and stretchy and 800CF05F 0001 for infinite air)

Undetectable
800EFFBB 0030
Enemies don’t chase you and silos don’t even open.

Hurtbox Oddity
800EFFD3 0020
You have a larger explosion hurtbox and odd camera.

Alt Undetectable
800EFFDC 00E7
You can clip through the silo but not enter it.

Fully Detected
800EFFE8 0066
Camera goes crazy,grenade,explosions hit you anywhere while Clockwork not work,silo always open,enemies only notice you within their turf.

Mixed Detection
800EFFEC 0066
Silo not and clip,enemies sometimes repeat idle standing animation while some normal and others walking around,explosions delayed hit anywhere on you,Clockwork eggs actually work.

Another Undetected
800EFFFF 0000
Grenade and Clockwork eggs can’t harm you by exploding.

Stuck Enemies
800F0078 00E7
Walking in place or looking around flying.

Alt Stuck Enemies
800F009B 0000

Rise and Fall Objects and NPCs
800F00B4 00E4

Back and Forth Egg Bounce
800F05AB 0024

Egg Behind Direction
800F05B2 xxxx
3F80=Going Nowhere?
4080=Magnetic to Banjo?
BF80=Default
C080=Super Bounce Ball

Eggs Clip Through Floors and Walls
800F05B7 0024

Low Egg Bounce
800F05BF 0034

Egg Bounce Side
800F05DF 0020
Eggs bounce fast to one side.

Some Fast Actions
800F0E08 0065
Crouch,Bill Drill,Feathery Flap,and possibly others end really fast,useless Clockwork eggs are useless.

Crazy Kazooie
800F10C4 0064
Weird Bill Drill,broken gliding,and Kazooie Alone has ludicrous speed Feathery Flaps. Don’t use eggs! THEY FREEZE

Devastating Engine Failure
800F10CC 00E7
Bill Drill temporarily freezes,gliding sounds are weird,eggs shrink,and enemies with their shadow are strange.

Skipped Steps
800F10E0 0066
Odd Bill Drill sound,micro eggs,infinite crouch slide,quick separation,and other neat stuff.

Infinite Crouch Slide and Kalone Flap
800F1110 0065
Kazooie Alone’s Feather Flap never falls,gliding is broken.

retroben 16th April 2015 08:54 PM
Gliding Goes Up
800F117C 0066
Also massive pound shaking.

Fast Entrances and Stuff
800F1183 0001
Infinite crouch slide,strong Kalone Feathery Flap,broken gliding and swimming.

Engine Madness
800F1184 0066
Tilting on slopes,crazy shadows,glitched Bill Drill,sticky climbing,large eggs,but sadly unable to use swap pads.

Epic Walk Cycle
800F119B 0004
Haters gonna hate!

Patient Walk Cycle
800F119C 00E7

Alt Epic Walk
800F11A4 00E7

Shaking Enemies
800F1414 0066
You also can’t look up or down in egg aiming sight.

Wobbly Entered Egg Aiming
800F1440 00E4

Headview Egg Aiming Zoom
800F1454 0066

Egg Aim Enter and Exit Speed
810F145A xxxx
3E80=Delayed
3F80=Default
4280=Instant
BF80=Odd Result

Slow Accelerating Enemies
800F1614 00E7

Enemies Go Nowhere Fast
800F161C 0066
Tease them with WonderWing.

Slanting Insanity
800F19B4 0066
You tilt frequently and some objects are slanted wildly.

Slant and Tilt
800F19BC 0066
You become a twister when talon-trotting.

Spazzy Slanty Banjo
800F19EC 00C7

Twisty Physics
800F1DE0 0066
Enemies move in circles,and you always turn slip whenever going a certain direction.

Terminal Velocity Flying Enemies
800F1FF8 00C7
Ground enemies act strange too.

Dumb Enemies
800F2014 00E7
Ground enemies turn away and flying enemies are upside down.

Flying Enemies Roll
800F2018 0066
Do a barrel roll!

Dancing Enemies
800F202C 00E7
They do twirls and flying ones do stunts.

They Watch You
800F20CC 00E7
Not even attacking you,even the Mayahem statues.

Alt They Watch
800F20EB 0000

Crazy Slopes
800F2103 0004
Hard to stand on,and can clip through some walls.

Bear-Bird Roll
800F2104 0066
Full rotate every so often,black skybox,and you can walk through most walls.

Instant Turning
800F2138 0065

Flip and Twirl
800F213C 0066
Actually messes up your directional physics for fun.

Instant Facing Camera
800F230C 0066
Turns instantly when you move that way.

retroben 20th April 2015 07:04 PM
As you can tell from no posts on Sunday,I can’t do codes for this entire week on account of personal issues.

So for any individuals that really like my continously new codes,I am sorry. 🙁

retroben 26th April 2015 10:57 PM
Side Camera
800F241C 00E4
It is partial to the right side of the screen.

Odd Camera Lowering
800F242F 0008

Odd Views
800F275F 00xx
00=Slanted
01=Default
02=Above

Distorted View
800F2773 0000

Bizarre View
800F27AF 0000
Everything is so squishy and glitchy looking.

Offside Shadows
800F2834 00E5
Your shadow is off to one side.

Standing Slant Shadow
800F2850 00E4
Kinda creepy looking and moves with the camera.

Two Sticks Shadow?
800F294C 00E4

Floppy Paper Shadow
800F2958 00C4

retroben 27th April 2015 10:43 PM
Water Music and Camera
800F41DB 0000
Jumping as Banjo briefly makes normal music play,the camera also acts like you are in water.

No Water Music and Walk Cam
800F41E3 0001
Normal music can be heard when swimming and the camera stays in walk mode.

Alt No Water Music Walk Cam
800F41E7 0001

Undetected
800F424B 0080
No shadow and green ugg enemy does not react to you.

No Area Music
800F5327 0004
WonderWing,Clockwork eggs,and the shoes still have music.

retroben 28th April 2015 08:15 PM
Low Camera
800F5BDF 0094
Yeah,another one.

Alt No Underwater Music
800F5D33 0094
Camera still works properly.

Tired Camera
800F5F6B 0094
Slouches and can’t always keep up with you.

Strange Object Behaviour
800F64C7 0007
Enemies frequently run away and transport silos can hurt you sometimes,other things like Jamjars can refuse to react.
Can get stuck in silos,be careful.

Unvincible
800F6787 0000
Can’t hurt enemies,but they can hurt you,eggs can’t hurt enemies or be switched,transport silos and warp pads don’t work,and honey and eggs uncollectable.

Useless Clockwork Eggs
800F718F 0094
Instant explosion immediately.

DAMAGE EFFECT MOD CODE FOUND! ! !

Damage Effect Mod
800F7A17 00xx
0C=Random Teleportation
0F=Lose (music continues when area resets)
11=Drowning Hit
12=Holding Relic
13=Instant Kill
14=Jump
15=Harder Stun
1A=Unusable Running Shoes
1B=Unusable Swamp Boots
1C=Stunned
1E=Kazooie Looks
20=Wrong Way Damage
21=Default
22=Invincible (constant hit)
23=Bounce Off Harmlessly
25=Immobile Invincible (duration of hit)
26=Knockout (resets area)
27=Pump The Minecar (stuck,but funny,can get unstuck with default value)
29=Claw Clamber (hit duration)
2A=You Lose (glitches you into center,stuck forever,good for no-hit run)
2B=Springy Step (duration)
2F=Quick Death (quicksand spit,TO SPACE!!!)
30=You Lose (health drains,also good for no-hit run)
35=Winning Hit (hilarious and BETA element)
37=B-K Exit Pad!!!
38=Become Stony
39=Egg Aiming Sight
3C=Mumbo Is Born (you can clone him!!!)
3E=Lag Away (OOB area reset)
3F=GOLDEN GOLIATH!!! (can really get game-breaking,clones if you kick enemies)
44=Grunty’s Favorite
45=Instant Death Chokehold (just wow)
49=Shockspring Jump (can jump from hit duration)
4A=Fly Pad (can take flight on duration)
4C=Clockwork Madness (insanity)
4E=Four Damage
51=Lava/Chilly Tongue Damage?
52=Hot Water Damage (random landing point)
56=Coughing Time (no air loss)
59=Flat Face Damage (I almost died of laughter)
5A=Deadly Crushed Flat (down to one health)
5B=Side Squished
5C=Deadly Side Crushed (down to one)
60=Kazooie Looks Around
61=Weird Blaster Mode
62=Invisible?
67=Lasery Noise (gets loud)
68=Released From CCL Bubble
6A=Five Damage (goes upward)
91=Bottomless Pit Death
9A=Flat Faced (no damage)

retroben 29th April 2015 09:41 PM
Sticky Rejoin
800F82CB 0000
Kazooie stays out after rejoining Banjo,loud noise when Talon Torpedo.
When she is in focus,you can control both after rejoining Banjo,and you can clone her.

Split-Up Fun
800F82E4 0094
Difficult to split,stays same character and a camera glitch when switching but you can push Kazooie into a pit to switch to her.
To rejoin,become Kazooie and touch Banjo,then switch to trigger a proper rejoin.
Sometimes able to move during various sequences or just as easily get stuck.

Sticky Transport Silo
800F8433 0094
Banjo stands idle instead of lowering into it.

Alt Split-Up Fun
800F867B 0024

Banjo Moved On
800F8C4B 0007
Split up on the Plateau and die as Kazooie to find Banjo is missing until you see him in the middle of the area.

Kazooie Moved On
800F8C6F 0014
Die as Banjo and Kazooie will appear in the middle of the area.

Split Imposters
800F8ED1 0044
Use the Split-up pads on the Plateau,switch to Kazooie,and die as her, now another Kazooie is there…
Get on Kazooie’s swap pad and switch back to Banjo then rejoin,and exit into Cliff Top…
Finally,re-enter the Plateau to find Banjo and Kazooie on swap pad…but wait…aren’t you Banjo and Kazooie!

Kazooie Cloner
800F8EF9 0044
Do the same as above,but notice that Banjo is not there,then split-up again and take the imposter Kazooie and exit again to Cliff Top then re-enter again to find a Kazooie on the Banjo pad and one on her won pad.
The one on Banjo’s pad can be walked through and joins you after you split-up.
Exiting and re-entering again ends up with three Kazooies!
You can eventually make it lag when eight players on in one area,spawning another changes Banjo’s model to Kazooie.

Later past 0x800F8F00 address.

retroben 30th April 2015 10:18 PM
Banjo Skyfaller
800F90B3 0004
Use split-up pads and die as Banjo to respawn in the air.

Kazooie Skyfaller
800F90CF 0014
Die as Kazooie to respawn in the air.

Transport Respawn
810F911A 5501
Respawning after split-up and either dies,places you on top of a transport silo when Plateau,who knows where when in a level.
May crash randomly.

Last Door Split
800F91CB 0000
When split-up,Banjo or Kazooie will respawn from the last entrance after they die instead of on the pad/button.
Transport silos don’t work.

Split-up Event Mod
800F9607 00xx
Switch back and forth to ensure you see something.
00=Control Both Players
01=Kazooie Listening (switch to her and back)
02=Default
04=Zoom In Weird Invisible?
05=Control Both Players (rejoining when Clockwork egg active doesn’t even crash)

Split-Up Switching Style
800F9A8B 00xx
00/01=Nothing
02=Default
03=Control Both Players
04=Reload Area (like switching between two areas)
05=Strange
06=Useless
0F=Zelda-style Kazooie Cloner!!! (Try making four,and you can control all of them!)
After rejoining the real Kazooie,you can even make them fall to their death 🙁 then you get sent to Jinjo Village.
11=Rejoin YoYo

Send In The Clones
800F9A9B 000F
Kazooie clones appear when you are in a different room than Banjo and on a split-up pad or cloud,then pressing A.
You can have eight of you (7 clones),and will now have the power to softlock the game with blue eggs shot fast from behind.
All objects and players will also disappear if you do that.
Avoid using Clockwork Kazooie eggs when all eight Kazooies,they cause crashing from non-mapped space.

Later past 0x800F9AB0 address.

retroben 1st May 2015 09:59 PM
Split Up Switch Mod
800F9CB7 00xx
03=Default
0F=Kazooie Clones
It places untouchable Kazooie clones in place of Banjo,and you have to die as them to rejoin. (camera unfortunately locks in place)

Clockwork Egg Clones Kazooie
800F9D87 000F
Use and explode a Clockwork egg anywhere to make a Kazooie clone spawn,if you do it carefully,you can make more clones by forcing Hatch then using Banjo to shoot and detonate another egg.
If this or any other similar clone code freezes the game at start,load a savestate or use D0081084 0008 as an activator and press d-pad up after the jiggy-in effect ends on the title sequence.

Blaster Clockwork Clones Kazooie
800F9D97 000F
In Mayahem Temple,enter the main temple to activate Breegull Blaster and shoot a Closkwork egg then detonate it to make a Kazooie clone appear. You are still in blaster mode with a clone walking around! (target practice 😮 )
Maybe you can even use my earlier “Breegull Blaster Anywhere” cheat along with this one.

Free Roaming Talon-Torpedo
800F9E6F 00xx
01=Free Roam
10=Default
Keeps going even after time runs out. (and NO!,I can’t do this with Clockwork eggs cuz dey splode)
Use activators D0081084 0002 d-pad left and D0081084 0001 d-pad right to trigger each value whenever you want to return to Banjo.

Death Torpedo Roam
800F9E7F 00xx
01=Death Roam
0D=Default
Allows further freedom after torpedo swimming into Plateau’s death pit. (using swim anywhere)

Torpedo Tranquility
800F9E53 000F
800F9E7F 000F
800F9E8F 0001
You can keep Talon-Torpedo,clone it,and control Banjo simultaneously!
To exit an area,shoot a Clockwork egg into an entrance while standing in its loading zone.
(this code is so freakin’ cool)

Warped Logic
800FAB63 0044
Messed up camera,you randomly teleport,eggs shot appear in odd places,and slowdown. (especially with Clockwork eggs)

Later past 0x800FA180 and 0x800FAB60.

retroben 3rd May 2015 07:53 PM
Broken Collision
800FAB9F 0030
The floor is still normal,but random air floors,teleporting,and invisible ceilings hinder you.
The camera can get stuck for a bit and some slowdowns also occur.

Dangerous Teleport Walls
800FABCF 0030
Can likely place you OOB into your doom.

Sticky Walls and Slopes
800FAC2C 00E7
Higher places quickly pull you to the ground.

High Range Walls
800FAC70 00E7
Clipping walls sends you high up,use 800EFF00 0066 to disable boundaries.

Jolt Up Walls
800FAC88 00C7
A lot like no-clipping and even breaking past invisible walls. YAY!

Crazy Wall Clipping
800FAE60 00E6
Like no-clip on steroids,some walls weak and going under some parts place you on top of them or send you down.

Stand On Walls
800FAF91 00A4
Use 800A3757 0000 to prevent sliding.

Wall Force
810FAFCE xxxx
The knockback from touching a wall to prevent clipping through it.
40A0=Default
43A0=Teleport A Ways Back

Wall Knockback
800FAFD0 0064

Alt Stand On Walls
800FAFF4 00E6
Not as good?

Odd Wall Stand
800FAFF8 00E6
Partial no-clipping.

Lingering Music
800FB637 0054
When entering a new area,the previous area’s music will continue playing,you can also make WonderWing and Clockwork egg music stay,as well as the pause menu music.
Seems to act random,pause buffering causes cloned music madness.

Tiny Room Music
800FB6F4 00E4
Sounds like an equalizer.

Messy Music
800FB7A7 00D4
Using Clockwork eggs makes every theme of the current area play.

Alternate Music Sound
800FB9BD 0044
Speaker placement of the music sounds different.

Later past 0x800FBA00 address.

retroben 4th May 2015 08:02 PM
Distanced Music
800FBA78 00E6
In the rear speakers,even works on most earbuds.

Distant Echo Music
800FBB28 00E6

Short Stubbed Music
800FBB44 00E6
Sounds neat.

Odd Volumes
800FBB57 0054
Changing between music via running shoes or WonderWing yields a cool effect.

Extended Music Fade
800FBBEB 0000
The entrances/exits have the full effect and music keeps going when paused.

Spooky Music
800FBF1F 000D
Sounds like a ghostly tune. Random errors. 🙁

Alt Lingering Music
800FC583 0024

All Themes
800FCCF7 0000
Pause and resume to hear all themes of the current area.

Slowed Music
800FCCFB 0007
Pause and resume to hear music slower.

Jinjo Village Background
800FD2D7 00xx
38=Atlantis Song
3C=Giant Fish Song
40=Bubbling Water?
44=Aliens Take Over
50=No Music
54=Cheering Crowd
60=Default
64=Wind
7C=Atlantis Song
80=Faint Cheering Crowd

All Themes Play
800FE19B 0004
Even works in Jinjo houses,avoid using WonderWing or Clockwork eggs.

Jinjo Force
800FE28F 0000
Extremely fast music,I don’t know how this is as stable as it is. Only some music affected.

Some Music Speed
800FE29C 00xx
01=Faster
02=Fast
03=Default
04=Slow
06=Slower

All Themes Lite
800FE78B 0020
Them activators play regularly.

Lingering Music Again
800FE89B 00D2
A bit different.

Power Up and Music
800FEA27 0000
Can still hear area music when using a powerup or pausing.

Alt Jinjo Force
800FF007 00C4

Jagged Freeze Cam
800FF0A0 0066
Freezes in place periodically and jags around sometimes.

Really Slow Camera
800FF0AB 0066

Terminal Velocity Cam Turn
800FF13C 00E7
Holding C-left or C-right sends the camera flying in circles.

Alt Slow Camera
800FF184 00C7

Viewfinder Camera
800FF1C4 0066
Freezes in place several times and eventually goes to you each time after moving enough.

Delayed Camera
800FF1C8 00E7
After you stop,move again and the camera takes a moment to adjust.

Instant Camera Actions
800FF200 0064
Left and right plus instant zoom as well.

Later past 0x800FF200 address.

retroben 5th May 2015 10:36 PM
Matrix Mode
800FF693 0050
Everything is frozen in time or slowly moving. Finally found one.
Sometimes things are invisible. Main egg shot moves slow while others are frozen until that egg is gone,which is awesome.
You can walk through NPCs. I managed to shoot all 100 blue eggs from behnid and it is not crashing for me!

Alt Matrix (2018)
801067FF 0004
00=Default

Freeze Stuff Mod (2018)
810FF69C 3C0E
D0081084 0008
810FF69E 0002
D0081084 0004
810FF69E 0005
D-pad up for freeze and D-pad down for resume.
Works on enemies and allows egg manipulation,if real-time works.

Some Enemies Frozen
800FF69F 0060
Can still get hurt and/or defeat them. Don’t talk to Jamjars.

Stiff Objects and Enemies
800FF737 0090
Moving around without animations. Again,don’t talk to Jamjars. You can even walk in the quicksand!

Strange Behaviors
800FF80F 0078
Touching dying enemies hurts you and revivies them,eggs flicker or look weird,don’t use Talon Torpedo cuz it freezes.
Some flying enemies can be re-killed frequently for the hilarity of it! Some enemies are untouchable.
Don’t jump on poles.

Rotating Objects
800FF828 00E6
They rotate with your movements. Even Bottles’ charred body!
WitchyWorld is closed! Use Glitter Gulch Mine or Terrydactyland as an alternate entryway.

Onetwothree Redlight
800FFA0F 0050
Enemies stop and go at regular intervals or when shooting eggs from behind.
Spiral Mountain is fine,but Jinjo Village is weirder. Careful after stepping on a split-up pad.

Several Events Frozen
800FFC63 0000
Eggs appear but don’t move,avoid Clockwork. Enemies are there but ignore you mostly. Defeat a flying enemy to get DonkeyRolled. Can walk through NPCs. Honey Farm frozen when destroyed,looks creepy.

Enemy Physics Mixup
80100023 0086
Enemies act different and some make the wrong noises.

Very Odd Behaviors
8010012F 00xx
00=Acts Like 78
70=Crashless Explode Chain
74=Default
78=Rekillable Stiff Enemies,Crashless Explode Chain
Angel bottles follows you in Spiral Mountain,but the game eventually freezes because the training hole infinitely overspawns enemies. Also,avoid Jamjars because of arbitrary overloads hard freezing the emulator.
Using a fire egg on the ground enemies looks super sad.
Some areas horrendously freeze the game like Mayahem Temple when approaching the tiger.
Think of this code as a minor chaos edition,I entered the HailFire Train Station and got stuck with all eggs draining.

Alt Frozen Events
8010019F 0003
Eggs frozen,don’t use Clockwork,boxes destroyed stay visible,and other things probably happen.

Alt Odd Behaviors
801001C3 0071
More stable somehow,I guess. 0076 works nice.

Later past 0x80100200 address.

Another Frozen Event
801003AB 0082
More stable?

Devil Bottles Spiral Only
801003AF 0091
Weird alternate code for him in one area.

Shade Color Corrupt
801007E1 00xx
D0=Fruity
E0=Default
E5=Earth/Yellow Banjo
E8=Random
EA=Colorful (also can be randomly different since last visit to the same area)
EE=A little creepy.
EF=Earthjo/Random
F0=Pretty
FF=Solid Black

Broken Textures
8010083B 0007
Don’t enter levels,the game crashes in them while the HUB world is safe.

“Used up all the Jump tables in the rsp”
WHOA! That’s a new one!

Burnt Red Green
80100B29 0078
60=Default
Other values went ballistic while unfortunately crashing.

Fruity Colors
80100DD3 00xx
6C=Default
6F=Nice
70=Fruity
78=Amazing

Hopeless Mode
8010109B 0030
Objects take screen priority,you can’t grab stuff,enemies never die,devil bottles appears in Spiral Mountain,and Clockwork eggs fail by bouncing and cracking without exploding. Don’t hit an enemy with a clockwork egg,it sticks in place and you become stuck. (don’t use Fire eggs on enemies at all,they are prone to freezing the game)
Jinjos in house are all white. Avoid Wooded Hollow and beyond.

Undead Enemies
80101105 0044
Basic ground enemies will not attack you,and never die,allowing you to make it rain honeycombs if you keep hitting them.

Alt Undead
80101135 00A4

Useless Clockworks and Traps
80101157 0020
Don’t use transport silo,don’t use Warp Pads,talk to anyone,and don’t do anything involving speech bubbles besides pausing.

Untouchable Enemies
8010163B 0004
Works on standard ground and flying enemies,you can still hit honey farms.

Cloaked Stance Enemies
80101677 0020
Either invisible or in a T-stance.

Glitched Rendering
80101763 0002
A large glitchy mess can appear from one object glitching out. Curious how this looks in GlideN64.

Various Broken Textures
80101797 0010
Lights on silos,warp pads,nest feathers,Salty Joe’s fry box,and maybe even more!

Odd Visual Priority
801017DB 0024
Egg animations are frozen but still change.

retroben 7th May 2015 09:30 PM
Massive Shadows and Skybox Enemies
801018F8 00E4
Rather strange code,kinda look like the Biggoron in some situations.

Enemies Visually Float Sunken
8010191A 00xx
42=Sunken
C3=Float

Enemies Take Screen Priority
80101AE3 0002

Motionless TStance Enemies Objects
80101BED 00A4
The area name is stuck on the top of the screen and enemies don’t move,looks like a testing mode.
Don’t enter Wooded Hollow through Bottles’ House because it freezes. (prone to freezing)

Oddball Status
80101C13 00xx
07=Oddball
0B=Funny? (can talk to Mumbo once,twice gets you stuck)
0F=Flying enemies may splat to the ground on their own,but can still be hit.
All enemies act strange and various objects are also affected. Don’t talk to Mumbo

Stranger Status
80101C1F 0076
Mumbo is asleep too.

Caffeine Animation
80101C97 0024
Enemies objects and NPCs move really fast or seem slidey. Don’t use the silos,you get stuck when needing to exit.

Alt Caffeine
80101C9B 0024

Reverse Animated Enemies and NPCs
80101CB3 0000

Breakdancing Enemies and NPCs
80101CBB 0000
Honey B. acts all freaky,and Jamjars looks cool.

Instant Transport Silo
80101F77 0020

Weird Time Freeze
80101FFF 0020
Stuff looks weirder with this one.

Alt Breakdance
8010200F 0024

Hopeful Mode
80102197 0070
74=Default
78=Extra Value (seems stabler)
You can actually use Clockwork eggs.
Enter Spiral Mountain first,it reduces errors for some reason when entering Wooded Hollow and Bottles’ House.

Enemy Repeats
8010243B 0020
Enemies repeatedly roar at you and have seizures when defeated,hit a cowboy with one Fire egg to make him hump the air!,avoid silos and Jamjars because you get stuck.
DON’T use Clockwork eggs because it crashes!

Safer Repeat (2018)
81102438 0000
8110243A 0000

Better Enemy Repeat
80102497 0024
No frozen anims. Avoid silos and Jamjars. Clockwork eggs don’t seem to crash it.

Smoother Repeat
801024A3 0030
Flying enemies swooping has a quick repeating loop.

Broken Repeat
801024A7 0020
A bit different.

Another Repeat
801024F7 0024
Seems to be even smoother.

retroben 10th May 2015 11:20 PM
Enemies Get Stuck
8010250B 0000
After you influence them with being seen,minor hits,or defeating them.

Visually Slanted Objects Enemies
8010280F 00xx
40=Slanted
44=Default
48=Tilted

Glitchy Object Effects
80102FA7 0007
Also,Banjo weirdly shoots the eggs including from behind.

Element Freeze
80102FAA 00FF
7F=Default
Invisible frozen in place stuff including eggs to be shot,you can still interact with mostly everything except nests,silos and NPCs.
Creepypasta style as nobody is around and it feels lonely.

Frozen Invisible Enemies
80102FAF 0001
They can still hurt you.

What The…
80102FDC 0064
What the hell is going on? Some giant-to-colossal enemies and objects,glitchy dark spots,strange physics,and other oddities.

Another Colossal Enemies (2018)
81102FDC 0000
81102FDE 0000

retroben 12th May 2015 12:35 AM
Large Colossal Shadows
8010307C 00E4
Even works on shot eggs.

Small and Large Shadows
80103088 0066
Usually small on enemies and large on shot eggs.

Sergeant Bottles
8010316F 0002
Go to Spiral Mountain to find the Bottles mounds have changed.

Bottles Priority
801031AF 0070
Bottles and his mounds are visible through walls.

Missing Bottles Stuff
801031C7 0064
No mounds,no angel Bottles,and no destroyed box graphics either.

Devil Bottles Skin
801031FF 0004
Red light Jamjar mounds and Devil Bottles replaces Angel Bottles.

Broken Collision Behavior
80103337 0064
You can walk through objects and enemies most of the time.

Strange Missing Things
8010337B 0064
Some are just invisible,also very strange enemy and transport silo behaviors.

Flying Frenemies Odd
801033CB 0022
Now you only bounce off of flying enemies,but you can still explode them.
Other enemies act different,you can destroy the Mayahem Tiki Guards with Grenade eggs!

Invisible Stuff Strange
801033CB 0021
Enemies can’t be hit or touch you,you can also stand on an invisible jiggy pedestals.
Switches bounce you back when splitted up and are visible.
Breakable boxes are now indestructable.

Solid Black Stuff
80103563 0012
Flying enemies are green.

Alt Black Stuff
80103567 0002

Green Stuff
801035DF 0026

Later past 0x80103600 address.

retroben 13th May 2015 02:14 AM
Bad YouTube Buffering
80103A5F 0020
Every time you interact with enemies,item and objects,the game struggles.
*insert ASCII art here for buffer circle*

Shakey Enemies
80103AD3 0018
Like the original one I found long ago.

Attack on Tooie
80103E88 00E4
Hitting enemies makes them become collossal and stay this big when they respawn!

Strange Physics
80103F8F 0000
Ground enemies fall through floors,transport silos place you oddly,and knockback distance is insane from flying enemies.

All T-Stance
80104203 0004
Yep,even dead Bottles.

Glitched Out Stuff
801045BB 0044
Enemies,items,and objects can appear in the skybox while mostly all are glitched out.

Wet Feet Enemies
801045CB 0050
Water sounds when they walk.

Later past 0x80104670 address.

retroben 13th May 2015 10:24 PM
Ground Enemies Shading Color
801047C3 00xx
30=Red
34=Sunny
38=Default
3C=Green
40=Dark Blue
44=Dark Black?

Ground Enemies Brightness
8010482F 00xx
00=Darker
01=Dark
02=Shade
03=Default
04=Flicker
05=Fast Flicker

Ground Enemy Lighting Color
80104833 00xx
98=Default
9C=Red Hue
A0=Blue Hue
A1=Strong Green
A2=Reddish
A4=Orange?
A6=Better Blue
B0=Darken Green
B4=Black Hue

Most Model Shading Color
80104A13 00xx
A0=Sapphire Blue
A4=Default
AC=Hitbox status? (changes from three colors of enemies at unique moments)
B0=Alternate Hitbox
B4=Another Alt Hitbox
C0=Creepy
Affects enemies,objects,items,and even ShockSpring Jump pads.

Nice Color Shades
80104A3D 00C4

Bluegreen Shading
80104DBC 0066

Enemy Model Weird
80106B6B 0000
Eyes are out of place and model is weirdly bright.

Later past 0x80106000 and 0x80106B00 addresses. Dry spots. 🙁

retroben 14th May 2015 10:54 PM
Rainbow Ground Enemies
80106D87 0034
Seziure warning:rapidly changing colors!

Super Charged Enemy Effect or Quick Respawning
80106F8B 00xx
00=Super Charged
01=Default
02=Quick Respawn
Uses the yellow respawn orbs and the other one just makes them respawn immediately.

Alt Quick Respawn
80106F9F 0024
Can be combined with the previous “Super Charged” for the full god-like effect.

Wizard Enemies
80106FA3 0000
Enemies constantly respawn,this can be really entertaining to mess with.

Another Quick Respawn
80106FF7 0004
03=Default

Enemies Stay Dead
8010708B 0007
They lie on the ground the whole time. They reset when changing areas.

Enemies Don’t Detect You
801072CB 000E
There is an issue with the training enemy where he still detects you. Wall chompers also detect you.

Mach Fast Enemies
80107C08 00E4

Different Frozen Enemies
80107C7B 0076
The main green enemies are not frozen,but others like the Mayahem cats are.

Lost Stuff
80107CCC 0064
Seems to be gravity related. Almost everything is visibly/physically “gone” while sounds remain.
Some NPCs are still viewable. Don’t press B in a spot that lost its NPC.

Broken Priority
80107D07 0001
Nest items seen through walls,you can despawn enemies,honeycombs,and even shot eggs by getting them offscreen via the camera.

See Through Stuff
80107D33 007E
Odd Untouchable Enemies
80107E2F 0004
Also can’t be harmed either way,you can only use Clockwork eggs to defeat them or take damage. Grenade eggs don’t even hurt you.

Some Hitbox Types Different (2018)
81107E2C 2406
81107E2E xxxx
002A=Easy Hits
01A5=Pain Attack
0357=Bouncy

Invisible Untouchable Stuff
80107E37 0004
Even your shadow and eggs shot are invisible,grenade eggs still hurt and Clockwork eggs are useless.
Transport silos are fully functional minus the menu visuals,play by ear to go where you want.

Invincible Enemies
80107E53 0004
You can’t affect them,but they can hurt you.

Unkillable Enemies
80107E57 0001
You can hit them endlessly and health comes out,but you can’t grab anything. Eggs even ricochet off them.

Chocolate Stuff
80107E8F 0026
02=Dark Chocolate
22=Default

Floaty Slidey Ground Enemies
80107EA3 0071
Actually physically floating at times.

Bouncy Enemies
80107EBF 0071
Barely effective.

Broken Nest Item Visuals
80107F17 0001
They are mixed up.

Careless Enemies
80107FF7 007C
They just sit there.

Invisible Endless Ice
8010824B 0017
You can endlessly freeze enemies with ice eggs and walk through them while they are frozen.
You can still melt it like normal fire egg method.

Frozen Enemy Actions
8010829B 0004
Stun them with a blue egg to see what I mean.

Frozen Event Time
801082A7 0001
Eggs,enemy reaction,and maybe other things get frozen in place.

Invisible Enemies
801082D3 0004
Yes,I know there already is a few codes just like this.

Invisible Enemies and Items
801082D7 0001
Excluding shoes.

Weaker Enemies
80108363 0001
Only takes one Blue egg or hit to defeat them. Works on the Yeti enemies on HailFire Peaks.

Strong Enemies
80108367 00FF
Now Green Ugger takes six Blue eggs and doesn’t even die immediately from a Grenade egg!

Models Translucency Mod
8010837B 00xx
01=Invisible
32=Ghostly
63=Translucent
FF=Visible

Alt No Eggs Shot
8010848B 0018
Actually shot but mostly inactive besides explosion shakes,enemies never drop health.

Egg Madness!
8010848F 0024
Random stuff pops out instead of eggs!!!
Really prone to freezing the emulator. 🙁 Requires savestate loading.
Traveling instead of using eggs can make random stuff appear too.

Returning Events
80108C43 0024
Klungo and some breakable walls return. every time you enter areas.

Completely Empty Areas
80108C47 0005
No objects AT ALL,you can’t even transform at Wumba’s.

More Honeycomb Spawning
80109063 0000
Destroying boxes spawns two,freezing then thawing enemies also has a neat treat.

Alt Honey Spawn
8010906F 000F

Another Honey Spawn
8010909F 0090

Boxes Have Health
8010912B 0024
Takes more eggs to destroy them.

Ice Egg Stacker
801091AB 0084
Allows you to ice-freeze anything multiple times in a row,even boxes and other objects that don’t normally allow ice blocks.

Punch Eggs
80109433 0090
8010943B 0090
Ice egg to freeze enemy,then have fun attacking the frozen enemy with punchy sounds.
Boxes are indestructable with this code.

Punchy Sound Replace
81109466 xxxx
For the Punch Eggs code above.
042B=You know…

Clockwork Grenade Magic
80109937 0005
Can most likely explode an enemy at great distances. Also works on Grenade egg explosions.

Dance and Collide
8010A400 0064
Dancing ground enemies and mid-air floors on flying enemies.
Beak buster acts strange near flying enemies and can kill them randomly.

Enemies Clip Walls
8010A40B 0096
Hard to tell most of the time.

Enemies Always Drop Honey
8010A453 0030

Alt Enemy Honey
8010A45B 0010

Global Honey Drop Rate
8110A47A xxxx
3D80=Very Low
3F80=Default
4280=Very High

Intangible Ground Enemies
8010A59F 0000
Flying enemies are not,but can be defeated by one Blue egg instead of two.
Also,you can’t collect honeycombs.

Enemies Always Tangible
8010A5D3 0003
You can hit them at their death and get hit during their death.
Combine with 8010708B 0007 for a dead enemy bashing party!
If you touch a defeated ground enemy,it revives and the game will immensely lag,but you can fix it if you “re-kill” that enemy.
Hilarious things happen to flying enemies,like getting stuck on walls,and you can knock
enemies away from their normal boundary limits for extra fun.
Oh yeah,don’t destroy boxes (unless using Blue eggs) or anything like that,they overload the game and crash the emulator.

Alt Always Tangible
8010A5D7 0004
There can be an invisible pre-spawned enemy after after defeating a normal enemy.
You can also re-grab nest items.

Another Tangible
8010A5FB 002E

Box Collision Stays
8010A633 00FB
Destroy a box and you can still stand on where it was.

Dry results now. 🙁

Later return to 0x8010B400 address.

Enemies Always On Fire
8010C1EF 0022
So awesome!

Enemies Can’t Chase You
8010C307 0050
They roar,but turn away afterward.

Missing Enemies
8010C420 0065
Am I high or is there a lot less enemies than usual?
Wall chompers,honey farms,stone tikis,and quicksand monsters are still there.

Warp Speed Enemies
8010C4C3 0003
Some enemies do while others are stuck in place.

Physics Box Insanity
8110C7A6 xxxx
41F0=Default
42F0=Clipping
C2F0=Spaced
C3F0=More Space
C4F0=Even More Space

Blocked Away
8010C838 0064
Some enemies,NPCs,and objects have a very large physics box that pushes you back and prevents you from passing,you can hit the stone tiki to disable it and proceed.

Stubby Sounds
8010D84B 0000
Shooting eggs and other actions have stubbed sounds.

Most Sounds Missing
8010D96B 0004
Collecting stuff and some Banjo and Kazooie voices are still heard.

Static Items
8010DD53 0070
No bouncing honey or animated nest items aside from type change.

Alt Static Items
8010DD55 000B

Another Static Items
8010DD67 0001

Crazy Glitched Items
8010DD7F 0001

Darker Shaded Banjo
8010E093 0010
Some enemies too.

Bright and Rainbow
8010E10F 00xx
64=Default
65=Bright Rainbow
66=Reddish
67=Dark Red
68=Light Red
69=Cool Rainbow
6A=Green Radiation
Banjo,some enemies and even NPCs!
Just look at Heggy Hen!
May crash in other situations. 🙁

Later past 0x8010E100 address.

retroben 20th May 2015 10:59 PM
Rainbow Variety
8010E2DB 00xx
1D=Another Seizure
1E=Even More Rainbow
1F=More Rainbow
20=Rainbow Seizure Various
21=Alternate Rainbow
23=Rainbow
Works on Banjo,enemies,and maybe even NPCs!
Non-seizure can randomly change colors or start to become seizure fast.

Stronger Rainbow
8110E2EA xxxx
12=Love Rainbow
14=Sick
15=Magical
16=Dark Colors?
17=Full Power Rainbow Seizure
18=Green with Blue
19=Brightest
1D=Green Yellow/Enemies Red Purple
1E=Solid Black
1F=Dark Rainbow
20=Default
21=Rainbow Sherbet
22=Purple/Mixed
23=Superman Icecream
24=Stronger Rainbow
27=Brightest/Rainbow
28=Creepy and Red Flicker
29=Paynt/Briefly Normal
2A=Unsettling Cool
2B=A Few
2C=Darkness Flicker/Red Enemies
2D=Flickery Between Black
2F=Stand Normal/Move Rainbow
30=Stand Shaded/Move Rainbow
31=Stand Black/Move Flicker
32=Overpowered Colors
33=RAM-bow?
34=Creepypasta
3C=Green and Red
41=Seizure Warning:Rainbow Seizure
44=Greenjo/Seizure Enemies
FF=Another Rainbow Seizure
0420=The Colors!
1337=Code Haxorz
FFFF=This even works!!!
Bold individualized colors and changes whenever you or the camera moves in exception to some values.

Displaced Shading
8010E3D7 0020
Looks cool.

Segmented Shading
8010E3D8 00E4

Broken Models
8010E3DC 00E4

Differently Broken
8010E3E4 00E4
Combine the two to make even worse!

Freakishly Disjointed Segments
8010E3EC 00E4

Playing With The Flashlight
8010E420 0066
Random spots will become fairly bright.

More Flashlight Fun
8010E42C 0066

Lighting Intensity
8110E446 xxxx
3F80=Lacking
4280=Weak
4380=Default
4480=Strong
4580=Powerful
4780=Rainbow
4781-4B80=More Rainbow
4BA0=Dim Rainbow
4C00=Dark Rainbow
4F80=Faster Rainbow
5080=Rainbow Particles (partially normal)
5180=Rainbow Particle
C480=Luminescent/Scary Story
C580=Glowy
C680=Glowing

Rainbow Lighting
8010E468 0066

Darkbright Split
8010E46C 0064

Rainbow Corruption
8010E477 00xx
01=Brightbow
02=Mostly Rainbow
03=Segmented Rainbow
04=Corrupted Rainbow
Some pieces are rainbow and some are normalish.

Safe Rainbow
8010E480 0066
Really slow changes make it safe for no seizure risks.

Vertical BrightDark
8010E484 0064

Another Corrupt Rainbow
8010E48F 00xx
00-03=Low,Medium,High,Max
05=Bright Some Rainbow
06=Motion Change Rainbow

Bright Back
8010E49C 0064

Corrupted Model Textures
8010E51B 0025
Bits and pieces discolored.

Corrupted Models
8010E523 00xx
01=Oh god…
06=Alt Green Nambjo
07=Burnt Mangled
08=Mangled Normal Colors
09=Mangled Green Red Orange
11=Oh my god…
13=Better Nambjo
14=Nambjo
16=Green Nambjo
17=Burnt (shorts are red!)
19=Swampy (portions of Kazooie are yellow!)
1A=What am I!!! (burst of insanity with screen filling model corruption)
21=Oh goodness!
48=Blue Mangled Discolored

Completely Corrupted Model Textures
8010E53F 00xx
00=No Shading Change/Normal Colors
04=Some Weird/Some Normal
05=Misplaced
06=Patches
07=Varied and Blue
08=Varied and Red
09=Dark and Green
0A=Default

Corrupted With Skin Color
8010E541 0060

Bright Model Joints
8010E572 0004

More Model Colors
8010E587 00xx
01=Pink and Shiny (always prone to freezing)
03=The Most Colorful!
05=Intense Purple
06=Solid Green
07=Green and Colorful
08=Green Variation
09=Colorful
May freeze randomly. 🙁

Strong Base Model Colors
8010E58F 00xx
F2=Strong Green
F5=Pinkish Purple
F6=Default
F7=Strong Red

More Strong Base Colors
8010E593 00xx
F5=Purple Green Mix
F7=Lava Shine
F9=Lime Green

Yellow Rainbow
8010E5DB 000F

Green Shades
8010E6D7 00xx
06=Default
07=Green
08=Grass Green

More Ohgod Models
8010E6FB 00xx
01=Wide Load (funny)
03=Yowza!
05=Whoa
13=Yipe

Redjo
8010E703 0008

Banjwoe
8010E7FB 00xx
D6=Glitched Foot
D7=Stanky Foot
E3=Uhh…
E5=Crikey!
F1=AAAAAA!
F3=Yeesh! (weird)
F5=Sweet Merciful Crap!

Later past 0x8010EA00 address.

retroben 21st May 2015 09:42 PM
Glitchy Ground Enemies
8010F0D7 0014
Some props like Golden Goliath also affected.

Shiny Stuff Shinyness
8110F1A6 xxxx
3D78=Dull Looking
4478=Default
4578=Shiny
4578=Shinier
4B78=Extreme
Green enemy’s arm bands,Stone Tiki’s jewel,Golden Goliath,and other stuff.

Broken Shine Effect
8010F1B7 00xx
Works best in Mayahem Temple.
07=Red and Blue Strands
09=Alternate Wall
0A=Clustered Mess
0B=Massive Wall
0C=Glitched Ground Enemy
0D=Screen Filled Insanity
0E=Shineless
0F=Stretchy
10=Default
11=Missing/Glitchy
12=BlueGreen
13=Broken
14=Green Aluminum

Camera Freezer (d-pad left/right on/off)
D0081084 0002
8010FC6B 0004
D0081084 0001
8010FC6B 0008
If you leave it frozen and enter another area,it just shows an odd angle while you can still move,but you can fix it easily.

Alt Camera Freezer (same buttons)
D0081084 0002
8010FC93 0000
D0081084 0001
8010FC93 0004
Works identically.

Look Up In Egg Aim
8010FCBB 0040
3C=Default
You are invisible from the viewpoint.

Camera Follows Height
8010FD27 0015
Jump to see what I mean,also instant zoom.

Cool Entrance View
8010FED3 0008

Broken See Through
8010FF87 0004
Getting closer to the seen through part makes it look normal.

Water Camera Effects
8010FFE3 0010
The squishy Banjo visual and a music reverb effect.

Alt Water Camera Effects
80110009 0064
Yay! First 8011xxxx address reached manually-ish.

See Through Walls
80110183 0024
Priority version.

Alt See Through
80110193 0014
Priority.

Clipping Camera
80110305 0010
It clips walls to show you the void within them.

Ultra Max Camera
80110325 0049
Turning it maxes zoom,and walking forward slowly unzooms it.
Gliding makes its planet need it.

Different Camera Freeze
D0081084 0002
801105AF 0076
D0081084 0001
801105AF 0072
When this one is left frozen between areas,it starts in the proper spot,and you can use egg aiming without unfreezing it.

Later past 0x80110900 address.

retroben 22nd May 2015 08:52 PM
Floor Camera
80110CCF 0020

Top-Down Views
80110CD3 0024

Crude Camera
80110CDB 0030

Too Strong Camera
80110CDC 00E7
Zooms in and out too much in some instances for peculiar views.
A little difficult to control sometimes.

Endless Screen Panning
80110D2C 0064
The camera endlessly pans relating to your facing direction,making a fun new camera challenge.

No Screen Panning
80110D38 0066
Helps if you are really annoyed by it for any particular reason.

Held R Turn Position
80110EA6 00xx
43=Default
44=Player’s Face

Disabled R Turning
80110EB0 0066

Inverted Turning Directions
80110ECC 0042
80110EDC 00C2
The C-button turns have swapped directions.

Another Better Camera Freezer (D-pad left/right on/off)
D0081084 0002
80110FD7 0020
D0081084 0001
80110FD7 0024
Actually in a camera related area now.

Entertaining Camera
80111079 00A4
It changes to various distant views,may kill fun when it chooses to zoom out maximumly.

Unmoving Egg Aim Camera
8011141F 0044

Useless Floor Egg Aim
80111428 00E4

Flipped Over Egg Aim Lock
8011142C 00E4

Endless Dizzying Egg Aim Flip
80111440 00C7

Endless Left Turning Egg Aim
80111458 00C7

Weird Floaty Flipped Egg Aim
8011145C 00E6

Rolling Egg Aim Turn
80111468 0066

Endless Barrel Roll Egg Aim
80111474 00C7

In The Washing Machine
80111570 00E7
Egg aim spins faster when looking up or down,you can slow it back down by pushing the opposite direction you did to get it going.

Scenic Gliding Camera
801117DD 0066
It stays in place for the duration instead of following you.

Gliding Camera Speed
801117F2 00xx
00=Scenic
3D=Can’t Keep Up
3E=Slower
3F=Default
40=Faster (bouncy start)

Fast Camera Changes
80111DF8 00C7
Transitions (excluding entering egg aim),zooming,and follow speed are maxed,so even if you do the slide glitch from “no frameskip” and CF=1,it still keeps up.

Bumpy Camera
80111E17 0080

Camera Insanity
80111FFB 0038
The camera is just going ballistic,some places have a centered camera view.

Sluggish Camera
8011205F 0084
It even delays unlike an earlier code I found.

Unturning Camera
80112B20 00E7
Doesn’t force a turn when walking a while.

Alt Unturning Camera
80112B4F 0000
A simpler value.

Later past 0x80112C00 address.

retroben 25th May 2015 08:12 PM
Focus Cam
80112C4C 0064
It forces the camera to revert to one angle.

Code:
Setl
Unknown x86 Register
WHOA!

A Very Odd Camera
801132F7 00xx
04,08=Two Other Views?
0C=Quaking
10=Really Low and Alternate
18=Slightly Lower
1C=More Lower
20=Lower
24=Very Odd
28=Default
2C=Broken Insanity
A8=High and Low (position changes height and distance)
AC=Weirdly Low
B0=Partial 1st Person View (can get awkward)
D8=Odd Opposite
It stays in place of any particular spot it feels like in each area and still follows you,most likely the map’s center.

See Through Stuff Again
80114923 00A4
Yet another one of these.

Close Camera
8011535B 0010
8011535C 0064

Lockable Camera
80115360 00E4
Certain camera distance makes it possible to get really close or really far away from the camera view.

Alt Lockable Camera
80115364 0066
Can walk inside the camera position instead of it adjusting when too close?

Later past 0x80116000 address.

retroben 26th May 2015 08:31 PM
Shading Size
81116686 xxxx
4680=Tiny
4780=Default
4880=Large
C780=Flipped (shadow facing opposite direction)
Size of your shadow and distorts HUD shading too.

Mangled Shadow
801166AC 00E4

Infinite FrontBack Shadow
801166B4 00E4

Infinite LeftRight Shadow
801166B8 0066

Quirky Shadow
801166C8 00E4

Bayunjoh Kuhzuwee Shadow
801166DC 00E4
It returns in shadow form. O_O

Punching Arm Shadow
801166E4 00E4

Inverted Egg Selection
81117E20 0503
81117E22 0402
80117E24 0001
May bug out.

Golden Egg Access
80117E25 0006
80117E26 0007
After hearing the mine egg sound (wished I knew how to make those work in this manner) change again to hear the blue egg sound and notice that when shooting at this point,you shoot gold eggs while taking from the blue egg ammo.

Egg Shot Mods:

Blue Eggs Shot
80117E3E 00xx
03=Default
FF=Maximum

Fire Eggs Shot
80117E40 00xx
02=Default
FF=Maximum

Ice Eggs Shot
80117E42 00xx
02=Default
FF=Maximum

Grenade Eggs Shot
80117E44 00xx
01=Default
FF=Maximum

Clockwork Eggs Shot (dangerous/can crash game easily)
80117E46 00xx
01=Default
02=Two
03=Three
04=Four
FF=Impossible Maximum (spawned ones stop your shots)
As long as they explode each other,it shouldn’t crash or freeze.

Gold Eggs Shot
80117E4A 00xx
00=Default (one)
FF=Maximum

I may have posted the below codes before…

Edit (2019) : These only work if you have the Super Banjo in-game cheat enabled.

Super Banjo Speed Mods;

Banjo with Kazooie Movement Speed
811194D4 xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BECC=MJ’s Moonwalk
BFCC=Moonwalk

Snowball Movement Speed
811194D8 xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BFCC=Reverse

Bee Movement Speed
811194E8 xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BECC=MJ’s Moonwalk
BFCC=Moonwalk

Washer Movement Speed
811194EC xxxx
3FCC=Default
402C=Fast
406C=Faster
40CC=Really Fast
BFCC=Reverse

Stonyjo Movement Speed
811194F0 xxxx
3FB3=Default
4073=Fast
40B3=Faster
41B3=Insanely Fast
BEB3=MJ’s Moonwalk
BFB3=Moonwalk

Banjo Alone Movement Speed
811194F8 xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BECC=MJ’s Moonwalk
BFCC=Moonwalk

Kazooie Alone Movement Speed
811194FC xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BECC=MJ’s Moonwalk
BFCC=Moonwalk

Mumbo Movement Speed
81119504 xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BECC=MJ’s Moonwalk
BFCC=Moonwalk

Golden Goliath Speed
81119508 xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BECC=MJ’s Moonwalk
BFCC=Moonwalk

Detonator Movement Speed
8111950C xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BFCC=Reverse

Armored Truck/Van Speed
81119510 xxxx
3FCC=Default
408C=Fast
40CC=Faster
41CC=Insanely Fast
BFCC=Reverse

Clockwork Egg Movement Speed
81119514 xxxx
3F80=Default
3FCC=Banjo Speed
4080=Fast
40C0=Faster
41C0=Insanely Fast
BE80=MJ’s Moonwalk
BF80=Moonwalk

Baby T-Rex Speed
81119518 xxxx
3FA6=Default
3FCC=Banjo Speed
4066=Fast
40A6=Faster
41A6=Insanely Fast
BEA6=MJ’s Moonwalk
BFA6=Moonwalk

Daddy T-Rex Speed
8111951C xxxx
3FA6=Default
3FCC=Banjo Speed
4066=Fast
40A6=Faster
41A6=Insanely Fast
BEA6=MJ’s Moonwalk
BFA6=Moonwalk

Seemingly Endless Air
8011AA80 00xx
3A=Semms Infinite
40=Bad Lungs
Practically infinite on 3A.

Alt Endless Air
8011AA94 0044

Deadly Swim
8011AA94 003D
8011AAA4 003D
Instant air and health drain drowns you immediately!

One Health Only Air
8011AAA4 0044
Seemingly lose only one health after air meter is empty.

Banjo-Tooie (U) [!]

Alt No Frameskip
8001521B 003C
Maybe cutscenes like UFO and Industrial Magnet are no longer trashed,no promises.

Another No Frameskip
8001521F 0004
Might be more stable,01 also works.

Yet Another No Fskip
8001525B 003C

Again No Fskip
8001525F 0004
Value 01 also works.

Agn No Fskip
8001538B 003C

Yet Agn No Fskip
8001538F 0004
Jankjo Kajanky
8002EDD5 00xx
09=Janky
0D=Freaky

Creepy Flatness
8002EDD7 0004

Flippy Flat Limbs
8002EDD9 00EE
Golden Egg Access
80117E25 0006
80117E26 0007
After hearing the mine egg sound (wished I knew how to make those work in this manner) change again to hear the blue egg sound and notice that when shooting at this point,you shoot gold eggs while taking from the blue egg ammo.

Gold Eggs Shot
80117E4A 00xx
00=Default (one)
FF=Maximum

Split-up Anywhere
8008D72B 0001
D2081084 0001
800F91CB 0000
D0081084 0001
800F91CB 0001
D0081084 0008
801354F8 0001
D0081084 0004
801354F8 0002
D0081084 0002
8012704C 0001
D0081084 0002
801354F8 0001
D1081084 0820
801354F8 0003
Edit: An issue with interaction was found and fixed,press D-pad right to immediately fix interaction with silos,warp pads and all other stuff for the current room.
Now fixes the out of bounds falling softlock after the first fall.
Use D-pad up and down to switch split modes for BK moves and creating Kazooie and hold D-pad left to force Banjo-Kazooie as the character when in the first Banjo fall.
Edit2: Added line for L+D-pad up to fix Torpedo Kazooie getting stuck out.

My settings since normally it froze before changing them to what I have them on now…

On Settings: Fixed audio timing,Sync using audio,Register caching,Fast SP,Cache,P1 DMA,Start changed
All other boxes are unchecked and it does not freeze with the code.

Edit: How did this escape me before? Go to the Dragon Kazooie Wumba tent and have the dragon form active,then split-up and switch to Dragon Kazooie,now when jumping in the pool,it transforms you!
I hope this works for others like it did for me.
What’s more is if you plunge Banjo into it alone and then switch to the Dragon Kazooie,she does breegull moves!
Banjo-Tooie (U)

Ultra 60fps Hack
D207913F 0000
8007913F 0001
81125D10 3CA4
81125D12 8889
80125D19 00A4
80125D1D 00A4
D0127633 0005
8003F4F2 0002
D2127633 0005
8003F4F2 000D
Finally fixes cut-scene soft-locks at the downside of faster game speed,uses an activator-ed lagfix code which works better with JiggyWiggy’s Challenges but they are now too easy aside from turbo fast hand movement.
Demos are out of sync and will briefly run out of inputs and end up standing in place afterward.

Also can remove skipped frames on lag as it lowers the max speed cap for lag.
Edit: Washing Machine Banjo still a problem but no longer voiding out,I hope nobody gets crashes.
Banjo-Tooie (U)

Split-up Anywhere Redux
D0081084 0008
81117F76 3AE0
D0081084 0004
81117F76 3248
D0135494 0000
811187F2 3AC0
D01354E3 000A
811187F2 3620
Actually works on Interpreter and with “Use TLB” enabled. Press D-pad up/down to enable/disable split-up access.

Better than nothing. Edit: Forgot to mention activators,sorry!
Banjo-Tooie (U)

Action Mods;

Banjo with Kazooie (some apply to Banjo Alone):

Standing
81117F46 xxxx
Only good for looking at actions without needing to push anything.
2B00=Breegull Bash
3620=Always Be Kazooie?
3B40=Default
4218=Walking Stance
4238=Ready To Race
4258=Dust?

Sneak
81117F52 xxxx
Hard to test without a real analog stick.
4218=Default
4258=Run

Walk
81117F5E xxxx
4218=Sneak
4238=Default
4258=Run

Run
81117F6A xxxx
May not be possible to sustain other walking types.
4218=Sneak
4238=walk
4258=Default

Jump
81117F76 xxxx
Even works when jumping out of water.
The default is useful over midair actions.
2B40=Shockspring Jump
2EC8=Useless Ratta-tat Rap (no damage-box)
3248=Default
3428=Act Like Kazooie!

Ground Ratta-tat Rap
81117F82 xxxx
29C0=Fire Breath
2B00=Breegull Bash
2EC8=Default

Crouch
81117F8E xxxx
2C38=Talon Jump
2F70=Default
4110=Turn Skid (superslide glitch fun)

Talon Jump
81117F9A xxxx
2C38=Default
2D38=Claw Clamber Jump

Egg Spit
81117FA6 xxxx
28E8=Egg Lay (called “eggass” in RDRAM)
2908=Default

Egg Lay
81117FB2 xxxx
28E8=Default
2908=Egg Spit

Turn Skid
81117FCA xxxx
3248=Jump
4110=Default
4258=Run (skidless)

Lose Minigame?
81117FD6 xxxx
3F48=Default

Damaged
81117FE2 xxxx
Good for many actions,even works for Grenade/Clockwork eggs.
2B70=Weird Damage
2F98=One Hit Kills
3938=Default
3940=Bounce Off Harmlessly
3F48=No Hit Challenge
4258=Run (keep running to be ignored by enemies)

Beak Buster
81117FEE xxxx
Not as moddable as B-K sadly,can’t force it to only work after a backflip then buster.
27B0=Default
2928=Feathery Flap
2950=Take Flight
2958=Instant Flight
3248=Jumps in Midair

Feathery Flap
81117FFA xxxx
2928=Default
2958=Instant Flying
2AE0=Air Ratta-tat Rap
2B40=Indefinitely Shockspring Jump (infinite)
3248=Jump In Air

Air Ratta-tat Rap
81118006 xxxx
2928=Feathery Flap
2AE0=Default
2EC8=Ground Ratta-tat Rap (weird)
3248=Double Jump

Backflip
81118012 xxxx
2948=Default
2950=Take Flight Anywhere
2B20=Shockspring Anywhere
2B40=Instant Shockspring
2C38=Talon Jump (quick trot)
2DF8=WonderWing Jump
2F70=Crouch (super slide)
3248=Regular Jump

Beak Barge
8111801E xxxx
2788=Default

Talon Trot Start
8111802A xxxx
2BD8=Default
2BF8=Instant Trot

Talon Stand
81118036 xxxx
2BF8=Default
2C38=Talon Jump

Talon Trotting
81118042 xxxx
2C18=Default
2C38=Auto Jump

Exit Talon Trot
8111804E xxxx
2BD8=Enter Loop
2BF8=Idling (stiff until Z held or jumping)
2C18=Free Range Trotting
2C38=Auto Jump
2C58=Default

Fly Bounce
8111805A xxxx
2958=Instant Recover?
2988=Default
3248=Bad Lost Flight?

Roysten’s Faster Swim
81118066 xxxx
2B58=Default

WonderWing Start
81118072 xxxx
2D98=Default
2DB8=Quick WonderWing
2DD8=Quicker?
2DF8=WonderWing Jump
2E18=FailWing
41F8=Crouch Superslide?

WonderWing Idle
8111807E xxxx
2D98=WonderWing Loop Trap
2DB8=Default
2DD8=WonderWalk
2DF8=WonderJump
3248=Jump Out

WonderWalk
8111808A xxxx
2DB8=WonderStand
2DD8=Default
2DF8=Auto Jump
2C18=WonderTrot (keeps invincible in duration!)

WonderJump
81118096 xxxx
2950=Take Flight
2DF8=Default

WonderWing End
811180A2 xxxx
2DF8=Auto WonderJump
2E18=Default
3B60=Keep Animation Status?

Random Walk Action Flag?!?
811180AE xxxx
28E8=Egg Lay
3248=Jump
41F8=Default

Random Idle Flag???
811180BA xxxx
3B60=Default

ShockSpring Jumping
811180C6 xxxx
Kazooie starting point as B-K.
2950=Take Flight
2B00=Banjo Being Mean
2B20=Default
2B40=Quick Shock Jump
2C38=Talon Jump
2D18=Springy Step Jump
3248=Double Jump

Shockspring Jump
811180D2 xxxx
2948=Backflip
2958=Instant Flight
2B20=Straining Kazooie
2B40=Default
3248=Regular Jump

Take Flight
811180DE xxxx
28E8=Kazooie Taunts You
2948=Backflip
2950=Default
2958=Useless Instant Fly
2B00=Evil Jape
2B20=Shockspring Jape
2B40=Quick Shockspring

Flying
811180EA xxxx
27B0=Forced Beak Buster
2928=Fly Failure
2950=Endless Retakes
2958=Default
2B20=Shock Jump
3248=Jump Unfly

Get Swamp Boots
811180F6 xxxx
Bugs out in a silly way,even after breaking away from the swamp boots spawn point.
2950=Auto Flight (every landing makes you fly again)
2958=Ground Flight
29E0=Default
2B00=Breegull Abuse :’-(
2B40=Auto Shockspring

Swamp Boots Idle
81118102 xxxx
2A00=Default
2A20=Strut In Place
2A60=Auto Swamp Jump
2C38=Talon Jump

Swamp Boots Strut
8111810E xxxx
2A20=Default
2A60=Auto Swamp Jump
2C18=Swampy Talon Trot (hold Z to cleanly move away)

Swamp Boots Jump
8111811A xxxx
Fact: If you use breegull bash with the boots staying glitch,she will be wearing them from there as well.
2A60=Default
2C38=Talon Jump

Swamp Boots Expire
81118126 xxxx
29E0=Infinite Swamp Boots Recovery
2A40=Default
2B00=Mean Banjo
2C18=Talon Trot Afterward (hold Z on low time)

Beak Bomb
81118132 xxxx
2960=Default

Swim Underwater Idle
8111813E xxxx
2B48=Default
2B50=Auto Breast-stroke

Underwater Breast-stroke
8111814A xxxx
2950=Whoosh To Surface
2B50=Default
2B60=Smooth Paddle
3D80=Quick Surface? (hold A to avoid using if using faster swim)

Surface Swim Idle
81118156 xxxx
2B40=Springing Out
2B80=Auto Dive
2950=Bee Style
3248=Frantic Jumps
3D80=Default
3D88=Dog Paddle In Place

Surface Dog Paddling
81118162 xxxx
2B20=Strange Shockspring Glitch (get on land in this state to float up)
3D88=Default

In Air (walk off ledges or jump from high enough)
8111816E xxxx
2928=Auto Feathery Flap
2958=Auto Fly
2AE0=Ratta-tat Rap Hover
2B40=Shockspring Ascent
3248=Jump
3268=Default
32D0=Clumsy

Diving
8111817A xxxx
2B80=Default
3D80=Super Dive

Rolling
81118186 xxxx
2B00=Unexpected Cruelty
2C38=Talon Jump
4118=Default

Victory Dance
811181AA 3228
Unused,pointless to list other than the contained default value.

Underwater Paddling
811181E6 xxxx
2B50=Prolonged Breast-stroke
2B60=Default
2B80=Re-dive

Holding Object
811181F2 xxxx
Hardly ever used in the game sadly.
2E70=Default

Holding Object Walking
811181FE xxxx
2E78=Default

Turn a Direction?
8111820A xxxx
3DB8=Default

High Fall
81118216 xxxx
3248=Safety Jumps
3268=Ignore Falls (no damage or slamming)
32D0=Default

Turns To Face Screen
8111822E xxxx
Unknown use.
32A8=Default

Misc. Actions
8111823A xxxx
Mods not working,but using its default elsewhere works.
2E80=Default

Death (front on floor)
81118246 xxxx
Caused by high falls?
28B8=Bee Death
2F98=Default
2FB8=Death Sitting/Crying
3248=Survive Front Death
4308=Blaster Death Forward
4310=Blaster Death Back
43C0=A Tform Death

Using Warp Silo
81118252 xxxx
3A10=Default
3248=Jump Glitched

B-K Jiggy Dance
8111826A xxxx
Crash-prone when used in value swaps,never seen outside of random luck.
3200=Default

Talon Slope Slide
81118276 xxxx
2C38=Talon Jump Up
2C78=Default

Cannonball Water Surface
811182CA xxxx
2B48=Instantly Underwater
2B80=Deep Dive (awesome)
2B98=Default
2F98=Death
3D80=Quick Surface Idle

Climbing
811182EE xxxx
2B40=Shockspring Climb
2EE8=Default
2F08=Fail Climb
3248=Jump Climbing

Climbing Around
811182FA xxxx
2F08=Default

Jump From Climbing
81118306 xxxx
3288=Default

Lose?
8111831E xxxx
3F28=Default

Drown
8111832A xxxx
2B48=Immune To Drowning
2B88=Default

Swamp Boot Slide
81118336 xxxx
Hard to accomplish.
2A80=Default

Bounce Off Enemies
81118342 xxxx
Cash register in WitchyWorld.
3940=Default
2B40=Shockspring Jump

Beak Bomb Ending
8111834E xxxx
2958=Regular Flying
2968=Default

Crash Landing
8111835A xxxx
2F98=Instant Death
3B40=Harmless
2950=Retry Fly
2970=Default

Beak Bomb Damage
81118366 xxxx
2958=Ignore Beak Bomb Damage
2968=Beak Bomb Safety
2978=Default

Throw Object
8111837E xxxx
3F00=Default

Rejoin A
81118426 xxxx
3B00=Rejoin B
3B20=Default
4330=Blaster End (looks cool)

Rejoin B
81118432 xxxx
3B00=Default
3B20=Rejoin A
4330=Blaster End (looks cool)

In Air Talon Trot
81118486 xxxx
2C38=Talon Jump
2C98=Default

Fall Slam
81118492 xxxx
28E8=Kazooie Startled
2B40=Shockspringed
2F98=Death
3A80=Default
3B40=Immune To Slam

Talking To Jamjars
8111849E xxxx
3968=Default
3A80=Banjo Tripped

Another Jamjars Talk
811184AA xxxx
No movement freedom in this one.
2F98=Talked To Death
39A8=Default
3A80=Banjo Tripped

Reading stuff
811184B6 xxxx
3988=Default
3B40=Ignores

Fly Talking?
811184C2 xxxx
2990=Default

Water Warpless but More
811184CE xxxx
3D90=Default

Swim Warp Pads and More
811184DA xxxx
2B90=Default

Talon Reading
811184E6 xxxx
2CB8=Default

Unknown Action (007A)
811184F2 xxxx
4278=Default

Talon Trot Damage
811184FE xxxx
2C18=Ignores Damage
2CD8=Default

Riding Kart or Mouse?
8111850A xxxx
39F0=Default

Underwater Damage
8111852E xxxx
2B48=Ignore Damage
2B68=Default

Kazooie Torpedo Returned
8111856A xxxx
2B48=Visually Missing
2BB8=Default
3B00=Rejoin A
3B20=Rejoin B

Fly Damage
81118606 xxxx
2958=Ignore Fly Damage
2980=Default

Claw Clamber Jump
81118636 xxxx
2C38=Regular Talon Jump
2D38=Default

Water Misc. Actions
81118642 xxxx
3D98=Default

Swim Misc. Actions
8111864E xxxx
Entering areas underwater.
2BA0=Default

Misc. Actions Mod
8111865A xxxx
Sliding,1st person,entering areas,etc.
2F98=Death Loop (hilarious,poor Banjo)
3248=Jump
3B88=Default

Fly Waiting
81118666 xxxx
When a Clockwork egg is active.
2998=Default

Talon Misc. Actions
81118672 xxxx
2CF8=Default

Talk In Swamp Boots?
8111867E xxxx
2AC0=Default

Springy Step Shoes Jump
8111868A xxxx
2950=Take Flight
2B20=Shockspring Jump
2B40=Quick ShockSpring Jump
2D18=Default

Climb Talking?!?
811186A2 xxxx
2F28=Default

Hold Object Walking
811186AE xxxx
2E68=Default

Talking While “Holding” Object???
811186BA xxxx
2E88=Default

Underwater Knockback
811186D2 xxxx
2B78=Default

Misc. WonderWing Actions
811186EA xxxx
2DF8=Jump Up Slopes
2E38=Default

Unknown WonderWing Action
811186F6 xxxx
2E58=Default

Hanging On A Ledge
81118702 xxxx
37C0=Wall Humping
37C8=Hang Moving
37D0=Default

Hanging Movement
8111870E xxxx
37C0=Funnier Wall Humping
37C8=Default

Grabbing Ledge
8111871A xxxx
37B0=Immediate Attack
37C0=Default
37D0=Quick Grip

Hanging Attack
81118726 xxxx
37B0=Default
37B8=Attack Climbs Ledge
37C0=Working Hump Attack?!?

Climb Up Ledge
81118732 xxxx
37B8=Default

Bill Drill
811187C2 xxxx
27A8=Default
2950=Take Flight
2B40=Shockspring Jump
2D18=Springy Step Jump

Riding Minecart
811187CE xxxx
Save requires having access to Canary Mary in GGM for the race.
3428=Jump Out?
3A00=Default
2D18=Spring Out

To be continued from 0x801187D0 address.
retroben 28th May 2017 05:04 AM
Banjo-Tooie (U)

Breegull Blaster Activates
8111889A xxxx
Can use to enter the main blaster areas but the camera won’t move in the initial room,so you need to manage entering the next door somehow.
3B40=Stand
4320=Default

Putting Away Breegull Blaster
811188A6 xxxx
4338=Default

In Blaster Mode
811188B2 xxxx
3B40=Messed Up B-K Mode | Fix-> 801188AB 0000
43A0=Default

Blaster ???
811188BE xxxx
4328=Default

Different Put Away Blaster
811188CA xxxx
Affects Kazooie’s visibility?
4330=Default
4338=Invisible Kazooie on Exit

HAG1 Put Away Blaster?
811188D6 xxxx
Noticable by the delayed response.
4340=Default

Misc. Blaster Actions?
811188E2 xxxx
Like after exiting and before putting away Kazooie.
4348=Default

Another Blaster ???
811188EE xxxx
4388=Default

Blaster Sign Reading Or Talking
811188FA xxxx
Temple has signs and mine has Jamjars.
4390=Default

Blaster Walking
81118906 xxxx
Includes the strafing.
43A8=Default

Beak Bayonet
81118912 xxxx
42C8=Blaster Grenade/Clockwork (starts shotless/shoots last egg type fired)
42D0=Blaster Egg Shots
4398=Default

Blaster Grenade/Clockwork
81118942 xxxx
42C8=Default
42D0=Blaster Shoot Eggs (faster grenade shots)
4338=Revert To Normal Banjo

Blaster Waiting
8111894E xxxx
For an active Clockwork Kazooie.
42C8=Blaster Grenade/Clockwork Loop
4370=Default

Blaster Egg Shots
8111895A xxxx
42C8=Blaster Grenade/Clockwork (slower shots)
42D0=Default

Yet Another Blaster ???
81118966 xxxx
42E0=Default

Blaster Damage
81118972 xxxx
43A0=Ignore Damage
4300=Default

Blaster Death A
8111897E xxxx
4308=Default

Blaster Death B
8111898A xxxx
4310=Default

Banjo’s Torpedo Wait
81118A56 xxxx
2BA8=Bad Loop (hang/crash-prone)
2BB0=Default
3AE0=Extra Spawn

Back Death
81118B52 xxxx
2EA8=Gas Death
2F98=Front Death
2FB8=Default

Roll Death
81118B5E xxxx
2EA8=Gas Death
2FD8=Default
3F78=TNT Plunger Death

Grunty’s Favorite (Mis-)Fortune
81118CAE xxxx
A beating,I like this one.
2EA8=Gas Death (creepy)
2F50=Default
2F98=Deadly A
2FB8=Deadly B
2FD8=Deadly C

Gas Death
81118CBA xxxx
28E8=Fake Egg Lay
2EA8=Default

Bumper Car
81118D32 xxxx
Breaks afterward if modded.
2D18=Springy Step Jump
39F8=Default
3A00=Bumper Cart
3A08=Bumper Of Peril
4320=Blaster Car (no shots)

Peril Saucer
81118D3E xxxx
Breaks the minigame involved.
39F8=Saucer Car (amputated legs!)
3A00=Minesaucer (broken too)
3A08=Default
4320=Broken Blaster

Torpedo Kazooie Spawning
81118F1E xxxx
Technically Kazooie,but fits better in Banjo actions.
3620=Instant Kazooie (explodes on damage)
3760=Default
3768=Quick Torpedo
3AC0=Broken Kazooie

Torpedo Kazooie “Idle”
81118F2A xxxx
3768=Default
3788=Always Glittering

Torpedo Kazooie Waiting?
81118F36 xxxx
3770=Default

Another Torpedo Action?
81118F42 xxxx
3778=Default
0x80118A60

Banjo Spawning Torpedo Kazooie
81118F4E xxxx
2BA8=Default
3AE0=A different Split-up

Torpedo Kazooie Rejoins
81118F5A xxxx
Any other action hangs it.
3780=Default

Torpedo Dash
81118F66 xxxx
3768=Never Glittering
3788=Default

Torpedo Damaged
81118F72 xxxx
3768=Ignores Damage
3790=Default

Torpedo Impact
8111901A xxxx
3798=Default

Claw Clamber Wall A
811190FE xxxx
2D78=Default

Claw Clamber Wall B
8111910A xxxx
2D58=Default

To be continued from 0x80119100 address.

Bonus!

Incredible Bouncing Egg
81117F82 4320
8111894E 42C8
Press B when idle for blaster,then shoot a Clockwork egg for fun to commence.
You can control the direction once the spawn cap piques.

retroben 3rd June 2017 03:50 AM
Banjo-Tooie (U)

More Banjo with Kazooie:

Breegull Bash
811191A6 xxxx
Might be incredibly useful as an action mod.
Damage box fails with Ratta-tat Rap sadly.
29C0=Fire Breath
2B00=Default
2EC8=Ratta-tat Rap
2F98=Death

Fire Breath
811191B2 xxxx
29C0=Default
2EC8=Rattat-tat Rap

In Ledge Climb?
811191EE xxxx
Modding this one doesn’t seem to work,but its value can be used to mod other actions.
37F0=Default

Banjo Alone (use-> 801354F8 0002 for these w/out split-up)

Shack Pack Misc. Actions
811183A2 xxxx
2720=Default

Shack Pack Talking
811183AE xxxx
2728=Default

Snooze Pack Misc. Actions
811183BA xxxx
2750=Default

Snooze Pack Talking
811183C6 xxxx
2758=Default

Crouch Jump
8111844A xxxx
Banjo alone backflip equivalent.
2688=Default
2948=Flap-flip

Dive
81118456 xxxx
2768=Default

Sack Pack Misc. Actions?
81118462 xxxx
26E0=Default

Floatious Floatium Action
8111846E xxxx
Crash prone if used with swap,cans sometimes oddly work with a random lengthy timer instead of instantly causing crashes.
3DF8=Default

Sack Pack Damage
81118516 xxxx
26D0=Default
26D8=Knockback

Sack Pack Knockback
81118522 xxxx
Try saying that 5 times fast.
26D8=Default

Sack Pack Talk
8111853A xxxx
26E8=Default

Swimming
81118546 xxxx
2770=Default

Swimstroke
81118552 xxxx
2778=Default

Roysten’s Faster Swim
811185FA xxxx
2780=Default

Pack Whack
811189EA xxxx
26A8=Default
2908=Egg Launcher (avoid Clockwork Eggs)
29C0=Fire “Breath” Pack
2EC8=Ratta-tat Rap (useless unless you have Breegull Bash access)

Readying Taxi Pack
81118CD2 xxxx
2BD8=Talon Trot
3E18=Default

Taxi Pack Walking
81118CDE xxxx
3E78=Default

Scooping Taxi Pack
81118CEA xxxx
3248=Jump (holds pack in right hand now until another pack move is used)
3EC0=Default

Idle Taxi Pack
81118CF6 xxxx
3EE0=Default

Taxi Pack Jump
81118D02 xxxx
3E58=Default

Putting Away Taxi Pack
81118D0E xxxx
3E98=Default

Pulling Out Taxi Passenger
81118D1A xxxx
3DF0=Default

Holding Passenger Pack
81118D26 xxxx
3E38=Default

Enter Sack Pack
81118FDE xxxx
26B8=Default

Exit Sack Pack
81118FEA xxxx
26C0=Default

In Sack Pack
81118FF6 xxxx
26F0=Moving In Place
26F8=Default

Moving Sack Pack
81119002 xxxx
26F0=Default

Floating Sack Pack
8111900E xxxx
26B0=Default

Sack Pack Jump
81119026 xxxx
26C8=Default

Entering Shack Pack (Z+C-Down)
81119032 xxxx
2700=Default
28E8=Lay Egg! (choose egg when together to change it,Clockworks bug out)

Exiting Shack Pack
8111903E xxxx
2708=Default

In Shack Pack
8111904A xxxx
2718=Moving Pose
2730=Default

Walking Shack Pack
81119056 xxxx
2718=Default

Shack Pack Jump
81119062 xxxx
2710=Default

In Snooze Pack
8111906E xxxx
Mods are prone to buggin out.
2748=Controllable!!! (worm inching from entrance glitch)
2760=Default

Snooze Pack Walking?
8111907A xxxx
Activated by entering an area via the glitch.
2748=Default

Enter Snooze Pack
81119086 xxxx
2738=Default
2D98=Wonder Wing

Exit Snooze Pack
81119092 xxxx
2740=Default

retroben 4th June 2017 05:14 AM
Banjo-Tooie (U)

Kazooie Alone:

Get Swamp Boots
8111828E xxxx
3678=Default

Swamp Boots Idle
8111829A xxxx
3698=Default

Swamp Boots Walking
811182A6 xxxx
36B8=Default

Swamp Boots Jump
811182B2 xxxx
36F8=Default

Swamp Boots End
811182BE xxxx
Hard to avoid getting in a loop when modded.
3678=Infinite Boots Recovery (bugs out after area change)
36D8=Default

Swamp Boots Slide?
811182D6 xxxx
3718=Default

Another Swamp Boot Action?
811182E2 xxxx
Either misc. actions or warp pads and more?
3738=Default

Swamp Boots Misc. Actions
8111838A xxxx
3758=Default

Swamp Boots Talking?
811183D2 xxxx
2AA0=Default

Another Surface Swim Action?
811183F6 xxxx
3540=Default

Surface Swim Misc. Actions
81118402 xxxx
3548=Default

Egg Spit
8111840E xxxx
3340=Egg Lay
3428=Default

Egg Lay
8111841A xxxx
3340=Default
3428=Egg Spit

Waiting
811185EE xxxx
3620=Controllable After Split-up
3658=Default

Misc Actions
8111861E xxxx
Special Damage,1st person,entrances/exits,etc.
3448=Jump
3650=Default

Standing
811187FE xxxx
3620=Default

Strut
8111880A xxxx
34D0=Default

Jump
81118816 xxxx
3448=Default

Gliding
81118822 xxxx
33E0=Default
33F0=Feathery Flap
3448=Perpetual Jumping

Shockspring Jumping
81118846 xxxx
3570=Endless Jump Attempts
3590=Default

Idle Wing Whack
81118852 xxxx
3368=Fire Breath
37A0=Moving Wing Whack
37A8=Default

Shockspring Jump
8111885E xxxx
3570=Default
3590=Instant Shockspring Jumps
35B0=SpringyStep Jump

Moving Wing Whack
8111886A xxxx
37A0=Default
37A8=Idle Wing Whack

Hatch
81118876 xxxx
Unfortunately missing the 2nd phase as a separate action.
3408=Default

Leg Spring
81118882 xxxx
35B0=SpringyStep Jump
3600=Default

Running
8111888E xxxx
3500=Default

Crouch
81118996 xxxx
3320=Default

Landing
811189A2 xxxx
When not pressing a direction.
3648=Default

In Air
811189AE xxxx
33E0=Auto Gliding
3448=Jumping
3468=Default

High Fall
811189BA xxxx
3468=Immune To Falling
34A8=Default

Face Screen?
811189C6 xxxx
3488=Default

Damage
81118B3A xxxx
3500=Immune To Damage
3510=Default

Death
81118B46 xxxx
33D8=Default

Doorway Knockback
81118DF2 xxxx
Possibly also after hatching eggs/warming an alien.
3518=Default

Gliding Damage
81118F7E xxxx
33E0=Immune To Glide Damage
33E8=Default

Feathery Flap
81118F8A xxxx
33F0=Default

Surface Swim Idle
81118F96 xxxx
3530=Default

Surface Swimming
81118FA2 xxxx
3528=Default

Diving
81118FAE xxxx
Remember this is Kazooie’s dive.
3520=Ultra Dive (ignores water gravity?,take damage to go up)
3538=Default

Splash Into Water
81118FBA xxxx
3448=Water Skipping
3520=Default
3528=Skip Splash

Take Flight
81118FC6 xxxx
3370=Default

Flying
81118FD2 xxxx
3378=Default

Flying Bounce
8111909E xxxx
33A8=Default

Beak Bomb
811190AA xxxx
3380=Default

End Beak Bomb
811190B6 xxxx
3388=Default

Fall Slam/Crash Landing
811190C2 xxxx
3390=Default
3468=Immune To Fall Slam/Crash Landing?

Flying Wall Damage
811190CE xxxx
3398=Default
33A8=Flying Bounce

Flying Talking?
811190DA xxxx
33B0=Default

Flying Damage
811190E6 xxxx
33A0=Default

Flying Waiting
811190F2 xxxx
33B8=Default

SpringyStep Jump
81119182 xxxx
Can use real-time changes to get around and sustain the spring jump.
(or just use a swap of jump with this one’s action default)
3370=Take Flight
3448=Jump
3590=Repeatable Shockspring Jump
35B0=Default

Claw Clamber Wall A
8111918E xxxx
35F8=Default

Claw Clamber Wall B
8111919A xxxx
35D8=Default

Fire Breath
811191BE xxxx
3368=Default
37A0=Idle Wing Whack

Glide Talking
811191D6 xxxx
33F8=Default

Glide Misc. Actions
811191E2 xxxx
3400=Default

Edit: Sorry again,and also the “immune to damage” swaps only remove the action while you still lose health,so I will eventually make solutions later that make you immune to damage via specific actions such as all forms of walking becoming untouchable when I start listing status mods for every characters actions.

retroben 8th June 2017 03:20 AM
Banjo-Tooie (U)

Stony Banjo:

Death
8111873E xxxx
3C18=Default
3C98=Walk

Misc. Actions
8111874A xxxx
3C38=Default

In Air
81118756 xxxx
3C58=Default

Jump
81118762 xxxx
3C78=Default

Damage
8111876E xxxx
3C18=One Hit Kills
3C98=Ignore Damage (still lose health)
3CB8=Default

Knockback
8111877A xxxx
Transformed and maybe also when attacked in kickball.
3CD8=Default

Warp Pad and More?
81118786 xxxx
Its default value does nothing over other actions.
3CF8=Default

Walk
81118792 xxxx
3C98=Default

Idle
8111879E xxxx
3D38=Default

Dash Attack
811187AA xxxx
3BF8=Default

Bomb Stunned
811187B6 xxxx
3C98=Immune To Stun
3D18=Default

Detonator:

Unused Alt Misc. Actions?
811183DE xxxx
Not doing anything when modded.
3FF0=Default

Unused Alt Warp Pads and More?
811183EA xxxx
Not doing anything when modded.
3FE8=Default

Exploding Death
81118B6A xxxx
3F78=Default

Misc. Actions
81118B76 xxxx
3F80=Default

???
81118B82 xxxx
Possibly unused In Air action?
3F88=Default

Jump
81118B8E xxxx
3F98=Default
3FA8=Infinite Jumps

Bounce Walking
81118B9A xxxx
3FA8=Default

Damage
81118BA6 xxxx
3FA8=Ignore Damage
3FB0=Default

Knockback
81118BB2 xxxx
3FB8=Default

Warp Pad and More
81118BBE xxxx
3FC0=Default

Idle
81118BCA xxxx
3FC8=Default

TNT Keg Detonation
81118BD6 xxxx
3F58=Default

Detonation Attack
81118BE2 xxxx
3F50=Default

Water Idle
81118BEE xxxx
3FD8=Default

Swimming
81118BFA xxxx
3FE0=Default

Water Splash
81118C06 xxxx
3FD0=Default

Bank Van (unused stuff here):

Unused Death
81118C12 xxxx
Can be genuinely accessed after swapping another action with a vulnerable character,as the van has zero health internally.
4140=Default
4178=Damage Action

Misc. Actions
81118C1E xxxx
4148=Default

Landing From In Air
81118C2A xxxx
May need to move off of a ledge to trigger it.
4150=Default

Jump
81118C36 xxxx
3248=Banjo Jump (exploit to reach swimming pool of death,then 1st person back to Van-jo)
4158=Default

Driving
81118C42 xxxx
4170=Default

Unused Damage
81118C4E xxxx
Possibly can be used genuinely under the right circumstances.
4178=Default

Knockback (after transformation)
81118C5A xxxx
4180=Default

Warp Pad and More
81118C66 xxxx
4188=Default

Idle
81118C72 xxxx
4190=Default

Water Idle
81118C7E xxxx
41B0=Default

Swimming
81118C8A xxxx
41B8=Default

Water Splash
81118C96 xxxx
41A8=Default

Dispensing Money
81118CC6 xxxx
41A0=Default

Submarine:

Knockback?
81118282 xxxx
3D68=Default

Another Damage (no idea)
8111855E xxxx
3D60=Default

Moving
81118D4A xxxx
3D50=Default

Damage
81118D56 xxxx
3D50=Ignore Damage
3D58=Default

Death
81118D62 xxxx
3D40=Default
3D58=Undead

Warp Pad and More
81118D6E xxxx
3D70=Default

Misc. Actions
81118D7A xxxx
3D48=Default

Idle
81118D86 xxxx
3D78=Default

Clockwork Kazooie:

Explosion
8111862A xxxx
2818=Default

Blaster Egg Explosion
811186C6 xxxx
4380=Default

Landing
81118D92 xxxx
27C8=Default

In Air
81118D9E xxxx
27F0=Default

Jump
81118DAA xxxx
27F8=Default

Walking
81118DB6 xxxx
2808=Default

Idle
81118DC2 xxxx
2810=Default

Jukebox and More
81118DCE xxxx
2800=Default

Misc. Actions
81118DDA xxxx
27E8=Default

Blaster Egg Spawned
81118DE6 xxxx
4378=Default

Baby T-Rex:

Landing From Air
81118DFE xxxx
4078=Default
40A8=Earth Tremor

Death
81118E0A xxxx
4098=Default

Misc. Actions
81118E16 xxxx
40A0=Default

In Air
81118E22 xxxx
40A8=Default

Jump
81118E2E xxxx
4038=Daddy T-Rex Jump (prone to getting you stuck)
40B8=Default

Damage
81118E3A xxxx
40C0=Default

Knockback
81118E46 xxxx
40C8=Default

Warp Pad and More
81118E52 xxxx
40D0=Default

Roar
81118E5E xxxx
40D8=Default

Run
81118E6A xxxx
40E0=Default
40F0=Crazy Feet

Idle
81118E76 xxxx
40E8=Default

Walk
81118E82 xxxx
40F0=Default

Daddy T-Rex:

Landing From Air
81118E8E xxxx
3FF8=Default
4028=Strong Earth Tremor

Unused Death?
81118E9A xxxx
Another form using 00 health/undead.
2F98=Banjo Death (change to this when swapping other actions for stability when touched by enemies)
4018=Default

Misc. Actions
81118EA6 xxxx
4020=Default

In Air
81118EB2 xxxx
4028=Default

Jump
81118EBE xxxx
4038=Default

Unused Damage
81118ECA xxxx
4040=Default

Knockback
81118ED6 xxxx
4048=Default

Useless Warp But More
81118EE2 xxxx
4050=Default

Roar
81118EEE xxxx
4058=Default

Run
81118EFA xxxx
4060=Default
4070=Crazy Feet

Idle
81118F06 xxxx
4068=Default

Walk
81118F12 xxxx
4070=Default

Edit of shame 1: Missed Clockwork and Golden Goliath actions.

retroben 10th June 2017 10:51 PM
Sorry for the delay/laziness. 😀

Banjo-Tooie (U)

Washing Machine:

Idle
81118192 xxxx
4400=Default

Moving
8111819E xxxx
43E0=Default

Jump
811181B6 xxxx
43D8=Default

In Air
811181C2 xxxx
43D0=Default

Cleaning Over-alls
811181CE xxxx
Don’t use its value over others,but it may be interesting in its limited use on a fresh save file of dirty Skivvy Workmates.
4408=Default

Shoot Underwear
811181DA xxxx
43D8=Infinite Jumps
4400=No Shots (prevent shot warping)
4410=Default

Damage
81118222 xxxx
43E8=Default
4400=Ignore Damage

Death
8111825E xxxx
43C0=Default

Misc. Actions
81118396 xxxx
43C8=Default

Knockback
811185E2 xxxx
43F0=Default

Service Elevator and More
81118612 xxxx
43F8=Default

Disable 3rd Person Shots
811181DA 4400
Used for preventing warp outs at 60fps,invincibility code below is essential.
4410=Default

Nearly Invincible Washer
8011818E 0020
8011819A 0020
801181B2 0020
801181BE 0020
801181D6 0020
80118392 0020
Recommended when messing around with 60fps alongside disabled 3rd person shots.
Batteries and shocks can still hurt you.

Snowball:

Idle
81119116 xxxx
3A70=Default

Rolling
81119122 xxxx
3A50=Default

Jump
8111912E xxxx
3A48=Default

In Air
8111913A xxxx
3A40=Default

Damage
81119146 xxxx
3A58=Default

Death
81119152 xxxx
3A30=Default

Misc. Actions
8111915E xxxx
3A38=Default

Knockback
8111916A xxxx
3A60=Default

Warp Pads and More
81119176 xxxx
3A30=Deadly Warp Pads (useful for anti-softlock on inf. health)
3A68=Default

Bee:

Misc. Actions
8111843E xxxx
28C0=Default

Idle
81118576 xxxx
2870=Default

Walk
81118582 xxxx
2878=Default

Jump
8111858E xxxx
2880=Default

In Air
8111859A xxxx
2888=Default

Damage
811185A6 xxxx
28A8=Default

Death
811185B2 xxxx
28B8=Default

Take Flight (BETA!)
811185BE xxxx
Unused action potentially for either the Zubbas or a scrapped minigame.
It could also be in the first game too.
2848=Default

Fly
811185CA xxxx
2850=Default
2880=Infinite Jumps (pointless)

Talking to Zubba In Flight
811185D6 xxxx
After time runs out in the minigame.
2858=Default

Misc. Actions
81118696 xxxx
28C8=Default

Knockback
811186DE xxxx
28B0=Default

Fly Bounce (CCL Boundaries)
8111883A xxxx
2860=Default

Fly Damage
811191CA xxxx
2868=Default

Mumbo (last but not least):

Idle
811189F6 xxxx
38D8=Default

Tiptoe
81118A02 xxxx
38C0=Default

Run
81118A0E xxxx
38B8=Default
38C0=Gliding Feet

Jump
81118A1A xxxx
3828=Default

In Air
81118A26 xxxx
3820=Default

Damage
81118A32 xxxx
3830=Default

Death
81118A3E xxxx
3810=Default

Knockback
81118A4A xxxx
Forgot to factor in attempting to enter Chuffy the Train.
3850=Default

High Fall
81118A62 xxxx
3820=Immune To High Falls
3868=Default

Landing From In Air
81118A6E xxxx
38D0=Default

In Water
81118A7A xxxx
3900=Default

Swimming
81118A86 xxxx
3908=Default

Unknown Water Action
81118A92 xxxx
3910=Default

Misc. Water Actions?
81118A9E xxxx
3918=Default

Water Splash
81118AAA xxxx
38F8=Default

Misc. Actions
81118AB6 xxxx
3818=Default

Warp Pads and More
81118AC2 xxxx
3858=Default

Zapstick
81118ACE xxxx
3870=Default
3898=Eekum Bokum Dance (revert to default for fun controllable glitch status)

Fall Damage
81118B2E xxxx
38C8=Default

Eekum Bokum Dance
81118CA2 xxxx
3898=Default

Golden Goliath (actually last from neglect):

Talking/Reading?
8111847A xxxx
Probably if you use the goliath to collect the Treble Clef.
3BB8=Default

Give Up (press B on spawn point)
81118ADA xxxx
3BC8=Default

Idle
81118AE6 xxxx
3BD0=Default

Walking
81118AF2 xxxx
3BD8=Default

Jump
81118AFE xxxx
3BA8=Default

Kicking
81118B0A xxxx
3BB0=Default

Expired
81118B16 xxxx
3BC0=Default

Misc. Actions
81118B22 xxxx
3BA0=Default

End of action mods.

BONUS Codes!

Power-ups/Quiz/Credits Music Mods;

Wading Boots Music
8011A915 00xx
20=Default

Turbo Trainers Music
8011A917 00xx
1F=Default

Clockwork Egg Music
8011A919 00xx
0D=WonderWing
24=Pause Menu
32=Spiral Mountain
34=Gruntilda’s Lair
37=Wumba’s Wigwam
3A=Jamjars Lesson
3D=Kickball Challenge
49=Fun N Games
63=Weldar’s Theme (heard in that corruption video with T-Rex Daddy)
64=Default
67=File Select
76=CCL Race
7A=Final Boss
7D=Title Sequence
83=Jiggy Wiggy Challenges
87=Meanwhile…?
89=HAG1 Arrives
8A=A Nasty Spell
8C=Witch Sisters
8E=Stopping B.O.B.
8F=B.O.B. Suction
90=Victorious Fanfare
91=King Jingaling Melody
94=Bottles Revived
95=Bottles Returned Home
98=After Party
99=Kick-Around
9A=Party At Bottles

Springy Step Shoes Music
8011A91B 00xx
65=Default

Claw Clamber Boots Music
8011A91D 00xx
66=Default

Tower of Tragedy Music
8011A91F 00xx
7E=Default

Credits Music
8011A921 00xx
82=Default

Mimic That Corruption
8009278D 0044
81093F68 2402
81093F6A 060D
8011A919 0063
8011B01D 004D
Weldar music and Daddy T-Rex image as Clockwork,but every form is it. EDIT: Found the timer image! XD

All Player Image Mod? (with normal Kazooie)
8009278D 0044
81093F68 2402
81093F6A xxxx
Forces every character to use Banjo’s selected image.
Untested with multiplayer.
060D=T-Rex
060E=Clockwork (for those who want Kazooie to look like one)
061C=Kazooie
062A=Banjo w/ Breegull
0838=Banjo w/ Dragon
083A=Dragon Kazooie

Alt All Player Image Mod (Dragon Kazooie active)
8009278D 0044
81093F58 2402
81093F5A xxxx
Same images mostly should still work.
061C=Regular Kazooie
062A=Regular Banjo
0838=Banjo w/ Dragon
083A=Dragon Kazooie

Floor or Ground Type/Sound Mods;
(some sounds are special like the shoes/boots)

Normal Ground
8011A937 00xx
01=Default

Metal Floors
8011A93F 00xx
0A=Default

Machine Metal Floors
8011A947 00xx
09=Default

Stone Ground
8011A94F 00xx
06=Default

Wood Floors
8011A957 00xx
05=Default

Snow Ground
8011A95F 00xx
03=Default

Brush/Hay Ground
8011A967 00xx
07=Default

Dirt and HAG1 Tracks
8011A96F 00xx
04=Watery Ground
08=Default
0C=Clacky Ground
0D=Boingy Ground?
0E=Another Water Ground
0F=Swimstroke Ground?!?
13=Stomping
15=Wet Tracks (really splashes!)
16=Stomping Again
17=Claw Clambering (sadly no climb effect)
1A=Springy Steps

Sand Ground
8011A977 00xx
02=Default

Sludge Ground
8011A97F 00xx
0B=Default

Grassy Ground
8011A987 00xx
10=Default

Quiet Ground?
8011A98F 00xx
Hard to hear so don’t know where its used.
11=Default

Money Floor
8011A997 00xx
12=Default

Boggy Swamp Ground
8011A99F 00xx
14=Default

Wet Ground
8011A9A7 00xx
15=Default

Ice Ground
8011A9AF 00xx
18=Default

Noiseless Ground
8011A9B7 00xx
Unfortunately not the noiseless lava floor.
19=Default

Functional Mine Eggs
80117E25 0006
8111AF66 FFFE

Blue Eggs Swapped To Gold Eggs
80117E20 0007
80117E4A 0003
8011B07D 0029
Forced to shoot the same amount as blue eggs when not in 1st person views.

New Edit:Improved gold egg swap code!

Edit of shame 2: Golden Goliath added after Mumbo.
Two more mega posts but still not enough with at least one more detail for every single action.

Banjo-Tooie (U)

Actions Stat Mods;

Stat Reference Chart;
0000 0000=No Additional Stats
0000 0001=Water Surfaced
0000 0002=Underwater (Swimming/Talon Torpedo) (Aquatic theme plays)
0000 0004=Invincibility (Deaths)
0000 0008=Invulnerable? (Misc. Action?/Misc. Actions Mod/Talk In Swamp Boots?) (enemies attack and dust comes out)
0000 0010=Talking/Reading/Unused Torpedo Waiting/Kazooie Waiting/Invulnerable With Egg Switch Access? (enemies attack with constant hit sounds)
0000 0020=Clockwork Kazooie
0000 0040=Talon-trot In Use Part 1 (damage makes the animation talon-trot damage)
0000 0080=Talon-trot Use Part 2/Kazooie Waiting 2 (e.g. Talon Jump)
0000 0100=Banjo’s Torpedo Wait Part 1/Torpedo 2
0000 0200=Kazooie Gliding
0000 0400=Holding Object/Misc. Action
0000 0800=Claw Clamber Climb
0000 1000=Random Walk Flag Stat?
0000 2000=Damage Part 1 (All Damages/Riding Kart or Mouse/Bumper Car/Peril Saucer) (Invincible & Undetected)
0000 4000=Bee Flying
0000 8000=Kazooie Torpedo 3 (Returning/Banjo’s Torpedo Wait 2/Taxi Pack/Hatch)
0001 0000=In Blaster Mode/Blaster Walking
0002 0000=Blaster Waiting
0004 0000=Cannonball Water Surface Part 1
0008 0000=Egg Shots Part 1
0010 0000=Part 1 of Basic Banjo Stat (also Shots 2/SS Jumps/Underwater/Cannonball/Breegull Bash/Taxi Pack 2)
0020 0000=T-Rex Roars
0040 0000=Part 2 of Basic Banjo Stat (also Damage 2)
0050 0000=Basic Banjo Action Stat

Banjo with Kazooie (some apply to Banjo Alone):

Standing
81117F40 xxxx
81117F42 xxxx
0000 0002=Water Music
0050 0002=Water Music With Default Stat
0050 0000=Defaults

Sneak
81117F4C xxxx
81117F4E xxxx
0050 0000=Defaults

Walk
81117F58 xxxx
81117F5A xxxx
0050 0000=Defaults

Run
81117F64 xxxx
81117F66 xxxx
0050 0000=Defaults

Jump
81117F70 xxxx
81117F72 xxxx
0050 0000=Defaults

Ground Ratta-tat Rap
81117F7C xxxx
81117F7E xxxx
0050 0000=Defaults

Crouch
81117F88 xxxx
81117F8A xxxx
0050 0000=Defaults

Talon Jump
81117F94 xxxx
81117F96 xxxx
0050 00C0=Defaults

Egg Spit
81117FA0 xxxx
81117FA2 xxxx
0018 0000=Defaults

Egg Lay
81117FAC xxxx
81117FAE xxxx
0018 0000=Defaults

Turn Skid
81117FC4 xxxx
81117FC6 xxxx
0050 0000=Defaults

Lose Minigame
81117FD0 xxxx
81117FD2 xxxx
0050 0000=Defaults

Damaged
81117FDC xxxx
81117FDE xxxx
0040 2000=Defaults

Beak Buster
81117FE8 xxxx
81117FEA xxxx
0050 0000=Defaults

Feathery Flap
81117FF4 xxxx
81117FF6 xxxx
0050 0000=Defaults

Air Ratta-tat Rap
81118000 xxxx
81118002 xxxx
0050 0000=Defaults

Backflip
8111800C xxxx
8111800E xxxx
0050 0000=Defaults

Beak Barge
81118018 xxxx
8111801A xxxx
0050 0000=Defaults

Talon Trot Start
81118024 xxxx
81118026 xxxx
0050 0040=Defaults

Talon Stand
81118030 xxxx
81118032 xxxx
0050 00C0=Defaults

Talon Trotting
8111803C xxxx
8111803E xxxx
0050 00C0=Defaults

Exit Talon Trot
81118048 xxxx
8111804A xxxx
0050 00C0=Defaults

Fly Bounce
81118054 xxxx
81118056 xxxx
0000 0000=Defaults

Roysten’s Faster Swim
81118060 xxxx
81118062 xxxx
0010 0002=Defaults

WonderWing Start
8111806C xxxx
8111806E xxxx
0050 0000=Defaults

WonderWing Idle
81118078 xxxx
8111807A xxxx
0050 0000=Defaults

WonderWalk
81118084 xxxx
81118086 xxxx
0050 0000=Defaults

WonderJump
81118090 xxxx
81118092 xxxx
0050 0000=Defaults

WonderWing End
8111809C xxxx
8111809E xxxx
0050 0000=Defaults

Random Walk Action Flag?!?
811180A8 xxxx
811180AA xxxx
0050 1000=Defaults

Random Idle Flag
811180B4 xxxx
811180B6 xxxx
0050 0000=Defaults

ShockSpring Jumping
811180C0 xxxx
811180C2 xxxx
0010 0000=Defaults

Shockspring Jump
811180CC xxxx
811180CE xxxx
0010 0000=Defaults

Take Flight
811180D8 xxxx
811180DA xxxx
0000 0000=Defaults

Flying
811180E4 xxxx
811180E6 xxxx
0000 0000=Defaults

Get Swamp Boots
811180F0 xxxx
811180F2 xxxx
0000 0000=Defaults

Swamp Boots Idle
811180FC xxxx
811180FE xxxx
0000 0000=Defaults

Swamp Boots Strut
81118108 xxxx
8111810A xxxx
0000 0000=Defaults

Swamp Boots Jump
81118114 xxxx
81118116 xxxx
0000 0000=Defaults

Swamp Boots Expire
81118120 xxxx
81118122 xxxx
0000 0000=Defaults

Beak Bomb
8111812C xxxx
8111812E xxxx
0000 0000=Defaults

Swim Underwater Idle
81118138 xxxx
8111813A xxxx
0010 0002=Defaults

Underwater Breast-stroke
81118144 xxxx
81118146 xxxx
0010 0002=Defaults

Surface Swim Idle
81118150 xxxx
81118152 xxxx
0010 0001=Defaults

Surface Dog Paddling
8111815C xxxx
8111815E xxxx
0010 0001=Defaults

In Air (walk off ledges or jump high enough)
81118168 xxxx
8111816A xxxx
0050 0000=Defaults

Diving
81118174 xxxx
81118176 xxxx
0010 0002=Defaults

Rolling
81118180 xxxx
81118182 xxxx
0050 0000=Defaults

Victory Dance
811181A4 xxxx
811181A6 xxxx
0000 0000=Defaults

Underwater Paddling
811181E0 xxxx
811181E2 xxxx
0010 0002=Defaults

Holding Object
811181EC xxxx
811181EE xxxx
0010 0400=Defaults

Holding Object Walking
811181F8 xxxx
811181FA xxxx
0010 0400=Defaults

Turn a Direction?
81118204 xxxx
81118206 xxxx
0000 0000=Defaults

High Fall
81118210 xxxx
81118212 xxxx
0000 0000=Defaults

Turns To Face Screen
81118228 xxxx
8111822A xxxx
0000 0000=Defaults

Misc. Actions (transformation?)
81118234 xxxx
81118236 xxxx
0000 0408=Defaults

Death (front on floor)
81118240 xxxx
81118242 xxxx
0000 0004=Defaults

Using Warp Silo
8111824C xxxx
8111824E xxxx
0000 0000=Defaults

B-K Jiggy Dance
81118264 xxxx
81118266 xxxx
Crash-prone when invoked.
0000 0000=Defaults

Talon Slope Slide
81118270 xxxx
81118272 xxxx
0010 00C0=Defaults

Cannonball Water Surface
811182C4 xxxx
811182C6 xxxx
0014 0002=Defaults

Climbing
811182E8 xxxx
811182EA xxxx
0000 0000=Defaults

Drown
81118324 xxxx
81118326 xxxx
0000 0002=Defaults

Swamp Boot Slide
81118330 xxxx
81118332 xxxx
0000 0000=Defaults

Bounce Off Enemies
8111833C xxxx
8111833E xxxx
0000 0000=Defaults

Beak Bomb Ending
81118348 xxxx
8111834A xxxx
0000 0000=Defaults

Crash Landing
81118354 xxxx
81118356 xxxx
0000 0000=Defaults

Beak Bomb Damage
81118360 xxxx
81118362 xxxx
0000 2000=Defaults

Throw Object
81118378 xxxx
8111837A xxxx
0000 0000=Defaults

Rejoin A
81118420 xxxx
81118422 xxxx
0000 0000=Defaults

Rejoin B
8111842C xxxx
8111842E xxxx
0000 0000=Defaults

In Air Talon Trot
81118480 xxxx
81118482 xxxx
0000 00C0=Defaults

Fall Slam
8111848C xxxx
8111848E xxxx
0000 0000=Defaults

Talking To Jamjars
81118498 xxxx
8111849A xxxx
0000 0010=Defaults

Another Jamjars Talk
811184A4 xxxx
811184A6 xxxx
0000 0010=Defaults

Reading Stuff
811184B0 xxxx
811184B2 xxxx
0000 0010=Defaults

Talon Reading
811184E0 xxxx
811184E2 xxxx
0000 00D0=Defaults

Talon Trot Damage
811184F8 xxxx
811184FA xxxx
0000 20C0=Defaults

Riding Kart or Mouse?
81118504 xxxx
81118506 xxxx
0000 2000=Defaults

Underwater Damage
81118528 xxxx
8111852A xxxx
0000 2002=Defaults

Kazooie Torpedo Returned
81118564 xxxx
81118566 xxxx
0010 8002=Defaults

Fly Damage
81118600 xxxx
81118602 xxxx
0000 2000=Defaults

Claw Clamber Jump
81118630 xxxx
81118632 xxxx
0010 00C0=Defaults

Misc. Actions Mod
81118654 xxxx
81118656 xxxx
0010 0008=Defaults

Talk In Swamp Boots?
81118678 xxxx
8111867A xxxx
0000 0008=Defaults

Springy Step Shoes Jump
81118684 xxxx
81118686 xxxx
0010 00C0=Defaults

Misc. WonderWing Actions
811186E4 xxxx
811186E6 xxxx
0000 0008=Defaults

Hanging On A Ledge
811186FC xxxx
811186FE xxxx
0000 0000=Defaults

Hanging Movement
81118708 xxxx
8111870A xxxx
0000 0000=Defaults

Grabbing Ledge
81118714 xxxx
81118716 xxxx
0000 0000=Defaults

Hanging Attack
81118720 xxxx
81118722 xxxx
0000 0000=Defaults

Climb Up Ledge
8111872C xxxx
8111872E xxxx
0000 0000=Defaults

Bill Drill
811187BC xxxx
811187BE xxxx
0010 0000=Defaults

Riding Minecart
811187C8 xxxx
811187CA xxxx
0000 0000=Defaults

Breegull Blaster Activates
81118894 xxxx
81118896 xxxx
0000 0000=Defaults

Putting Away Breegull Blaster
811188A0 xxxx
811188A2 xxxx
0000 0000=Defaults

In Blaster Mode
811188AC xxxx
811188AE xxxx
0001 0000=Defaults

Blaster ???
811188B8 xxxx
811188BA xxxx
0000 0000=Defaults

Different Put Away Blaster
811188C4 xxxx
811188C6 xxxx
0000 0000=Defaults

HAG1 Put Away Blaster?
811188D0 xxxx
811188D2 xxxx
0000 0008=Defaults

Misc. Blaster Actions?
811188DC xxxx
811188DE xxxx
0000 0008=Defaults

Another Blaster ???
811188E8 xxxx
811188EA xxxx
0000 0000=Defaults

Blaster Sign Reading Or Talking
811188F4 xxxx
811188F6 xxxx
0000 0000=Defaults

Blaster Walking
81118900 xxxx
81118902 xxxx
0001 0000=Defaults

Beak Bayonet
8111890C xxxx
8111890E xxxx
0000 0000=Defaults

Blaster Grenade/Clockwork
8111893C xxxx
8111893E xxxx
0001 0000=Defaults

Blaster Waiting
81118948 xxxx
8111894A xxxx
0002 0000=Defaults

Blaster Egg Shots
81118954 xxxx
81118956 xxxx
0001 0000=Defaults

Yet Another Blaster ???
81118960 xxxx
81118962 xxxx
0000 0000=Defaults

Blaster Damage
8111896C xxxx
8111896E xxxx
0000 0000=Defaults

Blaster Death A
81118978 xxxx
8111897A xxxx
0000 0004=Defaults

Blaster Death B
81118984 xxxx
81118986 xxxx
0000 0004=Defaults

Banjo’s Torpedo Wait
81118A50 xxxx
81118A52 xxxx
0000 8102=Defaults

Back Death
81118B4C xxxx
81118B4E xxxx
0000 0004=Defaults

Roll Death
81118B58 xxxx
81118B5A xxxx
0000 0004=Defalts

Grunty’s Favorite (Mis-)Fortune
81118CA8 xxxx
81118CAA xxxx
0000 0000=Defaults

Gas Death
81118CB4 xxxx
81118CB6 xxxx
0000 0004=Defaults

Bumper Car
81118D2C xxxx
81118D2E xxxx
0000 2000=Defaults

Peril Saucer
81118D38 xxxx
81118D3A xxxx
0000 2000=Defaults

Torpedo Kazooie Spawning
81118F18 xxxx
81118F1A xxxx
0000 8102=Defaults

Torpedo Kazooie “Idle”
81118F24 xxxx
81118F26 xxxx
0000 8102=Defaults

Torpedo Kazooie Waiting?
81118F30 xxxx
81118F32 xxxx
0000 8112=Defaults

Another Torpedo Action?
81118F3C xxxx
81118F3E xxxx
0000 810A=Defaults

Banjo Spawning Torpedo Kazooie
81118F48 xxxx
81118F4A xxxx
0000 8102=Defaults

Torpedo Kazooie Rejoins
81118F54 xxxx
81118F56 xxxx
0000 8102=Defaults

Torpedo Dash
81118F60 xxxx
81118F62 xxxx
0000 8102=Defaults

Torpedo Damaged
81118F6C xxxx
81118F6E xxxx
0000 A102=Defaults

Torpedo Impact
81119014 xxxx
81119016 xxxx
0000 8102=Defaults

Breegull Bash
811191A0 xxxx
811191A2 xxxx
0010 0000=Defaults

Fire Breath
811191AC xxxx
811191AE xxxx
0000 0000=Defaults

In Ledge Climb?
811191E8 xxxx
811191EA xxxx
0000 0000=Defaults

Banjo Alone:

Crouch Jump
81118444 xxxx
81118446 xxxx
0050 0000=Defaults

Sack Pack Misc. Actions?
8111845C xxxx
8111845E xxxx
0000 0008=Defaults

Sack Pack Damage
81118510 xxxx
81118512 xxxx
0000 2000=Defaults

Sack Pack Knockback
8111851C xxxx
8111851E xxxx
0000 0000=Defaults

Sack Pack Talk
81118534 xxxx
81118536 xxxx
0000 0010=Defaults

Pack Whack
811189E4 xxxx
811189E6 xxxx
0000 0000=Defaults

Readying Taxi Pack
81118CCC xxxx
81118CCE xxxx
0010 8000=Defaults

Taxi Pack Walking
81118CD8 xxxx
81118CDA xxxx
0010 8000=Defaults

Scooping Taxi Pack
81118CE4 xxxx
81118CE6 xxxx
0010 8000=Defaults

Idle Taxi Pack
81118CF0 xxxx
81118CF2 xxxx
0010 8000=Defaults

Taxi Paxk Jump
81118CFC xxxx
81118CFE xxxx
0010 8000=Defaults

Putting Away Taxi Pack
81118D08 xxxx
81118D0A xxxx
0010 8000=Defaults

Pulling Out Taxi Passenger
81118D14 xxxx
81118D16 xxxx
0010 8000=Defaults

Holding Passenger Pack
81118D20 xxxx
81118D22 xxxx
0010 8000=Defaults

Enter Sack Pack
81118FD8 xxxx
81118FDA xxxx
0000 0000=Defaults

Exit Sack Pack
81118FE4 xxxx
81118FE6 xxxx
0000 0000=Defaults

In Sack Pack
81118FF0 xxxx
81118FF2 xxxx
0000 0000=Defaults

Moving Sack Pack
81118FFC xxxx
81118FFE xxxx
0000 0000=Defaults

Floating Sack Pack
81119008 xxxx
8111900A xxxx
0000 0001=Defaults

Sack Pack Jump
81119020 xxxx
81119022 xxxx
0000 0000=Defaults

Entering Shack Pack (Z+C Down)
8111902C xxxx
8111902E xxxx
0000 0000=Defaults

Exiting Shack Pack
81119038 xxxx
8111903A xxxx
0000 0000=Defaults

In Shack Pack
81119044 xxxx
81119046 xxxx
0000 0000=Defaults

Walking Shack Pack
81119050 xxxx
81119052 xxxx
0000 0000=Defaults

Shack Pack Jump
8111905C xxxx
8111905E xxxx
0000 0000=Defaults

In Snooze Pack
81119068 xxxx
8111906A xxxx
0000 0000=Defaults

Snooze Pack Walking?
81119074 xxxx
81119076 xxxx
0000 0000=Defaults

Enter Snooze Pack
81119080 xxxx
81119082 xxxx
0000 0000=Defaults

Exit Snooze Pack
8111908C xxxx
8111908E xxxx
0000 0000=Defaults

retroben 26th June 2017 01:38 AM
Banjo-Tooie (U)

Mega-post 2,all in one day BTW but I already knew the locations. Forgot Clockwork/Golden Goliath.

Kazooie Alone:

Get Swamp Boots
81118288 xxxx
8111828A xxxx
0000 0000=Defaults

Swamp Boots Idle
81118294 xxxx
81118296 xxxx
0000 0000=Defaults

Swamp Boots Walking
811182A0 xxxx
811182A2 xxxx
0000 0000=Defaults

Swamp Boots Jump
811182AC xxxx
811182AE xxxx
0000 0000=Defaults

Swamp Boots End
811182B8 xxxx
811182BA xxxx
0000 0000=Defaults

Egg Spit
81118408 xxxx
8111840A xxxx
0018 0000=Defaults

Egg Lay
81118414 xxxx
81118416 xxxx
0018 0000=Defaults

Waiting
811185E8 xxxx
811185EA xxxx
0000 0090=Defaults

Misc. Actions
81118618 xxxx
8111861A xxxx
0010 0088=Defaults

Standing
811187F8 xxxx
811187FA xxxx
0050 0080=Defaults

Strut
81118804 xxxx
81118806 xxxx
0050 0080=Defaults

Jump
81118810 xxxx
81118812 xxxx
0050 0080=Defaults

Gliding
8111881C xxxx
8111881E xxxx
0040 0200=Defaults

Shockspring Jumping
81118840 xxxx
81118842 xxxx
0010 0000=Defaults

Idle Wing Whack
8111884C xxxx
8111884E xxxx
0050 0000=Defaults

Shockspring Jump
81118858 xxxx
8111885A xxxx
0010 0000=Defaults

Moving Wing Whack
81118864 xxxx
81118866 xxxx
0010 0000=Defaults

Hatch
81118870 xxxx
81118872 xxxx
0000 8000=Defaults

Leg Spring
8111887C xxxx
8111887E xxxx
0050 0000=Defaults

Running
81118888 xxxx
8111888A xxxx
0050 0080=Defaults

Crouch
81118990 xxxx
81118992 xxxx
0050 8000=Defaults

Landing
8111899C xxxx
8111899E xxxx
0050 0080=Defaults

In Air
811189A8 xxxx
811189AA xxxx
0000 0080=Defaults

High Fall
811189B4 xxxx
811189B6 xxxx
0000 0000=Defaults

Face Screen?
811189C0 xxxx
811189C2 xxxx
0000 0000=Defaults

Damage
81118B34 xxxx
81118B36 xxxx
0000 2080=Defaults

Death
81118B40 xxxx
81118B42 xxxx
0000 0004=Defaults

Gliding Damage
81118F78 xxxx
81118F7A xxxx
0000 2200=Defaults

Feathery Flap
81118F84 xxxx
81118F86 xxxx
0000 0000=Defaults

Surface Swim Idle
81118F90 xxxx
81118F92 xxxx
0010 0001=Defaults

Surface Swimming
81118F9C xxxx
81118F9E xxxx
0010 0001=Defaults

Diving
81118FA8 xxxx
81118FAA xxxx
0010 0001=Defaults

Splash Into Water
81118FB4 xxxx
81118FB6 xxxx
0014 0002=Defaults

Take Flight
81118FC0 xxxx
81118FC2 xxxx
0000 0000=Defaults

Flying
81118FCC xxxx
81118FCE xxxx
0000 0000=Defaults

Flying Bounce
81119098 xxxx
8111909A xxxx
0000 0000=Defaults

Beak Bomb
811190A4 xxxx
811190A6 xxxx
0000 0000=Defaults

End Beak Bomb
811190B0 xxxx
811190B2 xxxx
0000 0000=Defaults

Fall Slam/Crash Landing
811190BC xxxx
811190BE xxxx
0000 0000=Defaults

Flying Wall Damage
811190C8 xxxx
811190CA xxxx
0000 2000=Defaults

Flying Damage
811190E0 xxxx
811190E2 xxxx
0000 2000=Defaults

Flying Waiting
811190EC xxxx
811190EE xxxx
0000 0008=Defaults

SpringyStep Jump
8111917C xxxx
8111917E xxxx
0000 0080=Defaults

Fire Breath
811191B8 xxxx
811191BA xxxx
0000 0000=Defaults

Stony Banjo:

Death
81118738 xxxx
8111873A xxxx
0000 0004=Defaults

Misc. Actions
81118744 xxxx
81118746 xxxx
0010 0008=Defaults

In Air
81118750 xxxx
81118752 xxxx
0010 0000=Defaults

Jump
8111875C xxxx
8111875E xxxx
0010 0000=Defaults

Damage
81118768 xxxx
8111876A xxxx
0000 2000=Defaults

Knockback
81118774 xxxx
81118776 xxxx
0000 0000=Defaults

Warp Pad and More
81118780 xxxx
81118782 xxxx
0000 0010=Defaults

Walk
8111878C xxxx
8111878E xxxx
0010 0000=Defaults

Idle
81118798 xxxx
8111879A xxxx
0010 0000=Defaults

Dash Attack
811187A4 xxxx
811187A6 xxxx
0010 0000=Defaults

Bomb Stunned
811187B0 xxxx
811187B2 xxxx
0010 0000=Defaults

Detonator:

Exploding Death
81118B64 xxxx
81118B66 xxxx
0000 0004=Defaults

Misc. Actions
81118B70 xxxx
81118B72 xxxx
0000 0008=Defaults

??? (possibly unused in air action)
81118B7C xxxx
81118B7E xxxx
0000 0000=Defaults

Jump
81118B88 xxxx
81118B8A xxxx
0000 0000=Defaults

Bounce Walking
81118B94 xxxx
81118B96 xxxx
0000 0000=Defaults

Damage
81118BA0 xxxx
81118BA2 xxxx
0000 2000=Defaults

Knockback
81118BAC xxxx
81118BAE xxxx
0000 0000=Defaults

Warp Pad and More
81118BB8 xxxx
81118BBA xxxx
0000 0010=Defaults

Idle
81118BC4 xxxx
81118BC6 xxxx
0000 0000=Defaults

TNT Keg Detonation
81118BD0 xxxx
81118BD2 xxxx
0000 0000=Default

Detonation Attack
81118BDC xxxx
81118BDE xxxx
0000 0000=Defaults

Water Idle
81118BE8 xxxx
81118BEA xxxx
0010 0001=Defaults

Swimming
81118BF4 xxxx
81118BF6 xxxx
0010 0001=Defaults

Water Splash
81118C00 xxxx
81118C02 xxxx
0014 0002=Defaults

Bank Van:

Unused Death
81118C0C xxxx
81118C0E xxxx
0000 0004=Defaults

Misc. Actions
81118C18 xxxx
81118C1A xxxx
0000 0008=Default

Landing From In Air
81118C24 xxxx
81118C26 xxxx
0000 0000=Defaults

Jump
81118C30 xxxx
81118C32 xxxx
0000 0000=Defaults

Driving
81118C3C xxxx
81118C3E xxxx
0000 0000=Defaults

Unused Damage
81118C48 xxxx
81118C4A xxxx
0000 2000=Defaults

Knockback
81118C54 xxxx
81118C56 xxxx

Warp Pad and More
81118C60 xxxx
81118C62 xxxx
0000 0010=Defaults

Idle
81118C6C xxxx
81118C6E xxxx
0000 0000=Defaults

Water Idle
81118C78 xxxx
81118C7A xxxx
0000 0001=Defaults

Swimming
81118C84 xxxx
81118C86 xxxx
0000 0001=Defaults

Water Splash
81118C90 xxxx
81118C92 xxxx
0004 0002=Defaults

Dispensing Money
81118CC0 xxxx
81118CC2 xxxx
0000 0000=Defaults

Submarine:

Knockback?
8111827C xxxx
8111827E xxxx
0000 0002=Defaults

Another Damage
81118558 xxxx
8111855A xxxx
0010 0002=Defaults

Moving
81118D44 xxxx
81118D46 xxxx
0000 0002=Defaults

Damage
81118D50 xxxx
81118D52 xxxx
0000 2002=Defaults

Death
81118D5C xxxx
81118D5E xxxx
0000 0006=Defaults

Warp Pad and More
81118D68 xxxx
81118D6A xxxx
0000 0012=Defaults

Misc. Actions
81118D74 xxxx
81118D76 xxxx
0000 000A=Defaults

Idle
81118D80 xxxx
81118D82 xxxx
0000 0002=Defaults

Clockwork Kazooie:

Explosion
81118624 xxxx
81118626 xxxx
0000 2020=Defaults

Blaster Egg Explosion
811186C0 xxxx
811186C2 xxxx
0002 0020=Defaults

Landing
81118D8C xxxx
81118D8E xxxx
0000 0020=Defaults

In Air
81118D98 xxxx
81118D9A xxxx
0000 0020=Defaults

Jump
81118DA4 xxxx
81118DA6 xxxx
0000 0020=Defaults

Walking
81118DB0 xxxx
81118DB2 xxxx
0000 0020=Defaults

Idle
81118DBC xxxx
81118DBE xxxx
0000 0020=Defaults

Jukebox and More
81118DC8 xxxx
81118DCA xxxx
0000 0030=Defaults

Misc. Actions
81118DD4 xxxx
81118DD6 xxxx
0000 0028=Defaults

Blaster Egg Spawned
81118DE0 xxxx
81118DE2 xxxx
0002 0020=Defaults

Baby T-Rex:

Landing From Air
81118DF8 xxxx
81118DFA xxxx
0000 0000=Defaults

Death
81118E04 xxxx
81118E06 xxxx
0000 0004=Defaults

Misc. Actions
81118E10 xxxx
81118E12 xxxx
0000 0008=Defaults

In Air
81118E1C xxxx
81118E1E xxxx
0000 0000=Defaults

Jump
81118E28 xxxx
81118E2A xxxx
0000 0000=Defaults

Damage
81118E34 xxxx
81118E36 xxxx
0000 2000=Defaults

Knockback
81118E40 xxxx
81118E42 xxxx
0000 0000=Defaults

Warp Pad and More
81118E4C xxxx
81118E4E xxxx
0000 0010=Defaults

Roar
81118E58 xxxx
81118E5A xxxx
0020 0000=Defaults

Run
81118E64 xxxx
81118E66 xxxx
0000 0000=Defaults

Idle
81118E70 xxxx
81118E72 xxxx
0000 0000=Defaults

Walk
81118E7C xxxx
81118E7E xxxx
0000 0000=Defaults

Daddy T-Rex:

Landing From Air
81118E88 xxxx
81118E8A xxxx
0000 0000=Defaults

Unused Death?
81118E94 xxxx
81118E96 xxxx
0000 0004=Defaults

Misc. Actions
81118EA0 xxxx
81118EA2 xxxx
0000 0008=Defaults

In Air
81118EAC xxxx
81118EAE xxxx
0000 0000=Defaults

Jump
81118EB8 xxxx
81118EBA xxxx
0000 0000=Defaults

Unused Damage
81118EC4 xxxx
81118EC6 xxxx
0000 2000=Defaults

Knockback
81118ED0 xxxx
81118ED2 xxxx
0000 0000=Defaults

Useless Warp But More
81118EDC xxxx
81118EDE xxxx
0000 0010=Defaults

Roar
81118EE8 xxxx
81118EEA xxxx
0020 0000=Defaults

Run
81118EF4 xxxx
81118EF6 xxxx
0000 0000=Defaults

Idle
81118F00 xxxx
81118F02 xxxx
0000 0000=Defaults

Walk
81118F0C xxxx
81118F0E xxxx
0000 0000=Defaults

Washing Machine:

Idle
8111818C xxxx
8111818E xxxx
0000 0000=Defaults

Moving
81118198 xxxx
8111819A xxxx
0000 0000=Defaults

Jump
811181B0 xxxx
811181B2 xxxx
0000 0000=Defaults

In Air
811181BC xxxx
811181BE xxxx
0000 0000=Defaults

Cleaning Over-alls
811181C8 xxxx
811181CA xxxx
0000 0000=Defaults

Shoot Underwear
811181D4 xxxx
811181D6 xxxx
0000 0000=Defaults

Damage
8111821C xxxx
8111821E xxxx
0000 2000=Defaults

Death
81118258 xxxx
8111825A xxxx
0000 0004=Defaults

Misc. Actions
81118390 xxxx
81118392 xxxx
0000 0008=Defaults

Knockback
811185DC xxxx
811185DE xxxx
0000 0000=Defaults

Service Elevator and More
8111860C xxxx
8111860E xxxx
0000 0010=Defaults

Snowball:

Idle
81119110 xxxx
81119112 xxxx
0000 0000=Defaults

Rolling
8111911C xxxx
8111911E xxxx
0000 0000=Defaults

Jump
81119128 xxxx
8111912A xxxx
0000 0000=Defaults

In Air
81119134 xxxx
81119136 xxxx
0000 0000=Defaults

Damage
81119140 xxxx
81119142 xxxx
0000 2000=Defaults

Death
8111914C xxxx
8111914E xxxx
0000 0000=Defaults

Misc. Actions
81119158 xxxx
8111915A xxxx
0000 0008=Defaults

Knockback
81119164 xxxx
81119166 xxxx
0000 0000=Defaults

Warp Pads and More
81119170 xxxx
81119172 xxxx
0000 0010=Defaults

Bee:

Misc. Actions
81118438 xxxx
8111843A xxxx
0000 0010=Defaults

Idle
81118570 xxxx
81118572 xxxx
0000 0000=Defaults

Walk
8111857C xxxx
8111857E xxxx
0000 0000=Defaults

Jump
81118588 xxxx
8111858A xxxx
0000 0000=Defaults

In Air
81118594 xxxx
81118596 xxxx
0000 0000=Defaults

Damage
811185A0 xxxx
811185A2 xxxx
0000 2000=Defaults

Death
811185AC xxxx
811185AE xxxx
0000 0004=Defaults

Take Flight (BETA)
811185B8 xxxx
811185BA xxxx
0000 0000=Defaults

Fly
811185C4 xxxx
811185C6 xxxx
0000 4000=Defaults

Talking to Zubba In Flight
811185D0 xxxx
811185D2 xxxx
0000 4010=Defaults

Mumbo:

Idle
811189F0 xxxx
811189F2 xxxx
0050 0000=Defaults

Tiptoe
811189FC xxxx
811189FE xxxx
0050 0000=Defaults

Run
81118A08 xxxx
81118A0A xxxx
0050 0000=Defaults

Jump
81118A14 xxxx
81118A16 xxxx
0050 0000=Defaults

In Air
81118A20 xxxx
81118A22 xxxx
0050 0000=Defaults

Damage
81118A2C xxxx
81118A2E xxxx
0040 2000=Defaults

Death
81118A38 xxxx
81118A3A xxxx
0000 0004=Defaults

Knockback
81118A44 xxxx
81118A46 xxxx
0040 0000=Defaults

High Fall
81118A5C xxxx
81118A5E xxxx
0000 0000=Defaults

Landing From In Air
81118A68 xxxx
81118A6A xxxx
0050 0000=Defaults

In Water
81118A74 xxxx
81118A76 xxxx
0010 0001=Defaults

Swimming
81118A80 xxxx
81118A82 xxxx
0010 0001=Defaults

Unknown Water Action?
81118A8C xxxx
81118A8E xxxx
Looking at its defaults suggests that you would be reading or talking while in the water.
0010 0011=Defaults

Misc. Water Actions?
81118A98 xxxx
81118A9A xxxx
No other character appears to have this action stat combo.
0010 0009=Defaults

Water Splash
81118AA4 xxxx
81118AA6 xxxx
0014 0002=Defaults

Misc. Actions
81118AB0 xxxx
81118AB2 xxxx
0010 0008=Defaults

Warp Pads and More
81118ABC xxxx
81118ABE xxxx
0000 0010=Defaults

Zapstick
81118AC8 xxxx
81118ACA xxxx
0050 0000=Defaults

Fall Damage
81118B28 xxxx
81118B2A xxxx
0000 0000=Defaults

Eekum Bokum Dance
81118C9C xxxx
81118C9E xxxx
0000 0000=Defaults

Golden Goliath:

Talking/Reading?
81118474 xxxx
81118476 xxxx
0000 0010=Defaults

Give Up (pressing B)
81118AD4 xxxx
81118AD6 xxxx
0000 0000=Defaults

Idle
81118AE0 xxxx
81118AE2 xxxx
0000 0000=Defaults

Walking
81118AEC xxxx
81118AEE xxxx
0000 0000=Defaults

Jump
81118AF8 xxxx
81118AFA xxxx
0000 0000=Defaults

Kicking
81118B04 xxxx
81118B06 xxxx
0000 0000=Defaults

Expired
81118B10 xxxx
81118B12 xxxx
0000 0000=Defaults

Misc. Actions
81118B1C xxxx
81118B1E xxxx
0000 0008=Defaults

Edit2: Missing a few,still workin’ on it.

retroben 26th June 2017 08:21 PM
Post of regrets,missing stuff uncategorized due to constraints and other issues.

Banjo-Tooie (U)

More Banjo with Kazooie:

Climbing Around
811182F4 xxxx
811182F6 xxxx
0000 0000=Defaults

Jump From Climbing
81118300 xxxx
81118302 xxxx
0000 0000=Defaults

Lose?
81118318 xxxx
8111831A xxxx
0000 0000=Defaults

Fly Talking?
811184BC xxxx
811184BE xxxx
0000 0010=Defaults

Water Warpless But More
811184C8 xxxx
811184CA xxxx
0010 0011=Defaults

Swim Warp Pads and More
811184D4 xxxx
811184D6 xxxx
0010 0012=Defaults

Unknown Action (007A)
811184EC xxxx
811184EE xxxx
0010 0000=Defaults

Water Misc. Actions
8111863C xxxx
8111863E xxxx
0010 0009=Defaults

Swim Misc. Actions
81118648 xxxx
8111864A xxxx
0010 000A=Defaults

Fly Waiting
81118660 xxxx
81118662 xxxx
0000 0008=Defaults

Talon Misc. Actions
8111866C xxxx
8111866E xxxx
0000 00C8=Defaults

Climb Talking?!?
8111869C xxxx
8111869E xxxx
0000 0010=Defaults

Hold Object Walking
811186A8 xxxx
811186AA xxxx
0000 1400=Defaults

Talking While “Holding” Object???
811186B4 xxxx
811186B6 xxxx
0000 0400=Defaults

Underwater Knockback
811186CC xxxx
811186CE xxxx
0000 0002=Defaults

Claw Clamber Wall A
811190F8 xxxx
811190FA xxxx
0000 08C0=Defaults

Claw Clamber Wall B
81119104 xxxx
81119106 xxxx
0000 08C0=Defaults

More Banjo Alone:

Shack Pack Misc. Actions
8111839C xxxx
8111839E xxxx
0000 0008=Defaults

Shack Pack Talking
811183A8 xxxx
811183AA xxxx
0000 0010=Defaults

Snooze Pack Misc. Actions
811183B4 xxxx
811183B6 xxxx
0000 0008=Defaults

Snooze Pack Talking
811183C0 xxxx
811183C2 xxxx
0000 0010=Defaults

Dive
81118450 xxxx
81118452 xxxx
0010 0002=Defaults

Floatious Floatium Action
81118468 xxxx
8111846A xxxx
0000 8000=Defaults

Swimming
81118540 xxxx
81118542 xxxx
0010 0002=Defaults

Swimstroke
8111854C xxxx
8111854E xxxx
0010 0002=Defaults

Roysten’s Faster Swim
811185F4 xxxx
811185F6 xxxx
0010 0002=Defaults

More Kazooie Alone:

Swamp Boots Slide?
811182D0 xxxx
811182D2 xxxx
0000 0000=Defaults

Another Swamp Boot Action?
811182DC xxxx
811182DE xxxx
0000 0000=Defaults

Swamp Boots Misc. Actions
81118384 xxxx
81118386 xxxx
0000 0008=Defaults

Swamp Boots Talking?
811183CC xxxx
811183CE xxxx
0000 0010=Defaults

Another Surface Swim Action?
811183F0 xxxx
811183F2 xxxx
0010 0001=Defaults

Surface Swim Misc. Actions
811183FC xxxx
811183FE xxxx
0010 0009=Defaults

Doorway Knockback
81118DEC xxxx
81118DEE xxxx
0000 0000=Defaults

Flying Talking?
811190D4 xxxx
811190D6 xxxx
0000 0010=Defaults

Claw Clamber Wall A
81119188 xxxx
8111918A xxxx
0000 0880=Defaults

Claw Clamber Wall B
81119194 xxxx
81119196 xxxx
0000 0880=Defaults

Glide Talking
811191D0 xxxx
811191D2 xxxx
0000 0210=Defaults

Glide Misc. Actions
811191DC xxxx
811191DE xxxx
0000 0208=Defaults

More Detonator:

Unused Alt Misc. Actions?
811183D8 xxxx
811183DA xxxx
0000 0008=Defaults

Unused Alt Warp Pads and More?
811183E4 xxxx
811183E6 xxxx
0000 0010=Defaults

More Bee:

Misc. Actions
81118690 xxxx
81118692 xxxx
0000 0008=Defaults

Knockback
811186D8 xxxx
811186DA xxxx
0000 0000=Defaults

Fly Bounce
81118834 xxxx
81118836 xxxx
0000 4000=Defaults

Fly Damage
811191C4 xxxx
811191C6 xxxx
0000 4000=Defaults

retroben 26th June 2017 10:56 PM
Banjo-Tooie (U)

Action Sub-stats Mods;

Values;
00=B-K/Banjo/Kazooie/Clockwork
01=Bee
02=Ledge Hanging
03=Stony
04=Unused
05=Blaster Mode/Blaster Clockwork
06=Mumbo
07=Golden Goliath
08=Boots
09=Flying
0A=Climbing (can be used to make air actions have unlimited use?)
0B=Banjo Swim w/ & w/out Kazooie
0C=Detonator
0D=Bank Van
0E=Taxi Pack
0F=Submarine
10=Baby T-Rex
11=Daddy T-Rex
12=Sack Pack
13=Shack Pack
14=Snooze Pack
15=Washing Machine
16=Snowball

Banjo with Kazooie (some apply to Banjo Alone):

Standing
80117F3F 00xx
00=Default
09=Flying

Sneak
80117F4B 00xx
00=Default

Walk
80117F57 00xx
00=Default

Run
80117F63 00xx
00=Default

Jump
80117F6F 00xx
00=Default

Ground Ratta-tat Rap
80117F7B 00xx
00=Default

Crouch
80117F87 00xx
00=Default

Talon Jump
80117F93 00xx
00=Default

Egg Spit
80117F9F 00xx
00=Default

Egg Lay
80117FAB 00xx
00=Default

Turn Skid
80117FC3 00xx
00=Default

Lose Minigame?
80117FCF 00xx
00=Default

Damaged
80117FDB 00xx
00=Default

Beak Buster
80117FE7 00xx
00=Default

Feathery Flap
80117FF3 00xx
00=Default

Air Ratta-tat Rap
80117FFF 00xx
00=Default

Backflip
8011800B 00xx
00=Default

Beak Barge
80118017 00xx
00=Default

Talon Trot Start
80118023 00xx
00=Default

Talon Stand
8011802F 00xx
00=Default

Talon Trotting
8011803B 00xx
00=Default

Exit Talon Trot
80118047 00xx
00=Default

Fly Bounce
80118053 00xx
09=Default

Roysten’s Faster Swim
8011805F 00xx
0B=Default

WonderWing Start
8011806B 00xx
00=Default

WonderWing Idle
80118077 00xx
00=Default

WonderWalk
80118083 00xx
00=Default

WonderJump
8011808F 00xx
00=Default

WonderWing End
8011809B 00xx
00=Default

Random Walk Action Flag?!?
801180A7 00xx
00=Default

Random Idle Flag???
801180B3 00xx
00=Default

ShockSpring Jumping
801180BF 00xx
00=Default

Shockspring Jump
801180CB 00xx
00=Default

Take Flight
801180D7 00xx
00=Default

Flying
801180E3 00xx
09=Default

Get Swamp Boots
801180EF 00xx
08=Default

Swamp Boots Idle
801180FB 00xx
08=Default

Swamp Boots Strut
80118107 00xx
08=Default

Swamp Boots Jump
80118113 00xx
08=Default

Swamp Boots Expire
8011811F 00xx
08=Default

Beak Bomb
8011812B 00xx
09=Default

Swim Underwater Idle
80118137 00xx
0B=Default

Underwater Breast-stroke
80118143 00xx
0B=Default

Surface Swim Idle
8011814F 00xx
00=Default

Surface Dog Paddling
8011815B 00xx
00=Default

In Air
80118167 00xx
00=Default

Diving
80118173 00xx
0B=Default

Rolling
8011817F 00xx
00=Default

Victory Dance
801181A3 00xx
00=Default

Underwater Paddling
801181DF 00xx
0B=Default

Holding Object
801181EB 00xx
00=Default

Holding Object Walking
801181F7 00xx
00=Default

Turn A Direction?
80118203 00xx
00=Default

High Fall
8011820F 00xx
00=Default

Turns To Face Screen
80118227 00xx
00=Default

Misc. Actions
80118233 00xx
00=Default

Death (front on floor)
8011823F 00xx
00=Default

Using Warp Silo
8011824B 00xx
00=Default

B-K Jiggy Dance
80118263 00xx
00=Default

Talon Slope Slide
8011826F 00xx
00=Default

Cannonball Water Surface
801182C3 00xx
00=Default

Climbing
801182E7 00xx
0A=Default

Climbing Around
801182F3 00xx
0A=Default

Jump From Climbing
801182FF 00xx
00=Default

Lose?
80118317 00xx
00=Default

Drown
80118323 00xx
0B=Default

Swamp Boot Slide
8011832F 00xx
08=Default

Bounce Off Enemies
8011833B 00xx
00=Default

Beak Bomb Ending
80118347 00xx
09=Default

Crash Landing
80118353 00xx
00=Default

Beak Bomb Damage
8011835F 00xx
09=Default

Throw Object
80118377 00xx
00=Default

Rejoin A
8011841F 00xx
00=Default

Rejoin B
8011842B 00xx
00=Default

In Air Talon Trot
8011847F 00xx
00=Default

Fall Slam
8011848B 00xx
00=Default

Talking To Jamjars
80118497 00xx
00=Default

Another Jamjars Talk
801184A3 00xx
00=Default

Reading Stuff
801184AF 00xx
00=Default

Fly Talking?
801184BB 00xx
09=Default

Water Warpless but More
801184C7 00xx
00=Default

Swim Warp Pads and More
801184D3 00xx
0B=Default

Talon Reading
801184DF 00xx
00=Default

Unknown Action (007A)
801184EB 00xx
00=Default

Talon Trot Damage
801184F7 00xx
00=Default

Riding Kart or Mouse?
80118503 00xx
00=Default

Underwater Damage
80118527 00xx
0B=Default

Kazooie Torpedo Returned
80118563 00xx
0B=Default

Fly Damage
801185FF 00xx
09=Default

Claw Clamber Jump
8011862F 00xx
00=Default

Water Misc. Actions
8011863B 00xx
00=Default

Swim Misc. Actions
80118647 00xx
0B=Default

Misc. Actions Mod
80118653 00xx
00=Default

Fly Waiting
8011865F 00xx
09=Default

Talon Misc. Actions
8011866B 00xx
00=Default

Talk In Swamp Boots?
80118677 00xx
08=Default

Springy Step Shoes Jump
80118683 00xx
00=Default

Climb Talking?!?
8011869B 00xx
0A=Default

Hold Object Walking
801186A7 00xx
00=Default

Talking While “Holding” Object???
801186B3 00xx
00=Default

Underwater Knockback
801186CB 00xx
0B=Default

Misc. WonderWing Actions
801186E3 00xx
00=Default

Unknown WonderWing Action
801186EF 00xx
00=Default

Hanging On A Ledge
801186FB 00xx
02=Default

Hanging Movement
80118707 00xx
02=Default

Grabbing Ledge
80118713 00xx
02=Default

Hanging Attack
8011871F 00xx
02=Default

Climb Up Ledge
8011872B 00xx
02=Default

Bill Drill
801187BB 00xx
00=Default

Riding Minecart
801187C7 00xx
00=Default

Breegull Blaster Activates
80118893 00xx
05=Default

Putting Away Breegull Blaster
8011889F 00xx
05=Default

In Blaster Mode
801188AB 00xx
05=Default

Blaster ???
801188B7 00xx
05=Default

Different Put Away Blaster
801188C3 00xx
05=Default

HAG1 Put Away Blaster?
801188CF 00xx
05=Default

Misc. Blaster Actions?
801188DB 00xx
05=Default

Another Blaster ???
801188E7 00xx
05=Default

Blaster Sign Reading Or Talking
801188F3 00xx
05=Default

Blaster Walking
801188FF 00xx
05=Default

Beak Bayonet
8011890B 00xx
05=Default

Blaster Grenade/Clockwork
8011893B 00xx
05=Default

Blaster Waiting
80118947 00xx
05=Default

Blaster Egg Shots
80118953 00xx
05=Default

Yet Another Blaster ???
8011895F 00xx
05=Default

Blaster Damage
8011896B 00xx
05=Default

Blaster Death A
80118977 00xx
05=Default

Blaster Death B
80118983 00xx
05=Default

Banjo’s Torpedo Wait
80118A4F 00xx
0B=Default

Back Death
80118B4B 00xx
00=Default

Roll Death
80118B57 00xx
00=Default

Grunty’s Favorite (Mis-)Fortune
80118CA7 00xx
00=Default

Gas Death
80118CB3 00xx
00=Default

Bumper Car
80118D2B 00xx
00=Default

Peril Saucer
80118D37 00xx
00=Default

Torpedo Kazooie Spawning
80118F17 00xx
00=Default

Torpedo Kazooie “Idle”
80118F23 00xx
00=Default

Torpedo Kazooie Waiting?
80118F2F 00xx
00=Default

Another Torpedo Action?
80118F3B 00xx
00=Default

Banjo Spawning Torpedo Kazooie
80118F47 00xx
0B=Default

Torpedo Kazooie Rejoins
80118F53 00xx
00=Default

Torpedo Dash
80118F5F 00xx
00=Default

Torpedo Damaged
80118F6B 00xx
00=Default

Torpedo Impact
80119013 00xx
00=Default

Claw Clamber Wall A
801190F7 00xx
00=Default

Claw Clamber Wall B
80119103 00xx
00=Default

Breegull Bash
8011919F 00xx
00=Default

Fire Breath
801191AB 00xx
00=Default

In Ledge Climb?
801191E7 00xx
02=Default

retroben 27th June 2017 12:33 AM
Banjo-Tooie (U)

Banjo Alone:

Shack Pack Misc. Actions
8011839B 00xx
13=Default

Shack Pack Talking
801183A7 00xx
13=Default

Snooze Pack Misc. Actions
801183B3 00xx
14=Default

Snooze Pack Talking
801183BF 00xx
14=Default

Crouch Jump
80118443 00xx
00=Default

Dive
8011844F 00xx
0B=Default

Sack Pack Misc. Actions?
8011845B 00xx
12=Default

Floatious Floatium Action
80118467 00xx
0E=Default

Sack Pack Damage
8011850F 00xx
12=Default

Sack Pack Knockback
8011851B 00xx
12=Default

Sack Pack Talk
80118533 00xx
12=Default

Swimming
8011853F 00xx
0B=Default

Swimstroke
8011854B 00xx
0B=Default

Roysten’s Faster Swim
801185F3 00xx
0B=Default

Pack Whack
801189E3 00xx
00=Default

Readying Taxi Pack
80118CCB 00xx
0E=Default

Taxi Pack Walking
80118CD7 00xx
0E=Default

Scooping Taxi Pack
80118CE3 00xx
0E=Default

Idle Taxi Pack
80118CEF 00xx
0E=Default

Taxi Pack Jump
80118CFB 00xx
0E=Default

Putting Away Taxi Pack
80118D07 00xx
0E=Default

Pulling Out Taxi Passenger
80118D13 00xx
0E=Default

Holding Passenger Pack
80118D1F 00xx
0E=Default

Enter Sack Pack
80118FD7 00xx
12=Default

Exit Sack Pack
80118FE3 00xx
12=Default

In Sack Pack
80118FEF 00xx
12=Default

Moving Sack Pack
80118FFB 00xx
12=Default

Floating Sack Pack
80119007 00xx
12=Default

Sack Pack Jump
8011901F 00xx
12=Default

Entering Shack Pack (Z+C-Down)
8011902B 00xx
13=Default

Exiting Shack Pack
80119037 00xx
13=Default

In Shack Pack
80119043 00xx
13=Default

Walking Shack Pack
8011904F 00xx
13=Default

Shack Pack Jump
8011905B 00xx
13=Default

In Snooze Pack
80119067 00xx
14=Default

Snooze Pack Walking?
80118073 00xx
14=Default

Enter Snooze Pack
8011907F 00xx
14=Default

Exit Snooze Pack
8011908B 00xx
14=Default

Kazooie Alone:

Get Swamp Boots
80118287 00xx
08=Default

Swamp Boots Idle
80118293 00xx
08=Default

Swamp Boots Walking
8011829F 00xx
08=Default

Swamp Boots Jump
801182AB 00xx
08=Default

Swamp Boots End
801182B7 00xx
08=Default

Swamp Boots Slide?
801182CF 00xx
08=Default

Another Swamp Boot Action?
801182DB 00xx
08=Default

Swamp Boots Misc. Actions
80118383 00xx
08=Default

Swamp Boots Talking?
801183CB 00xx
08=Default

Another Surface Swim Action?
801183EF 00xx
00=Default

Surface Swim Misc. Actions
801183FB 00xx
00=Default

Egg Spit
80118407 00xx
00=Default

Egg Lay
80118413 00xx
00=Default

Waiting
801185E7 00xx
00=Default

Misc. Actions
80118617 00xx
00=Default

Standing
801187F7 00xx
00=Default

Strut
80118803 00xx
00=Default

Jump
8011880F 00xx
00=Default

Gliding
8011881B 00xx
00=Default

Shockspring Jumping
8011883F 00xx
00=Default

Idle Wing Whack
8011884B 00xx
00=Default

Shockspring Jump
80118857 00xx
00=Default

Moving Wing Whack
80118863 00xx
00=Default

Hatch
8011886F 00xx
00=Default

Leg Spring
8011887B 00xx
00=Default

Running
80118887 00xx
00=Default

Crouch
8011898F 00xx
00=Default

Landing
8011899B 00xx
00=Default

In Air
801189A7 00xx
00=Default

High Fall
801189B3 00xx
00=Default

Face Screen?
801189BF 00xx
00=Default

Damage
80118B33 00xx
00=Default

Death
80118B3F 00xx
00=Default

Doorway Knockback
80118DEB 00xx
00=Default

Gliding Damage
80118F77 00xx
00=Default

Feathery Flap
80118F83 00xx
00=Default

Surface Swim Idle
80118F8F 00xx
00=Default

Surface Swimming
80118F9B 00xx
00=Default

Diving
80118FA7 00xx
00=Default

Splash Into Water
80118FB3 00xx
00=Default

Take Flight
80118FBF 00xx
00=Default

Flying
80118FCB 00xx
09=Default

Flying Bounce
80119097 00xx
09=Default

Beak Bomb
801190A3 00xx
09=Default

End Beak Bomb
801190AF 00xx
09=Default

Fall Slam/Crash Landing
801190BB 00xx
00=Default

Flying Wall Damage
801190C7 00xx
09=Default

Flying Talking?
801190D3 00xx
09=Default

Flying Damage
801190DF 00xx
09=Default

Flying Waiting
801190EB 00xx
09=Default

SpringyStep Jump
8011917B 00xx
00=Default

Claw Clamber Wall A
80119187 00xx
00=Default

Claw Clamber Wall B
80119193 00xx
00=Default

Fire Breath
801191B7 00xx
00=Default

Glide Talking
801191CF 00xx
00=Default

Glide Misc. Actions
801191DB 00xx
00=Default

retroben 27th June 2017 01:55 AM
Banjo-Tooie (U)

Stony Banjo:

Death
80118737 00xx
03=Default

Misc. Actions
80118743 00xx
03=Default

In Air
8011874F 00xx
03=Default

Jump
8011875B 00xx
03=Default

Damage
80118767 00xx
03=Default

Knockback
80118773 00xx
03=Default

Warp Pad and More
8011877F 00xx
03=Default

Walk
8011878B 00xx
03=Default

Idle
80118797 00xx
03=Default

Dash Attack
801187A3 00xx
03=Default

Bomb Stunned
801187AF 00xx
03=Default

Detonator

Unused Alt Misc. Actions?
801183D7 00xx
0C=Default

Unused Alt Warp Pads and More?
801183E3 00xx
0C=Default

Exploding Death
80118B63 00xx
0C=Default

Misc. Actions
80118B6F 00xx
0C=Default

???
80118B7B 00xx
0C=Default

Jump
80118B87 00xx
0C=Default

Bounce Walking
80118B93 00xx
0C=Default

Damage
80118B9F 00xx
0C=Default

Knockback
80118BAB 00xx
0C=Default

Warp Pad and More
80118BB7 00xx
0C=Default

Idle
80118BC3 00xx
0C=Default

TNT Keg Detonation
80118BCF 00xx
0C=Default

Detonation Attack
80118BDB 00xx
0C=Default

Water Idle
80118BE7 00xx
0C=Default

Swimming
80118BF3 00xx
0C=Default

Water Splash
80118BFF 00xx
0C=Default

Bank Van:

Unused Death
80118C0B 00xx
0D=Default

Misc. Actions
80118C17 00xx
0D=Default

Landing From In Air
80118C23 00xx
0D=Default

Jump
80118C2F 00xx
0D=Default

Driving
80118C3B 00xx
0D=Default

Unused Damage
80118C47 00xx
0D=Default

Knockback
80118C53 00xx
0D=Default

Warp Pad and More
80118C5F 00xx
0D=Default

Idle
80118C6B 00xx
0D=Default

Water Idle
80118C77 00xx
0D=Default

Swimming
80118C83 00xx
0D=Default

Water Splash
80118C8F 00xx
0D=Default

Dispensing Money
80118CBF 00xx
0D=Default

Submarine:

Knockback?
8011827B 00xx
0F=Default

Another Damage
80118557 00xx
0F=Default

Moving
80118D43 00xx
0F=Default

Damage
80118D4F 00xx
0F=Default

Death
80118D5B 00xx
0F=Default

Warp Pad and More
80118D67 00xx
0F=Default

Misc. Actions
80118D73 00xx
0F=Default

Idle
80118D7F 00xx
0F=Default

Clockwork Kazooie:

Explosion
80118623 00xx
00=Default

Blaster Egg Explosion
801186BF 00xx
05=Default

Landing
80118D8B 00xx
00=Default

In Air
80118D97 00xx
00=Default

Jump
80118DA3 00xx
00=Default

Walking
80118DAF 00xx
00=Default

Idle
80118DBB 00xx
00=Default

Jukebox and More
80118DC7 00xx
00=Default

Misc. Actions
80118DD3 00xx
00=Default

Blaster Egg Spawned
80118DDF 00xx
05=Default

Baby T-Rex:

Landing From Air
80118DF7 00xx
10=Default

Death
80118E03 00xx
10=Default

Misc. Actions
80118E0F 00xx
10=Default

In Air
80118E1B 00xx
10=Default

Jump
80118E27 00xx
10=Default

Damage
80118E33 00xx
10=Default

Knockback
80118E3F 00xx
10=Default

Warp Pad and More
80118E4B 00xx
10=Default

Roar
80118E57 00xx
10=Default

Run
80118E63 00xx
10=Default

Idle
80118E6F 00xx
10=Default

Walk
80118E7B 00xx
10=Default

Daddy T-Rex:

Landing From Air
80118E87 00xx
11=Default

Unused Death?
80118E93 00xx
11=Default

Misc. Actions
80118E9F 00xx
11=Default

In Air
80118EAB 00xx
11=Default

Jump
80118EB7 00xx
11=Default

Unused Damage
80118EC3 00xx
11=Default

Knockback
80118ECF 00xx
11=Default

Useless Warp But More
80118EDB 00xx
11=Default

Roar
80118EE7 00xx
11=Default

Run
80118EF3 00xx
11=Default

Idle
80118EFF 00xx
11=Default

Walk
80118F0B 00xx
11=Default

Washing Machine:

Idle
8011818B 00xx
15=Default

Moving
80118197 00xx
15=Default

Jump
801181AF 00xx
15=Default

In Air
801181BB 00xx
15=Default

Cleaning Over-alls
801181C7 00xx
15=Default

Shoot Underwear
801181D3 00xx
15=Default

Damage
8011821B 00xx
15=Default

Death
80118257 00xx
15=Default

Misc. Actions
8011838F 00xx
15=Default

Knockback
801185DB 00xx
15=Default

Service Elevator and More
8011860B 00xx
15=Default

Snowball:

Idle
8011910F 00xx
16=Default

Rolling
8011911B 00xx
16=Default

Jump
80119127 00xx
16=Default

In Air
80119133 00xx
16=Default

Damage
8011913F 00xx
16=Default

Death
8011914B 00xx
16=Default

Misc. Actions
80119157 00xx
16=Default

Knockback
80119163 00xx
16=Default

Warp Pads and More
8011916F 00xx
16=Default

Bee:

Misc. Actions
80118437 00xx
01=Default

Idle
8011856F 00xx
01=Default

Walk
8011857B 00xx
01=Default

Jump
80118587 00xx
01=Default

In Air
80118593 00xx
01=Default

Damage
8011859F 00xx
01=Default

Death
801185AB 00xx
01=Default

Take Flight (BETA)
801185B7 00xx
01=Default

Fly
801185C3 00xx
01=Default

Talking To Zubba In Flight
801185CF 00xx
01=Default

Misc. Actions
8011868F 00xx
01=Default

Knockback
801186D7 00xx
01=Default

Fly Bounce
80118833 00xx
01=Default

Fly Damage
801191C3 00xx
01=Default

Mumbo:

Idle
801189EF 00xx
06=Default

Tiptoe
801189FB 00xx
06=Default

Run
80118A07 00xx
06=Default

Jump
80118A13 00xx
06=Default

In Air
80118A1F 00xx
06=Default

Damage
80118A2B 00xx
06=Default

Death
80118A37 00xx
06=Default

Knockback
80118A43 00xx
06=Default

High Fall
80118A5B 00xx
06=Default

Landing From In Air
80118A67 00xx
06=Default

In Water
80118A73 00xx
06=Default

Swimming
80118A7F 00xx
06=Default

Unknown Water Action
80118A8B 00xx
06=Default

Misc. Water Actions
80118A97 00xx
06=Default

Water Splash
80118AA3 00xx
06=Default

Misc. Actions
80118AAF 00xx
06=Default

Warp Pads and More
80118ABB 00xx
06=Default

Zapstick
80118AC7 00xx
06=Default

Fall Damage
80118B27 00xx
06=Default

Eekum Bokum Dance
80118C9B 00xx
06=Default

Golden Goliath:

Talking/Reading
80118473 00xx
07=Default

Give Up (press B)
80118AD3 00xx
07=Default

Idle
80118ADF 00xx
07=Default

Walking
80118AEB 00xx
07=Default

Jump
80118AF7 00xx
07=Default

Kicking
80118B03 00xx
07=Default

Expired
80118B0F 00xx
07=Default

Misc. Actions
80118B1B 00xx
07=Default

retroben 28th June 2017 03:06 AM
Banjo-Tooie (U)

POC Instant Transformations;

Press D-pad up,down,left,and right for Banjo w/ Kazooie,Kazooie Alone,Bee,and Daddy T-Rex.
Use 1st person mode as T-Rex after pressing another character in order to transform back to others by pressing an activator again due to an unexpected issue with him.

Master
81092BE0 0804
81092BE2 8000
81120200 03E0
81120202 0008

Instant Characters
81120000 3C0E
D0081084 0008
81120002 0101
D0081084 0004
81120002 0B0B
D0081084 0002
81120002 0606
D0081084 0001
81120002 1313
D0081084 0000
81120004 2400
D2127096 0011
D2081084 0000
81120004 AC8E
81120006 07B8

Invoke Transformations
D0081084 0000
810A0314 0C02
D0081084 0008
810A0314 2400
D0081084 0004
810A0314 2400
D0081084 0002
810A0314 2400
D0081084 0001
810A0314 2400

I really want the easier method for this but it works pretty well as it is.
Banjo-Tooie (U)

Funpleted save file is recommended for some special spawns like the Sick Styracosaurus.

Edit: Make sure “Use TLB” is unchecked or you will easily get errors on non-egg objects,these codes fail on Interpreter as well.

Blue Eggs From Behind Spawn Enabler
810EE938 0804
810EE93A 8000
81120200 03E0
81120202 0008
81120004 1000
81120044 1000
D10828E8 0000
81120006 0007
D30828E8 0000
81120006 0000
D1083340 0000
81120046 0007
D3083340 0000
81120046 0000
Required for using either code for Banjo with Kazooie and for Kazooie Alone.

Blue Eggs From Behind Spawn Mod
8112000C 8FA4
8112000E 0028
81120010 241C
81120012 015A
81120014 149C
81120016 0003
81120018 241C
D112001A 0000
8112001A 015B
8112001C AFBC
8112001E 0028
8112002C 139E
8112002E 0003
81120034 241C
81120036 0000
D0081084 0008
8112001A xxxx
D0081084 0004
8112001A xxxx
D0081084 0002
8112001A xxxx
D0081084 0001
8112001A xxxx
Still works on egg spits if chained just after egg lay,defaults to fire eggs before pressing D-pad to prevent object 0000 from happening.
Press D-pad directions to change what spawns.
010C=Sssslumber
0156=Kazooie Split-up Pad
0157=Banjo Split-up Pad (spawn both fairly close to make them work.
0290=Styracosaurus Mother
0291=Sick Styracosaurus
03A6=Freezing Caveman

Kazooie Alone Blue Eggs From Behind Spawn Mod
8112004C 8FA4
8112004E 0028
81120050 241C
81120052 015A
81120054 149C
81120056 0003
81120058 241C
D112005A 0000
8112005A 015B
8112005C AFBC
8112005E 0028
8112006C 139E
8112006E 0003
81120074 241C
81120076 0000
D0081084 0008
8112005A xxxx
D0081084 0004
8112005A xxxx
D0081084 0002
8112005A xxxx
D0081084 0001
8112005A xxxx
For Kazooie Alone support.

Gold Feather Mod Enabler
810EE938 0804
810EE93A 8000
81120200 03E0
81120202 0008
81120004 1000
D1082D98 0000
81120006 0007
D3082D98 0000
81120006 0000
Don’t use egg mod along with this one.

Gold Feather Mod
8112000C 8FA4
8112000E 0028
81120010 241C
81120012 026B
81120014 149C
81120016 0003
81120018 241C
D112001A 0000
8112001A 0229
8112001C AFBC
8112001E 0028
8112002C 139E
8112002E 0003
81120034 241C
81120036 0000
D0081084 0008
8112001A xxxx
D0081084 0004
8112001A xxxx
D0081084 0002
8112001A xxxx
D0081084 0001
8112001A xxxx
The ones that spawn from WonderWing,it defaults to health,so you will hear the sound effect of you collecting a honeycomb as confirmation that its working.

Values can be found on this older post…

http://forum.pj64-emu.com/showpost.p…&postcount=220
retroben 20th August 2017 06:04 AM
Banjo-Tooie (U)

Washing Machine Underwear Enabler
81081F5C 0804
81081F5E 8020
81120200 0100
81120202 0008
81120084 1000
D1085768 0000
81120086 0000
D3085768 0000
81120086 0007
One of the silliest code names ever besides the infinite underwear code/s for some SpongeBob games.

Underwear Mod
8112008C 241C
8112008E 0162
81120090 149C
81120092 0004
81120098 2404
D112009A 0000
8112009A 015A
8112009C 241C
8112009E 0000
811200AC 139E
811200AE 0003
811200B4 241C
811200B6 0000
D0081084 0008
8112009A xxxx
D0081084 0004
8112009A xxxx
D0081084 0002
8112009A xxxx
D0081084 0001
8112009A xxxx
Same as usual d-pad directions and the list is linked just above,less stable and only works on the first shot every use case,have to wait for the other shots to disappear first,so it kinda sucks with persistent objects.
To make other things spawn when persistent,change areas like entering/exiting Wumba’s Wigwam to refresh it for the next object.

Spiral Training Enabler
810EE938 0804
810EE93A 8000
81120200 03E0
81120202 0008

Spiral Training Spawn Mod
81120004 8FA4
81120006 0030
81120008 241C
8112000A 0131
8112000C 149C
8112000E 0003
81120010 241C
D1120012 0000
81120012 011A
81120014 AFBC
81120016 0030
81120024 139E
81120026 0003
8112002C 241C
8112002E 0000
D0081084 0008
81120012 xxxx
D0081084 0004
81120012 xxxx
D0081084 0002
81120012 xxxx
D0081084 0001
81120012 xxxx
Defaults to Shovel Baddy and I am also updating the list on that old page with enemies as I go,so check back more for new values to try! 😀
Hopefully I will find the address needed for complete object/baddy/NPC mods on the area loading part so everything could potentially be changed.
Can be swapped in the same session if a baddy is used then you change it and defeat that baddy.

Honeycomb Drop Enabler
810EE938 0804
810EE93A 8000
81120200 03E0
81120202 0008

Honeycomb Drop Mod
8112000C 8FA4
8112000E 0028
81120010 241C
81120012 0229
81120014 149C
81120016 0003
81120018 241C
D112001A 0000
8112001A 0150
8112001C AFBC
8112001E 0028
8112002C 139E
8112002E 0003
81120034 241C
81120036 0000
D0081084 0008
8112001A xxxx
D0081084 0004
8112001A xxxx
D0081084 0002
8112001A xxxx
D0081084 0001
8112001A xxxx
Don’t mix other mods together in most cases because of the addresses matching plus they would be really unstable anyway if all were enabled with proper memory placements.
Use a baddy for a potential spawn loop on every hit,non-fought bosses can have their fights start in some areas but they mostly freeze after a bit.
Edit: Change the 0229 to 0215 to mod player shadows with the ability to change on recompiler!
Old PJ64 1.7 with TLB disabled is recommended so you can change areas and switch out the objects used without the frustration of the game freezing due to accuracy.

http://forum.pj64-emu.com/showpost.p…&postcount=220

Enjoy. 🙂 Edit: Sorry for the inconvenience if you don’t press d-pad on Honeycomb Drop Mod since it was defaulted to the same object,now its the cowboy from GGM replacing by default,hope that works for spawning stuff at the start before using the buttons.

retroben 24th August 2017 12:28 AM
Workaround has been found!

First of all,TLB is not the problem,so disabling it won’t hurt the save files.

If you want the save file on later PJ64 versions,load this savestate then hit save and quit to obtain it in newer PJ64 versions and have the save file persist.

4MB memory is used

https://drive.google.com/open?id=0B1…Vh5dXdXc21lZ0k

And here is the 8MB memory savestate below.

https://drive.google.com/open?id=0B1…TNnNlQwWHlEUUk

This can be an excellent example of what to do if PJ64 rejects your native save files from older PJ builds until the problem gets fixed,provided it happens with other games too.
Simply run the version of PJ64 that has your save file,create a named savestate,then load that savestate after copying it into the new PJ’s “Save” folder directory and use the game’s native saving method to write the save file so that it persists.
You may experience negative results if done on Majora’s Mask so make sure to only rely on Song Of Time created save files by expiring the Owl Statue save first then creating the savestate to use with newer PJ64.
DK64 saves may also fail to work for some reason due to how that game’s internal compatibility is in general so there isn’t much that can be done about that game.

Frank74 24th August 2017 02:03 AM
Quote:
Originally Posted by retroben (Post 71518)
https://drive.google.com/open?id=0B1…Vh5dXdXc21lZ0k
Why is the memory size set to 4MB in this save?

retroben 24th August 2017 09:54 AM
Banjo-Tooie doesn’t use 8MB normally so you would expect its standard to be 4MB.
It doesn’t need that to boot and run on an actual console and doesn’t properly utilize the expansion memory either.
Using 8MB is always good for servicing leaks though with any game that emulates oddly besides DK64’s native data leak from the actual game having issues on console.

Thanks for the heads up,should’ve thought about making another savestate for 8MB being enabled.
I will fix that lack of a savestate for 8MB the next chance I get.

Edit: Savestate for 8MB has been added.
Banjo Tooie (U)

Clockwork Eggs Share Pain
8108E690 240A
8108E692 0000
If you explode via touching the enemy,it makes the player flinch.

Split Up Anywhere Activator
D0081084 0008
81117F76 3AE0
D0081084 0004
81117F76 3248
Press d-pad up then hit jump to use,press d-pad down to revert back to jump action.
Move Kazooie as soon as she appears so you can avoid rejoining,you can control both players with this or press jump after moving Kazooie to make Banjo stop for normal behavior.

Split Up Anywhere Hack
81092F44 0C04
81092F46 8000
81120200 0802
81120202 4FF5
81120000 3C17
81120002 8013
81120004 8EF7
81120006 5494
81120008 12E0
8112000A 0010
8112000C 0000
8112000E 0000
81120010 2416
81120012 061C
81120014 14B6
81120016 000B
81120018 0000
8112001A 0000
8112001C 2416
8112001E 00BA
81120020 8EF7
81120022 0120
81120024 86F7
81120026 0006
81120028 16D7
8112002A 0006
8112002C 0000
8112002E 0000
81120030 3C17
81120032 8013
81120034 8EF7
81120036 5494
81120038 8EF7
8112003A 0120
8112003C 2416
8112003E 008F
81120040 A6F6
81120042 0006
81120044 2416
81120046 0000
81120048 2417
8112004A 0000
8112004C 0802
8112004E 4FF5
Has many issues but works if you are careful.
Many scenarios can break it due to my limited work on it,the code would be HUGE if I made it work for all 8 player slots so it’ll have to wait for at least slot 1 and maybe slot 3.

Changed Music Audio
810237FC 240F
810237FE 00xx
01=Changed
02-3E=Varied
3F=Max (really cool)

No Sliding Redux
810A3704 2408
810A3706 0000
810A3720 2403
810A3722 0000
810A372C 2408
810A372E 0000
810A3734 2408
810A3736 0000
More accurate but may end up with issues on HailFire Peaks ice.

Edit: My bad,best no sliding code now here.

Never Sliding On Slopes
810A3754 4480
810A3756 9000
An improvement on the 3757 no sliding code with better accuracy.

Another Never Slide
810A3778 0000
810A377A 0000

All Sounds Unified
810E8FA4 2402
810E8FA6 xxxx
Music is missing.
0000-0014=Sounds
0015=Ooh Me Knockah!
0016-02B6=More Sounds (sorry I am being lazy)
02B7-0???=Music Mods?

Swim Anywhere
810C5FD4 240E
810C5FD6 00xx
00=Not Swimming
01=Swim

Masterpiece Redux
810DE8DC 240A
810DE8DE xxxx
Try values 0000-FFFF for varied results.
0000=Good
0002=Masterpiece
0006=New Masterpiece

retroben 30th September 2017 02:33 AM
Got an awesome instant character mod code!

Banjo-Tooie (U)

Instant Character Mod
810F9890 0C04
810F9892 8000
81120200 0803
81120202 DF99
81120000 2405
D1120002 0000
81120002 000B
D1081084 0800
81120002 0001
D1081084 0400
81120002 0002
D1081084 0200
81120002 0006
D1081084 0100
81120002 0007
D1081084 0820
81120002 0008
D1081084 0420
81120002 000A
D1081084 0220
81120002 000B
D1081084 0120
81120002 000C
D1081084 0810
81120002 000D
D1081084 0410
81120002 000F
D1081084 0210
81120002 0010
D1081084 0110
81120002 0012
D1081084 2800
81120002 0013
81120004 0803
81120006 DF99
Requires the activator code below.

Character Mod Activators
800F6243 0001
D0079AFE 0008
80135520 000E
D0079AFE 0004
80135520 000E
D0079AFE 0002
80135520 000E
D0079AFE 0001
80135520 000E
D0079AFE 0028
80135520 000E
D01354E3 000A
801354F8 0002
D21354E3 000A
801354F8 0001
Use D-pad and then D-pad+L then D-pad+R and finally D-pad Up+Z for transformations once you are in-game.
Golden Goliath and Clockwork Kazooie Bomb are both left out due to issues.
Also avoid using Clockworks,don’t use the split-up pads,don’t use Talon Torpedo,Don’t activate Golden Goliath,and don’t get Mumbo manually or bad things happen due to how I jimmied the player spawn data into allowing this code to be otherwise stable.

Character order is as followed;

Banjo-Kazooie,Snowball,Bee,Washing Machine,Stony,Banjo Alone,Kazooie Alone,Submarine,Mumbo,Detonator,Bank Van,T-Rex Baby,T-Rex Daddy.

Edit: Sad news! recompiler is oddly not accepting this code after the first character change.
It runs into an error on the secondary attempt while Interpreter can have it spammed with no such issues.

Edit 2: It works fine on older versions of PJ64 like 1.6 in recompiler.

Edit 3: A future version of PJ64 will likely have this fixed.
People like the EmuCR may have a build of another recent PJ64 version anyway within the next few days,unless the ones on the main site are built from a special branch.
Anyone with Patreon can access the latest builds from there on the buildbot uploads.
Normal Eggs Don’t Appear
D1087248 0000
8108724A C7CC
D1087250 0000
81087252 C7CC
D1087258 0000
8108725A C7CC
First one to not freeze on any action,may actually do something crazy internally.
All shots can be done with nothing coming out.

Dust Farts
D1087248 0000
8108724A 8ECC
D1087250 0000
81087252 8ECC
D1087258 0000
8108725A 8ECC
That’s just what it does…

Ember Farts
D1087248 0000
8108724A 934C
D1087250 0000
81087252 934C
D1087258 0000
8108725A 934C
Too much spicy food.

Watery Farts
D1087248 0000
8108724A B48C
D1087250 0000
81087252 B48C
D1087258 0000
8108725A B48C
Sorry.

Sad that replacing eggs with the flame thrower attack effect doesn’t work,believe me I tried. 🙁
retroben 14th November 2017 05:48 AM
Banjo-Tooie (U)

Wall Baddies Swapped With Ssslumber
D1086F00 0000
81086F02 768C
D1086F18 0000
81086F1A 75CC

Wall Baddies Are Crates
D1086F00 0000
81086F02 798C
Also turns Ssslumber and another object into crates due to how these work.

Bees Attack From Transport Silo
D1086E60 0000
81086E62 728C
Unpractical but cool.

Plateau Jamjars Is Dead Bottles
D1086DA8 0000
81086DAA 7E8C

Wall Baddies Now Beta Torch!
D1086F00 0000
81086F02 6CCC
Yay!

Green Ugs Swap With Cowboys
D1085C90 0000
81085C92 36CC
D1085C98 0000
81085C9A 368C
Double yay! Can break things in Spiral Mountain because of the training spawner.

Mine Cowboy Mod
D1085C90 0000
81085C92 xxxx
368C=Default

Green Ugs Mod
D1085C98 0000
81085C9A xxxx
Risk of crashing when in Spiral Mountain.
2B8C=Shockspring Jump Pads!
35CC=Rat Costume Baddie
368C=Cowboys
36CC=Default
380C=Tiger Baddie
414C=Gruntweed
418C=Octopus
41CC=See Anemone
420C=Jolly Roger
720C=Captain Blackeye the Pirate (retired enemy)
7E8C=Dead Bottles

Flying Dactyls Mod
D1085CA8 0000
81085CAA 438C
D1085CB0 0000
81085CB2 438C
Differs in effect depending on save data progress,best results are after the boss is defeated for no crashes.
438C=Terry Boss!
374C=Default

retroben 16th November 2017 04:10 AM
Some interesting codes today for size modding since collisions actually respond.

Banjo-Tooie (U)

Enemy Size Mod
811018F4 0C04
811018F6 8000
81120000 3C01
81120002 xxxx
81120004 AC81
81120006 0038
81120008 0804
8112000A 0646

Global Object and NPC Size Mod
81101854 0C04
81101856 8004
81120010 3C06
81120012 xxxx
81120014 AE06
81120016 0038
81120018 0803
8112001A 7912
Can be used for global changes on enemies too but breaks their physics.
Enemies get glitchy but I guess its a bonus.

Sizes can be changed in real-time using button activators.

Button activator;
D0081084 00xx
08,04,02,01=D-pad up/down/left/right

Example;

Global Object NPC Size Mod
81101854 0C04
81101856 8004
81120010 3C06
D1120012 0000
81120012 3F80
D0081084 0008
81120012 xxxx
D0081084 0004
81120012 xxxx
D0081084 0002
81120012 xxxx
D0081084 0001
81120012 xxxx
81120014 AE06
81120016 0038
81120018 0803
8112001A 7912

Enjoy.

retroben 16th November 2017 05:43 AM
Please use that request thread to ask questions like these so you don’t clutter my main posting thread,delaying anyone that wants to grab codes without having to scroll through other posts.

It could be done with ASM for checking when a specific item is in use and modify speed stats if known.
Too bad I don’t know where the default top speed and acceleration values are at the moment.

retroben 17th November 2017 06:24 AM
Will look into finding something on Zelda Ocarina sometime soon,don’t reply to this please.

Banjo-Tooie (U)

Improved Object Spawner
8109953C 0804
8109953E 8000
81120000 27BD
81120002 FFF0
81120004 AFA4
81120006 0000
81120008 AFA5
8112000A 0004
8112000C AFA6
8112000E 0008
81120010 AFBF
81120012 000C
81120014 3C04
81120016 8008
81120018 8484
8112001A 1084
8112001C 3084
8112001E 0020
81120020 3C05
81120022 8012
81120024 8CA6
81120026 FFFC
81120028 5004
8112002A 0016
8112002C ACA0
8112002E FFFC
81120030 1406
81120032 0014
81120034 3404
81120036 0001
81120038 ACA4
8112003A FFFC
8112003C 3404
D112003E 0000
8112003E 0229
81120040 3C05
81120042 8013
81120044 8CA5
81120046 5490
81120048 1405
8112004A 000B
8112004C 0000
8112004E 0000
81120050 3C05
81120052 8013
81120054 8CA5
81120056 5494
81120058 1405
8112005A 0007
8112005C 0000
8112005E 0000
81120060 3C05
81120062 8012
81120064 34A5
81120066 0200
81120068 0C04
8112006A 211D
8112006C 3406
8112006E 0000
81120070 1000
81120072 0004
81120074 0000
81120076 0000
81120078 8CA5
8112007A 00E4
8112007C 0C04
8112007E 211D
81120080 3406
81120082 0000
81120084 8FA4
81120086 0000
81120088 8FA5
8112008A 0004
8112008C 8FA6
8112008E 0008
81120090 8FBF
81120092 000C
81120094 03E0
81120096 0008
81120098 27BD
8112009A 0010
Main code but only configured to spawn health.
Named “improved” because it spawns them at Banjo instead of at the center of the map.

Custom Object Spawner
D0081084 0008
8112003E xxxx
D0081084 0004
8112003E xxxx
D0081084 0002
8112003E xxxx
D0081084 0001
8112003E xxxx
Use with above code for more objects,sadly many are prone to freezing.
Really wished I could figure out how to make objects spawn perfectly.
010C=Ssslumber The Snake
0133=Pterodactyl Baddie (Hags)
0150=GGM Cowboy (not working sadly)
036F=Terry Boss!
Use D-pad then Press L to spawn objects.

Page with values;

http://forum.pj64-emu.com/showpost.p…&postcount=220

Egg Actor Mods;

Sticky Eggs
D0081084 0008
8008A397 0000
D0081084 0004
8008A397 000C
Press D-pad up to make them stick and down to end the effect,makes great floor traps when from behind.

Matrix Eggs
D0081084 0008
8008A3BF 0000
D0081084 0004
8008A3BF 0020
Press D-pad up and down to freeze and resume any active eggs.

Lingering Eggs
D0081084 0002
8008A3BF 0040
D0081084 0001
8008A3BF 0020
Press D-pad left then shoot eggs to see them never break until you press d-pad right.

Eggs Plow Through Baddies
8008A3CF 0000
28=Default

Useless Recollected Eggs
8008A3DF 00xx
Every shot from behind collects them instantly.
00=Useless
0C=Cracking and Useless
30=Default

Instantly Broken Eggs
D0081084 0002
8008A3E7 0000
D0081084 0001
8008A3E7 0034
Press D-pad left and right to toggle the effect.
Grenade eggs respond exactly how you think they would.

Eggs Only Break On Collect
8008A3E7 0030
Bounces endlessly until collected or hitting an enemy/object,don’t use with above code.

Forward Eggs Instantly Broken
8008A3EF 0000
38=Default

Normal Eggs Don’t Spawn
80087257 0000
8008725F 0000
04,08=Defaults

Edit:

Instant Return From Clockwork Egg
80085337 0000
28=Default

Slopes Hurt Banjo’s Feet
800848B7 0044
64=Default

Banjo Jumps Up Slopes
800848B7 0024
64=Default

Infinite Clockwork Egg Timer
800844CF 0000
2C=Default
Some codes lack tested values for them,just wanted to post something sooner so its that way because I couldn’t hold off any longer.
I also have a lot more to dig out for stuff like the spawn triggers and such.

Banjo-Tooie (U)

Enemy Respawn Effect Image Mod
8112450A xxxx
09EA=Default

Damage Dust Image Mod
8112461E xxxx
0808=Guffo Beans
Walk into or get hit by a baddie to see it.

Damage Dust Stays Longer
80124621 002F
2B=Default

Attack Box Most Always Active
8108F4DE 0000
Flap-flip,Beak Buster start,Bill Drill start,and Banjo’s jump will not work for defeating baddies on contact.

Mumbo Spawn Mod
8112511E xxxx
A150=Default

Split-Up Change Mod
8112512E xxxx
A54C=Default

Golden Goliath Spawn Mod
8112512A xxxx
A168=Default

Too bad I don’t have a code that makes Clockwork Kazooie always spawn regardless of shot placement.

Clockwork Kazooie Mod
8112515E xxxx
9F24=Transport Egg (painful slam to its breaking spot)
A120=Default
A138=Banjo clones???
A150=Mumbo Spawns!
A168=Golden Goliath With Time!!!

Death Pit Action Mod?
81125272 xxxx
9CDC=Endless Torture Boncinv
9CF4=Another Torture Bounce
9FF4=Endless Excitement
A0B8=Out Of Bounds?
A0F0=Drown In Air!
A19C=Springy Step Shoes (not high enough)
A1E4=Claw Clamber Boots!
A22C=Running Shoes/Turbo Trainers
A36C=Damage Juggling
A538=Default
A580=Jumping
A5EC=No Death
A720=Out of Bounds Warp
A758=But what if the player didn’t die…? (Kazooie keeps falling?)
A924=Constant Flat Head Pain
A944=Alt Flat Head Pain
A964=Flat Head
A978=Constant Flat Pain
A998=Alt Flat Pain
AA3C=Shock Pad
AA50=Flight Pad Escape

Stomping Banjo and Friends
810A28F0 2418
810A28F2 00xx
34=Stomping
48=Heavier Stomping

Stomping Jump
810A2A70 240F
810A2A72 00xx
04=Stomp
18=Washing Machine
34=Massive Stomp
3C=Van
48=Massive Stomp

Baddies Don’t Run Away Scared
810F4068 2419
810F406A 0000

Baddies Run From You In Many Cases
810F4068 2419
810F406A 0048
Flying baddies ignore this.

Baddies Linger After Defeated
811070B8 240F
811070BA 0000

Various Effects Image Mod
810BB3F4 2402
810BB3F6 xxxx
Many images will overload memory,especially on waterfalls.
0001=Disabled Images (greatly reduces RDRAM usage)
061C=Kazooie
062A=Banjo
0631=Nintendo Cube!
0632=Rareware Logo!
063A=Bees (2D)
0640=GAME OVER
0725=Dragon Blaster Head in Banjo’s Hand
073F=Yellow Fish (2D)
0740=Greyish Yellow Fish
0741=Zebra Color Fish
0808=Guffo Beans
0812=N64 Console!
08A8=Self Endorsement (Banjo-Tooie Logo)
090F=Devil Bottles
09B0=Sleepy Zs
09B1=Grenade Shrapnel
09B2=Magic Symbols???
09D1=Underwear
09D7=Normal Eggs (cool on some effects)

Baddy Hits Sparkle Image Mod
81109534 2402
81109536 xxxx
Both sides,may have others as well.
0001=No Images (even more reduced RDRAM usage)
061C=Kazooie
062A=Banjo
09D1=Underwear!

Kazooie Can Always Do Full Hatch
8108BF7C 0C04
8108BF7E 8028
811200A0 2402
811200A2 013F
811200A4 1044
811200A6 0003
811200A8 0000
811200AA 0000
811200AC 0803
811200AE 59D3
811200B0 0000
811200B2 0000
811200B4 8E22
811200B6 0000
811200B8 AC51
811200BA 0160
811200BC 0803
811200BE 59D3
This lets you see the secondary hatching animation every time including its sound for Kazooie’s voice,excludes the knockback afterward action.
Banjo-Tooie (U)

Actor Modifier
81108CA0 0C04
81108CA2 8000
81120000 2408
D1120002 0000
81120002 007D
81120004 1488
81120006 0002
81120008 0000
8112000A 0000
8112000C 2404
8112000E 010C
81120010 0802
81120012 25D4
D0081084 0008
81120002 xxxx
D0081084 0004
81120002 xxxx
D0081084 0002
81120002 xxxx
D0081084 0001
81120002 xxxx
Press D-pad directions to swap objects the next time you enter an area or the next time they spawn.
Example values for the xxxx or to replace 010C with;
0111=Wall Chomps
0131=Green Ugs
0150=GGM Cowboys
0229=Normal Honeycombs
0290=Mother Styracosaurus
02AE=Torch Baddy (BETA)
032B=Big Al
032D=Salty Joe
04BC=Dead Bottles
Defaults on changing some random object into Ssslumber the Snake.
Now more global than ever before!
I may improve this in the very near future to swap a multitude of objects at once.
Go to the link below for the list of values,change the 010C into one of those to replace the button activator objects with that.

http://forum.pj64-emu.com/showpost.p…&postcount=220

Edit: Damn limitations forcing me to put other values here instead!!!

001E=Warp Pad Tutorial 1?
001F=Warp Pad Tut 2?
0047=Near MT Exit Object?
0048=Near MT Mumbo Object?
0056=Wooded To Village Object
0080=Relic Thingy Spot?
0086=Wooded HAG Path Object?
0087=Wooded HAG Path Object?
00AE=Tresury IntDoor Air Object?
00B4=Wooded HAG Path Object Air?
00B5=Wooded HAG Path Object Air?
010D=Treasury Targets
010E=Treasury Bottom Door
0122=Varied Objects
0125=More Treasure Spots?
0127=Treasure Low Pile Spot?
0161=MT Climb Top End Object?
0164=Mumbo Zapstick Effect?
01BD=Highest Treasure Pile Spot?
01D1=MT Waterside Object?
01D6=MT Waterside Object?
01D7=Music Note Nests
01EA=Treasury Bottom Entrance Object?
01F5=Stray Jinjo
01F6=Jiggies
01F7=Extra Honeycombs
01F8=Mumbo Caller Spot?
01F9=Climbing Poles
01FA=Climbing Related Object
01FB=Another Climb Related
0201=MT Treasury Top Door
0243=Misc. Shadows
0252=Near Treasury Exit?
0289=Treasury Cave Ledge Obj.?
02B0=Mumbo Pads
02F7=Near Low Treasury Shockspring?
030B=Jamjars Get Over Here Msg.?
0364=Treasury Cave Gate
0391=MT Entrance Door
03FE=Near MT Ruins? Object
041E=Collision?!?
0420=Shocking Object???
0429=Roman I Switch
0431=Danger Door 2
0438=Zombie Jingaling
043C=Bottles’ Son w/ Plane (can anyone remember his name?)
043D=Goggles
043E=Nut Baddy (nyut!)
043F=Washer Ring Baddy
0440=Bolt Baddy
0442=Clinker Twinklies Minigame
0447=Targitzan!
044A=Multiplayer Hoop Hurry
044C=Multiplayer Balloon Burst
044D=Multiplayer Twinklies?
044E=Something Shatters
0451=Chompa’s Belly Minigame
0455=Chompa’s Belly Minigame (no cut-scene/MP?)
045D=Lord Woo Fak Fak
0462=Fire Imp Baddy
0463=Mumbo Skull
0464=Paper Baddies
0465=Area Title?
046B=Flower Baddy
046F=Steam Effect
0471=Turbo Trainers (has time for usage! at least via baddy swap)
0472=Kazooie Boulder
0473=Rattling Chain?
047F=Onion Spike Platform (invokes 60fps then 15fps if hurt by it)
048E=Map Data Related? (glitched Jinjo house interior color)
048F=Home Jinjo
0495=Mumbo Wall Segment
04A7=Main Menu???
04A8=Blank Save 1 Portrait
04A9=Main Menu Object
04AA=Kazooie Wants To talk
04AB=Main Menu Object?
04AC=Main Menu Object
04AD=Submarine Minigame
04B1=Jiggy Power Level Unlock Cutscene
04B2=Hint Object?
04B9=Main Menu Object
04C9=Treasury Top Door Object?
04DC=MT Steps Object?
04DD=MT Entrance Object?
04EA=Bottles’ Gate To Hollow
04EB=Map Visual Actor? (Jingaling zombie castle effect)
04F0=Near Some Entrances Object?
04F8=Bottles’ Door (party block)
04F9=Bottles’ House Objects (party lights?)
04FD=Destructive Fire Angel/Devil Bottles??? (overloads the game)
0500=Gobi’s Spit?
050A=Yellow Light Source Flare
051A=Secret B-K Cartridge
051C=Guffo Minigame
0528=Camera Angle?
0535=Wall Cheat Collision Objects?

retroben 2nd November 2018 11:29 PM
More values for the Banjo-Tooie actor swap code.

000F-0011=More Stuff
0015=Near GGM Exit
0016=Near GGM Station
0020=Third Warp Pad Spot
0021=Fourth Warp Pad Spot?
0022=Fifth Warp Pad Spot?
0027=Near GGM Station?
0028=In Chuffy’s Boiler?
0038-003A=More
003E=Near Fuel Storage Air?
003F=Near GGM Station Air
0047=Near GGM Exit
0048=Near GGM Mumbo Air
0049=Prison Compound Air Object?
004A=Near GGM Crusher
004B=Above MT Kickball Exit?
0051=In Chuffy’s Boiler?
0053=In Chuffy’s Boiler?
0061=On Crusher Roof
0084=In Haunted Cavern?
0085=Another Near Quicksand??
0086=Another Near Quicksand
00B2=In Haunted Cavern?
00B3=In Haunted Cavern?
0118=Old King Coal
011B=GGM Water Gate
011F=Star Switch
0121=Sun Switch
012E=MT Pillars (outdoors)
0137=Gobi Escape Scene?!?
0138=WW Styracosaurus Escape Scene?!?
013A=Strength Cactus Bell
013B=Strength Cactus Peg?
013C=Mr. Patch?
0140=Bear Kid Spot
0141=Soggy Kid Spot?
0142=Groggy Spot/Bear?!? (Taxi Pack Spawn)
0145=Boulder Pile
0148=Heat Squishy Effect
014A=Blocking Shed
014B=Jail Cell Door
014C=Horror Cave Locks
014D=Entrance Form Bouncer
014E=Twinkly Numbers
0151=Bill’s Box
0152=Dilberta (cutscene path?)
0155=Yellow Kickball
0158=Swap Cloud
016B=Claw Clamber Path?
016C=Clamber Path Again?
016D=Claw Clamber Path End?
016E=Lair Bridge Ends
017A=GGM Crushers
017B=Crusher Treads
017E=Jiggy Boulder?
0180=Jiggy Chunk Spawn Point?
01A4=HailFire Kickball Doors
01AB=Generator Lights 1
01AD=Generator Lights 2
01AF=Generator Lights 3
01B1=Generator Lights 4
01B3=Generator Lights 5
01B5=Generator Lights 6
01B7=Kickball Scene Actor?
01B8=Kickball Bomb
01BE=Chris P. Bacon?
01C0=Near Lagoon UFO?
01C1=In Front Of Honey B. ?
01D2=Atop Spiral Mountain?
01DA=Pebble Guard
01DB=Funny Shoes Guard
01E0=Haunted Cavern End Object?
01FE=Ice Encasing Sabreman
01FF=Crate Items?
0200=TNT Box Stick
021F=Other Jiggies?
0226=Wumba Talk Spot?
024C=Wall Lights
024D=Near GGM Wumba’s?
024F=SM Waterfall Exit Object
0253=Left Side Oogle Boogle Object?
0254=Near Chompasaurus Bridge Switch?
027F=Hailfire Pillar Related???
0281=HailFire Train Doors
028B=GI Damaged Roof Exhaust
028C=Bazza Battery
0293=Ran Off Styracosaurus
0294=Cap’n Blubber? (curse temporary stuff!)
0297-Above Lagoon Mumbo Pad?
0299=Heggy Egg Scene Objects?
029A=Exploding Pufferfish
029C=Water Supply Fanblade
029D=Real Doubloons
029E=Red Kickball
02A2=Saucer of Peril
02AA=Generator Related?
02AB=Another Generator Related?
02B3=Green Relic Thingies
02B4=MT Shootout Object?
02BA=Large TNT Stick Baddies
02BC=Ordnance Storage Exit Object?
02BF=Clinker Wall Mini-Game
02C0=Near GI Sewer Exit?
02F9=Mumbo Magic Object?
02FB=Near Sacred Chamber Doors
0300=Chompasaurus Landing Spot
0301=Bridge To Chompasaurus
0307=Dodgem Bumper Doors
030C=Peril Saucer Door
0312=Near Jiggy Boulder
0313=Station Minecar
0314=Broken Fuel Minecar
0316=Chuffy Collision Object
031F=School Of Fish?
0320=Varied Object Spawn Points?
0321=Boiler Related?
0326=Steam Fizzling?
0333=Conga Exit Path?
0339=Top Of Inferno?/Temp Shockspring Pad
033B=Temp Shockspring Pad Switch
033C=TNT Box Stick Explosion/Bill Drill?
0344=WW Train Doors?
0341=Weldar Doors
0345=Red Electric Wall Panel
0346=Sabreman
0349=Barrels In Sludge
034C=Crazy Castle
0350=Burst Balloons
0351=Crazy Castle Doorway?
0356=Hurry Hoops
0357=??? WW and TDL Object?
0358=Center of Tiptup Area?
0359=Tiptup Related?
0367=Kazooie Filtration Grate
0368=Kazooie Supply Grate GGM
036B=Lagoon Dirt Patches
036C=Lagoon Split-up Chest
036D=Sunken Ship Objects?
0371=SM Waterfall Height Object?
0373=Various Spots Star Spinner?
0377=Dragon Bosses (severely bad compatibility)
0378=Dragon Boss Cannons
0379=Chilli Billi Fireball
037A=Cannon Eggs
037B=Dragon Boss Gate?
037C=Mingy Jongo
037E=Mingy Jongo Floor Panel
037F=Twinklies
0381=Wumba Magic Pool Object??
0384=Train/Caged Canary Mary???
0385=Fuel Canary Mary???
0387=Power Previews?
0388=Water Flow Related?!?
0389=Another Water Thing???
038C=Train Doors?
038E=Near Hailfire Cliff Bridge
039E=Dodgem Dome Door?
039F=Dodgem Dome Door?
03A0=Near Top Of TDL
03A1=Dodgem Dome Object?
03A3=Dropping Floater Pig
03A4=Third Arm Pig
03A5=Unga Bunga Door Guard
03AA=Terry Unhatched Egg
03AB=Rocknut Tribesman
03AD=Dippy Talk Spot?
03AE=Near Weldar Cheato Page?
03AF=Wind Current
03BD=Security Camera
03C1=Piranha Door
03C7=Crazy BK Door
03C8=Crazy Kazooie Door
03CD=Filthy Water Flow?
03D0=Center of Outdoor CCL?
03D4=Madame Grunty Curtain
03D8=In Front of Nest Entrance (outdoors)
03DA=Boiler Related Object?
03DD=Large Chained GI Platform
03DF=Pine Grove Center Water Object?
03E1=Mildred Icecube And Stuff
03E2=Item Icecubes
03E6=Biggafoot
03E7=HailFire Sky High Object?
03E8=Washing Machine Cracked Grate
03E9=Fire Hand
03EF=Roysten Goldfish
03F2=GI Glass Windows
03F5=Electromagnet?
0400=Unknown HailFire Object
0406=GI Train Doors
0408=Pot of Gold Elevator
040A=CCL Dirt Patches
0413=Cable Zaps
0414=CCL Water Drain Kazooie Rock?
0415=CCL Water Drain Actor?
0416=Radiation Protection Wall
041C=Ice Sicle Platforms
041E=Klungo Bosses
041F=Klungo 1 Entrance Door
0428=Unknown Object HailFire
042A=Roman Switch Bridges Related?
042D=Dippy,Seeker of Beverages
0432=Another Oil Drum Baddy?
0437=Patch Flight Pad?
0439=Pig’s Water Banjo Switch
043A=Hot Water Damager
0441=Dippy Water Actor???
044B=Additional Lighting?
0452=Blue Bacteria
0453=Green Bacteria
0454=Red Bacteria
0456=Alien 1
0457=Alien 2
0458=Ledge Alien
045A=Dead Alien
0465=Weldar
0468=On Weldar’s Head?
046A=Near Weldar Cheato Page Again?
046E=Big Top Interior Curtain
0470=Permanent Quagmire Shockspring Switch
0477=Mr. Fit Sack Race?
0478=Mr. Fit High Jump Spot/s?
0479=Mr. Fit Outjumped?
047A=End of Sack Race?
047B=Foot Race End?
047D=CCL Transport Flowers
0482=Grunty’s Eyeball Plants
0487=Near Floatius Floatum?
0496=Named Locker Doors and Woo Fak Fak Door
049B=TDL Train Doors
04A4=HailFire Building Chunk
04B8=Health Extenders
04BA=Hot Fish
04BB=Near Boggy?
04BD=Jolly’s Wall (indoors)
04C4=Tent Big Top Roof
04C6=Cheese Wedge Roof
04C8=Next To Workers Quarters?
04D8=Chuffy Wagon Object?
04DB=Near GI Level Entrance
04E6=Big Top Tickets?
04E7=Permanent Shockjump Switch
04E8=Permanent Appearing Shockjump Pad
04E9=Diarrhea Sickness Workmate?
04ED=Humba Wumba Photo Actor
04EE=Near Lagoon Mumbo Pad
04F1=HAG1 Room Elevator
04F4=Mortar Shrapnel
04FA=SM Cracked Wall Grate
04FB=In HailFire Train Area?!?
04FC=Near Lower HP Icy Side Warp Pad
04FD=Chilly/Chili Iceball/Fireball?
04FE=Weldar Jiggy Door
0501=Chompasaurus Landing Spot?
0510=Near Quicksand?
0511=Heggy Paths??? (010C moves around!)
0518=Pine Grove Gate
051E=Canary Cage Door?
051F=Train Path Warning?
0520=Train Path Warning?
0521=Peril Saucer Doorway Object?
0522=WW Exit Object?
0528=Tower of Tragedy Quiz Actor?
0529=1 Ton Weight Related?
052B=Quiz Podiums
052C=1 Ton Weights
052D=Chuffy Wagon Object?
052F=Magnet Stuff???
0531=Jolly Room Bed
0533=Trashcan Interior Door
0534=In Front Of Jolly?
053C=In MT Shootout and Chambers

retroben 3rd November 2018 04:14 AM
Another set of codes for replacing what spawns instead of Groggy via enabling Groggy clones.

Groggy Split-up Actor Mod
81108CA0 0C04
81108CA2 8000
81120000 2408
81120002 0142
81120004 1488
81120006 0002
81120008 0000
8112000A 0000
8112000C 2404
D112000E 0000
8112000E 0156
81120010 0802
81120012 25D4
D1081084 0220
8112000E 0157
D1081084 0120
8112000E 0156
Press L+D-pad Left/Right to switch between Banjo/Kazooie pads.

Groggy Clone Hack
D0081084 0088
80127083 0001
D0081084 0084
80127083 0000
D0081084 0082
801354F8 0002
D0081084 0081
801354F8 0001
8112ABA4 8008
8112ABA6 6870
8012ABBB 0032
Use the actor mod above and press A+D-pad left to gain backpack use
then press A+D=pad Up to fill the backpack and use the
Taxi Pack move (Z+C-Left then B) to place a split-up pad you
selected to make both pads close to each other then press
A+D-pad Right to restore B-K mode and finally use the split-up
pads at your leisure to mess around in more areas.

Others;

Groggy Cloner DX
D0081084 0088
80127083 0001
D0081084 0084
80127083 0000
8112ABA4 8008
8112ABA6 6870
8012ABBB 0032
Press A+D-pad Up for access and A+D-pad Down to disable.

Combine with the following custom object mod below…

Groggy Clone Object Mod
81108CA0 0C04
81108CA2 8000
81120000 2408
81120002 0142
81120004 1488
81120006 0002
81120008 0000
8112000A 0000
8112000C 2404
D112000E 0000
8112000E xxxx
81120010 0802
81120012 25D4
Values;
010C=Snake
0112=Moggie Baddy
0143=Bullion Bill
0149=Red TNT Barrel
0150=GGM Cowboy
0156=Kazooie Swap Pad
0157=Banjo Swap Pad
019C=Minjo
0204=Falling Leafs
0206=Rain
0211=Honey Farm
0239=Skivvy Workmate’s Clothes
0291=Sick Styracosaurus
02AE=Beta Torch Baddie
02FC=Mean Fish
031D=Cap’n Blackeye
031E=Large Eel
0327=Dracula Mallet Rat
0328=Cowboy Mallet Rat
0329=Frankenstein’s Monster Mallet Rat
032A=Alien Mallet Rat
032B=Big Al and His Burger
032D=Salty Joe and Some Fries
032F=Burger Roof
0331=Fry Roof
035E=Octopus (weirdly green)
035F=Anenemy (Sea Anemone)
0360=Jolly Roger
0362=Stomponadon!!!
036F=Terry Boss/NPC (depends on save condition)
0399=Mucoid
039B=Dinosaur Baddy
03A6=Cold Caveman
03A9=TDL Nest Fire (put out with ice egg)
03B2=Big Industrial Fan
03B3=Long Rotating Pipe
03C3=Industry Walrus Baddy
03C9=Pirate Baddy
03D3=Electric Fence
03E5=Bigfoot Baddy
03F0=Barrel Drum Baddy
0401=HailFire Wall Gargoyle
0426=Ice Spike Baddy
042B=Another Cold and Hungry Caveman
042C=Cold and Hungry Caveman (with two sticks)
0438=Zombie Jingaling (spawn issues)
043B=Mrs. Bottles
043D=Goggles W/ DK Toy
043E=Nut Baddy (nyut!)
043F=Washer Ring Baddy
0440=Bolt Baddy
045D=Lord Woo Fak Fak
0460=Trap Bubble
0463=Mumbo Skull
0464=Paper Baddies
046B=Flower Baddy
0475=Guffo the Beans
047E=Jelly Landing Pad
047F=Onion Spike Platform (invokes 60fps then 15fps if hurt by it)
0484=Hailfire Oil Rig
0491=Gun Powder Barrel
04A5=Boggy (instead of Groggy)
04AF=Jiggy Podium
04B0=Honey B.
04BC=Dead Bottles
04C7=Gelatin Skin Platform
050B=Jelly Platform of Jumping
050C=Jelly Castle!
050E=Giant Bottle
0514=Heggy
0530=Old Sled (B-K nostalgia)

Extra code;

Some Actors Return
81108C40 240E
81108C42 0000
Destructables and Klungo’s cut-scene model and dead bottles and more spawn again,sadly lacks the return of defeated bosses.
Side effects are that you can’t enter HailFire Peaks because of the door returning and getting trapped in the Chuffy Boiler because the door closes on you. 🙁
Banjo-Tooie (U)

Here is my 60fps fix code that makes the game 100%-able.

fps 1
810145EC 0C10
810145EE 0000
81117DEA 062A
81117DEE 0838
81400000 3C0E
81400002 8008
81400004 85CE
81400006 A20C
81400008 240A
8140000A 0083
8140000C 154E
8140000E 0003
81400010 0000
81400012 0000
81400014 1000
81400016 00AC
81400018 0000
8140001A 0000
8140001C 3C0E
8140001E 8013
81400020 85CE
81400022 8608
81400024 240A
81400026 016F
81400028 114E
8140002A 0004
8140002C 0000
8140002E 0000
81400030 240A
81400032 0170
81400034 154E
81400036 0003
81400038 0000
8140003A 0000
8140003C 1000
8140003E 00A2
81400040 0000
81400042 0000
81400044 3C0E
81400046 8013
81400048 85CE
8140004A 8608
8140004C 240A
8140004E 00C7
81400050 114E
81400052 0004
81400054 0000
81400056 0000
81400058 240A
8140005A 00CB
8140005C 154E
8140005E 0008
81400060 0000
81400062 0000
81400064 3C0E
81400066 8008
81400068 85CE
8140006A A20C
8140006C 240A
8140006E 0060
81400070 154E
81400072 0003
81400074 0000
81400076 0000
81400078 1000
8140007A 0093
8140007C 0000
8140007E 0000
81400080 3C0E
81400082 8013
81400084 85CE
81400086 8608
81400088 240A
8140008A 01A7
8140008C 154E
8140008E 000C
81400090 0000
81400092 0000
81400094 3C0E
81400096 8008
81400098 85CE
8140009A A480
8140009C 240A
8140009E 004B
814000A0 154E
814000A2 0007
814000A4 0000
814000A6 0000
814000A8 3C0E
814000AA 8013
814000AC 81CE
814000AE A9AC
814000B0 11C0
814000B2 0003
814000B4 0000
814000B6 0000
814000B8 1000
814000BA 0083
814000BC 0000
814000BE 0000

fps 2
814000C0 3C0E
814000C2 8013
814000C4 85CE
814000C6 8608
814000C8 240A
814000CA 0107
814000CC 154E
814000CE 000C
814000D0 0000
814000D2 0000
814000D4 3C0E
814000D6 8012
814000D8 81CE
814000DA 7096
814000DC 240A
814000DE 000D
814000E0 154E
814000E2 0007
814000E4 0000
814000E6 0000
814000E8 3C0E
814000EA 8013
814000EC 81CE
814000EE A9AC
814000F0 11C0
814000F2 0003
814000F4 0000
814000F6 0000
814000F8 1000
814000FA 0073
814000FC 0000
814000FE 0000
81400100 3C0E
81400102 8013
81400104 85CE
81400106 8608
81400108 240A
8140010A 0112
8140010C 154E
8140010E 0008
81400110 0000
81400112 0000
81400114 3C0E
81400116 8008
81400118 85CE
8140011A A20C
8140011C 240A
8140011E 0060
81400120 154E
81400122 0003
81400124 0000
81400126 0000
81400128 1000
8140012A 0067
8140012C 0000
8140012E 0000
81400130 3C0E
81400132 8013
81400134 85CE
81400136 8608
81400138 240A
8140013A 0116
8140013C 154E
8140013E 0007
81400140 0000
81400142 0000
81400144 3C0E
81400146 8013
81400148 81CE
8140014A A9A3
8140014C 11C0
8140014E 0003
81400150 0000
81400152 0000
81400154 1000
81400156 005C
81400158 0000
8140015A 0000
8140015C 3C0E
8140015E 8013
81400160 85CE
81400162 8608
81400164 240A
81400166 0128
81400168 154E
8140016A 000F
8140016C 0000
8140016E 0000
81400170 3C0E
81400172 8012
81400174 81CE
81400176 7096
81400178 240A
8140017A 000D
8140017C 114E
8140017E 0004
81400180 0000
81400182 0000
81400184 240A
81400186 0002
81400188 154E
8140018A 0007
8140018C 0000
8140018E 0000
81400190 3C0E
81400192 8013
81400194 81CE
81400196 A9AC
81400198 11C0
8140019A 0003
8140019C 0000
8140019E 0000
814001A0 1000
814001A2 0049
814001A4 0000
814001A6 0000

fps 3
814001A8 3C0E
814001AA 8013
814001AC 85CE
814001AE 8608
814001B0 240A
814001B2 0101
814001B4 154E
814001B6 0008
814001B8 0000
814001BA 0000
814001BC 3C0E
814001BE 8012
814001C0 81CE
814001C2 7096
814001C4 240A
814001C6 0004
814001C8 154E
814001CA 0003
814001CC 0000
814001CE 0000
814001D0 1000
814001D2 003D
814001D4 0000
814001D6 0000
814001D8 3C0E
814001DA 8013
814001DC 85CE
814001DE 8608
814001E0 240A
814001E2 0136
814001E4 154E
814001E6 0008
814001E8 0000
814001EA 0000
814001EC 3C0E
814001EE 8008
814001F0 85CE
814001F2 A20C
814001F4 240A
814001F6 0060
814001F8 154E
814001FA 0003
814001FC 0000
814001FE 0000
81400200 1000
81400202 0031
81400204 0000
81400206 0000
81400208 3C0E
8140020A 8013
8140020C 85CE
8140020E 8608
81400210 240A
81400212 013D
81400214 154E
81400216 0007
81400218 0000
8140021A 0000
8140021C 3C0E
8140021E 8013
81400220 81CE
81400222 A9AC
81400224 11C0
81400226 0003
81400228 0000
8140022A 0000
8140022C 1000
8140022E 0026
81400230 0000
81400232 0000
81400234 3C0E
81400236 8013
81400238 85CE
8140023A 8608
8140023C 240A
8140023E 0161
81400240 154E
81400242 0008
81400244 0000
81400246 0000
81400248 3C0E
8140024A 8008
8140024C 85CE
8140024E A20C
81400250 240A
81400252 0076
81400254 154E
81400256 0003
81400258 0000
8140025A 0000
8140025C 1000
8140025E 001A
81400260 0000
81400262 0000
81400264 3C0E
81400266 8013
81400268 85CE
8140026A 8608
8140026C 240A
8140026E 015F
81400270 154E
81400272 0007
81400274 0000
81400276 0000
81400278 3C0E
8140027A 8008
8140027C 85CE
8140027E 63E0
81400280 11C0
81400282 0003
81400284 0000
81400286 0000
81400288 1000
8140028A 000F
8140028C 0000
8140028E 0000

fps 4
81400290 3C0E
81400292 8012
81400294 81CE
81400296 7096
81400298 240A
8140029A 0007
8140029C 154E
8140029E 000D
814002A0 0000
814002A2 0000
814002A4 3C0E
814002A6 8013
814002A8 8DCE
814002AA 5490
814002AC 11C0
814002AE 000C
814002B0 0000
814002B2 0000
814002B4 8DCE
814002B6 01A0
814002B8 85CE
814002BA 0018
814002BC 240A
814002BE 0357
814002C0 154E
814002C2 0004
814002C4 0000
814002C6 0000
814002C8 240A
814002CA 0002
814002CC 1000
814002CE 0002
814002D0 0000
814002D2 0000
814002D4 240A
814002D6 0001
814002D8 3C0E
814002DA 8008
814002DC A1CA
814002DE 913F
814002E0 0800
814002E2 BCA4
814002E4 0000
814002E6 0000

retroben 9th February 2019 04:10 AM
Banjo-Tooie (U)

Custom baddies mod code;

HailFire Takeover Pt 1
81108CA0 0C04
81108CA2 8000
81120000 2408
81120002 0112
81120004 1088
81120006 004F
81120008 0000
8112000A 0000
8112000C 2408
8112000E 0119
81120010 1088
81120012 004C
81120014 0000
81120016 0000
81120018 2408
8112001A 011A
8112001C 1088
8112001E 0049
81120020 0000
81120022 0000
81120024 2408
81120026 0131
81120028 1088
8112002A 0046
8112002C 0000
8112002E 0000
81120030 2408
81120032 0150
81120034 1088
81120036 0043
81120038 0000
8112003A 0000
8112003C 2408
8112003E 019C
81120040 1088
81120042 0040
81120044 0000
81120046 0000
81120048 2408
8112004A 02BE
8112004C 1088
8112004E 003D
81120050 0000
81120052 0000
81120054 2408
81120056 0327
81120058 1088
8112005A 003A
8112005C 0000
8112005E 0000
81120060 2408
81120062 0328
81120064 1088
81120066 0037
81120068 0000
8112006A 0000
8112006C 2408
8112006E 0329
81120070 1088
81120072 0034
81120074 0000
81120076 0000
81120078 2408
8112007A 032A
8112007C 1088
8112007E 0031
81120080 0000
81120082 0000
81120084 2408
81120086 039B
81120088 1088
8112008A 002E
8112008C 0000
8112008E 0000
81120090 2408
81120092 03C3
81120094 1088
81120096 002B
81120098 0000
8112009A 0000
8112009C 2408
8112009E 03C9
811200A0 1088
811200A2 0028
811200A4 0000
811200A6 0000
811200A8 2408
811200AA 03F0
811200AC 1088
811200AE 0025
811200B0 0000
811200B2 0000
811200B4 2408
811200B6 0426
811200B8 1088
811200BA 0022
811200BC 0000
811200BE 0000
811200C0 2408
811200C2 043E
811200C4 1088
811200C6 001F

HailFire Takeover Pt 2
811200C8 0000
811200CA 0000
811200CC 2408
811200CE 043F
811200D0 1088
811200D2 001C
811200D4 0000
811200D6 0000
811200D8 2408
811200DA 0440
811200DC 1088
811200DE 0019
811200E0 0000
811200E2 0000
811200E4 2408
811200E6 0464
811200E8 1088
811200EA 0016
811200EC 0000
811200EE 0000
811200F0 2408
811200F2 046B
811200F4 1088
811200F6 0013
811200F8 0000
811200FA 0000
811200FC 2408
811200FE 0133
81120100 1088
81120102 000D
81120104 0000
81120106 0000
81120108 2408
8112010A 0134
8112010C 1088
8112010E 000A
81120110 0000
81120112 0000
81120114 2408
81120116 0213
81120118 1088
8112011A 0007
8112011C 0000
8112011E 0000
81120120 2408
81120122 029A
81120124 1088
81120126 0004
81120128 0000
8112012A 0000
8112012C 2408
8112012E 039A
81120130 1488
81120132 0002
81120134 0000
81120136 0000
81120138 2404
8112013A 0462
8112013C 0802
8112013E 25D4
81120140 0000
81120142 0000
81120144 2404
81120146 03E5
81120148 0802
8112014A 25D4
8112014C 0000
8112014E 0000

This makes most ground and flying enemies become yetis and fire imps,making parts of the game a bit harder.