The Witcher 3: Wild Hunt (2015, Xbox One) continues to impress me every time I play it. The world is so expansive and the AI is incredible. Every non-playable character has unique dialogue, so talking to new people will always be different. The only downside is non-playable characters will only speak up to two lines of dialogue, but they aren’t important to the game anyway. This is probably said to death, but honestly, it’s the small things that make sandbox games like the Witcher 3: Wild Hunt enjoyable.
The story of The Witcher 3: Wild Hunt, as expected from a sandbox game, is flexible but the amount of freedom given to the player makes the plot meaningless. I was being entertained by side-quests before I remembered I was trying to find Ciri, someone whom Geralt, our main character, sees as a daughter. The story is decent, and I’m emotionally invested to find out what happens next, but it’s not a story I can tell you in great detail. There are so many things happening at once in my current playthrough, and several undiscovered locations to visit, this game is an adventure in every sense of the word. I refuse to use fast travel if there’s a place I haven’t visited between where I am and where I need to go. I’m currently doing the main quests, over-leveled because of all the secondary quests I’ve done, and just finished the Dandelion story. Watching Geralt act on stage was one of the funniest cut-scenes I’ve seen in gaming.
On the side, I’m replaying Rayman 2: The Great Escape, but on PS1/PSP. It’s not as good as the N64 version but it’s enjoyable. Besides the obvious change from gibberish to full-on voice acting, the levels are smaller than it’s N64 counterpart. I feel bad for the kids who got this version!
I’m currently looking for more games to play while I wait for my Wii U, Xbox 360, and N64 games to be shipped.